2007-03-13 23:27:17 +00:00
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <net/serverrecvthread.h>
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#include <net/serverexception.h>
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#include <net/serverrecvstate.h>
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#include <net/senderthread.h>
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#include <net/sendercallback.h>
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#include <net/receiverhelper.h>
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#include <net/socket_msg.h>
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2007-05-12 22:00:59 +00:00
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#include <game.h>
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2007-05-21 19:52:26 +00:00
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#include <tools.h>
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2007-05-18 17:13:27 +00:00
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#include <localenginefactory.h>
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2007-04-26 23:07:08 +00:00
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2007-05-08 06:45:46 +00:00
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#include <boost/lambda/lambda.hpp>
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2007-05-06 23:27:08 +00:00
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#define SERVER_CLOSE_SESSION_DELAY_SEC 10
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2007-04-26 23:07:08 +00:00
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using namespace std;
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2007-03-13 23:27:17 +00:00
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2007-05-12 22:00:59 +00:00
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2007-03-13 23:27:17 +00:00
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class ServerSenderCallback : public SenderCallback
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{
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public:
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ServerSenderCallback(ServerRecvThread &server) : m_server(server) {}
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virtual ~ServerSenderCallback() {}
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virtual void SignalNetError(SOCKET sock, int errorID, int osErrorID)
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{
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2007-05-05 21:14:23 +00:00
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// We just ignore send errors for now, on server side.
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// A send error should trigger a read error or a read
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// returning 0 afterwards, and we will handle this error.
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2007-03-13 23:27:17 +00:00
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}
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private:
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ServerRecvThread &m_server;
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};
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2007-05-13 22:25:59 +00:00
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ServerRecvThread::ServerRecvThread(GuiInterface &gui, ConfigFile *playerConfig)
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2007-05-23 22:31:56 +00:00
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: m_curGameId(1), m_gui(gui), m_playerConfig(playerConfig)
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2007-03-13 23:27:17 +00:00
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{
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m_senderCallback.reset(new ServerSenderCallback(*this));
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2007-03-20 11:56:30 +00:00
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m_sender.reset(new SenderThread(GetSenderCallback()));
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m_receiver.reset(new ReceiverHelper);
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2007-03-13 23:27:17 +00:00
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}
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ServerRecvThread::~ServerRecvThread()
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{
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2007-03-20 11:56:30 +00:00
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CleanupConnectQueue();
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CleanupSessionMap();
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2007-03-13 23:27:17 +00:00
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}
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2007-04-26 23:07:08 +00:00
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void
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ServerRecvThread::Init(const string &pwd, const GameData &gameData)
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{
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m_password = pwd;
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2007-05-20 00:16:29 +00:00
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m_gameData = gameData;
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2007-04-26 23:07:08 +00:00
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}
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2007-03-13 23:27:17 +00:00
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void
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ServerRecvThread::AddConnection(boost::shared_ptr<ConnectData> data)
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{
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boost::mutex::scoped_lock lock(m_connectQueueMutex);
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m_connectQueue.push_back(data);
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}
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2007-03-20 14:05:16 +00:00
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void
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2007-06-07 21:19:06 +00:00
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ServerRecvThread::AddNotification(unsigned message, const string ¶m)
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2007-03-20 14:05:16 +00:00
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{
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boost::mutex::scoped_lock lock(m_notificationQueueMutex);
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2007-06-07 21:19:06 +00:00
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m_notificationQueue.push_back(Notification(message, param));
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2007-03-20 14:05:16 +00:00
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}
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2007-03-13 23:27:17 +00:00
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void
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ServerRecvThread::Main()
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{
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SetState(SERVER_INITIAL_STATE::Instance());
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GetSender().Run();
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try
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{
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while (!ShouldTerminate())
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{
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{
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2007-03-20 14:05:16 +00:00
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// Handle one incoming connection at a time.
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2007-03-13 23:27:17 +00:00
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boost::shared_ptr<ConnectData> tmpData;
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{
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boost::mutex::scoped_lock lock(m_connectQueueMutex);
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if (!m_connectQueue.empty())
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{
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tmpData = m_connectQueue.front();
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m_connectQueue.pop_front();
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}
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}
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if (tmpData.get())
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GetState().HandleNewConnection(*this, tmpData);
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}
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2007-03-20 14:05:16 +00:00
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// Process current state.
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2007-03-13 23:27:17 +00:00
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GetState().Process(*this);
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2007-03-20 14:05:16 +00:00
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// Process thread-safe notifications.
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NotificationLoop();
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2007-05-06 23:27:08 +00:00
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// Close sessions.
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CloseSessionLoop();
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2007-03-13 23:27:17 +00:00
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}
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} catch (const NetException &)
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{
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// TODO
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}
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GetSender().SignalTermination();
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GetSender().Join(SENDER_THREAD_TERMINATE_TIMEOUT);
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2007-03-20 02:20:50 +00:00
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2007-03-20 11:56:30 +00:00
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CleanupConnectQueue();
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CleanupSessionMap();
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2007-03-20 02:20:50 +00:00
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}
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2007-03-20 14:05:16 +00:00
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void
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ServerRecvThread::NotificationLoop()
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{
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boost::mutex::scoped_lock lock(m_notificationQueueMutex);
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// Process all notifications.
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while (!m_notificationQueue.empty())
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{
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2007-05-11 12:01:13 +00:00
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Notification notification = m_notificationQueue.front();
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2007-03-20 14:05:16 +00:00
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m_notificationQueue.pop_front();
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2007-05-11 12:01:13 +00:00
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switch(notification.message)
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2007-03-20 14:05:16 +00:00
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{
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case NOTIFY_GAME_START:
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2007-05-12 22:00:59 +00:00
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InternalStartGame();
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2007-03-20 14:05:16 +00:00
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break;
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2007-06-07 21:19:06 +00:00
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case NOTIFY_KICK_PLAYER:
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InternalKickPlayer(notification.param);
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break;
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2007-03-20 14:05:16 +00:00
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}
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}
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}
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2007-05-06 23:27:08 +00:00
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void
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ServerRecvThread::CloseSessionLoop()
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{
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CloseSessionList::iterator i = m_closeSessionList.begin();
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CloseSessionList::iterator end = m_closeSessionList.end();
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while (i != end)
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{
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CloseSessionList::iterator cur = i++;
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if (cur->first.elapsed().seconds() >= SERVER_CLOSE_SESSION_DELAY_SEC)
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m_closeSessionList.erase(cur);
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}
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}
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2007-03-20 02:20:50 +00:00
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SOCKET
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ServerRecvThread::Select()
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{
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SOCKET retSock = INVALID_SOCKET;
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2007-03-20 11:56:30 +00:00
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SOCKET maxSock = INVALID_SOCKET;
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fd_set rdset;
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FD_ZERO(&rdset);
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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SocketSessionMap::iterator i = m_sessionMap.begin();
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SocketSessionMap::iterator end = m_sessionMap.end();
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while (i != end)
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{
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SOCKET tmpSock = i->first;
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FD_SET(tmpSock, &rdset);
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2007-03-20 14:05:16 +00:00
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if (tmpSock > maxSock || maxSock == INVALID_SOCKET)
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2007-03-20 11:56:30 +00:00
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maxSock = tmpSock;
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++i;
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}
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}
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if (maxSock == INVALID_SOCKET)
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2007-03-20 02:20:50 +00:00
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{
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Msleep(RECV_TIMEOUT_MSEC); // just sleep if there is no session
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}
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else
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{
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// wait for data
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struct timeval timeout;
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timeout.tv_sec = 0;
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timeout.tv_usec = RECV_TIMEOUT_MSEC * 1000;
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int selectResult = select(maxSock + 1, &rdset, NULL, NULL, &timeout);
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if (!IS_VALID_SELECT(selectResult))
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{
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throw ServerException(ERR_SOCK_SELECT_FAILED, SOCKET_ERRNO());
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}
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if (selectResult > 0) // one (or more) of the sockets is readable
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{
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// Check which socket is readable, return the first.
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2007-03-20 11:56:30 +00:00
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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SocketSessionMap::iterator i = m_sessionMap.begin();
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SocketSessionMap::iterator end = m_sessionMap.end();
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2007-03-20 02:20:50 +00:00
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while (i != end)
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{
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SOCKET tmpSock = i->first;
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if (FD_ISSET(tmpSock, &rdset))
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{
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retSock = tmpSock;
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break;
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}
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++i;
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}
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}
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}
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return retSock;
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2007-03-13 23:27:17 +00:00
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}
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2007-03-20 11:56:30 +00:00
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void
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ServerRecvThread::CleanupConnectQueue()
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{
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boost::mutex::scoped_lock lock(m_connectQueueMutex);
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// Sockets will be closed automatically.
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m_connectQueue.clear();
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}
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void
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ServerRecvThread::CleanupSessionMap()
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{
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boost::mutex::scoped_lock lock(m_sessionMapMutex);
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2007-05-05 21:14:23 +00:00
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// Sockets will be closed automatically.
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2007-03-20 11:56:30 +00:00
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m_sessionMap.clear();
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}
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2007-05-12 22:00:59 +00:00
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void
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ServerRecvThread::InternalStartGame()
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{
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2007-05-23 08:57:34 +00:00
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SetState(SERVER_START_GAME_STATE::Instance());
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// Kick all players which are not fully connected.
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RemoveNotEstablishedSessions();
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// Initialize the game.
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2007-05-13 22:25:59 +00:00
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GuiInterface &gui = GetGui();
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PlayerDataList playerData = GetPlayerDataList();
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2007-05-18 17:13:27 +00:00
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2007-05-23 08:57:34 +00:00
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// Create EngineFactory
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2007-05-18 17:13:27 +00:00
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boost::shared_ptr<EngineFactory> factory(new LocalEngineFactory(m_playerConfig)); // LocalEngine erstellen
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2007-05-21 19:52:26 +00:00
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// Set dealer pos.
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StartData startData;
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int tmpDealerPos = 0;
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Tools::getRandNumber(0, GetGameData().numberOfPlayers-1, 1, &tmpDealerPos, 0);
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2007-05-22 23:27:21 +00:00
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// The Player Id is not continuous. Therefore, the start dealer position
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// needs to be converted to a player Id, and cannot be directly generated
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// as player Id.
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PlayerDataList::const_iterator player_i = playerData.begin();
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PlayerDataList::const_iterator player_end = playerData.end();
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bool randDealerFound = false;
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while (player_i != player_end)
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{
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if ((*player_i)->GetNumber() == tmpDealerPos)
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{
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// Get ID of the dealer.
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startData.startDealerPlayerId = static_cast<unsigned>((*player_i)->GetUniqueId());
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randDealerFound = true;
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break;
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}
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++player_i;
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}
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2007-05-23 08:57:34 +00:00
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assert(randDealerFound); // TODO: Throw exception.
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2007-05-22 23:27:21 +00:00
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2007-05-21 19:52:26 +00:00
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SetStartData(startData);
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2007-05-20 00:16:29 +00:00
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m_game.reset(new Game(&gui, factory, playerData, GetGameData(), GetStartData(), m_curGameId++));
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2007-05-12 22:00:59 +00:00
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}
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2007-06-07 21:19:06 +00:00
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void
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ServerRecvThread::InternalKickPlayer(const string playerName)
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{
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if (!playerName.empty())
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{
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SessionWrapper tmpSession = GetSession(playerName);
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SessionError(tmpSession, ERR_NET_PLAYER_KICKED);
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}
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}
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2007-05-13 22:25:59 +00:00
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SessionWrapper
|
2007-06-07 21:19:06 +00:00
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ServerRecvThread::GetSession(SOCKET sock) const
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2007-03-20 02:20:50 +00:00
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{
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2007-05-13 22:25:59 +00:00
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SessionWrapper tmpSession;
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2007-03-20 11:56:30 +00:00
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|
|
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
|
|
|
|
|
2007-06-07 21:19:06 +00:00
|
|
|
SocketSessionMap::const_iterator pos = m_sessionMap.find(sock);
|
2007-03-20 11:56:30 +00:00
|
|
|
if (pos != m_sessionMap.end())
|
2007-03-20 02:20:50 +00:00
|
|
|
{
|
|
|
|
|
tmpSession = pos->second;
|
|
|
|
|
}
|
|
|
|
|
return tmpSession;
|
|
|
|
|
}
|
|
|
|
|
|
2007-06-07 21:19:06 +00:00
|
|
|
SessionWrapper
|
|
|
|
|
ServerRecvThread::GetSession(const string playerName) const
|
|
|
|
|
{
|
|
|
|
|
SessionWrapper tmpSession;
|
|
|
|
|
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
|
|
|
|
|
|
|
|
|
SocketSessionMap::const_iterator session_i = m_sessionMap.begin();
|
|
|
|
|
SocketSessionMap::const_iterator session_end = m_sessionMap.end();
|
|
|
|
|
|
|
|
|
|
while (session_i != session_end)
|
|
|
|
|
{
|
|
|
|
|
// Check all players which are fully connected.
|
|
|
|
|
if (session_i->second.sessionData->GetState() == SessionData::Established)
|
|
|
|
|
{
|
|
|
|
|
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
|
|
|
|
|
assert(tmpPlayer.get());
|
|
|
|
|
if (tmpPlayer->GetName() == playerName)
|
|
|
|
|
{
|
|
|
|
|
tmpSession = session_i->second;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
++session_i;
|
|
|
|
|
}
|
|
|
|
|
return tmpSession;
|
|
|
|
|
}
|
|
|
|
|
|
2007-03-20 02:20:50 +00:00
|
|
|
void
|
2007-05-05 21:14:23 +00:00
|
|
|
ServerRecvThread::AddSession(boost::shared_ptr<SessionData> sessionData)
|
2007-03-20 02:20:50 +00:00
|
|
|
{
|
2007-03-20 11:56:30 +00:00
|
|
|
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
|
|
|
|
|
2007-05-05 21:14:23 +00:00
|
|
|
SocketSessionMap::iterator pos = m_sessionMap.lower_bound(sessionData->GetSocket());
|
2007-03-20 02:20:50 +00:00
|
|
|
|
|
|
|
|
// If pos points to a pair whose key is equivalent to the socket, this handle
|
|
|
|
|
// already exists within the list.
|
2007-05-05 21:14:23 +00:00
|
|
|
if (pos != m_sessionMap.end() && sessionData->GetSocket() == pos->first)
|
2007-03-20 02:20:50 +00:00
|
|
|
{
|
|
|
|
|
throw ServerException(ERR_SOCK_CONN_EXISTS, 0);
|
|
|
|
|
}
|
2007-05-13 22:25:59 +00:00
|
|
|
m_sessionMap.insert(pos, SocketSessionMap::value_type(sessionData->GetSocket(), SessionWrapper(sessionData, boost::shared_ptr<PlayerData>())));
|
2007-03-20 02:20:50 +00:00
|
|
|
}
|
|
|
|
|
|
2007-05-05 21:40:24 +00:00
|
|
|
void
|
2007-05-13 22:25:59 +00:00
|
|
|
ServerRecvThread::SessionError(SessionWrapper session, int errorCode)
|
2007-05-05 21:40:24 +00:00
|
|
|
{
|
2007-05-13 22:25:59 +00:00
|
|
|
assert(session.sessionData.get());
|
|
|
|
|
SendError(session.sessionData->GetSocket(), errorCode);
|
|
|
|
|
CloseSessionDelayed(session);
|
2007-05-08 06:45:46 +00:00
|
|
|
}
|
|
|
|
|
|
2007-05-23 08:57:34 +00:00
|
|
|
void
|
|
|
|
|
ServerRecvThread::RejectNewConnection(boost::shared_ptr<ConnectData> connData)
|
|
|
|
|
{
|
|
|
|
|
// Create a generic session with Id 0.
|
|
|
|
|
boost::shared_ptr<SessionData> sessionData(new SessionData(connData->ReleaseSocket(), 0));
|
|
|
|
|
// Gracefully close this session.
|
|
|
|
|
SessionError(SessionWrapper(sessionData, boost::shared_ptr<PlayerData>()), ERR_NET_GAME_ALREADY_RUNNING);
|
|
|
|
|
}
|
|
|
|
|
|
2007-05-08 06:45:46 +00:00
|
|
|
void
|
2007-05-13 22:25:59 +00:00
|
|
|
ServerRecvThread::CloseSessionDelayed(SessionWrapper session)
|
2007-05-08 06:45:46 +00:00
|
|
|
{
|
|
|
|
|
{
|
|
|
|
|
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
|
|
|
|
|
2007-05-13 22:25:59 +00:00
|
|
|
m_sessionMap.erase(session.sessionData->GetSocket());
|
2007-05-08 06:45:46 +00:00
|
|
|
}
|
|
|
|
|
|
2007-05-13 22:25:59 +00:00
|
|
|
boost::shared_ptr<PlayerData> tmpPlayerData = session.playerData;
|
2007-05-08 06:45:46 +00:00
|
|
|
if (tmpPlayerData.get() && !tmpPlayerData->GetName().empty())
|
|
|
|
|
{
|
2007-06-03 14:57:33 +00:00
|
|
|
// Set player inactive.
|
|
|
|
|
if (m_game.get())
|
|
|
|
|
{
|
|
|
|
|
PlayerInterface *player = GetGame().getPlayerByUniqueId(tmpPlayerData->GetUniqueId());
|
|
|
|
|
if (player)
|
|
|
|
|
{
|
|
|
|
|
player->setMyAction(PLAYER_ACTION_FOLD);
|
|
|
|
|
player->setMyCash(0);
|
|
|
|
|
player->setMyActiveStatus(false);
|
|
|
|
|
}
|
|
|
|
|
}
|
2007-05-08 06:45:46 +00:00
|
|
|
|
|
|
|
|
// Send "Player Left" to clients.
|
|
|
|
|
boost::shared_ptr<NetPacket> thisPlayerLeft(new NetPacketPlayerLeft);
|
|
|
|
|
NetPacketPlayerLeft::Data thisPlayerLeftData;
|
|
|
|
|
thisPlayerLeftData.playerId = tmpPlayerData->GetUniqueId();
|
|
|
|
|
static_cast<NetPacketPlayerLeft *>(thisPlayerLeft.get())->SetData(thisPlayerLeftData);
|
|
|
|
|
SendToAllPlayers(thisPlayerLeft);
|
2007-06-03 14:57:33 +00:00
|
|
|
|
|
|
|
|
GetCallback().SignalNetServerPlayerLeft(tmpPlayerData->GetName());
|
2007-05-08 06:45:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
boost::microsec_timer closeTimer;
|
|
|
|
|
closeTimer.start();
|
2007-05-13 22:25:59 +00:00
|
|
|
CloseSessionList::value_type closeSessionData(closeTimer, session.sessionData);
|
2007-05-08 06:45:46 +00:00
|
|
|
m_closeSessionList.push_back(closeSessionData);
|
|
|
|
|
}
|
|
|
|
|
|
2007-05-23 08:57:34 +00:00
|
|
|
void
|
|
|
|
|
ServerRecvThread::RemoveNotEstablishedSessions()
|
|
|
|
|
{
|
|
|
|
|
SessionList removeList;
|
|
|
|
|
|
|
|
|
|
SocketSessionMap::iterator session_i = m_sessionMap.begin();
|
|
|
|
|
SocketSessionMap::iterator session_end = m_sessionMap.end();
|
|
|
|
|
|
|
|
|
|
while (session_i != session_end)
|
|
|
|
|
{
|
|
|
|
|
// Remove all players which are not fully connected.
|
|
|
|
|
assert(session_i->second.sessionData.get());
|
|
|
|
|
if (session_i->second.sessionData->GetState() != SessionData::Established)
|
|
|
|
|
{
|
|
|
|
|
// Do not mess with the map within this loop.
|
|
|
|
|
// Just store what needs to be removed.
|
|
|
|
|
removeList.push_back(session_i->second);
|
|
|
|
|
}
|
|
|
|
|
++session_i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SessionList::iterator remove_i = removeList.begin();
|
|
|
|
|
SessionList::iterator remove_end = removeList.end();
|
|
|
|
|
|
|
|
|
|
while (remove_i != remove_end)
|
|
|
|
|
{
|
|
|
|
|
// Inform the players that we are starting without them.
|
|
|
|
|
// Gracefully remove them from the server.
|
|
|
|
|
SessionError(*remove_i, ERR_NET_GAME_ALREADY_RUNNING);
|
|
|
|
|
++remove_i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2007-05-08 06:45:46 +00:00
|
|
|
size_t
|
|
|
|
|
ServerRecvThread::GetCurNumberOfPlayers() const
|
|
|
|
|
{
|
|
|
|
|
PlayerDataList playerList = GetPlayerDataList();
|
|
|
|
|
return playerList.size();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool
|
2007-06-07 21:19:06 +00:00
|
|
|
ServerRecvThread::IsPlayerConnected(const string &playerName) const
|
2007-05-08 06:45:46 +00:00
|
|
|
{
|
|
|
|
|
bool retVal = false;
|
|
|
|
|
|
2007-06-07 21:19:06 +00:00
|
|
|
SessionWrapper tmpSession = GetSession(playerName);
|
2007-05-08 06:45:46 +00:00
|
|
|
|
2007-06-07 21:19:06 +00:00
|
|
|
if (tmpSession.sessionData.get() && tmpSession.playerData.get())
|
|
|
|
|
retVal = true;
|
2007-05-08 06:45:46 +00:00
|
|
|
|
|
|
|
|
return retVal;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerRecvThread::SetSessionPlayerData(boost::shared_ptr<SessionData> sessionData, boost::shared_ptr<PlayerData> playerData)
|
|
|
|
|
{
|
2007-05-23 08:57:34 +00:00
|
|
|
assert(playerData.get());
|
|
|
|
|
assert(!playerData->GetName().empty());
|
|
|
|
|
assert(sessionData.get());
|
|
|
|
|
|
|
|
|
|
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
|
|
|
|
|
|
|
|
|
SocketSessionMap::iterator pos = m_sessionMap.find(sessionData->GetSocket());
|
|
|
|
|
if (pos != m_sessionMap.end())
|
2007-05-13 22:25:59 +00:00
|
|
|
{
|
2007-05-23 08:57:34 +00:00
|
|
|
pos->second.playerData = playerData;
|
2007-05-13 22:25:59 +00:00
|
|
|
|
2007-05-23 08:57:34 +00:00
|
|
|
// Signal joining player to GUI.
|
|
|
|
|
GetCallback().SignalNetServerPlayerJoined(playerData->GetName());
|
2007-05-13 22:25:59 +00:00
|
|
|
}
|
2007-05-08 06:45:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PlayerDataList
|
|
|
|
|
ServerRecvThread::GetPlayerDataList() const
|
|
|
|
|
{
|
|
|
|
|
PlayerDataList playerList;
|
|
|
|
|
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
|
|
|
|
|
|
|
|
|
SocketSessionMap::const_iterator session_i = m_sessionMap.begin();
|
|
|
|
|
SocketSessionMap::const_iterator session_end = m_sessionMap.end();
|
|
|
|
|
|
|
|
|
|
while (session_i != session_end)
|
|
|
|
|
{
|
2007-05-23 08:57:34 +00:00
|
|
|
// Get all players which are fully connected.
|
|
|
|
|
if (session_i->second.sessionData->GetState() == SessionData::Established)
|
|
|
|
|
{
|
|
|
|
|
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
|
|
|
|
|
assert(tmpPlayer.get());
|
|
|
|
|
assert(!tmpPlayer->GetName().empty());
|
2007-05-08 06:45:46 +00:00
|
|
|
playerList.push_back(tmpPlayer);
|
2007-05-23 08:57:34 +00:00
|
|
|
}
|
2007-05-08 06:45:46 +00:00
|
|
|
++session_i;
|
|
|
|
|
}
|
|
|
|
|
// Sort the list by player number.
|
|
|
|
|
playerList.sort(*boost::lambda::_1 < *boost::lambda::_2);
|
|
|
|
|
return playerList;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int
|
|
|
|
|
ServerRecvThread::GetNextPlayerNumber() const
|
|
|
|
|
{
|
|
|
|
|
int playerNumber = 0;
|
|
|
|
|
|
|
|
|
|
PlayerDataList playerList = GetPlayerDataList();
|
|
|
|
|
PlayerDataList::const_iterator player_i = playerList.begin();
|
|
|
|
|
PlayerDataList::const_iterator player_end = playerList.end();
|
|
|
|
|
|
|
|
|
|
// Assume the player list is sorted by player number.
|
|
|
|
|
while (player_i != player_end)
|
|
|
|
|
{
|
|
|
|
|
if ((*player_i)->GetNumber() == playerNumber)
|
|
|
|
|
playerNumber++;
|
|
|
|
|
else
|
|
|
|
|
break;
|
|
|
|
|
++player_i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return playerNumber;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerRecvThread::SendError(SOCKET s, int errorCode)
|
|
|
|
|
{
|
|
|
|
|
boost::shared_ptr<NetPacket> packet(new NetPacketError);
|
|
|
|
|
NetPacketError::Data errorData;
|
|
|
|
|
errorData.errorCode = errorCode;
|
|
|
|
|
static_cast<NetPacketError *>(packet.get())->SetData(errorData);
|
|
|
|
|
GetSender().Send(s, packet);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerRecvThread::SendToAllPlayers(boost::shared_ptr<NetPacket> packet)
|
|
|
|
|
{
|
|
|
|
|
// This function needs to be thread safe.
|
|
|
|
|
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
|
|
|
|
|
|
|
|
|
SocketSessionMap::iterator i = m_sessionMap.begin();
|
|
|
|
|
SocketSessionMap::iterator end = m_sessionMap.end();
|
|
|
|
|
|
|
|
|
|
while (i != end)
|
|
|
|
|
{
|
2007-05-23 08:57:34 +00:00
|
|
|
assert(i->second.sessionData.get());
|
|
|
|
|
|
|
|
|
|
// Send each fully connected client a copy of the packet.
|
|
|
|
|
if (i->second.sessionData->GetState() == SessionData::Established)
|
|
|
|
|
GetSender().Send(i->first, boost::shared_ptr<NetPacket>(packet->Clone()));
|
2007-05-08 06:45:46 +00:00
|
|
|
++i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerRecvThread::SendToAllButOnePlayers(boost::shared_ptr<NetPacket> packet, SOCKET except)
|
|
|
|
|
{
|
|
|
|
|
// This function needs to be thread safe.
|
|
|
|
|
boost::mutex::scoped_lock lock(m_sessionMapMutex);
|
|
|
|
|
|
|
|
|
|
SocketSessionMap::iterator i = m_sessionMap.begin();
|
|
|
|
|
SocketSessionMap::iterator end = m_sessionMap.end();
|
|
|
|
|
|
|
|
|
|
while (i != end)
|
|
|
|
|
{
|
2007-05-23 08:57:34 +00:00
|
|
|
// Send each fully connected client but one a copy of the packet.
|
|
|
|
|
if (i->second.sessionData->GetState() == SessionData::Established)
|
|
|
|
|
if (i->first != except)
|
|
|
|
|
GetSender().Send(i->first, boost::shared_ptr<NetPacket>(packet->Clone()));
|
2007-05-08 06:45:46 +00:00
|
|
|
++i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ServerCallback &
|
|
|
|
|
ServerRecvThread::GetCallback()
|
|
|
|
|
{
|
2007-05-13 22:25:59 +00:00
|
|
|
return m_gui;
|
2007-05-08 06:45:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ServerRecvState &
|
|
|
|
|
ServerRecvThread::GetState()
|
|
|
|
|
{
|
|
|
|
|
assert(m_curState);
|
|
|
|
|
return *m_curState;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerRecvThread::SetState(ServerRecvState &newState)
|
|
|
|
|
{
|
2007-06-08 20:19:21 +00:00
|
|
|
newState.Init();
|
2007-05-08 06:45:46 +00:00
|
|
|
m_curState = &newState;
|
2007-05-05 21:40:24 +00:00
|
|
|
}
|
|
|
|
|
|
2007-03-13 23:27:17 +00:00
|
|
|
SenderThread &
|
|
|
|
|
ServerRecvThread::GetSender()
|
|
|
|
|
{
|
|
|
|
|
assert(m_sender.get());
|
|
|
|
|
return *m_sender;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ReceiverHelper &
|
|
|
|
|
ServerRecvThread::GetReceiver()
|
|
|
|
|
{
|
|
|
|
|
assert(m_receiver.get());
|
|
|
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|
return *m_receiver;
|
|
|
|
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}
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|
|
|
|
|
2007-05-12 22:00:59 +00:00
|
|
|
Game &
|
|
|
|
|
ServerRecvThread::GetGame()
|
|
|
|
|
{
|
|
|
|
|
assert(m_game.get());
|
|
|
|
|
return *m_game;
|
|
|
|
|
}
|
|
|
|
|
|
2007-05-20 00:16:29 +00:00
|
|
|
const GameData &
|
2007-04-27 21:35:18 +00:00
|
|
|
ServerRecvThread::GetGameData() const
|
2007-04-26 23:07:08 +00:00
|
|
|
{
|
2007-05-20 00:16:29 +00:00
|
|
|
return m_gameData;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const StartData &
|
|
|
|
|
ServerRecvThread::GetStartData() const
|
|
|
|
|
{
|
|
|
|
|
return m_startData;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerRecvThread::SetStartData(const StartData &startData)
|
|
|
|
|
{
|
|
|
|
|
m_startData = startData;
|
2007-04-26 23:07:08 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool
|
2007-06-07 21:19:06 +00:00
|
|
|
ServerRecvThread::CheckPassword(const string &password) const
|
2007-04-26 23:07:08 +00:00
|
|
|
{
|
|
|
|
|
return (password == m_password);
|
|
|
|
|
}
|
|
|
|
|
|
2007-03-13 23:27:17 +00:00
|
|
|
ServerSenderCallback &
|
|
|
|
|
ServerRecvThread::GetSenderCallback()
|
|
|
|
|
{
|
|
|
|
|
assert(m_senderCallback.get());
|
|
|
|
|
return *m_senderCallback;
|
|
|
|
|
}
|
|
|
|
|
|
2007-05-13 22:25:59 +00:00
|
|
|
GuiInterface &
|
|
|
|
|
ServerRecvThread::GetGui()
|
|
|
|
|
{
|
|
|
|
|
return m_gui;
|
|
|
|
|
}
|
|
|
|
|
|