2007-02-17 23:44:45 +00:00
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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2007-03-13 23:27:17 +00:00
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/* Network server receive thread. */
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2007-02-17 23:44:45 +00:00
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2007-03-13 23:27:17 +00:00
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#ifndef _SERVERRECVTHREAD_H_
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#define _SERVERRECVTHREAD_H_
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2007-02-17 23:44:45 +00:00
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2007-03-13 23:27:17 +00:00
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#include <core/thread.h>
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#include <net/connectdata.h>
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2007-03-20 02:20:50 +00:00
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#include <net/sessiondata.h>
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2007-04-08 20:35:42 +00:00
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#include <net/servercallback.h>
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2007-02-17 23:44:45 +00:00
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2007-05-06 23:27:08 +00:00
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#include <deque>
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#include <map>
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#include <list>
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#include <string>
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#include <boost/shared_ptr.hpp>
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#include <core/boost/timer.hpp>
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2007-03-20 11:56:30 +00:00
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#define RECEIVER_THREAD_TERMINATE_TIMEOUT 200
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2007-03-20 14:05:16 +00:00
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// Notifications
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#define NOTIFY_GAME_START 1
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2007-03-13 23:27:17 +00:00
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class ServerRecvState;
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class SenderThread;
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class ReceiverHelper;
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class ServerSenderCallback;
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2007-03-20 02:20:50 +00:00
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class NetPacket;
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2007-04-26 23:07:08 +00:00
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struct GameData;
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2007-03-13 23:27:17 +00:00
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class ServerRecvThread : public Thread
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{
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public:
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ServerRecvThread(ServerCallback &gui);
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2007-03-13 23:27:17 +00:00
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virtual ~ServerRecvThread();
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2007-02-17 23:44:45 +00:00
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2007-04-26 23:07:08 +00:00
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void Init(const std::string &pwd, const GameData &gameData);
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2007-03-13 23:27:17 +00:00
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void AddConnection(boost::shared_ptr<ConnectData> data);
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void AddNotification(unsigned notification);
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2007-03-13 23:27:17 +00:00
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2007-04-08 20:35:42 +00:00
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ServerCallback &GetCallback();
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2007-03-13 23:27:17 +00:00
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protected:
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2007-03-20 14:05:16 +00:00
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typedef std::deque<boost::shared_ptr<ConnectData> > ConnectQueue;
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2007-03-20 02:20:50 +00:00
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typedef std::map<SOCKET, boost::shared_ptr<SessionData> > SocketSessionMap;
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typedef std::deque<unsigned> NotificationQueue;
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2007-05-06 23:27:08 +00:00
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typedef std::list<std::pair<boost::microsec_timer, boost::shared_ptr<SessionData> > > CloseSessionList;
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2007-03-20 02:20:50 +00:00
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2007-03-13 23:27:17 +00:00
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// Main function of the thread.
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virtual void Main();
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void NotificationLoop();
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void CloseSessionLoop();
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2007-03-20 02:20:50 +00:00
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SOCKET Select();
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2007-03-20 11:56:30 +00:00
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void CleanupConnectQueue();
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void CleanupSessionMap();
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2007-03-20 02:20:50 +00:00
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boost::shared_ptr<SessionData> GetSession(SOCKET sock);
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2007-05-05 21:14:23 +00:00
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void AddSession(boost::shared_ptr<SessionData> sessionData);
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2007-05-05 21:40:24 +00:00
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void SessionError(boost::shared_ptr<SessionData> sessionData, int errorCode);
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2007-05-08 06:45:46 +00:00
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void CloseSessionDelayed(boost::shared_ptr<SessionData> sessionData);
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size_t GetCurNumberOfPlayers() const;
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bool IsPlayerConnected(const std::string &playerName) const;
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void SetSessionPlayerData(boost::shared_ptr<SessionData> sessionData, boost::shared_ptr<PlayerData> playerData);
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PlayerDataList GetPlayerDataList() const;
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int GetNextPlayerNumber() const;
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2007-05-05 21:40:24 +00:00
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2007-05-06 23:27:08 +00:00
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void SendError(SOCKET s, int errorCode);
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2007-05-05 21:40:24 +00:00
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void SendToAllPlayers(boost::shared_ptr<NetPacket> packet);
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2007-05-06 23:27:08 +00:00
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void SendToAllButOnePlayers(boost::shared_ptr<NetPacket> packet, SOCKET except);
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2007-05-08 06:45:46 +00:00
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ServerRecvState &GetState();
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void SetState(ServerRecvState &newState);
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2007-03-13 23:27:17 +00:00
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SenderThread &GetSender();
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ReceiverHelper &GetReceiver();
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2007-04-27 21:35:18 +00:00
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const GameData &GetGameData() const;
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bool CheckPassword(const std::string &password) const;
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2007-03-13 23:27:17 +00:00
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ServerSenderCallback &GetSenderCallback();
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private:
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2007-03-20 14:05:16 +00:00
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ConnectQueue m_connectQueue;
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2007-03-13 23:27:17 +00:00
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mutable boost::mutex m_connectQueueMutex;
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ServerRecvState *m_curState;
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2007-03-20 14:05:16 +00:00
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NotificationQueue m_notificationQueue;
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mutable boost::mutex m_notificationQueueMutex;
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2007-03-20 11:56:30 +00:00
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SocketSessionMap m_sessionMap;
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mutable boost::mutex m_sessionMapMutex;
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2007-03-20 02:20:50 +00:00
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2007-05-06 23:27:08 +00:00
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CloseSessionList m_closeSessionList;
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2007-03-13 23:27:17 +00:00
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std::auto_ptr<ReceiverHelper> m_receiver;
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std::auto_ptr<SenderThread> m_sender;
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std::auto_ptr<ServerSenderCallback> m_senderCallback;
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2007-04-26 23:07:08 +00:00
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std::auto_ptr<GameData> m_gameData;
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std::string m_password;
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2007-03-20 02:20:50 +00:00
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2007-04-08 20:35:42 +00:00
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ServerCallback &m_callback;
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2007-03-20 02:20:50 +00:00
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friend class ServerRecvStateInit;
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2007-05-05 21:40:24 +00:00
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friend class ServerRecvStateStartGame;
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2007-02-17 23:44:45 +00:00
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};
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#endif
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