lotodore
|
32ba77709e
|
More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
|
2011-08-28 17:14:03 +00:00 |
|
lotodore
|
0ed12e0ac8
|
Switching license from GPL2 to AGPL3.
|
2011-07-02 14:38:06 +00:00 |
|
lotodore
|
8bac902580
|
Fixing loads of msvc warnings (mainly size_t vs int issues).
|
2011-04-10 10:04:42 +00:00 |
|
lotodore
|
979f079a57
|
No longer use database game id, because it may not exist yet (related to issue #14)
|
2011-03-20 22:38:03 +00:00 |
|
lotodore
|
95305e7ba5
|
Each network session now has a weak ptr to its game, to prevent looking up the game id all the time.
|
2011-03-10 21:53:25 +00:00 |
|
lotodore
|
9b9a921867
|
Removing SessionWrapper to prepare rejoin. This also improves dispatching network packets.
|
2011-03-10 20:55:46 +00:00 |
|
lotodore
|
5857f07309
|
Remove reference to network session from player objects.
|
2011-03-10 19:26:04 +00:00 |
|
lotodore
|
5730cd321d
|
Rewriting network receive functions. This is still work in progress to make it more efficient.
|
2011-02-19 23:47:24 +00:00 |
|
lotodore
|
02518c67b2
|
Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
|
2011-02-11 20:02:08 +00:00 |
|
lotodore
|
c55c003f1f
|
Fixing nasty bugs found with the help of cppcheck. This should be backported to the current server asap.
|
2011-02-08 16:41:46 +00:00 |
|
lotodore
|
e823b7b788
|
Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.
|
2011-02-06 13:17:07 +00:00 |
|
lotodore
|
e729647cec
|
Implementing optional unlimited thinking time in LAN games on server side (GUI missing) ticket #24
|
2011-02-06 10:37:40 +00:00 |
|
lotodore
|
ddaf311c12
|
New log object for network/internet games. Preliminary code.
|
2011-01-03 18:41:28 +00:00 |
|
lotodore
|
609a0c4f82
|
Preventing spam of report avatar function on server side.
|
2010-12-25 21:54:26 +00:00 |
|
lotodore
|
39a235d020
|
Mark game as running when start process is initiated.
|
2010-11-13 12:37:28 +00:00 |
|
lotodore
|
67b01746da
|
Adding tests for ranking games, fixing small issue when creating ranking games.
|
2010-11-12 22:43:17 +00:00 |
|
lotodore
|
1886d91009
|
Randomize player list before starting the game.
|
2010-10-22 19:42:48 +00:00 |
|
lotodore
|
045218c2e3
|
Use one timer less per game (optimisation).
|
2010-10-19 13:13:39 +00:00 |
|
lotodore
|
0402313115
|
All players within a single ranking game need different ip addresses.
|
2010-10-02 19:50:49 +00:00 |
|
lotodore
|
04436c260b
|
Fixing "game does not start automatically" issue.
|
2010-09-26 06:58:49 +00:00 |
|
lotodore
|
3016d6b3b2
|
Make small delay which prevents auto-kick from occurring configurable.
|
2010-09-11 21:37:27 +00:00 |
|
lotodore
|
e8eda4f189
|
Delay auto-start of games when they are full.
|
2010-09-04 20:08:40 +00:00 |
|
lotodore
|
35b3edfa12
|
|
2010-08-30 09:16:57 +00:00 |
|
lotodore
|
4ebc245c0e
|
Fixing runtime error (wrong iterator used).
|
2010-08-30 09:13:07 +00:00 |
|
lotodore
|
9fe9f3ce07
|
If multiple players leave/sit out at the same time, the one with more money at start of hand will get the better place. If people have the same stack, all will get the worse place.
|
2010-08-29 16:51:41 +00:00 |
|
lotodore
|
698432279f
|
Set place for all players (not only first place) in ranked games. Simple version (all players who leave/lose at the same time get the same place).
|
2010-08-28 14:34:02 +00:00 |
|
lotodore
|
660535690d
|
Fixing issue with player ranks.
|
2010-08-08 12:17:31 +00:00 |
|
lotodore
|
76d5317299
|
Store all players of each game in the database.
|
2010-08-08 10:23:40 +00:00 |
|
lotodore
|
0646bc9d2e
|
Working on storing places of all players in ranking games.
|
2010-08-07 23:06:59 +00:00 |
|
lotodore
|
9e039182ec
|
Also check ranking game restrictions on server.
|
2010-08-01 20:15:49 +00:00 |
|
lotodore
|
20028cb07f
|
Store date/time when the game ends.
|
2010-08-01 15:21:31 +00:00 |
|
lotodore
|
5e9c33e7ff
|
Only log ranking games in db.
|
2010-07-23 22:16:19 +00:00 |
|
lotodore
|
0a15afacbb
|
Let the server send cards on request of the corresponding user.
|
2010-07-17 21:11:12 +00:00 |
|
lotodore
|
72fa1fb9ec
|
Do not invite players who are already in the group.
|
2010-03-30 18:03:08 +00:00 |
|
lotodore
|
5239f496f3
|
Finishing server side invitation system.
|
2010-03-30 17:10:37 +00:00 |
|
lotodore
|
d4b82d7dbc
|
Fixing game admin stuff.
|
2010-03-27 12:50:05 +00:00 |
|
lotodore
|
a02a9cacf6
|
(Hopefully) fixing guest & game admin stuff.
|
2010-03-26 21:41:35 +00:00 |
|
lotodore
|
1f7f045d15
|
Starting gsasl integration to perform challenge response authentication. Note that gsasl 1.3 is required (previous versions are not supported). Authentication is currently broken.
|
2009-10-11 09:20:17 +00:00 |
|
lotodore
|
51e393823a
|
Game database entry is created only once the game is started.
|
2009-10-03 20:19:51 +00:00 |
|
lotodore
|
68ed10fd1e
|
More fixes concerning lobby chat.
|
2009-08-15 14:08:48 +00:00 |
|
lotodore
|
dce88bf3da
|
Set game id for vote kick messages.
|
2009-08-03 22:39:08 +00:00 |
|
lotodore
|
945c4a102a
|
Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
|
2009-08-02 15:11:40 +00:00 |
|
lotodore
|
efe20f6275
|
Fixing game termination if an error occurs.
|
2009-07-12 09:13:49 +00:00 |
|
lotodore
|
22edd63dde
|
Further paranoia changes to prevent timer callbacks from occurring in an uncontrolled state.
|
2009-06-15 22:34:07 +00:00 |
|
lotodore
|
3b25e18fde
|
Rewriting boost asio timer stuff. (Did I mention I dislike the asio "cancel" semantics?!). TimerManager is no longer used. Should be stable now, but might leak some memory (needs further testing).
|
2009-06-12 15:48:34 +00:00 |
|
lotodore
|
c8594e8e7b
|
Canceling asio timers has bad semantics, and causes loads of trouble. Therefore, cancelled timers are simply marked as such, and the asio callback is silently ignored. This fixes several crashes, if players were removed from a game due to an error, because some timers were not cancelled. *sigh* This one took a lot of nerve.
|
2009-06-07 23:25:13 +00:00 |
|
lotodore
|
5f3369432a
|
Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag.
|
2009-06-07 08:51:43 +00:00 |
|
lotodore
|
47648392fb
|
Use boost::asio timer callbacks instead of self-made ones. There are still some termination issues (terminating a network game will result in a crash). However, it should be quite effective now with a large number of users.
|
2009-06-01 19:49:16 +00:00 |
|
lotodore
|
24abedbbab
|
Renaming class ServerGameThread to ServerGame.
|
2009-05-31 20:14:46 +00:00 |
|
lotodore
|
f2bd0c6111
|
ServerGameThread is no longer a thread.
|
2009-05-31 19:45:20 +00:00 |
|