Commit Graph
155 Commits
Author SHA1 Message Date
doitux 0c63db40f6 2007-05-14 13:02:49 +00:00
doitux bc146c8899 closeevent fix 2007-05-14 13:01:16 +00:00
lotodore 2d894c6a2c Trying to bring life to the server. 2007-05-14 12:40:42 +00:00
doitux 6d673793be one ConfigFile for all 2007-05-13 13:32:06 +00:00
doitux 8ad92920cc one ConfigFile for all
killed the tinyxml warnings
2007-05-13 12:35:27 +00:00
lotodore 6fbef0af20 Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI. 2007-05-12 22:00:59 +00:00
lotodore 7c6337d810 Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems. 2007-05-11 12:01:13 +00:00
lotodore a85ec4ee5a Players can now join and leave as they wish. Still TODO: Need to fix player number. 2007-05-06 23:27:08 +00:00
doitux c3e102f745 new connected player list in waitforservertostartgame 2007-05-06 21:15:43 +00:00
doitux 9a717fb0c2 fixes 20/40 bug 2007-05-03 22:44:08 +00:00
doitux d7e2bf9a2e 2007-05-02 22:46:29 +00:00
doitux 1413961624 2007-05-02 21:51:02 +00:00
lotodore f6fb29b883 GUI initialization now called by session. 2007-05-02 21:20:54 +00:00
doitux 0c45c62189 2007-05-02 10:32:19 +00:00
doitux 5e3e73789d blinking start-stop button 2007-05-01 22:51:10 +00:00
doitux 89a4e06edf 2007-05-01 21:14:46 +00:00
doitux b9e1df25fc some mac hints 2007-04-30 23:14:30 +00:00
floty 8aeba9c16f bugfix PositionArray 2007-04-30 11:56:31 +00:00
doitux 44fb72fd8e some bugfixes --> see changelog 2007-04-29 18:48:20 +00:00
lotodore da2939a7a8 Error messages are shown when joining a network game fails. Still need to handle players which left and kicking players. 2007-04-28 13:07:06 +00:00
lotodore e0bc14282f Now using int as parameters for the signal/slot method. This needs to be fixed some time... 2007-04-27 22:55:19 +00:00
lotodore 73a5117066 Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well. 2007-04-27 21:35:18 +00:00
lotodore 29b6050ee1 Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp. 2007-04-26 23:07:08 +00:00
lotodore e202a83fbc Fixed bug: "hands before raise" is now taken from dialog. Removed config from game.cpp for networking. 2007-04-26 21:11:13 +00:00
doitux 6230dc8581 utf8 for logdir and datadir xml stream 2007-04-21 20:42:50 +00:00
lotodore a8cce94d3b Back to rev. 347 2007-04-20 23:14:08 +00:00
doitux 5437f91315 2007-04-20 08:18:18 +00:00
doitux 2b94ce958f path to UTF8
configfile split
2007-04-18 00:11:24 +00:00
lotodore 27cd08ccb0 Maximum number of players is now a constant in game_defs.h. 2007-04-17 07:28:32 +00:00
lotodore 07a0e01620 Added callback to display player names of connected players. 2007-04-08 20:35:42 +00:00
doitux 9696201cf8 2007-04-03 22:36:17 +00:00
doitux b79a3a8e43 2007-04-03 10:55:16 +00:00
doitux 2a4d935827 add windowicon 2007-03-31 09:17:37 +00:00
doitux 745d244151 tschakkaaaaaaaaaa 2007-03-31 00:04:36 +00:00
doitux c223328738 2007-03-30 21:09:05 +00:00
doitux fd741792df 2007-03-30 12:47:41 +00:00
doitux a00e3cde42 gui freeze 2007-03-30 12:44:16 +00:00
doitux 1c7f572fbf 2007-03-29 22:58:04 +00:00
doitux c1f7a257f1 2007-03-29 00:15:43 +00:00
doitux db54e45739 2007-03-28 17:44:22 +00:00
doitux 4a9274f483 2007-03-28 10:21:51 +00:00
doitux 91391eed5c 2007-03-27 21:36:56 +00:00
doitux adb86aa931 2007-03-27 16:02:23 +00:00
doitux 9ddb4e24da 2007-03-26 00:12:35 +00:00
doitux 25fb7a68f9 2007-03-23 21:45:30 +00:00
doitux a64ca62476 gamespeed bug 2007-03-23 20:02:48 +00:00
doitux a0cd981dcb 2007-03-21 00:59:05 +00:00
doitux fd58b87316 2007-03-21 00:41:29 +00:00
lotodore 62e72617ba When creating a network game, a client is also started.
Network errors are handled globally.
Fixed last network thread issue by using a notification queue, should work fine now.
2007-03-20 14:05:16 +00:00
lotodore ef10602d5c Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated). 2007-03-20 02:20:50 +00:00