doitux
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45774f4b75
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adds activePlayerList and runningPlayerList (XXIV) - bugfixes
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2007-09-29 16:08:48 +00:00 |
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doitux
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390837f332
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adds activePlayerList and runningPlayerList (XXIII) - bugfixes
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2007-09-29 13:22:00 +00:00 |
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doitux
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fc435f2769
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exceptions & bugfixes
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2007-09-29 00:08:19 +00:00 |
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doitux
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eec7e6c097
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adds activePlayerList and runningPlayerList (XXI) - bugfixes
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2007-09-28 15:04:52 +00:00 |
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doitux
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45d71f0866
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implement new blinds settings (II)
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2007-09-28 05:23:13 +00:00 |
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lotodore
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78bf4820af
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Changed network code for new player lists.
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2007-09-27 14:17:07 +00:00 |
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doitux
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aab3ac6b2c
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adds activePlayerList and runningPlayerList (XVII) - !!! network-BROKEN !!!
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2007-09-27 00:37:01 +00:00 |
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doitux
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6c19233c18
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adds activePlayerList and runningPlayerList (XIII) - BUGGY!!! - last sable rev866
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2007-09-26 10:13:10 +00:00 |
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doitux
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bcc5966a68
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adds activePlayerList and runningPlayerList (X) - !!! BROKEN !!! - last stable rev is 866
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2007-09-25 18:00:05 +00:00 |
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doitux
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4efd19c758
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adds activePlayerList and runningPlayerList (VIII) - BUGGY!!! - last sable rev856
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2007-09-25 12:43:58 +00:00 |
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doitux
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42a8358243
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adds activePlayerList and runningPlayerList (VII) - BUGGY !!! please checkout rev856 for game play
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2007-09-25 11:01:48 +00:00 |
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doitux
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96b47972d4
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adds activePlayerList and runningPlayerList (VI)
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2007-09-25 09:52:58 +00:00 |
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doitux
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f39a7d393a
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adds activePlayerList and runningPlayerList (V)
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2007-09-25 09:07:36 +00:00 |
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doitux
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f6a316fc2e
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adds activePlayerList and runningPlayerList (IV)
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2007-09-24 21:09:36 +00:00 |
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doitux
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84c857cbff
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adds activePlayerList and runningPlayerList
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2007-09-23 21:30:51 +00:00 |
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doitux
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0b394c7a58
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raise blinds fix thx to Bernd17
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2007-09-14 08:17:44 +00:00 |
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lotodore
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9d63df9218
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More work on server redesign. Network mode still broken.
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2007-08-20 15:30:22 +00:00 |
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lotodore
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58c6bc7ddb
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A network game is now automatically filled up with computer players up to the configured maximum number of players. This should maybe be optional?
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2007-08-11 20:24:08 +00:00 |
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doitux
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851cce3e45
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refactoring Bugfix
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2007-08-11 14:36:20 +00:00 |
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lotodore
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26299e80c0
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Server states can now handle multiple games (are multithreading capable).
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2007-08-11 10:02:04 +00:00 |
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doitux
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6c48924667
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fixed
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2007-08-10 23:40:38 +00:00 |
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doitux
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a9a2d33e3f
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buggy!!!
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2007-08-10 23:16:21 +00:00 |
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doitux
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8319442b6a
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bigBlind allin Bugfix
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2007-08-10 22:39:44 +00:00 |
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lotodore
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af9f799b51
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Fixed dealer position for network games.
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2007-06-15 23:00:11 +00:00 |
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lotodore
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e19f6c7471
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Rewrote the code which handles leaving of players during the network game. Some bug is still remaining.
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2007-06-15 10:38:41 +00:00 |
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lotodore
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0d4e38705d
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It is now possible to start the network game with a player number below the maximum player count.
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2007-06-11 19:46:18 +00:00 |
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doitux
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4b8049e9dd
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bugfix
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2007-06-08 19:37:21 +00:00 |
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doitux
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9c2d3a9723
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logging playerAction in engine now
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2007-05-26 12:40:45 +00:00 |
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lotodore
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2556f43340
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First try: Transferring client action.
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2007-05-23 22:31:56 +00:00 |
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lotodore
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2e12f1bc25
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Fixed id bug in networking code. Dealer id is now set correctly. Phew.
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2007-05-22 23:27:21 +00:00 |
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lotodore
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5744980d36
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First try for small blind / big blind before start of hand. There seems to be a problem with player ids or numbers, however.
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2007-05-21 22:16:32 +00:00 |
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lotodore
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4dd26a3c3a
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Fixed g++ warnings. Additional client displaying.
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2007-05-21 19:52:26 +00:00 |
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lotodore
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2ce67297ee
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Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.
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2007-05-21 19:00:06 +00:00 |
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lotodore
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e4039695c0
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Protocol changes for big blind / small blind. GUI Player is now stored in Game.
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2007-05-20 22:49:07 +00:00 |
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lotodore
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4a53678291
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Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data.
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2007-05-20 00:16:29 +00:00 |
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lotodore
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b773c30ae0
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Start position of dealer is now set via network. Added files for network client engine. Added factory code.
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2007-05-18 17:13:27 +00:00 |
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lotodore
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c160a09811
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Some include file optimizations. Fixes for the server.
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2007-05-15 20:37:37 +00:00 |
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lotodore
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7540ea17bd
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Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
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2007-05-13 22:25:59 +00:00 |
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doitux
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e2d394f576
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one ConfigFile for all
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2007-05-13 18:17:25 +00:00 |
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lotodore
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6fbef0af20
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Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.
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2007-05-12 22:00:59 +00:00 |
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lotodore
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7c6337d810
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Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems.
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2007-05-11 12:01:13 +00:00 |
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lotodore
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4a10d6188c
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Fixed player counting bug. Fixed player number. Joining/leaving network game should work now. Added player type to localplayer.
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2007-05-08 06:45:46 +00:00 |
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doitux
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9a717fb0c2
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fixes 20/40 bug
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2007-05-03 22:44:08 +00:00 |
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lotodore
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f6fb29b883
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GUI initialization now called by session.
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2007-05-02 21:20:54 +00:00 |
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doitux
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ea5d62261c
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some bugfixes
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2007-04-27 20:01:22 +00:00 |
|
lotodore
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29b6050ee1
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Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp.
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2007-04-26 23:07:08 +00:00 |
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lotodore
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e202a83fbc
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Fixed bug: "hands before raise" is now taken from dialog. Removed config from game.cpp for networking.
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2007-04-26 21:11:13 +00:00 |
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lotodore
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a8cce94d3b
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Back to rev. 347
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2007-04-20 23:14:08 +00:00 |
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doitux
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2b94ce958f
|
path to UTF8
configfile split
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2007-04-18 00:11:24 +00:00 |
|
lotodore
|
27cd08ccb0
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Maximum number of players is now a constant in game_defs.h.
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2007-04-17 07:28:32 +00:00 |
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