lotodore
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b0f764d4bd
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Implementing some brute force attack and denial of service countermeasure.
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2009-12-23 09:53:01 +00:00 |
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lotodore
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5424aed21e
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Fixing server announcement. Gui callback still needed.
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2009-11-08 09:48:01 +00:00 |
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lotodore
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7ae35122b8
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Adding more server side gsasl stuff. Client side now broken.
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2009-10-18 20:53:58 +00:00 |
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lotodore
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cfc11f7f89
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More work on gsasl authentication.
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2009-10-11 12:07:56 +00:00 |
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lotodore
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1f7f045d15
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Starting gsasl integration to perform challenge response authentication. Note that gsasl 1.3 is required (previous versions are not supported). Authentication is currently broken.
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2009-10-11 09:20:17 +00:00 |
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lotodore
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51e393823a
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Game database entry is created only once the game is started.
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2009-10-03 20:19:51 +00:00 |
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lotodore
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a2a27cbdb0
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First steps to actually store game statistics.
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2009-10-03 18:06:56 +00:00 |
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lotodore
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39285263b7
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Starting login dialog integration on client side.
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2009-09-24 20:10:40 +00:00 |
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lotodore
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3112c9ded7
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Fixing compiler error.
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2009-09-19 21:01:51 +00:00 |
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lotodore
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97e01d6b80
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Starting database callback integration.
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2009-09-19 20:28:30 +00:00 |
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lotodore
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460090e383
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Forward all lobby chat messages to irc admin bot. Game chat is still private, so don't worry :-).
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2009-08-20 11:42:13 +00:00 |
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lotodore
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b796b0cbe7
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Adding server function to reconnect to the chat server.
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2009-08-17 11:26:03 +00:00 |
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lotodore
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836ec60e6d
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Chat bot integration now fully functional.
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2009-08-17 09:45:06 +00:00 |
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lotodore
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a380497bc2
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Implementing player list for new lobby chat.
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2009-08-15 22:20:19 +00:00 |
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lotodore
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4cf42d2113
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Lobby chat works now, but player list ist not yet shown.
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2009-08-15 14:51:21 +00:00 |
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lotodore
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150d8930dc
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More work on lobby chat. Still not functional.
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2009-08-15 13:43:00 +00:00 |
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lotodore
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4c340d5bdc
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Use own lobby chat instead of IRC. First steps, still incomplete.
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2009-08-15 10:25:13 +00:00 |
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lotodore
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4593308da8
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Integrating chat cleaner manager in lobby.
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2009-08-14 22:05:01 +00:00 |
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lotodore
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945c4a102a
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Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
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2009-08-02 15:11:40 +00:00 |
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lotodore
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9ed8368700
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Moving server ban code to a separate class, in order to prepare time-limited bans.
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2009-06-18 20:16:22 +00:00 |
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lotodore
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4b5d78af81
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The client network code was rewritten to use boost::asio. Some optimization is still required, and some code files can now be removed.
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2009-06-14 22:07:41 +00:00 |
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lotodore
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3b25e18fde
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Rewriting boost asio timer stuff. (Did I mention I dislike the asio "cancel" semantics?!). TimerManager is no longer used. Should be stable now, but might leak some memory (needs further testing).
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2009-06-12 15:48:34 +00:00 |
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lotodore
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c8594e8e7b
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Canceling asio timers has bad semantics, and causes loads of trouble. Therefore, cancelled timers are simply marked as such, and the asio callback is silently ignored. This fixes several crashes, if players were removed from a game due to an error, because some timers were not cancelled. *sigh* This one took a lot of nerve.
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2009-06-07 23:25:13 +00:00 |
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lotodore
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5f3369432a
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Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag.
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2009-06-07 08:51:43 +00:00 |
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lotodore
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8005cc82c6
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Fixed server termination crash. However, network games are still not properly terminated.
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2009-06-04 20:37:18 +00:00 |
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lotodore
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47648392fb
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Use boost::asio timer callbacks instead of self-made ones. There are still some termination issues (terminating a network game will result in a crash). However, it should be quite effective now with a large number of users.
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2009-06-01 19:49:16 +00:00 |
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lotodore
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cee2d787d0
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Adding some error handling. Some is still missing.
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2009-06-01 10:23:44 +00:00 |
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lotodore
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24abedbbab
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Renaming class ServerGameThread to ServerGame.
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2009-05-31 20:14:46 +00:00 |
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lotodore
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b48209a5e4
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Termination of games is now working. Error handling is still missing in some cases, and it is very slow if there are a lot of players, but other than that all is fine :-).
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2009-05-31 19:11:59 +00:00 |
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lotodore
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08ed5e0496
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Almost complete rewrite of server game state due to porting the network engine to asio. Server is still broken in a lot of ways. A game is no longer run in a separate thread (but this change is still incomplete).
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2009-05-30 22:20:40 +00:00 |
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lotodore
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2541f28ff2
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Sender thread is no longer a thread (part of boost::asio integration). Warning: Network games are still broken!
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2009-05-10 17:53:37 +00:00 |
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lotodore
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d258bc25d0
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Server accept thread is no longer a thread.
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2009-05-10 14:57:51 +00:00 |
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lotodore
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ac4c2e9aef
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Integrating precompiled headers support (might speed up compilation). Currently disabled (in .pro files).
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2009-05-07 22:36:51 +00:00 |
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lotodore
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60b5d45c53
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Adopting changes from asio branch. Currently broken.
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2009-05-04 21:11:29 +00:00 |
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lotodore
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33001626c1
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Adding IP address bans.
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2009-04-11 11:03:22 +00:00 |
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lotodore
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f8b1123cc5
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Adding server irc management request to show the ip address of a user (in order to ban the user from the server).
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2009-04-10 21:54:59 +00:00 |
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lotodore
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69f3b49ab2
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Adding support for listing and removing single bans.
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2009-04-10 21:04:08 +00:00 |
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lotodore
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a3a7a7879e
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Fixing branch problem.
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2009-04-07 22:23:29 +00:00 |
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lotodore
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e59e50c10b
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Changes to allow regex bans. Might need updating of pro-files due to boost::regex dependency.
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2009-04-07 22:04:38 +00:00 |
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lotodore
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c998edf219
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Fixed cleanup issue - the previous version had kind of a resource leak.
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2009-01-31 22:20:08 +00:00 |
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lotodore
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e0ff6db98e
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Create I/O service object in sender thread.
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2009-01-26 20:57:39 +00:00 |
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lotodore
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f2c3b2b723
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Fixed boost asio stuff. Now working but probably some polishing required.
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2009-01-25 21:56:43 +00:00 |
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lotodore
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17377f5a6b
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New boost::asio based sender thread. Does not work on windows yet, because the completion routine is never called. No idea why not.
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2009-01-25 20:19:09 +00:00 |
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lotodore
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29061b661c
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Fixed one thread per session implementation. Kind of. Still seems to have a handle leak on Windows. However, it does not scale at all and needs to be reverted. It won't even handle 500 players with 500 games on a dual core high end machine.
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2009-01-11 20:12:26 +00:00 |
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lotodore
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d72cdb6873
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One sender thread per client. Requires loads of resources. Kind of hacked, because the internal dependencies are very ugly now. Requires loads of testing. A problem might be the last packet sent by the server to a specific client before closing the connection, for example an error message. It might never even reach the client, because the sender thread is terminated before. I have not yet found a good way to fix this.
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2009-01-07 21:52:16 +00:00 |
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lotodore
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606158c4f0
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Preparing new send engine.
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2009-01-07 19:37:05 +00:00 |
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lotodore
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23c3ae3849
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Enable sending of a global message box through the irc bot, to inform clients about server reboots.
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2008-12-26 16:47:14 +00:00 |
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lotodore
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4f48fdbe2a
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Allow the server to send a global notice to all players (for example if a server reboot is going to happen). Does not work with current client version 0.6.3.
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2008-12-26 13:50:09 +00:00 |
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lotodore
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0a473245ee
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Removed unneeded include.
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2008-09-08 21:49:21 +00:00 |
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lotodore
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0ef69297d1
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Server support for unsubscribing/resubscribing of lobby messages. Not yet used by the client.
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2008-05-11 21:41:30 +00:00 |
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