lotodore
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56b24e09eb
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Major design change in network protocol: Player information is now requested by clients whenever it is needed. The server only sends player ids. The client has a cache with player information.
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2007-08-26 22:41:37 +00:00 |
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lotodore
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388db7c16a
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Game List is now dynamically updated.
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2007-08-21 19:50:13 +00:00 |
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lotodore
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3a2f3255af
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More fixes. Using player name as base for game name now. Removing games which have no players left. Check collision of all player names on connect (kind of slow, but name needs to be unique).
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2007-08-21 17:27:13 +00:00 |
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lotodore
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839a4f7112
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More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left.
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2007-08-21 12:34:33 +00:00 |
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lotodore
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95e5ee47cc
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Fixed multithreading issues when creating/joining a game. Sessions are now queued.
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2007-08-20 22:55:39 +00:00 |
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lotodore
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67e81d1631
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More work on the server code. Still broken.
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2007-08-20 20:37:54 +00:00 |
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lotodore
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9d63df9218
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More work on server redesign. Network mode still broken.
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2007-08-20 15:30:22 +00:00 |
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lotodore
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1d1d6480a9
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Make it compile. Network mode not working currently.
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2007-08-19 20:58:57 +00:00 |
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lotodore
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e9202b774b
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Renamed some files for new networking engine.
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2007-08-15 13:40:23 +00:00 |
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