Commit Graph
100 Commits
Author SHA1 Message Date
lotodore 6c997ca21a Make the chat bot temporarily ban players. 2010-07-14 17:20:51 +00:00
lotodore 18613a2cb5 Adding callback if user is blocked by the server. 2010-07-14 14:30:16 +00:00
lotodore 7899f66cf6 The server now sends a notification if the game name is already in use. 2010-07-14 08:17:07 +00:00
lotodore 2dc3ab64ec Adding country information of player (optional). 2010-04-01 16:20:57 +00:00
lotodore 43f477e299 Fixing problems with join game error messages. 2010-03-31 14:08:46 +00:00
lotodore 5239f496f3 Finishing server side invitation system. 2010-03-30 17:10:37 +00:00
lotodore a01741846a Next steps for invitation system. 2010-03-30 13:02:43 +00:00
lotodore 499c2b72e6 First parts of implementation of invite system in server. 2010-03-30 12:07:48 +00:00
lotodore b0f764d4bd Implementing some brute force attack and denial of service countermeasure. 2009-12-23 09:53:01 +00:00
lotodore 5424aed21e Fixing server announcement. Gui callback still needed. 2009-11-08 09:48:01 +00:00
lotodore 7ae35122b8 Adding more server side gsasl stuff. Client side now broken. 2009-10-18 20:53:58 +00:00
lotodore cfc11f7f89 More work on gsasl authentication. 2009-10-11 12:07:56 +00:00
lotodore 1f7f045d15 Starting gsasl integration to perform challenge response authentication. Note that gsasl 1.3 is required (previous versions are not supported). Authentication is currently broken. 2009-10-11 09:20:17 +00:00
lotodore 51e393823a Game database entry is created only once the game is started. 2009-10-03 20:19:51 +00:00
lotodore a2a27cbdb0 First steps to actually store game statistics. 2009-10-03 18:06:56 +00:00
lotodore 39285263b7 Starting login dialog integration on client side. 2009-09-24 20:10:40 +00:00
lotodore 3112c9ded7 Fixing compiler error. 2009-09-19 21:01:51 +00:00
lotodore 97e01d6b80 Starting database callback integration. 2009-09-19 20:28:30 +00:00
lotodore 460090e383 Forward all lobby chat messages to irc admin bot. Game chat is still private, so don't worry :-). 2009-08-20 11:42:13 +00:00
lotodore b796b0cbe7 Adding server function to reconnect to the chat server. 2009-08-17 11:26:03 +00:00
lotodore 836ec60e6d Chat bot integration now fully functional. 2009-08-17 09:45:06 +00:00
lotodore a380497bc2 Implementing player list for new lobby chat. 2009-08-15 22:20:19 +00:00
lotodore 4cf42d2113 Lobby chat works now, but player list ist not yet shown. 2009-08-15 14:51:21 +00:00
lotodore 150d8930dc More work on lobby chat. Still not functional. 2009-08-15 13:43:00 +00:00
lotodore 4c340d5bdc Use own lobby chat instead of IRC. First steps, still incomplete. 2009-08-15 10:25:13 +00:00
lotodore 4593308da8 Integrating chat cleaner manager in lobby. 2009-08-14 22:05:01 +00:00
lotodore 945c4a102a Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
2009-08-02 15:11:40 +00:00
lotodore 9ed8368700 Moving server ban code to a separate class, in order to prepare time-limited bans. 2009-06-18 20:16:22 +00:00
lotodore 4b5d78af81 The client network code was rewritten to use boost::asio. Some optimization is still required, and some code files can now be removed. 2009-06-14 22:07:41 +00:00
lotodore 3b25e18fde Rewriting boost asio timer stuff. (Did I mention I dislike the asio "cancel" semantics?!). TimerManager is no longer used. Should be stable now, but might leak some memory (needs further testing). 2009-06-12 15:48:34 +00:00
lotodore c8594e8e7b Canceling asio timers has bad semantics, and causes loads of trouble. Therefore, cancelled timers are simply marked as such, and the asio callback is silently ignored. This fixes several crashes, if players were removed from a game due to an error, because some timers were not cancelled. *sigh* This one took a lot of nerve. 2009-06-07 23:25:13 +00:00
lotodore 5f3369432a Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag. 2009-06-07 08:51:43 +00:00
lotodore 8005cc82c6 Fixed server termination crash. However, network games are still not properly terminated. 2009-06-04 20:37:18 +00:00
lotodore 47648392fb Use boost::asio timer callbacks instead of self-made ones. There are still some termination issues (terminating a network game will result in a crash). However, it should be quite effective now with a large number of users. 2009-06-01 19:49:16 +00:00
lotodore cee2d787d0 Adding some error handling. Some is still missing. 2009-06-01 10:23:44 +00:00
lotodore 24abedbbab Renaming class ServerGameThread to ServerGame. 2009-05-31 20:14:46 +00:00
lotodore b48209a5e4 Termination of games is now working. Error handling is still missing in some cases, and it is very slow if there are a lot of players, but other than that all is fine :-). 2009-05-31 19:11:59 +00:00
lotodore 08ed5e0496 Almost complete rewrite of server game state due to porting the network engine to asio. Server is still broken in a lot of ways. A game is no longer run in a separate thread (but this change is still incomplete). 2009-05-30 22:20:40 +00:00
lotodore 2541f28ff2 Sender thread is no longer a thread (part of boost::asio integration). Warning: Network games are still broken! 2009-05-10 17:53:37 +00:00
lotodore d258bc25d0 Server accept thread is no longer a thread. 2009-05-10 14:57:51 +00:00
lotodore ac4c2e9aef Integrating precompiled headers support (might speed up compilation). Currently disabled (in .pro files). 2009-05-07 22:36:51 +00:00
lotodore 60b5d45c53 Adopting changes from asio branch. Currently broken. 2009-05-04 21:11:29 +00:00
lotodore 33001626c1 Adding IP address bans. 2009-04-11 11:03:22 +00:00
lotodore f8b1123cc5 Adding server irc management request to show the ip address of a user (in order to ban the user from the server). 2009-04-10 21:54:59 +00:00
lotodore 69f3b49ab2 Adding support for listing and removing single bans. 2009-04-10 21:04:08 +00:00
lotodore a3a7a7879e Fixing branch problem. 2009-04-07 22:23:29 +00:00
lotodore e59e50c10b Changes to allow regex bans. Might need updating of pro-files due to boost::regex dependency. 2009-04-07 22:04:38 +00:00
lotodore c998edf219 Fixed cleanup issue - the previous version had kind of a resource leak. 2009-01-31 22:20:08 +00:00
lotodore e0ff6db98e Create I/O service object in sender thread. 2009-01-26 20:57:39 +00:00
lotodore f2c3b2b723 Fixed boost asio stuff. Now working but probably some polishing required. 2009-01-25 21:56:43 +00:00