doitux
260182f570
start anti-peek feature
2007-08-19 12:33:24 +00:00
doitux
f05ccc1469
hungarian translation update
2007-08-18 22:04:58 +00:00
doitux
905abb6859
translation update
2007-08-18 22:01:16 +00:00
doitux
851cce3e45
refactoring Bugfix
2007-08-11 14:36:20 +00:00
doitux
4f005bb0c1
new distributePot function
2007-08-10 20:45:23 +00:00
doitux
5f168635a9
"player joined networkgame" and "network game ready" sounds added
2007-08-10 19:26:14 +00:00
doitux
4ba33e88fb
new distributePot function
2007-08-10 18:44:41 +00:00
doitux
6eebcc943f
BeRo refactoring
2007-08-08 12:54:20 +00:00
doitux
2f04eeb245
BeRo refactoring
2007-08-08 00:17:31 +00:00
doitux
e696fb4257
BeRo refactoring
2007-08-07 23:59:34 +00:00
doitux
c34f683c41
BeRo refactoring
2007-08-07 13:07:39 +00:00
doitux
2f76bb82f9
BeRo refactoring
2007-08-07 00:05:29 +00:00
doitux
96419b3588
std::vector<boost::shared_ptr<BeRoInterface> > implemented
2007-08-06 20:35:26 +00:00
doitux
562e8760f5
waitforservertostartgamedialog removed
2007-08-06 12:10:55 +00:00
doitux
ae434a59e6
2007-08-06 12:05:00 +00:00
doitux
1dbff19430
localberopostriver bugfix
2007-08-06 09:50:54 +00:00
doitux
0cd9c9c769
licence removed from translation because of ram problems during compile resources.qrc
2007-08-03 22:50:51 +00:00
doitux
5188f708fa
italian translation added
2007-08-03 21:48:08 +00:00
lotodore
0da29b3874
The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.
...
However, if the admin player leaves, a new game can only be started if all players have left before (this is a bug, admin status should be passed to another player).
2007-08-02 20:52:13 +00:00
doitux
212dbd3b9a
2007-07-29 19:50:45 +00:00
doitux
01704c4f33
updated nl and ptbr language
2007-07-27 17:07:55 +00:00
doitux
561b974cdc
hungarian translation added
2007-07-19 12:17:54 +00:00
doitux
0bb29f8618
return added ;-)
2007-07-15 20:29:22 +00:00
doitux
0106ebc72c
numpad enter works now
2007-07-12 19:08:32 +00:00
doitux
9d2e411454
shortcut fixed
2007-06-25 22:47:32 +00:00
eflist
c06c2e769f
some translation-updates (shortcuts)
2007-06-25 17:33:59 +00:00
eflist
daa3810b89
updated translation german
2007-06-25 01:05:50 +00:00
eflist
67efc40495
styles repaired on mac-plattform
2007-06-25 00:25:52 +00:00
eflist
7347745c8d
2007-06-24 23:38:46 +00:00
eflist
7c8d65ca1c
some changes for better integration on the mac-plattform
2007-06-24 23:01:16 +00:00
doitux
787e5f2188
tabwidgets fontsize fix
2007-06-24 21:44:21 +00:00
doitux
084351d941
slovak translation added
2007-06-22 20:22:27 +00:00
doitux
60c5146ddf
translation update
2007-06-22 17:21:59 +00:00
doitux
6ffc835c99
wider 3d sound
2007-06-22 07:57:28 +00:00
doitux
5bd29e3a78
2007-06-17 20:11:09 +00:00
doitux
cb35285738
2007-06-17 01:11:48 +00:00
doitux
6970b61cc7
2007-06-17 01:11:05 +00:00
doitux
49da842fe0
0.5
2007-06-17 00:46:52 +00:00
doitux
4a9fd0fb45
german update
2007-06-16 23:02:45 +00:00
doitux
1e493a8276
2007-06-16 22:08:52 +00:00
lotodore
9aaca43608
Also call audioDone. Just in case.
2007-06-16 10:18:47 +00:00
lotodore
f3143d1b15
Fixed access violation when audio is closed and reopened. SDL_mixer does not allow this :-(
2007-06-16 10:13:28 +00:00
lotodore
6b5a754e7b
Forgot resetting audioEnabled.
2007-06-16 09:58:27 +00:00
lotodore
5c63a12104
All sounds are now only played if sound output is on (even the ping in network game). Audio is only initialized if it is enabled. Fixed double sounds in network games. Simplified fading out cards on fold.
2007-06-16 09:48:23 +00:00
lotodore
89620a7702
Fading out cards when server folds because of timeout.
2007-06-15 22:05:03 +00:00
doitux
4bfe82d214
signalFadeOutHumanPlayerCards()
2007-06-15 21:46:02 +00:00
doitux
0f04c39a5b
last stringupdate for 0.5
2007-06-15 18:59:28 +00:00
doitux
3950e1125b
2007-06-15 10:45:16 +00:00
lotodore
e19f6c7471
Rewrote the code which handles leaving of players during the network game. Some bug is still remaining.
2007-06-15 10:38:41 +00:00
doitux
91eff068bb
2007-06-15 08:01:51 +00:00