Commit Graph
31 Commits
Author SHA1 Message Date
lotodore d6ab25d816 Trying to make rejoin work, still broken due to change of unique id during game. 2011-09-28 20:20:08 +00:00
lotodore 32ba77709e More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose. 2011-08-28 17:14:03 +00:00
floty 8c61403fb5 Switching license from GPL2 to AGPL3. 2011-07-03 22:27:36 +00:00
doitux d1e7266501 fix wrong include indents 2011-07-03 19:45:08 +00:00
doitux 29242aa47d Switching license from GPL2 to AGPL3. Translation files update 2011-07-02 23:03:18 +00:00
lotodore 5857f07309 Remove reference to network session from player objects. 2011-03-10 19:26:04 +00:00
lotodore 02518c67b2 Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
2011-02-11 20:02:08 +00:00
lotodore 3974e7cac5 More shared_ptr in engine to prevent race conditions when accessing client engine from gui. Still incomplete. 2011-01-09 14:16:20 +00:00
lotodore 6464700d94 AFK players are now kicked from ranking games after some timeouts if they do not enable autocheck/fold. 2010-09-05 14:33:34 +00:00
doitux 96fa7c642c show cards button gui action hopefully implemented ;-) 2010-07-16 09:13:43 +00:00
lotodore ac4c2e9aef Integrating precompiled headers support (might speed up compilation). Currently disabled (in .pro files). 2009-05-07 22:36:51 +00:00
doitux c9615e264c Add stay on table animation for inactive network players which doent leave the table. some vote kick fixes. 2009-04-22 22:32:45 +00:00
floty 1a5a5600ce lastMoneyWon 2007-10-29 22:26:50 +00:00
lotodore 253778bf30 Added error handling for networking stuff. Now checking the player action. 2007-10-10 22:21:24 +00:00
lotodore 9d0edc5eee Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.
If joining a game fails, there is a proper failure packet now.
2007-09-06 19:09:05 +00:00
lotodore 07dc39d107 Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself. 2007-06-11 17:48:22 +00:00
doitux 5cfbda2532 log fix 2007-06-05 21:20:32 +00:00
doitux 41b0a0129a logging not longer in mainwindow 2007-05-29 13:15:58 +00:00
lotodore 5431f0b93a Network: First round seems to work fine now. Pot/sets not yet displayed correctly. 2007-05-24 20:26:23 +00:00
lotodore 7540ea17bd Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks. 2007-05-13 22:25:59 +00:00
lotodore 4a10d6188c Fixed player counting bug. Fixed player number. Joining/leaving network game should work now. Added player type to localplayer. 2007-05-08 06:45:46 +00:00
doitux b79a3a8e43 2007-04-03 10:55:16 +00:00
doitux 73defd8fab engine 0.4 rev16 2007-03-30 13:03:04 +00:00
doitux a00e3cde42 gui freeze 2007-03-30 12:44:16 +00:00
doitux c1f7a257f1 2007-03-29 00:15:43 +00:00
doitux db54e45739 2007-03-28 17:44:22 +00:00
doitux eae5f68f89 2007-02-28 20:51:43 +00:00
floty bb90e6a0bf myBestHandPosition hinzugefügt 2007-01-28 00:17:49 +00:00
doitux c198ff21a9 2007-01-14 12:40:30 +00:00
doitux 507ffdd2a8 2007-01-13 22:29:17 +00:00
doitux 1e8152e97c 2007-01-13 18:55:48 +00:00