lotodore
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735e554732
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Fixing start cash initialization and rejoin order.
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2011-12-27 09:35:14 +00:00 |
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lotodore
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4c15195f07
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On rejoin, send full seats list, not only active players, so that the seatStatus can be updated properly.
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2011-12-27 09:05:50 +00:00 |
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lotodore
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56a71079cf
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Use correct timeout message.
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2011-12-26 21:33:01 +00:00 |
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lotodore
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8b356fb9dd
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Only reactivate player if it exists in the current game.
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2011-12-26 17:21:35 +00:00 |
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lotodore
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3aa998070f
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Fixing ticket #85: Compatibility issue with boost::filesystem v3 when creating the serverlist md5-filename.
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2011-12-25 12:34:07 +00:00 |
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lotodore
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ce8561b129
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Preparing 0.9 beta3 release.
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2011-12-23 20:02:47 +00:00 |
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lotodore
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b90fa705aa
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Set "stayOnTableStatus" in engine.
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2011-12-23 19:32:56 +00:00 |
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lotodore
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bf81ba1d98
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Check timeout only for human players.
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2011-12-23 17:23:56 +00:00 |
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lotodore
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25ed93f477
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Making cppcheck happy.
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2011-12-23 17:14:36 +00:00 |
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lotodore
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ae842b9a2d
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Calculate player numbers in a different way, so that a player number on the server can be converted to a player number on the client.
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2011-12-22 23:16:58 +00:00 |
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lotodore
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fc7be88602
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Fixing interpretation of seat state in client.
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2011-12-22 21:57:18 +00:00 |
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lotodore
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f8c1cdf56e
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Inform players when another player is no longer allowed to rejoin.
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2011-12-22 20:10:18 +00:00 |
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lotodore
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38d224590a
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Send state of seats at the beginning of each hand.
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2011-12-21 20:56:41 +00:00 |
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lotodore
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6df1a9b93c
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Fixing use of wrong player id.
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2011-12-18 23:17:36 +00:00 |
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lotodore
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0f93d0d9b0
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Properly reset activity timer.
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2011-12-18 21:23:25 +00:00 |
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lotodore
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c40463a215
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Missing }
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2011-12-18 20:35:20 +00:00 |
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lotodore
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05d4b67a50
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Send timeout warning when autofold is active.
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2011-12-18 20:34:04 +00:00 |
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lotodore
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99616b4eed
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Send player state with each player action. autofold/disconnect timeout now depends on player action timeout.
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2011-12-17 23:34:34 +00:00 |
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lotodore
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1843015630
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Fixing server exception when shutting down a socket which was already closed.
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2011-12-17 10:29:56 +00:00 |
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lotodore
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0a8cd1cce4
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Implementing automatic kick of players after a certain timeout within a game.
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2011-12-16 22:39:24 +00:00 |
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lotodore
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1bf12328ee
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Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect.
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2011-12-11 19:37:51 +00:00 |
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lotodore
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7bb9841f83
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More timer cleanup.
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2011-12-11 17:12:26 +00:00 |
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lotodore
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aad9e271db
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Cleaning up the different timeouts and how players can be removed from the game.
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2011-12-11 14:54:17 +00:00 |
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lotodore
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535502196b
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Still trying to fix the build.
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2011-11-17 19:24:06 +00:00 |
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lotodore
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90d6955efd
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Trying to fix boost build problem.
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2011-11-17 18:54:27 +00:00 |
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lotodore
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f968aae6c0
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Fixing nasty crash when a player left a game which was not running.
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2011-11-15 19:56:23 +00:00 |
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lotodore
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641becb654
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Fixing protocol version number.
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2011-11-13 19:49:26 +00:00 |
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lotodore
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d975139409
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Preparing release 0.9-beta1. Fixing issue that player was not marked as kicked when kicked through the chat cleaner. Fixing java test cases.
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2011-11-13 19:10:07 +00:00 |
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lotodore
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c3f12fe190
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Properly mark player as kicked on client side.
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2011-11-13 16:47:33 +00:00 |
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lotodore
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fec3a5fb65
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Only send cardsvalue if round before was "river".
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2011-11-13 16:28:04 +00:00 |
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lotodore
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2678bd9101
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Fixed the action when players are kicked who left before being kicked.
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2011-11-13 15:36:01 +00:00 |
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lotodore
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edde9137ae
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CardsValue is now optionally sent by the server.
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2011-11-13 15:31:35 +00:00 |
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lotodore
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edef79e9d1
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Disable rejoin for players who have been kicked.
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2011-11-13 14:28:54 +00:00 |
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floty
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2437407ffc
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optimizing local sqlite-logging; implementing second steps network client sqlite-logging
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2011-11-13 01:05:28 +00:00 |
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floty
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385a641ede
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optimizing local sqlite-logging; implementing first steps network client sqlite-logging
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2011-11-09 21:39:37 +00:00 |
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lotodore
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32d26e3644
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Removing AFK-warning message. Preparing integration of a new auto-AFK mode.
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2011-11-07 21:07:13 +00:00 |
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floty
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77cda8da32
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clientThreat gets log-object now
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2011-11-06 20:03:32 +00:00 |
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lotodore
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26f01f0946
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Trying to fix problem with client active status on rejoin.
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2011-11-05 20:53:59 +00:00 |
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lotodore
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05c8667c53
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Fixing crash in communication code for the chatcleaner. This code should be rewritten...
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2011-10-30 08:04:22 +00:00 |
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floty
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7f13da91e5
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applying astyle
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2011-10-26 22:29:47 +00:00 |
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lotodore
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fa01ab57d6
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Fixing order of messages.
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2011-10-26 21:51:29 +00:00 |
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lotodore
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0230edaec2
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New start event type to mark a certain game start as "rejoin" (in order to show a special dialog).
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2011-10-26 21:45:39 +00:00 |
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floty
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f1dc2e90a5
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- rename lastPlayersTurn -> previousPlayerID and lastActionPlayer -> lastActionPlayerID
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2011-10-26 19:34:57 +00:00 |
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floty
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fb01a698d5
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- some changes in sqlite logging
- replace myAction-int by PlayerAction in player-object
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2011-10-24 20:44:22 +00:00 |
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lotodore
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94f0c3e694
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Fixing compiler warning.
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2011-10-23 12:02:38 +00:00 |
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lotodore
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ad961de45d
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Polishing rejoin implementation.
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2011-10-23 09:13:04 +00:00 |
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floty
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ad4aace71d
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- some changes in sqlite logging
- replace beroID-int by GameState in hand
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2011-10-22 23:57:02 +00:00 |
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floty
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8ae7db3e96
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- updating sqlite-log
- handID in bero is unnecessary; removing parameter value
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2011-10-21 00:16:43 +00:00 |
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lotodore
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d14d1b4787
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Do not check server password on official server (to prevent misconfiguration on client side). Only user auth is performed.
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2011-10-20 21:41:37 +00:00 |
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lotodore
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ddf2ca784b
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Adding enhancement #76 (server password). The server password is checked during init, in addition to possible player auth. It can be set as option "ServerPassword" in config.xml, on client and server.
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2011-10-20 21:19:58 +00:00 |
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