lotodore
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60a9beb417
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Fix exception loops in upload/download.
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2009-03-21 20:40:52 +00:00 |
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lotodore
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a102be7b8c
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Close file stream before upload. Hard code jpg http avatars (temporary). Still broken.
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2009-03-21 19:56:53 +00:00 |
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doitux
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c72e034d3b
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cleaning sources for release
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2009-03-21 13:21:23 +00:00 |
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lotodore
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1bb674f8b7
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Always use static Qt with jpeg/gif plugins on Windows.
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2009-03-21 12:32:46 +00:00 |
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lotodore
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c3dc770c2e
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More work to let clients download avatars from an external server.
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2009-03-21 11:36:10 +00:00 |
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lotodore
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55a29f9a38
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Do not use asio cancel, because it is not portable. It will cause an exception on Windows XP. Just let the socket be closed.
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2009-03-21 10:44:31 +00:00 |
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lotodore
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ebac9c9574
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Fixed nasty cleanup crash on Windows.
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2009-03-21 10:28:27 +00:00 |
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lotodore
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5be8403d07
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Explicitly include fstream. Still broken stuff.
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2009-03-21 09:11:39 +00:00 |
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lotodore
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ebce3ee214
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Warning: Enables debug mode.
More steps towards downloading avatars from external server. This is currently BROKEN.
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2009-03-21 01:39:00 +00:00 |
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lotodore
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b1bad8d144
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Preparing client use of external avatar servers.
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2009-03-18 15:01:43 +00:00 |
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lotodore
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64ec42aaa3
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Fix buffer overflow in libircclient (concerning DCC, which was unused, so this is just to satisfy pedantic compilers :-) ).
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2009-03-16 22:13:55 +00:00 |
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doitux
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5d3811afbe
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bugfix
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2009-03-14 22:45:14 +00:00 |
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doitux
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9d49dd9be5
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implements feature request: 9. When using Cards only visible on mouse click, retain the ability to see own cards after folding
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2009-03-02 22:13:20 +00:00 |
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lotodore
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6948d86d9f
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Forgot some changes for avatar upload.
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2009-03-01 23:38:29 +00:00 |
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lotodore
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16decacb6b
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New configuration options for automatically uploading the avatars to an external server.
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2009-03-01 23:09:14 +00:00 |
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doitux
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4de0913bf2
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fix small gui bug in settingsdialog --> avatar-server
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2009-03-01 22:16:22 +00:00 |
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doitux
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4423fe798c
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add gui config for new avatar-server - turkish translation update
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2009-02-28 12:43:32 +00:00 |
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lotodore
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ec878731c9
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Fixing terminate error, this time for real.
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2009-02-27 22:41:16 +00:00 |
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lotodore
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e5ecc5d133
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Trying to fix server termination issue.
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2009-02-27 22:09:03 +00:00 |
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doitux
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cc197bbc00
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libcurl avatar upload works now ;-)
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2009-02-26 21:39:04 +00:00 |
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doitux
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ed3ec99344
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2009-02-23 08:26:31 +00:00 |
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doitux
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ea2312bab6
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linux fixes
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2009-02-22 21:42:26 +00:00 |
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lotodore
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8a02490262
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Changes for boost 1.38.0 on Windows.
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2009-02-22 20:43:45 +00:00 |
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lotodore
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e7c70ad9ad
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First version of server side avatar upload feature (support for external avatar server). Still hard coded, cannot be configured.
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2009-02-21 23:33:30 +00:00 |
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doitux
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f78de09078
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switched back from QSettings to original config.xml for dialog settings
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2009-02-21 20:41:29 +00:00 |
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lotodore
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e8654fb2f5
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Fixed linefeeds.
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2009-02-20 17:28:52 +00:00 |
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lotodore
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684d779483
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Adding a note explaining the OpenSSL license issues. Thanks coldz.
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2009-02-20 17:27:48 +00:00 |
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lotodore
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f1c5ff3ba2
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BSD related fixes. Thanks to coldz.
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2009-02-16 20:14:12 +00:00 |
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lotodore
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ac7d448d09
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Fixed sending error messages before closing session.
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2009-02-05 19:29:44 +00:00 |
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lotodore
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8f59de0c62
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Proper destruction of sockets (crashed previously).
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2009-02-01 17:21:02 +00:00 |
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lotodore
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c998edf219
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Fixed cleanup issue - the previous version had kind of a resource leak.
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2009-01-31 22:20:08 +00:00 |
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lotodore
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3f8d3c8d55
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Reworked asio sender thread implementation. Optimized it for speed. Some cleanup still needed, but should work.
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2009-01-31 21:03:34 +00:00 |
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doitux
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7b853732b5
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join game bugfix (thx coldz)
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2009-01-29 11:23:17 +00:00 |
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lotodore
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e0ff6db98e
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Create I/O service object in sender thread.
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2009-01-26 20:57:39 +00:00 |
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lotodore
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7d1021cde7
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Optimising sender thread.
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2009-01-26 19:05:24 +00:00 |
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lotodore
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f2c3b2b723
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Fixed boost asio stuff. Now working but probably some polishing required.
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2009-01-25 21:56:43 +00:00 |
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lotodore
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3c820445c6
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Fixed missing completion call issue. However, boost::asio now automatically closes the socket. This cannot be disabled. So the next step is to use the boost::asio socket class for the session and everywhere else.
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2009-01-25 21:12:33 +00:00 |
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lotodore
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17377f5a6b
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New boost::asio based sender thread. Does not work on windows yet, because the completion routine is never called. No idea why not.
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2009-01-25 20:19:09 +00:00 |
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doitux
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cb3f0856c1
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2009-01-25 19:44:51 +00:00 |
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floty
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aac3e2c988
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fixes: "Bug ID 0000007: Highlighting of cards on split pot could be better " --> http://www.pokerth.net/mantis/view.php?id=7
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2009-01-18 22:47:50 +00:00 |
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floty
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97617753fa
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fixes: "Bug ID 0000003: Low straight flush (with A) incorrectly picked" --> http://www.pokerth.net/mantis/view.php?id=3
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2009-01-15 22:11:45 +00:00 |
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doitux
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5abd134cb3
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fixes: "Sorting column of game list in the lobby is not persistent" --> http://www.pokerth.net/mantis/view.php?id=8
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2009-01-11 22:36:43 +00:00 |
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lotodore
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1e42a9e211
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Fixed client termination.
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2009-01-11 21:54:09 +00:00 |
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lotodore
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b2ccee2267
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Fixed initialization order.
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2009-01-11 21:10:12 +00:00 |
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lotodore
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29061b661c
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Fixed one thread per session implementation. Kind of. Still seems to have a handle leak on Windows. However, it does not scale at all and needs to be reverted. It won't even handle 500 players with 500 games on a dual core high end machine.
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2009-01-11 20:12:26 +00:00 |
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lotodore
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d72cdb6873
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One sender thread per client. Requires loads of resources. Kind of hacked, because the internal dependencies are very ugly now. Requires loads of testing. A problem might be the last packet sent by the server to a specific client before closing the connection, for example an error message. It might never even reach the client, because the sender thread is terminated before. I have not yet found a good way to fix this.
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2009-01-07 21:52:16 +00:00 |
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lotodore
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606158c4f0
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Preparing new send engine.
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2009-01-07 19:37:05 +00:00 |
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doitux
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d077e89257
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fixed translation string bug. should solve: http://www.pokerth.net/mantis/view.php?id=2
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2009-01-04 00:08:51 +00:00 |
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lotodore
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4515996959
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Yet another (important) network game fix. Last fix was not sufficient.
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2009-01-03 20:40:14 +00:00 |
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lotodore
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618ed80e2d
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Fixed network game bug which was introduced in the bugfix release by changing the id of the first game to 1.
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2009-01-03 11:36:03 +00:00 |
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