lotodore
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e60b3d8d92
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Fixed use of wrong variable.
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2010-07-18 11:26:53 +00:00 |
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lotodore
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b2e8c7222d
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Possibly fixing an issue with send cards.
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2010-07-18 11:11:27 +00:00 |
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lotodore
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0a15afacbb
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Let the server send cards on request of the corresponding user.
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2010-07-17 21:11:12 +00:00 |
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lotodore
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79e7a47343
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Preparing network functions to let a player show his cards.
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2010-07-15 21:55:52 +00:00 |
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lotodore
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a447ec927e
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Implementing auto-start of games when they are full.
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2010-04-17 12:50:38 +00:00 |
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lotodore
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72fa1fb9ec
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Do not invite players who are already in the group.
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2010-03-30 18:03:08 +00:00 |
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lotodore
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5239f496f3
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Finishing server side invitation system.
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2010-03-30 17:10:37 +00:00 |
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lotodore
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a01741846a
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Next steps for invitation system.
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2010-03-30 13:02:43 +00:00 |
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lotodore
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499c2b72e6
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First parts of implementation of invite system in server.
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2010-03-30 12:07:48 +00:00 |
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lotodore
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5df5d6609c
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Guest user is not allowed to send chat messages.
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2010-03-28 12:54:11 +00:00 |
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lotodore
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d4b82d7dbc
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Fixing game admin stuff.
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2010-03-27 12:50:05 +00:00 |
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lotodore
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a02a9cacf6
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(Hopefully) fixing guest & game admin stuff.
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2010-03-26 21:41:35 +00:00 |
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lotodore
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f10e4c3423
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Extending player rights by guest mode. Kind of broken, because it interferes with the current system where you automatically gain admin rights when creating a game.
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2010-03-24 15:54:04 +00:00 |
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lotodore
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31c7b789a8
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Adding support for custom delay between hands in protocol.
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2009-10-24 21:49:11 +00:00 |
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lotodore
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1f7f045d15
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Starting gsasl integration to perform challenge response authentication. Note that gsasl 1.3 is required (previous versions are not supported). Authentication is currently broken.
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2009-10-11 09:20:17 +00:00 |
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lotodore
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4cf42d2113
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Lobby chat works now, but player list ist not yet shown.
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2009-08-15 14:51:21 +00:00 |
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lotodore
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4c340d5bdc
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Use own lobby chat instead of IRC. First steps, still incomplete.
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2009-08-15 10:25:13 +00:00 |
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lotodore
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e5d56ad162
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Fixing vote kick.
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2009-08-06 20:05:49 +00:00 |
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lotodore
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945c4a102a
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Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
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2009-08-02 15:11:40 +00:00 |
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lotodore
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398805a136
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Handle the case if there is no winner in a game.
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2009-07-13 18:10:11 +00:00 |
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lotodore
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f7a8cb1419
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Adding additional logging.
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2009-07-12 21:12:55 +00:00 |
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lotodore
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a2e692d844
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Fixing delayed sending of create/join game for network games.
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2009-06-20 18:41:03 +00:00 |
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lotodore
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34b251bfad
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Fixing all in timer issue.
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2009-06-20 07:59:33 +00:00 |
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lotodore
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4c8248353a
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Adding error handling so that an error within a game does not terminate the server, only the single game.
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2009-06-19 20:48:57 +00:00 |
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lotodore
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22edd63dde
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Further paranoia changes to prevent timer callbacks from occurring in an uncontrolled state.
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2009-06-15 22:34:07 +00:00 |
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lotodore
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744e5c81d4
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Small fixes. Removing some TODO comments which are no longer valid.
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2009-06-13 10:52:12 +00:00 |
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lotodore
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3b25e18fde
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Rewriting boost asio timer stuff. (Did I mention I dislike the asio "cancel" semantics?!). TimerManager is no longer used. Should be stable now, but might leak some memory (needs further testing).
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2009-06-12 15:48:34 +00:00 |
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lotodore
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a33d9b7c3b
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Trying to fix strange timer crashes.
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2009-06-09 23:04:04 +00:00 |
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lotodore
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c8594e8e7b
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Canceling asio timers has bad semantics, and causes loads of trouble. Therefore, cancelled timers are simply marked as such, and the asio callback is silently ignored. This fixes several crashes, if players were removed from a game due to an error, because some timers were not cancelled. *sigh* This one took a lot of nerve.
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2009-06-07 23:25:13 +00:00 |
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lotodore
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5f3369432a
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Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag.
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2009-06-07 08:51:43 +00:00 |
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lotodore
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47648392fb
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Use boost::asio timer callbacks instead of self-made ones. There are still some termination issues (terminating a network game will result in a crash). However, it should be quite effective now with a large number of users.
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2009-06-01 19:49:16 +00:00 |
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lotodore
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24abedbbab
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Renaming class ServerGameThread to ServerGame.
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2009-05-31 20:14:46 +00:00 |
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lotodore
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f2bd0c6111
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ServerGameThread is no longer a thread.
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2009-05-31 19:45:20 +00:00 |
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lotodore
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fab224c8ad
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Fixing some timer problems. Starting an internet game now works again. There are still some issues: Games are never terminated, and error handling is not implemented (errors will terminate the server).
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2009-05-31 13:47:10 +00:00 |
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lotodore
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59358bff0e
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Fixed server crash when trying to start a game. Server is still broken, though...
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2009-05-31 13:17:02 +00:00 |
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lotodore
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2952f0b85d
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Fixing some compiler warnings and single-threaded game issues. Note: The server currently crashes when trying to start a game.
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2009-05-31 11:00:33 +00:00 |
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lotodore
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08ed5e0496
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Almost complete rewrite of server game state due to porting the network engine to asio. Server is still broken in a lot of ways. A game is no longer run in a separate thread (but this change is still incomplete).
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2009-05-30 22:20:40 +00:00 |
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lotodore
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8ab2fed1a2
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More restructuring. Still broken.
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2009-05-10 22:21:20 +00:00 |
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lotodore
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3db5c9218b
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Current compatibility notification is not working. The server will now send a "game full" notification if a 0.6 player tries to enter a game with > 7 max players.
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2009-04-11 12:56:30 +00:00 |
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lotodore
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23ffcc8e9c
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Fixing backward compatibility.
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2009-04-11 12:45:56 +00:00 |
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lotodore
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992dd4b618
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Adding backward compatibility for 0.6 clients. They cannot join games with > 7 players.
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2009-04-11 12:32:54 +00:00 |
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lotodore
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d72cdb6873
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One sender thread per client. Requires loads of resources. Kind of hacked, because the internal dependencies are very ugly now. Requires loads of testing. A problem might be the last packet sent by the server to a specific client before closing the connection, for example an error message. It might never even reach the client, because the sender thread is terminated before. I have not yet found a good way to fix this.
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2009-01-07 21:52:16 +00:00 |
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lotodore
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77bb02113a
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Let the server automatically perform call/all in without the client having to provide values.
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2008-12-25 21:11:05 +00:00 |
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lotodore
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89450a9a32
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More work on server side vote kick. Most error handling complete now. Client side still lacking.
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2008-12-07 11:04:42 +00:00 |
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lotodore
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2652625828
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Started error handling for vote kick.
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2008-12-06 00:18:36 +00:00 |
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lotodore
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b236fa9d62
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Vote kick kind of working. Only the forward case - no timeout, no error handling, no display update.
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2008-11-25 22:18:17 +00:00 |
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lotodore
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78d039bac1
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Next steps for voting to kick a user.
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2008-11-19 23:15:38 +00:00 |
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lotodore
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1cfe551f19
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More work on vote kick. Some network packets are exchanged, but still not functional.
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2008-11-16 22:57:11 +00:00 |
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lotodore
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4ba76e60dd
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Disallow kicking from within a game.
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2008-11-10 23:06:24 +00:00 |
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lotodore
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0ef69297d1
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Server support for unsubscribing/resubscribing of lobby messages. Not yet used by the client.
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2008-05-11 21:41:30 +00:00 |
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