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sco/pokerth
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Code Issues Pull Requests Releases Wiki Activity
990 Commits 9 Branches 1 Tag
f3b3fd9d7cc6645448836fb0a6913fa8d79361b9
Commit Graph
8 Commits
Author SHA1 Message Date
lotodore 3bb28de5ae More work on sending/receiving avatars. Introduces low priority send queue, so that the server send thread is not stalled when sending loads of avatars. Not functional yet. 2007-10-06 12:50:19 +00:00
lotodore 4e6a78dcb5 Fixed player disconnects (again). 2007-06-15 20:56:31 +00:00
lotodore a85ec4ee5a Players can now join and leave as they wish. Still TODO: Need to fix player number. 2007-05-06 23:27:08 +00:00
lotodore 2f5c8d7da1 Redone network packet abstraction. Prepared for easy access to packet data. 2007-04-08 16:18:20 +00:00
lotodore 804c7eaaa2 Fixed design problem: Thread objects can now be created in any context.
Sender thread output queue is now limited.
Server thread now terminates correctly.
Now cloning packets when sending them to multiple recipients.
Fixed one thread issue - GameStart still needs to be made thread safe.
2007-03-20 11:56:30 +00:00
lotodore ca354dce7f Started to implement server state engine. 2007-03-13 23:27:17 +00:00
lotodore f5289a6fcf Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine. 2007-03-13 02:23:12 +00:00
lotodore d4855a2ca2 Added simple server. Added session establishment (only test code). Added sender thread. 2007-02-25 23:16:26 +00:00
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snakes
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