lotodore
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13a731e041
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Chat messages are now working.
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2007-05-25 16:03:12 +00:00 |
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doitux
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2333079b13
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add chat functions
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2007-05-25 00:09:51 +00:00 |
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lotodore
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4a53678291
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Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data.
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2007-05-20 00:16:29 +00:00 |
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lotodore
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5f033730da
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Restructured network server.
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2007-05-14 21:18:24 +00:00 |
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lotodore
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2d894c6a2c
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Trying to bring life to the server.
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2007-05-14 12:40:42 +00:00 |
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lotodore
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37bf6e4eb9
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Added packet type to start a "Hand". Added generic gui for the server.
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2007-05-13 17:50:48 +00:00 |
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doitux
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8ad92920cc
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one ConfigFile for all
killed the tinyxml warnings
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2007-05-13 12:35:27 +00:00 |
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lotodore
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6fbef0af20
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Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.
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2007-05-12 22:00:59 +00:00 |
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lotodore
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7c6337d810
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Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems.
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2007-05-11 12:01:13 +00:00 |
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doitux
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c3e102f745
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new connected player list in waitforservertostartgame
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2007-05-06 21:15:43 +00:00 |
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doitux
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d7e2bf9a2e
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2007-05-02 22:46:29 +00:00 |
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lotodore
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f6fb29b883
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GUI initialization now called by session.
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2007-05-02 21:20:54 +00:00 |
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lotodore
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73a5117066
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Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
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2007-04-27 21:35:18 +00:00 |
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doitux
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6230dc8581
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utf8 for logdir and datadir xml stream
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2007-04-21 20:42:50 +00:00 |
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lotodore
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a8cce94d3b
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Back to rev. 347
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2007-04-20 23:14:08 +00:00 |
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doitux
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2b94ce958f
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path to UTF8
configfile split
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2007-04-18 00:11:24 +00:00 |
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lotodore
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27cd08ccb0
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Maximum number of players is now a constant in game_defs.h.
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2007-04-17 07:28:32 +00:00 |
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lotodore
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496261de7b
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Changes for Win98 support.
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2007-04-13 22:10:55 +00:00 |
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lotodore
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07a0e01620
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Added callback to display player names of connected players.
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2007-04-08 20:35:42 +00:00 |
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doitux
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e89b543a92
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stringToUtf8 added in guiinterface
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2007-04-08 16:46:50 +00:00 |
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doitux
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1c7f572fbf
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2007-03-29 22:58:04 +00:00 |
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lotodore
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ef10602d5c
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Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
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2007-03-20 02:20:50 +00:00 |
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lotodore
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f5289a6fcf
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Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine.
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2007-03-13 02:23:12 +00:00 |
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doitux
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ab0be3910f
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cleaned
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2007-02-18 23:06:17 +00:00 |
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lotodore
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4e40f11f90
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Made the callback work. Updated error messages.
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2007-02-18 19:16:34 +00:00 |
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lotodore
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a4eefbe18b
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ClientThread is now created in Session.
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2007-02-18 13:45:56 +00:00 |
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doitux
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6eb192f846
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2007-02-17 23:27:33 +00:00 |
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doitux
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af6c4dc235
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2007-02-17 23:18:34 +00:00 |
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doitux
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206a47922f
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new functions in gui-interface for connectToServerDialogImpl
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2007-02-17 20:01:20 +00:00 |
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doitux
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a7fa1b03e7
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2007-02-04 13:46:27 +00:00 |
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doitux
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ff6c1e5cbd
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2007-02-04 00:34:44 +00:00 |
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doitux
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a36e212577
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2007-01-31 22:48:44 +00:00 |
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doitux
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973dd79ac8
|
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2007-01-31 21:43:33 +00:00 |
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doitux
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48019eaa63
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flip holcards when all active players all in
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2007-01-29 09:11:44 +00:00 |
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doitux
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e67c72e010
|
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2007-01-22 22:25:58 +00:00 |
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doitux
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e715cde49f
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playernicks for local game enabled
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2007-01-19 19:13:59 +00:00 |
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doitux
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34b33a16e7
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2007-01-14 13:23:04 +00:00 |
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doitux
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507ffdd2a8
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2007-01-13 22:29:17 +00:00 |
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doitux
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1e8152e97c
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2007-01-13 18:55:48 +00:00 |
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