lotodore
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26f01f0946
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Trying to fix problem with client active status on rejoin.
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2011-11-05 20:53:59 +00:00 |
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lotodore
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05c8667c53
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Fixing crash in communication code for the chatcleaner. This code should be rewritten...
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2011-10-30 08:04:22 +00:00 |
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floty
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7f13da91e5
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applying astyle
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2011-10-26 22:29:47 +00:00 |
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lotodore
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fa01ab57d6
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Fixing order of messages.
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2011-10-26 21:51:29 +00:00 |
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lotodore
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0230edaec2
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New start event type to mark a certain game start as "rejoin" (in order to show a special dialog).
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2011-10-26 21:45:39 +00:00 |
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floty
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f1dc2e90a5
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- rename lastPlayersTurn -> previousPlayerID and lastActionPlayer -> lastActionPlayerID
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2011-10-26 19:34:57 +00:00 |
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floty
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fb01a698d5
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- some changes in sqlite logging
- replace myAction-int by PlayerAction in player-object
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2011-10-24 20:44:22 +00:00 |
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lotodore
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94f0c3e694
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Fixing compiler warning.
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2011-10-23 12:02:38 +00:00 |
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lotodore
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ad961de45d
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Polishing rejoin implementation.
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2011-10-23 09:13:04 +00:00 |
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floty
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ad4aace71d
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- some changes in sqlite logging
- replace beroID-int by GameState in hand
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2011-10-22 23:57:02 +00:00 |
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floty
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8ae7db3e96
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- updating sqlite-log
- handID in bero is unnecessary; removing parameter value
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2011-10-21 00:16:43 +00:00 |
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lotodore
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d14d1b4787
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Do not check server password on official server (to prevent misconfiguration on client side). Only user auth is performed.
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2011-10-20 21:41:37 +00:00 |
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lotodore
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ddf2ca784b
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Adding enhancement #76 (server password). The server password is checked during init, in addition to possible player auth. It can be set as option "ServerPassword" in config.xml, on client and server.
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2011-10-20 21:19:58 +00:00 |
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lotodore
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2f588ffed7
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Running astyle.
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2011-10-20 14:13:25 +00:00 |
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lotodore
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28d7904265
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Pass ConfigFile to ClientThread constructor.
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2011-10-20 12:03:20 +00:00 |
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lotodore
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75b84f9401
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Fixing ticket #75: Game names are now trimmed, and it is verified that the first character is printable.
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2011-10-12 08:37:22 +00:00 |
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lotodore
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a732baa71a
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Update dealer id before changing the player id.
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2011-10-12 07:28:02 +00:00 |
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lotodore
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ec7f5aec99
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Fixing bug that players are kicked if one player leaves.
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2011-10-11 21:06:16 +00:00 |
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lotodore
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03083e8ec0
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Rejoin works.
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2011-10-11 19:18:11 +00:00 |
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lotodore
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32843b2100
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Use boost::random for random number generation.
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2011-10-11 15:15:22 +00:00 |
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lotodore
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828fc6bfac
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Rejoin now works, but yet only as spectator.
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2011-10-03 09:53:50 +00:00 |
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lotodore
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aee0adbffe
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More protocol changes for rejoin. Re-adding server password to protocol.
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2011-10-03 08:03:58 +00:00 |
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lotodore
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f8c89304d1
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Some changes to make cppcheck happy.
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2011-09-29 20:54:24 +00:00 |
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lotodore
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d6ab25d816
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Trying to make rejoin work, still broken due to change of unique id during game.
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2011-09-28 20:20:08 +00:00 |
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lotodore
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2488ea43cd
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More work on rejoin. This is still broken because the player id is not yet updated on client side, and the server still does not activate the rejoining player.
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2011-09-11 20:38:18 +00:00 |
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lotodore
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945a8f4588
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More work on rejoin. Server still sends a denial message.
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2011-09-11 17:41:56 +00:00 |
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lotodore
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32ba77709e
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More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
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2011-08-28 17:14:03 +00:00 |
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lotodore
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e109c0037d
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Preparing network protocol for rejoin.
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2011-07-16 14:52:45 +00:00 |
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lotodore
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0ed12e0ac8
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Switching license from GPL2 to AGPL3.
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2011-07-02 14:38:06 +00:00 |
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lotodore
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db9e7f1ac2
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One more warning fixed.
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2011-04-10 10:56:16 +00:00 |
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lotodore
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8bac902580
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Fixing loads of msvc warnings (mainly size_t vs int issues).
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2011-04-10 10:04:42 +00:00 |
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lotodore
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979f079a57
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No longer use database game id, because it may not exist yet (related to issue #14)
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2011-03-20 22:38:03 +00:00 |
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lotodore
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c877e0ef74
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Remove libircclient from client (pokerth_game no longer depends on it).
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2011-03-11 21:56:24 +00:00 |
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lotodore
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13c9517d98
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Removing use of internal libircclient, use external lib.
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2011-03-11 01:43:21 +00:00 |
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lotodore
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95305e7ba5
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Each network session now has a weak ptr to its game, to prevent looking up the game id all the time.
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2011-03-10 21:53:25 +00:00 |
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lotodore
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9b9a921867
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Removing SessionWrapper to prepare rejoin. This also improves dispatching network packets.
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2011-03-10 20:55:46 +00:00 |
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lotodore
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5857f07309
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Remove reference to network session from player objects.
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2011-03-10 19:26:04 +00:00 |
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lotodore
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4ec5f4eae9
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Removing dependency to gnutls, only gcrypt is required now.
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2011-03-08 18:42:57 +00:00 |
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lotodore
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629ec5929d
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Limiting total number of sessions to prevent hitting the file descriptor ulimit.
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2011-03-07 20:54:55 +00:00 |
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lotodore
|
5122c26f8a
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Cleaning up compatibility stuff of very old boost versions.
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2011-03-05 12:26:55 +00:00 |
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lotodore
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14d951243b
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Fixing more implicit memory leaks to make it easier to look for the serious ones.
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2011-02-28 23:47:33 +00:00 |
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lotodore
|
beb18d32b9
|
Fixing implicit memory leaks.
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2011-02-28 23:06:23 +00:00 |
|
floty
|
9c2dc64fbd
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sqlite-log: deleting unused parameters and implementing logging board cards
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2011-02-27 16:34:39 +00:00 |
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lotodore
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63b28d7167
|
Running astyle.
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2011-02-26 10:09:45 +00:00 |
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lotodore
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787f8d4d81
|
Fixing client error messages.
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2011-02-23 09:53:01 +00:00 |
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lotodore
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bbe0a19340
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Preparing integration of SCTP support (again). Note that server error messages are currently broken.
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2011-02-22 21:53:56 +00:00 |
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lotodore
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5730cd321d
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Rewriting network receive functions. This is still work in progress to make it more efficient.
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2011-02-19 23:47:24 +00:00 |
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lotodore
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0618dbd74e
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Rename SendDataManager to SendBuffer, which is a clear and proper name. (Part 2: File names)
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2011-02-19 18:18:00 +00:00 |
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lotodore
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d3d16b8f4c
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Rename SendDataManager to SendBuffer, which is a clear and proper name.
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2011-02-19 17:55:21 +00:00 |
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lotodore
|
b824b8beb7
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Moving send buf limitation to its proper place.
|
2011-02-19 15:19:50 +00:00 |
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