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pokerth/src/db/serverdbcallback.h
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
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*****************************************************************************/
/* Server database callback for async database operations. */
#ifndef _SERVERDBCALLBACK_H_
#define _SERVERDBCALLBACK_H_
#include <db/dbdefs.h>
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#include <string>
#include <list>
#include <boost/shared_ptr.hpp>
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// Callback operations are posted using the io service,
// and will therefore be executed in the io service thread.
class ServerDBCallback
{
public:
virtual ~ServerDBCallback();
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virtual void ConnectSuccess() = 0;
virtual void ConnectFailed(std::string error) = 0;
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virtual void QueryError(std::string error) = 0;
virtual void PlayerLoginSuccess(unsigned requestId, boost::shared_ptr<DBPlayerData> dbPlayerData) = 0;
virtual void PlayerLoginFailed(unsigned requestId) = 0;
virtual void PlayerLoginBlocked(unsigned requestId) = 0;
virtual void AvatarIsBlacklisted(unsigned requestId) = 0;
virtual void AvatarIsOK(unsigned requestId) = 0;
virtual void CreateGameSuccess(unsigned requestId) = 0;
virtual void CreateGameFailed(unsigned requestId) = 0;
virtual void ReportAvatarSuccess(unsigned requestId, unsigned replyId) = 0;
virtual void ReportAvatarFailed(unsigned requestId, unsigned replyId) = 0;
virtual void ReportGameSuccess(unsigned requestId, unsigned replyId) = 0;
virtual void ReportGameFailed(unsigned requestId, unsigned replyId) = 0;
virtual void PlayerAdminList(unsigned requestId, std::list<DB_id> adminList) = 0;
};
#endif