lotodore
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8e39432754
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Adding websocket server code, so that a gateway is no longer required. Still kind of untested. Requires websocketpp.
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2013-09-15 22:54:45 +02:00 |
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lotodore
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00543b7560
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More work on spectator mode.
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2013-06-16 10:43:13 +02:00 |
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lotodore
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2aba7cf7ed
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Add message callbacks to client admin functions.
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2013-02-26 23:15:33 +01:00 |
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lotodore
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f7777b535d
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Improving in-game admin functions, implementing reply packets to report results.
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2013-02-25 23:02:20 +01:00 |
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lotodore
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d8dcf78ab4
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Protocol changes for admin functions. Fixing generic DB implementation.
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2013-02-24 18:24:38 +01:00 |
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lotodore
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45a5c7cef8
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License change: OpenSSL exception (for Windows 8 support, because gcrypt does not work on Windows 8).
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2012-12-25 15:06:23 +01:00 |
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lotodore
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86c58fc7c8
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Switching from ASN.1 (asn1c) to google protocol buffers. Some things are still missing (packet verification, tests, ...), this is very early stuff.
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2012-09-18 15:57:58 +02:00 |
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lotodore
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ed43fa107c
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Server feedback after report game.
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2012-04-09 10:22:24 +00:00 |
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lotodore
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dbdd135bc7
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More work on report game function on server side.
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2012-04-08 16:54:31 +00:00 |
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lotodore
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c49abf215e
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Preparing server side code for reporting game names.
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2012-04-08 14:36:14 +00:00 |
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lotodore
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81ee27de70
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New admin function to remove a complete game by any player name within that game (#115).
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2012-02-13 20:28:55 +00:00 |
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lotodore
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03a1a1dc55
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Implement chat bot mute on server side (#1).
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2012-01-08 13:02:29 +00:00 |
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lotodore
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df35ea550f
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Remove log object from server, server-side logging is deactivated. Pass NULL as log object to game.
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2012-01-02 21:04:49 +00:00 |
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lotodore
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0d71521559
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Fixing ticket #81: Do not show a "you were kicked from the server" message if your username is already present in the lobby. Instead, kick the existing user from the lobby.
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2011-12-27 17:26:03 +00:00 |
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lotodore
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7bb9841f83
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More timer cleanup.
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2011-12-11 17:12:26 +00:00 |
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lotodore
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aad9e271db
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Cleaning up the different timeouts and how players can be removed from the game.
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2011-12-11 14:54:17 +00:00 |
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lotodore
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aee0adbffe
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More protocol changes for rejoin. Re-adding server password to protocol.
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2011-10-03 08:03:58 +00:00 |
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lotodore
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945a8f4588
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More work on rejoin. Server still sends a denial message.
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2011-09-11 17:41:56 +00:00 |
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lotodore
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32ba77709e
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More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
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2011-08-28 17:14:03 +00:00 |
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lotodore
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0ed12e0ac8
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Switching license from GPL2 to AGPL3.
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2011-07-02 14:38:06 +00:00 |
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lotodore
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979f079a57
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No longer use database game id, because it may not exist yet (related to issue #14)
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2011-03-20 22:38:03 +00:00 |
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lotodore
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16ca90621e
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Fixing template typo.
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2011-03-14 20:08:10 +00:00 |
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lotodore
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95305e7ba5
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Each network session now has a weak ptr to its game, to prevent looking up the game id all the time.
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2011-03-10 21:53:25 +00:00 |
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lotodore
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9b9a921867
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Removing SessionWrapper to prepare rejoin. This also improves dispatching network packets.
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2011-03-10 20:55:46 +00:00 |
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lotodore
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5730cd321d
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Rewriting network receive functions. This is still work in progress to make it more efficient.
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2011-02-19 23:47:24 +00:00 |
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lotodore
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02518c67b2
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Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
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2011-02-11 20:02:08 +00:00 |
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lotodore
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8ac6a3f7f5
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Creating session id for rejoin (ticket #5). Next step is storing this session id on the client in a file.
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2011-02-09 22:09:29 +00:00 |
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lotodore
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e823b7b788
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Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.
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2011-02-06 13:17:07 +00:00 |
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lotodore
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e55e39a979
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Chat cleaner now active within ranking games (for testing it is also active in normal games). New protocol version for chat cleaner.
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2011-01-30 18:28:44 +00:00 |
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lotodore
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a148adf237
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Adding support for an avatar blacklist in the database.
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2011-01-09 00:22:00 +00:00 |
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lotodore
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ddaf311c12
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New log object for network/internet games. Preliminary code.
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2011-01-03 18:41:28 +00:00 |
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lotodore
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36445a00e7
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Support report bad avatar function on server side.
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2010-12-24 16:46:49 +00:00 |
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lotodore
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0829e80d49
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Do not autostart network games. Do not start admin timer for network games.
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2010-09-04 23:00:39 +00:00 |
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lotodore
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9bf9aea7f2
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Do not perform denial of service check in LAN games.
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2010-09-03 21:40:14 +00:00 |
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lotodore
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b6723e5ebf
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Store server database config in config file.
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2010-08-28 10:50:17 +00:00 |
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lotodore
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76d5317299
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Store all players of each game in the database.
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2010-08-08 10:23:40 +00:00 |
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lotodore
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0646bc9d2e
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Working on storing places of all players in ranking games.
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2010-08-07 23:06:59 +00:00 |
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lotodore
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6c997ca21a
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Make the chat bot temporarily ban players.
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2010-07-14 17:20:51 +00:00 |
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lotodore
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18613a2cb5
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Adding callback if user is blocked by the server.
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2010-07-14 14:30:16 +00:00 |
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lotodore
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7899f66cf6
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The server now sends a notification if the game name is already in use.
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2010-07-14 08:17:07 +00:00 |
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lotodore
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2dc3ab64ec
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Adding country information of player (optional).
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2010-04-01 16:20:57 +00:00 |
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lotodore
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43f477e299
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Fixing problems with join game error messages.
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2010-03-31 14:08:46 +00:00 |
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lotodore
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5239f496f3
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Finishing server side invitation system.
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2010-03-30 17:10:37 +00:00 |
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lotodore
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a01741846a
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Next steps for invitation system.
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2010-03-30 13:02:43 +00:00 |
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lotodore
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499c2b72e6
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First parts of implementation of invite system in server.
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2010-03-30 12:07:48 +00:00 |
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lotodore
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b0f764d4bd
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Implementing some brute force attack and denial of service countermeasure.
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2009-12-23 09:53:01 +00:00 |
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lotodore
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5424aed21e
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Fixing server announcement. Gui callback still needed.
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2009-11-08 09:48:01 +00:00 |
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lotodore
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7ae35122b8
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Adding more server side gsasl stuff. Client side now broken.
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2009-10-18 20:53:58 +00:00 |
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lotodore
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cfc11f7f89
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More work on gsasl authentication.
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2009-10-11 12:07:56 +00:00 |
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lotodore
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1f7f045d15
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Starting gsasl integration to perform challenge response authentication. Note that gsasl 1.3 is required (previous versions are not supported). Authentication is currently broken.
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2009-10-11 09:20:17 +00:00 |
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