Commit Graph
25 Commits
Author SHA1 Message Date
lotodore ac4c2e9aef Integrating precompiled headers support (might speed up compilation). Currently disabled (in .pro files). 2009-05-07 22:36:51 +00:00
lotodore 534b6066a8 More work on server selection. Currently untested. 2009-04-05 12:31:12 +00:00
lotodore 17d68255b6 Added loads of error handling to the new server list download code. Added several new error messages. 2008-05-10 18:07:46 +00:00
lotodore 4b04aedc3f Download only md5 of the server list if the list is still in the cache. 2008-04-29 22:46:27 +00:00
lotodore 7a157b682a The client now downloads a zipped server list file from pokerth.net. This is parsed and the first server entry is used for now. Error handling still missing. boost::iostreams now required. 2008-04-19 11:48:09 +00:00
lotodore 5beaa816b4 Moving third party sources to third_party folder so that they can be easily distinguished. This should help package maintainers. 2008-03-23 10:36:17 +00:00
lotodore a24a93caba Use unix linefeeds for all files. Finally. It's about time. 2007-11-16 15:24:25 +00:00
lotodore 0d0d8dc810 Synchronize on network game start, so that everyone has received all avatars and player names before the game starts. Store all computer players in a separate list on the server for name retrieval. 2007-10-07 21:23:37 +00:00
lotodore 78bf4820af Changed network code for new player lists. 2007-09-27 14:17:07 +00:00
lotodore d789162a2a New version of the boost timer (addon lib). 2007-09-05 00:06:20 +00:00
lotodore 697f063eb1 First work on client code to support multiple games per server. 2007-08-20 23:25:12 +00:00
lotodore 05a86be4fe Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards. 2007-06-07 14:06:22 +00:00
lotodore 1fcb0c80fd Fixed init gui in networking (is now thread safe). Fixed displaying of game/hand number for network games. 2007-06-03 13:36:24 +00:00
lotodore 13a731e041 Chat messages are now working. 2007-05-25 16:03:12 +00:00
lotodore e8d7009106 Fixed GUI refresh. Added calls to setHighestSet. 2007-05-24 23:38:40 +00:00
lotodore 5431f0b93a Network: First round seems to work fine now. Pot/sets not yet displayed correctly. 2007-05-24 20:26:23 +00:00
lotodore 5438aa487c Added connect timeout. 2007-05-20 11:11:07 +00:00
lotodore 4a53678291 Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data. 2007-05-20 00:16:29 +00:00
lotodore ef10602d5c Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated). 2007-03-20 02:20:50 +00:00
lotodore d4855a2ca2 Added simple server. Added session establishment (only test code). Added sender thread. 2007-02-25 23:16:26 +00:00
lotodore 82cf963f0a Connect is now non-blocking. Fixed problem in resolver thread where socket was closed. 2007-02-25 18:22:19 +00:00
lotodore d63588f54b Name resolution can be aborted. Fixed bug in socket_set_port. 2007-02-25 17:08:58 +00:00
lotodore 9ec3e020dd Cleaned up the code. Added client exception for error handling. 2007-02-18 11:26:57 +00:00
lotodore ca6adbb295 Added client callback interface. 2007-02-18 01:16:18 +00:00
lotodore 592863ecf5 Client thread test version. Ready to connect. 2007-02-17 23:44:45 +00:00