Commit Graph
29 Commits
Author SHA1 Message Date
floty 7f3e3f6dfd delete some bug for determining the list of player who have to show their cards. additionally the lastActionPlayer is now determined correctly (especially in every betting roud) 2010-07-22 21:17:22 +00:00
lotodore ac4c2e9aef Integrating precompiled headers support (might speed up compilation). Currently disabled (in .pro files). 2009-05-07 22:36:51 +00:00
floty 7c2e8dc777 cleaning code and hopefully last part of refactoring playerArray to playerLists ;) 2007-10-19 14:03:12 +00:00
floty 211d8fcefc comment out playerArray 2007-10-18 17:58:51 +00:00
floty 06a8fd5730 actual -> current ;) 2007-10-18 17:40:12 +00:00
doitux f8be237ead adds activePlayerList and runningPlayerList (XXVI) 2007-09-30 00:06:34 +00:00
doitux 6d30e324e0 adds activePlayerList and runningPlayerList (XVIII) 2007-09-27 18:07:03 +00:00
doitux aab3ac6b2c adds activePlayerList and runningPlayerList (XVII) - !!! network-BROKEN !!! 2007-09-27 00:37:01 +00:00
doitux 1f21fe815e adds activePlayerList and runningPlayerList (XIV) - !!! BROKEN !!! - last sable rev866 2007-09-26 19:45:58 +00:00
doitux d03f114b46 adds activePlayerList and runningPlayerList (II) 2007-09-24 10:02:17 +00:00
doitux a9a2d33e3f buggy!!! 2007-08-10 23:16:21 +00:00
doitux 2f76bb82f9 BeRo refactoring 2007-08-07 00:05:29 +00:00
doitux 96419b3588 std::vector<boost::shared_ptr<BeRoInterface> > implemented 2007-08-06 20:35:26 +00:00
doitux e612b77b1b more polymorphie steps for BeRo (sry lotodore for last buggy rev) 2007-08-05 23:57:16 +00:00
doitux b68b8d48dd more polymorphie steps for BeRo 2007-08-05 13:07:23 +00:00
doitux 07f8a2aaeb more polymorphie steps for BeRo - local game --> unstable 2007-08-04 21:30:20 +00:00
lotodore 8a22157cbd First try of showing cards when everybody is all in. 2007-06-06 21:16:52 +00:00
doitux ccb339be04 highlightRoundLabel --> refreshGameLabels 2007-05-29 18:37:49 +00:00
lotodore 2556f43340 First try: Transferring client action. 2007-05-23 22:31:56 +00:00
lotodore 6fbef0af20 Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI. 2007-05-12 22:00:59 +00:00
doitux 1c7f572fbf 2007-03-29 22:58:04 +00:00
floty 29b29ec42e engine 0.4 rev2 (preflop part 1) 2007-03-09 03:53:39 +00:00
floty 7319dd4ed0 actualQuantityPlayers -><- startQuantityPlayers 2007-03-05 19:21:41 +00:00
doitux 7166a77d48 New Settings (permanent Breakbutton, ShowFadeOut) added 2007-01-28 14:48:18 +00:00
doitux 34b33a16e7 2007-01-14 13:23:04 +00:00
doitux c198ff21a9 2007-01-14 12:40:30 +00:00
doitux 514eb3c958 2007-01-14 12:15:45 +00:00
doitux 507ffdd2a8 2007-01-13 22:29:17 +00:00
doitux 1e8152e97c 2007-01-13 18:55:48 +00:00