lotodore
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6464700d94
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AFK players are now kicked from ranking games after some timeouts if they do not enable autocheck/fold.
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2010-09-05 14:33:34 +00:00 |
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lotodore
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7a1a10abf5
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Block bad game names on server.
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2010-09-05 00:15:25 +00:00 |
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lotodore
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0829e80d49
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Do not autostart network games. Do not start admin timer for network games.
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2010-09-04 23:00:39 +00:00 |
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floty
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8157ff63b6
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bugfix: update lastActionPlayer in network-games
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2010-09-04 22:45:55 +00:00 |
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lotodore
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e8eda4f189
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Delay auto-start of games when they are full.
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2010-09-04 20:08:40 +00:00 |
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lotodore
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dc9bd92fcf
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Fixing double name in protocol.
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2010-09-04 12:59:08 +00:00 |
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lotodore
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c2ba56aba9
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Encrypt own cards which are sent at the beginning of the hand - only applicable to registered users.
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2010-09-04 11:56:40 +00:00 |
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lotodore
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698432279f
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Set place for all players (not only first place) in ranked games. Simple version (all players who leave/lose at the same time get the same place).
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2010-08-28 14:34:02 +00:00 |
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lotodore
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76d5317299
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Store all players of each game in the database.
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2010-08-08 10:23:40 +00:00 |
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lotodore
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0646bc9d2e
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Working on storing places of all players in ranking games.
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2010-08-07 23:06:59 +00:00 |
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lotodore
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c3bdda9d2f
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Disallow any kind of kicking in ranking games on server side.
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2010-08-01 21:58:55 +00:00 |
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lotodore
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9e039182ec
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Also check ranking game restrictions on server.
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2010-08-01 20:15:49 +00:00 |
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lotodore
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896c335204
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Header files cleanup work.
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2010-08-01 19:23:08 +00:00 |
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lotodore
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20028cb07f
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Store date/time when the game ends.
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2010-08-01 15:21:31 +00:00 |
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lotodore
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5e9c33e7ff
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Only log ranking games in db.
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2010-07-23 22:16:19 +00:00 |
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lotodore
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78c9694438
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If a player wishes to show the cards, let the server send them to all players, even the one who already knows the cards.
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2010-07-23 17:05:33 +00:00 |
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lotodore
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cc897745c4
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Send list of cards which need to be shown instead of all cards of non-fold players.
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2010-07-23 15:55:52 +00:00 |
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lotodore
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3df2c28271
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Set winner before game delay.
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2010-07-22 22:18:56 +00:00 |
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lotodore
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37e3b85c9b
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Adding debug output.
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2010-07-19 21:09:25 +00:00 |
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lotodore
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966fb50662
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Trying to log winner in database.
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2010-07-19 19:29:49 +00:00 |
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lotodore
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e60b3d8d92
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Fixed use of wrong variable.
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2010-07-18 11:26:53 +00:00 |
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lotodore
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b2e8c7222d
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Possibly fixing an issue with send cards.
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2010-07-18 11:11:27 +00:00 |
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lotodore
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0a15afacbb
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Let the server send cards on request of the corresponding user.
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2010-07-17 21:11:12 +00:00 |
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lotodore
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79e7a47343
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Preparing network functions to let a player show his cards.
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2010-07-15 21:55:52 +00:00 |
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lotodore
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a447ec927e
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Implementing auto-start of games when they are full.
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2010-04-17 12:50:38 +00:00 |
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lotodore
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72fa1fb9ec
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Do not invite players who are already in the group.
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2010-03-30 18:03:08 +00:00 |
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lotodore
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5239f496f3
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Finishing server side invitation system.
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2010-03-30 17:10:37 +00:00 |
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lotodore
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a01741846a
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Next steps for invitation system.
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2010-03-30 13:02:43 +00:00 |
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lotodore
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499c2b72e6
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First parts of implementation of invite system in server.
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2010-03-30 12:07:48 +00:00 |
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lotodore
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5df5d6609c
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Guest user is not allowed to send chat messages.
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2010-03-28 12:54:11 +00:00 |
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lotodore
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d4b82d7dbc
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Fixing game admin stuff.
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2010-03-27 12:50:05 +00:00 |
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lotodore
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a02a9cacf6
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(Hopefully) fixing guest & game admin stuff.
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2010-03-26 21:41:35 +00:00 |
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lotodore
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f10e4c3423
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Extending player rights by guest mode. Kind of broken, because it interferes with the current system where you automatically gain admin rights when creating a game.
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2010-03-24 15:54:04 +00:00 |
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lotodore
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31c7b789a8
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Adding support for custom delay between hands in protocol.
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2009-10-24 21:49:11 +00:00 |
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lotodore
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1f7f045d15
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Starting gsasl integration to perform challenge response authentication. Note that gsasl 1.3 is required (previous versions are not supported). Authentication is currently broken.
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2009-10-11 09:20:17 +00:00 |
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lotodore
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4cf42d2113
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Lobby chat works now, but player list ist not yet shown.
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2009-08-15 14:51:21 +00:00 |
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lotodore
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4c340d5bdc
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Use own lobby chat instead of IRC. First steps, still incomplete.
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2009-08-15 10:25:13 +00:00 |
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lotodore
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e5d56ad162
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Fixing vote kick.
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2009-08-06 20:05:49 +00:00 |
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lotodore
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945c4a102a
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Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
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2009-08-02 15:11:40 +00:00 |
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lotodore
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398805a136
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Handle the case if there is no winner in a game.
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2009-07-13 18:10:11 +00:00 |
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lotodore
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f7a8cb1419
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Adding additional logging.
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2009-07-12 21:12:55 +00:00 |
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lotodore
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a2e692d844
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Fixing delayed sending of create/join game for network games.
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2009-06-20 18:41:03 +00:00 |
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lotodore
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34b251bfad
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Fixing all in timer issue.
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2009-06-20 07:59:33 +00:00 |
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lotodore
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4c8248353a
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Adding error handling so that an error within a game does not terminate the server, only the single game.
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2009-06-19 20:48:57 +00:00 |
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lotodore
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22edd63dde
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Further paranoia changes to prevent timer callbacks from occurring in an uncontrolled state.
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2009-06-15 22:34:07 +00:00 |
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lotodore
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744e5c81d4
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Small fixes. Removing some TODO comments which are no longer valid.
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2009-06-13 10:52:12 +00:00 |
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lotodore
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3b25e18fde
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Rewriting boost asio timer stuff. (Did I mention I dislike the asio "cancel" semantics?!). TimerManager is no longer used. Should be stable now, but might leak some memory (needs further testing).
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2009-06-12 15:48:34 +00:00 |
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lotodore
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a33d9b7c3b
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Trying to fix strange timer crashes.
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2009-06-09 23:04:04 +00:00 |
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lotodore
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c8594e8e7b
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Canceling asio timers has bad semantics, and causes loads of trouble. Therefore, cancelled timers are simply marked as such, and the asio callback is silently ignored. This fixes several crashes, if players were removed from a game due to an error, because some timers were not cancelled. *sigh* This one took a lot of nerve.
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2009-06-07 23:25:13 +00:00 |
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lotodore
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5f3369432a
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Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag.
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2009-06-07 08:51:43 +00:00 |
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