lotodore
c31a43e64d
2008-04-25 09:32:50 +00:00
lotodore
2e9e7e3aed
Fix for boost 1.34.1.
2008-04-25 09:28:03 +00:00
lotodore
56c9dd4863
Disable test mode.
2008-04-24 22:35:59 +00:00
lotodore
dd3453d364
Fixed multithreading issue with gnutls.
2008-04-24 22:11:43 +00:00
lotodore
df97fcc725
Fixed a problem in the SenderThread, where packet order was not maintained when a session had stalled packets in the send buffer.
2008-04-23 21:19:00 +00:00
lotodore
85435f0ce5
Back to curl multi mode, as things are now working :-).
2008-04-22 23:02:25 +00:00
lotodore
440460cce1
Copy the url string before passing it to curl.
2008-04-22 22:41:31 +00:00
lotodore
d7c6cdd75c
Use GnuTLS-OpenSSL instead of OpenSSL. Thanks to Zhenech for help with this patch.
2008-04-21 22:27:15 +00:00
lotodore
7b9e16d3a2
2008-04-19 23:30:06 +00:00
lotodore
fc5efc13b1
Forgot closing handle.
2008-04-19 23:26:20 +00:00
lotodore
01bd6cb1f8
Still trying to make it work on linux.
2008-04-19 23:22:34 +00:00
lotodore
7d51a144dd
Preparing unsubscribing/resubscribing of the game list updates to (hopefully) limit server bandwidth usage.
2008-04-19 20:00:21 +00:00
lotodore
801846d1a9
Extract error code for debugging (download does not work on linux yet).
2008-04-19 17:05:17 +00:00
lotodore
18ed95bfc8
Use default libcurl callback function.
2008-04-19 12:56:30 +00:00
lotodore
08b7e3a63c
Ret val as variable for debugging.
2008-04-19 12:48:55 +00:00
lotodore
09cce642cf
Callback not static.
2008-04-19 12:16:57 +00:00
lotodore
03b8c56b67
Fixed linefeeds.
2008-04-19 11:56:27 +00:00
lotodore
7a157b682a
The client now downloads a zipped server list file from pokerth.net. This is parsed and the first server entry is used for now. Error handling still missing. boost::iostreams now required.
2008-04-19 11:48:09 +00:00
lotodore
2e38f58e13
Fixes for boost 1.35.0 with msvc - mainly winsock vs. winsock2 related.
2008-04-16 20:38:11 +00:00
lotodore
91b62abf7b
Fixed nasty synchronization bug when players leave during start of a game. Fixed netpacket error which occured occasionally during game start when only one player was left, the last player will be removed from the game now, but stay in the lobby. Added new stat to IRC bot.
2008-04-02 21:41:39 +00:00
lotodore
e0be7e9490
Save more and send less statistics.
2008-04-01 21:44:05 +00:00
lotodore
f6f68cab43
Additional verbose logging.
2008-03-26 22:37:58 +00:00
lotodore
5beaa816b4
Moving third party sources to third_party folder so that they can be easily distinguished. This should help package maintainers.
2008-03-23 10:36:17 +00:00
lotodore
b5023351ee
Fixed strings.
2008-03-20 00:24:13 +00:00
lotodore
dbcedc889b
Even more logging.
2008-03-20 00:06:19 +00:00
lotodore
c8b38d0e57
More verbose logging for the server.
2008-03-19 23:39:59 +00:00
lotodore
c3092146e5
Update version numbers for 0.61.
2008-03-11 19:38:09 +00:00
lotodore
683e1cc51b
Real timeout values.
2008-03-09 23:32:45 +00:00
lotodore
d8d816f8dc
Do not kick the player from the server on game admin timeout - just remove the player from the game.
2008-03-07 21:45:26 +00:00
lotodore
4bc902b229
New error messages.
2008-03-06 21:48:14 +00:00
lotodore
e85eb879bb
Game admin timeout in lobby (test version).
2008-03-06 20:44:37 +00:00
lotodore
e107cf98fa
Network timeout system also works from within a game now.
2008-03-06 15:27:31 +00:00
lotodore
a3aee2b33a
Reset network activity timeout only for certain packets.
2008-03-05 18:41:25 +00:00
lotodore
9f0d204f56
First test version with network timeout. Only activity timeout and global timeout, no game admin timeout yet. Set to test values (will disconnect rapidly).
...
Modified method for init timeout (if session cannot be established) - now using one non-modifiable timer for each session, and an additional timer which is reset whenever session data is received.
2008-03-04 23:47:45 +00:00
lotodore
188f7e171f
New packet types implemented for timeout system - unused yet.
2008-03-04 14:52:29 +00:00
lotodore
89170ca190
Fixed Linux build.
2008-02-24 13:14:04 +00:00
lotodore
7283431c8c
Limit the avatar requests by the server - clients may only upload one avatar within a certain time. This is checked by IP address, so two players within the same NAT system might have to wait for a few seconds.
2008-02-24 12:56:39 +00:00
lotodore
75ef6616e8
Paranoia change - also check original BSD return value.
2008-02-22 15:43:09 +00:00
lotodore
fc93d3d634
Changed MSG_NOSIGNAL usage for better portability.
2007-12-20 14:21:44 +00:00
lotodore
f602155f73
PokerTH 0.6 final.
2007-12-13 21:42:37 +00:00
lotodore
ee00741931
More avatar related utf8 fixes.
2007-12-12 13:37:45 +00:00
lotodore
c14bb9470b
More utf8 related fixes (some issues remain).
2007-12-11 20:40:39 +00:00
lotodore
4196f1be3a
Very graceful auto-reconnect for the server irc bot. Will give up after two attempts within 60 seconds.
2007-12-08 00:40:46 +00:00
lotodore
c76f6eaa91
Display uptime in days, not hours.
2007-11-30 21:29:42 +00:00
lotodore
b97c56cd26
Use alternate dns name if name resolution fails for internet server (6dns.org seems to be unreliable, but is still the only one to provide both ipv4 and ipv6 name resolution for free).
2007-11-30 21:28:38 +00:00
lotodore
e0b6e16994
Added uptime stat in admin irc.
2007-11-28 23:31:34 +00:00
lotodore
1b53a64fbb
Changes for MacOS. Can be compiled, but there are still some issues.
2007-11-24 14:04:18 +00:00
lotodore
4ff47b70bd
Report all stats in irc admin channel.
2007-11-22 22:16:52 +00:00
lotodore
ad2f568a7c
Fixed issue with irc auto rename.
2007-11-22 21:37:52 +00:00
lotodore
c0ba1a04e6
Fixed sender buffer (push to front if send or select successful).
2007-11-22 20:18:19 +00:00