Commit Graph
2406 Commits
Author SHA1 Message Date
doitux aaeef120a7 add special rejoin dialog for waiting game msg box 2011-10-27 09:04:19 +00:00
floty 7f13da91e5 applying astyle 2011-10-26 22:29:47 +00:00
lotodore fa01ab57d6 Fixing order of messages. 2011-10-26 21:51:29 +00:00
lotodore 60b96976b8 Removing unintended asn_system.h-change. 2011-10-26 21:47:25 +00:00
lotodore 0230edaec2 New start event type to mark a certain game start as "rejoin" (in order to show a special dialog). 2011-10-26 21:45:39 +00:00
floty f1dc2e90a5 - rename lastPlayersTurn -> previousPlayerID and lastActionPlayer -> lastActionPlayerID 2011-10-26 19:34:57 +00:00
floty c867a789d3 - bugfix new entry in PlayerActionLog 2011-10-24 20:53:32 +00:00
floty fb01a698d5 - some changes in sqlite logging
- replace myAction-int by PlayerAction in player-object
2011-10-24 20:44:22 +00:00
lotodore 94f0c3e694 Fixing compiler warning. 2011-10-23 12:02:38 +00:00
lotodore ad961de45d Polishing rejoin implementation. 2011-10-23 09:13:04 +00:00
floty ad4aace71d - some changes in sqlite logging
- replace beroID-int by GameState in hand
2011-10-22 23:57:02 +00:00
floty a958c4916e some changes in hole cards logging 2011-10-22 14:00:33 +00:00
doitux f707c5eb32 personal messages enhancements: complex nicks are automatic formated
correctly with " " in the /msg command; also simple pm feedback for the
sender added
2011-10-21 21:20:51 +00:00
floty 8ae7db3e96 - updating sqlite-log
- handID in bero is unnecessary; removing parameter value
2011-10-21 00:16:43 +00:00
lotodore d14d1b4787 Do not check server password on official server (to prevent misconfiguration on client side). Only user auth is performed. 2011-10-20 21:41:37 +00:00
lotodore ddf2ca784b Adding enhancement #76 (server password). The server password is checked during init, in addition to possible player auth. It can be set as option "ServerPassword" in config.xml, on client and server. 2011-10-20 21:19:58 +00:00
lotodore 2f588ffed7 Running astyle. 2011-10-20 14:13:25 +00:00
lotodore 28d7904265 Pass ConfigFile to ClientThread constructor. 2011-10-20 12:03:20 +00:00
lotodore 603d4826fd Fixing thread safety of ConfigFile. 2011-10-20 11:36:41 +00:00
doitux b43909d742 add netLeaveTableWhenGameFinish config dialog option for ticket #2,
string changes, better recognizable (pm) support in chat
2011-10-19 20:49:34 +00:00
doitux ec721b9ea5 maemo support in pokerth_game.pro with a simple CONFIG switch 2011-10-17 13:33:16 +00:00
doitux 6f938c110c add simple maemo gui support into main pokerth_game.pro 2011-10-17 13:08:31 +00:00
lotodore 75b84f9401 Fixing ticket #75: Game names are now trimmed, and it is verified that the first character is printable. 2011-10-12 08:37:22 +00:00
lotodore a732baa71a Update dealer id before changing the player id. 2011-10-12 07:28:02 +00:00
lotodore ec7f5aec99 Fixing bug that players are kicked if one player leaves. 2011-10-11 21:06:16 +00:00
lotodore 03083e8ec0 Rejoin works. 2011-10-11 19:18:11 +00:00
lotodore 32843b2100 Use boost::random for random number generation. 2011-10-11 15:15:22 +00:00
lotodore a472bdb2fb Fixing compiler warning. 2011-10-03 14:44:09 +00:00
lotodore 828fc6bfac Rejoin now works, but yet only as spectator. 2011-10-03 09:53:50 +00:00
lotodore aee0adbffe More protocol changes for rejoin. Re-adding server password to protocol. 2011-10-03 08:03:58 +00:00
lotodore f8c89304d1 Some changes to make cppcheck happy. 2011-09-29 20:54:24 +00:00
lotodore d6ab25d816 Trying to make rejoin work, still broken due to change of unique id during game. 2011-09-28 20:20:08 +00:00
lotodore 2488ea43cd More work on rejoin. This is still broken because the player id is not yet updated on client side, and the server still does not activate the rejoining player. 2011-09-11 20:38:18 +00:00
lotodore 945a8f4588 More work on rejoin. Server still sends a denial message. 2011-09-11 17:41:56 +00:00
lotodore 32ba77709e More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose. 2011-08-28 17:14:03 +00:00
doitux 22a9cf8a86 next try for previous fix 2011-08-21 18:15:42 +00:00
doitux 3d98dd3445 fix overlapping dialog bug if internet connection is to slow during game
start
2011-08-21 06:32:28 +00:00
doitux a23ccb10f1 rejoin dialog with gameId instead of gameName string 2011-08-08 19:50:28 +00:00
doitux ade189fdc5 new rejoin possible dialog added 2011-08-07 20:16:03 +00:00
lotodore b5a30d7def Adding missing protocol files. 2011-07-17 14:47:01 +00:00
lotodore d2720467b2 Last session id is only sent optionally, it can be omitted if not available. 2011-07-17 14:32:28 +00:00
lotodore d8ccf015d3 Protocol updates for more flexibility and better testing. 2011-07-17 14:12:10 +00:00
lotodore e109c0037d Preparing network protocol for rejoin. 2011-07-16 14:52:45 +00:00
floty 8c61403fb5 Switching license from GPL2 to AGPL3. 2011-07-03 22:27:36 +00:00
doitux d1e7266501 fix wrong include indents 2011-07-03 19:45:08 +00:00
doitux 29242aa47d Switching license from GPL2 to AGPL3. Translation files update 2011-07-02 23:03:18 +00:00
lotodore 070319da52 Moving game.cpp and game.h to engine folder, because they are part of the engine. 2011-07-02 15:00:47 +00:00
lotodore 0e85294519 Switching license from GPL2 to AGPL3. 2011-07-02 14:57:03 +00:00
lotodore ea82f58815 Switching license from GPL2 to AGPL3. 2011-07-02 14:52:16 +00:00
lotodore 3107ea1dff Switching license from GPL2 to AGPL3. 2011-07-02 14:49:09 +00:00