Commit Graph
254 Commits
Author SHA1 Message Date
lotodore c95a33e0ce Trying to fix client issue with current game round postriver. 2010-08-11 20:39:47 +00:00
lotodore 9e039182ec Also check ranking game restrictions on server. 2010-08-01 20:15:49 +00:00
lotodore cc897745c4 Send list of cards which need to be shown instead of all cards of non-fold players. 2010-07-23 15:55:52 +00:00
lotodore 0a15afacbb Let the server send cards on request of the corresponding user. 2010-07-17 21:11:12 +00:00
lotodore 4aa2083993 Add protocol message if a game name is already in use. 2010-07-14 07:29:01 +00:00
floty 4643e7ff89 additional log in sqlite-db + preparation for replay mode 2010-05-29 14:05:41 +00:00
lotodore 652a9e55b4 Adding country code to protocol (currently broken). 2010-04-01 17:09:49 +00:00
lotodore 25779efe3d Fixing a bug where a wrong callback was called. 2010-03-30 20:02:26 +00:00
lotodore 5239f496f3 Finishing server side invitation system. 2010-03-30 17:10:37 +00:00
lotodore cd36fb3dfc Fixing compiler error. 2010-03-30 13:09:03 +00:00
lotodore a01741846a Next steps for invitation system. 2010-03-30 13:02:43 +00:00
lotodore 499c2b72e6 First parts of implementation of invite system in server. 2010-03-30 12:07:48 +00:00
lotodore 93b45c1371 Sending error if guest tries to join non-standard game. 2010-03-28 14:53:08 +00:00
lotodore a02a9cacf6 (Hopefully) fixing guest & game admin stuff. 2010-03-26 21:41:35 +00:00
lotodore f10e4c3423 Extending player rights by guest mode. Kind of broken, because it interferes with the current system where you automatically gain admin rights when creating a game. 2010-03-24 15:54:04 +00:00
lotodore 4692c16a92 Starting to add sha-1 and aes wrapper. 2009-12-28 12:16:52 +00:00
lotodore f5d0b19320 Fixing another guest login issue. Setting login timeout to 60 seconds to allow the user to enter the password. 2009-11-15 09:07:43 +00:00
lotodore b8951a61d3 Implementing guest login. 2009-11-15 08:41:29 +00:00
lotodore d727a7fd5d Network game, dedicated server without auth backend and dedicated server with auth backend should work now. Guest login still broken. 2009-11-14 15:04:31 +00:00
lotodore 059da0232a Preparing to fix login for network game and dedicated server without login backend. Currently broken. 2009-11-14 12:39:25 +00:00
lotodore f1c213b707 Fixing compiler errors. Might still be broken, though. 2009-11-07 23:27:08 +00:00
lotodore 31c7b789a8 Adding support for custom delay between hands in protocol. 2009-10-24 21:49:11 +00:00
lotodore 629cd71735 Integrating gsasl on client side. Untested. 2009-10-22 22:55:19 +00:00
lotodore 7ae35122b8 Adding more server side gsasl stuff. Client side now broken. 2009-10-18 20:53:58 +00:00
lotodore 88659e69ce More gsasl changes. 2009-10-13 21:52:10 +00:00
lotodore b61d43859e Trying to make gsasl authentication work... 2009-10-13 21:03:32 +00:00
lotodore 1f7f045d15 Starting gsasl integration to perform challenge response authentication. Note that gsasl 1.3 is required (previous versions are not supported). Authentication is currently broken. 2009-10-11 09:20:17 +00:00
lotodore 48c4c69277 Integrating authentication - now all authentication attempts fail (still work in progress). 2009-09-26 16:05:35 +00:00
lotodore 6eb25757bc Prevent exceptions when closing sockets. 2009-08-17 10:11:51 +00:00
lotodore 836ec60e6d Chat bot integration now fully functional. 2009-08-17 09:45:06 +00:00
lotodore a380497bc2 Implementing player list for new lobby chat. 2009-08-15 22:20:19 +00:00
lotodore 4cf42d2113 Lobby chat works now, but player list ist not yet shown. 2009-08-15 14:51:21 +00:00
lotodore 150d8930dc More work on lobby chat. Still not functional. 2009-08-15 13:43:00 +00:00
lotodore 4c340d5bdc Use own lobby chat instead of IRC. First steps, still incomplete. 2009-08-15 10:25:13 +00:00
lotodore c8d5cc16c9 Fixed kicking someone from the game in the lobby. Vote kick still seems to be broken, could not find the bug yet. 2009-08-04 22:24:31 +00:00
lotodore 9d5800ff20 Fixing game list issue where game was not shown as running. 2009-08-03 22:26:45 +00:00
lotodore 9a8f2ae01a Fixing some ASN.1 related bugs. Playing a game works now, but there is still an issue when the lobby is started after the game. 2009-08-03 20:42:32 +00:00
lotodore 82ebd318d0 Fixing game list update. Joining players still broken. 2009-08-02 21:22:05 +00:00
lotodore 36d853bd69 Fixed typo which caused a bug. 2009-08-02 20:31:07 +00:00
lotodore 945c4a102a Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
2009-08-02 15:11:40 +00:00
lotodore 22edd63dde Further paranoia changes to prevent timer callbacks from occurring in an uncontrolled state. 2009-06-15 22:34:07 +00:00
lotodore 3d57f65e2b Fixed a bug in the packet handling of the client. This fixes the problem that games are not properly started, and that the player list is not properly updated. 2009-06-15 21:42:57 +00:00
lotodore 4b5d78af81 The client network code was rewritten to use boost::asio. Some optimization is still required, and some code files can now be removed. 2009-06-14 22:07:41 +00:00
lotodore 5f3369432a Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag. 2009-06-07 08:51:43 +00:00
lotodore 8ab2fed1a2 More restructuring. Still broken. 2009-05-10 22:21:20 +00:00
lotodore 60b5d45c53 Adopting changes from asio branch. Currently broken. 2009-05-04 21:11:29 +00:00
doitux 60bb7e95b0 serverlist bugfix 2009-04-12 11:29:37 +00:00
lotodore ef91702d66 Call gui callbacks for server list. 2009-04-05 13:11:52 +00:00
lotodore acd5267412 Compiler error fixes. 2009-04-05 12:37:14 +00:00
lotodore 534b6066a8 More work on server selection. Currently untested. 2009-04-05 12:31:12 +00:00