lotodore
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310fadefdb
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Keep lobby open in the background during internet games. Show the lobby after the game finished. Re-open the game. Start and stop irc thread together with the client thread.
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2007-10-08 20:14:44 +00:00 |
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lotodore
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d11b35a1a7
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Transfer small blind and minimum raise amount to client.
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2007-10-07 22:49:07 +00:00 |
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lotodore
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0d0d8dc810
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Synchronize on network game start, so that everyone has received all avatars and player names before the game starts. Store all computer players in a separate list on the server for name retrieval.
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2007-10-07 21:23:37 +00:00 |
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lotodore
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d16312111f
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Finally: User supplied avatars are transfered! They are stored on the server and clients request them if needed. Make sure the server has write access to the cache dir to make it work.
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2007-10-07 18:46:40 +00:00 |
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floty
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b437d8f7d2
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firstRunGui
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2007-10-07 11:12:02 +00:00 |
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lotodore
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4e649450b2
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The server is now sending the highest set, and the client is no longer calculating it on his own. This should fix some bugs when someone goes all in with the big/small blind.
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2007-10-06 14:16:36 +00:00 |
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lotodore
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076d44b0ae
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Pass on admin state if the admin leaves the network game, so that someone else can start the game.
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2007-10-03 13:36:47 +00:00 |
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lotodore
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73c90d4106
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Fixed a crash on game end of network games.
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2007-10-02 18:26:22 +00:00 |
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lotodore
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0d1650e9a9
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Fixed a bunch of compiler warnings.
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2007-09-30 18:50:46 +00:00 |
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lotodore
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5edf38a6cb
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Fixed some msvc problems with libircclient. Fixed auto start boost timer issue. Fixed irc thread termination (this time for real). Using strdup and free on MSVC causes "heap corruption error" in debug mode - use _strdup instead in libircclient.
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2007-09-30 13:15:52 +00:00 |
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lotodore
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879cac4bbc
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Don't use runningPlayerLists in server, as all in players are not in these lists. Fixed game state in lobby for players joining after a game started.
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2007-09-29 22:50:57 +00:00 |
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lotodore
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3c88ba8bbe
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Game list in Lobby is now shown and updated even after joining or creating a game. Game updates will be sent by the server at all times (even during the game).
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2007-09-29 14:05:41 +00:00 |
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lotodore
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78bf4820af
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Changed network code for new player lists.
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2007-09-27 14:17:07 +00:00 |
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lotodore
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e8eddd3b1b
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Show avatars in network games. User defined avatars are not transfered yet, but this is already prepared for integration.
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2007-09-09 00:00:19 +00:00 |
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lotodore
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d0898ed336
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Now using openssl on windows instead of ms crypto api. Can't stand all these handles for the crypto api, openssl will be required later anyway. MD5 sums will be used when transfering avatars for efficient caching - avatars are identified by their MD5 sum.
Sorry for making it even harder to compile on windows...
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2007-09-08 11:00:46 +00:00 |
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lotodore
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9d0edc5eee
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Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.
If joining a game fails, there is a proper failure packet now.
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2007-09-06 19:09:05 +00:00 |
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lotodore
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9f6bf5206e
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The checkbox "fill up with computer players" is now working (protocol has been changed to implement this). Lobby dialog is now also used after joining the game. Leaving game not possible yet.
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2007-09-05 19:14:34 +00:00 |
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lotodore
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23d9bb71c3
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Fixed some compiler warnings. Added error if game is running.
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2007-09-03 18:05:39 +00:00 |
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lotodore
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ecab6ed86b
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Fixed a really nasty receive bug (TCP only). Using SCTP would be so much better...
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2007-09-03 16:35:45 +00:00 |
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lotodore
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dde14654f9
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Trying to add computer players in dedicated server. Not fully functional yet (names are not shown).
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2007-09-02 20:59:16 +00:00 |
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lotodore
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bd53403752
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Major redesign: Using game ids and player ids in gui (associated with tree view items).
Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
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2007-09-02 16:36:52 +00:00 |
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lotodore
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56b24e09eb
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Major design change in network protocol: Player information is now requested by clients whenever it is needed. The server only sends player ids. The client has a cache with player information.
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2007-08-26 22:41:37 +00:00 |
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lotodore
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dc0212bbc9
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Changed networking code for new postRiverRun.
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2007-08-22 23:00:51 +00:00 |
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lotodore
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3a2f3255af
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More fixes. Using player name as base for game name now. Removing games which have no players left. Check collision of all player names on connect (kind of slow, but name needs to be unique).
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2007-08-21 17:27:13 +00:00 |
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lotodore
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3e4b134faa
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Yessss. Dedicated server is working, with some effort you can now create and join a game (start console server on local pc, start clients and use menu item "internet game"). Make sure to use different player names, there are no error messages yet.
More than one game cannot be created yet, but this is only due to no name input. Lots of issues still, don't expect this to be stable.
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2007-08-21 13:18:18 +00:00 |
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lotodore
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839a4f7112
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More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left.
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2007-08-21 12:34:33 +00:00 |
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lotodore
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95e5ee47cc
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Fixed multithreading issues when creating/joining a game. Sessions are now queued.
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2007-08-20 22:55:39 +00:00 |
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lotodore
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67e81d1631
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More work on the server code. Still broken.
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2007-08-20 20:37:54 +00:00 |
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lotodore
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9d63df9218
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More work on server redesign. Network mode still broken.
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2007-08-20 15:30:22 +00:00 |
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