2007-10-18 17:40:12 +00:00
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <net/servergamethread.h>
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#include <net/servergamestate.h>
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#include <net/serverlobbythread.h>
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#include <net/serverexception.h>
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#include <net/senderthread.h>
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#include <net/receiverhelper.h>
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#include <net/socket_msg.h>
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2007-10-29 18:49:28 +00:00
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#include <core/loghelper.h>
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2007-10-18 17:40:12 +00:00
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#include <game.h>
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#include <localenginefactory.h>
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#include <tools.h>
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#include <boost/bind.hpp>
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2008-12-06 21:10:46 +00:00
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#define SERVER_CHECK_VOTE_KICK_INTERVAL_MSEC 500
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2008-12-07 11:48:01 +00:00
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#define SERVER_KICK_TIMEOUT_ADD_DELAY_SEC 2
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2008-12-06 21:10:46 +00:00
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2007-10-18 17:40:12 +00:00
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using namespace std;
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2007-10-25 21:59:06 +00:00
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ServerGameThread::ServerGameThread(ServerLobbyThread &lobbyThread, u_int32_t id, const string &name, const string &pwd, const GameData &gameData, unsigned adminPlayerId, GuiInterface &gui, ConfigFile *playerConfig)
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2007-10-30 17:31:14 +00:00
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: m_adminPlayerId(adminPlayerId), m_lobbyThread(lobbyThread), m_gui(gui),
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m_gameData(gameData), m_id(id), m_name(name), m_password(pwd), m_playerConfig(playerConfig),
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2008-11-16 22:57:11 +00:00
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m_curState(NULL), m_gameNum(1), m_curPetitionId(1),
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2008-03-06 20:44:37 +00:00
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m_stateTimer(boost::posix_time::time_duration(0, 0, 0), boost::timers::portable::microsec_timer::manual_start),
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m_stateTimerFlag(0)
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2007-10-18 17:40:12 +00:00
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{
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2008-03-19 23:39:59 +00:00
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LOG_VERBOSE("Game object " << GetId() << " created.");
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2007-10-18 17:40:12 +00:00
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m_receiver.reset(new ReceiverHelper);
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}
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ServerGameThread::~ServerGameThread()
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{
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2008-03-19 23:39:59 +00:00
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LOG_VERBOSE("Game object " << GetId() << " destructed.");
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2007-10-18 17:40:12 +00:00
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}
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u_int32_t
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ServerGameThread::GetId() const
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{
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return m_id;
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}
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const std::string &
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ServerGameThread::GetName() const
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{
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return m_name;
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}
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void
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ServerGameThread::AddSession(SessionWrapper session)
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{
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// Must be thread safe.
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boost::mutex::scoped_lock lock(m_sessionQueueMutex);
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m_sessionQueue.push_back(session);
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}
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2007-11-16 15:01:40 +00:00
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void
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2008-03-06 15:27:31 +00:00
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ServerGameThread::RemovePlayer(unsigned playerId, unsigned errorCode)
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2007-11-16 15:01:40 +00:00
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{
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2008-03-06 15:27:31 +00:00
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boost::mutex::scoped_lock lock(m_removePlayerListMutex);
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m_removePlayerList.push_back(RemovePlayerList::value_type(playerId, errorCode));
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2007-11-16 15:01:40 +00:00
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}
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2007-11-16 00:58:23 +00:00
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2007-10-18 17:40:12 +00:00
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GameState
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ServerGameThread::GetCurRound() const
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{
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return static_cast<GameState>(GetGame().getCurrentHand()->getCurrentRound());
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}
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void
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ServerGameThread::SendToAllPlayers(boost::shared_ptr<NetPacket> packet, SessionData::State state)
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{
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GetSessionManager().SendToAllSessions(GetSender(), packet, state);
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}
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void
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ServerGameThread::RemoveAllSessions()
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{
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// Called from lobby thread.
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// Clean up ALL sessions which are left.
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ServerLobbyThread &lobbyThread = GetLobbyThread();
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boost::mutex::scoped_lock lock(m_sessionQueueMutex);
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while (!m_sessionQueue.empty())
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{
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SessionWrapper tmpSession = m_sessionQueue.front();
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m_sessionQueue.pop_front();
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2008-03-26 22:37:58 +00:00
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LOG_VERBOSE("Game closing, forcing removal of session #" << tmpSession.sessionData->GetId() << ".");
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2007-10-18 17:40:12 +00:00
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lobbyThread.RemoveSessionFromGame(tmpSession);
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}
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GetSessionManager().ForEach(boost::bind(&ServerLobbyThread::RemoveSessionFromGame, boost::ref(lobbyThread), _1));
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}
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void
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ServerGameThread::Main()
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{
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2008-03-20 00:24:13 +00:00
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LOG_VERBOSE("Game thread " << GetId() << " started.");
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2008-03-19 23:39:59 +00:00
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2007-10-18 17:40:12 +00:00
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SetState(SERVER_INITIAL_STATE::Instance());
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try
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{
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do
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{
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{
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// Handle one new session at a time.
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SessionWrapper tmpSession;
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{
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boost::mutex::scoped_lock lock(m_sessionQueueMutex);
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if (!m_sessionQueue.empty())
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{
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tmpSession = m_sessionQueue.front();
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m_sessionQueue.pop_front();
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}
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}
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if (tmpSession.sessionData.get())
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GetState().HandleNewSession(*this, tmpSession);
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}
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// Process current state.
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GetState().Process(*this);
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2008-03-06 15:27:31 +00:00
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RemovePlayerLoop();
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2008-12-06 00:18:36 +00:00
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VoteKickLoop();
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2007-10-18 17:40:12 +00:00
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} while (!ShouldTerminate() && GetSessionManager().HasSessions());
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2007-10-18 20:36:49 +00:00
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} catch (const PokerTHException &e)
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2007-10-18 17:40:12 +00:00
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{
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GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode());
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2007-10-29 18:49:28 +00:00
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LOG_ERROR(e.what());
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2007-10-18 17:40:12 +00:00
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}
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ResetComputerPlayerList();
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GetLobbyThread().RemoveGame(GetId());
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2008-03-19 23:39:59 +00:00
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2008-03-20 00:24:13 +00:00
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LOG_VERBOSE("Game thread " << GetId() << " terminating.");
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2007-10-18 17:40:12 +00:00
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}
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2007-11-16 15:01:40 +00:00
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void
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2008-03-06 15:27:31 +00:00
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ServerGameThread::RemovePlayerLoop()
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2007-11-16 15:01:40 +00:00
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{
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2008-03-06 15:27:31 +00:00
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boost::mutex::scoped_lock lock(m_removePlayerListMutex);
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2007-11-16 15:01:40 +00:00
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2008-03-06 15:27:31 +00:00
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RemovePlayerList::iterator i = m_removePlayerList.begin();
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RemovePlayerList::iterator end = m_removePlayerList.end();
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2007-11-16 15:01:40 +00:00
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while (i != end)
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{
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2008-03-06 15:27:31 +00:00
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SessionWrapper tmpSession = GetSessionManager().GetSessionByUniquePlayerId(i->first);
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2007-11-16 00:58:23 +00:00
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// Only kick if the player was found.
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if (tmpSession.sessionData.get())
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2008-03-06 15:27:31 +00:00
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SessionError(tmpSession, i->second);
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2007-11-16 15:01:40 +00:00
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++i;
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}
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2008-03-06 15:27:31 +00:00
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m_removePlayerList.clear();
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2007-11-16 15:01:40 +00:00
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}
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2007-11-16 00:58:23 +00:00
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2008-12-06 00:18:36 +00:00
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void
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ServerGameThread::VoteKickLoop()
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{
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2008-12-06 21:10:46 +00:00
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// Do not call the vote kick action all the time.
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// Check the timer.
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if (m_voteKickActionTimer.elapsed().total_milliseconds() >= SERVER_CHECK_VOTE_KICK_INTERVAL_MSEC)
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VoteKickAction();
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}
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void
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ServerGameThread::VoteKickAction()
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{
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// Check whether someone should be kicked, or whether a vote kick should be aborted.
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// Only one vote kick can be active at a time.
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boost::mutex::scoped_lock lock(m_voteKickDataMutex);
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if (m_voteKickData)
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2008-12-06 00:18:36 +00:00
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{
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2008-12-07 11:04:42 +00:00
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// Prepare some values.
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2008-12-06 21:10:46 +00:00
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const PlayerIdList playerIds(GetPlayerIdList());
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int votesRequiredToKick = m_voteKickData->numVotesToKick - m_voteKickData->numVotesInFavourOfKicking;
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int playersAllowedToVote = 0;
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// We need to count the number of players which are still allowed to vote.
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PlayerIdList::const_iterator player_i = playerIds.begin();
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PlayerIdList::const_iterator player_end = playerIds.end();
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while (player_i != player_end)
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{
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if (find(m_voteKickData->votedPlayerIds.begin(), m_voteKickData->votedPlayerIds.end(), *player_i) == m_voteKickData->votedPlayerIds.end())
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playersAllowedToVote++;
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++player_i;
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}
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bool abortPetition = false;
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2008-12-07 11:04:42 +00:00
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bool doKick = false;
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EndPetitionReason reason;
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2008-12-06 21:10:46 +00:00
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2008-12-07 11:04:42 +00:00
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// 1. Enough votes to kick the player.
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if (m_voteKickData->numVotesInFavourOfKicking >= m_voteKickData->numVotesToKick)
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{
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reason = PETITION_END_ENOUGH_VOTES;
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abortPetition = true;
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doKick = true;
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}
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// 2. Several players left the game, so a kick is no longer possible.
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else if (votesRequiredToKick > playersAllowedToVote)
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2008-12-06 21:10:46 +00:00
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{
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reason = PETITION_END_NOT_ENOUGH_PLAYERS;
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abortPetition = true;
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}
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2008-12-07 11:04:42 +00:00
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// 3. The kick has become invalid because the player to be kicked left.
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2008-12-12 22:38:35 +00:00
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else if (!IsValidPlayer(m_voteKickData->kickPlayerId))
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2008-12-06 21:10:46 +00:00
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{
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reason = PETITION_END_PLAYER_LEFT;
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abortPetition = true;
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}
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2008-12-07 11:04:42 +00:00
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// 4. A kick request timed out (because not everyone voted).
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2008-12-06 21:10:46 +00:00
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else if (m_voteKickData->voteTimer.elapsed().total_seconds() >= m_voteKickData->timeLimitSec)
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{
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reason = PETITION_END_TIMEOUT;
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abortPetition = true;
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}
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if (abortPetition)
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{
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boost::shared_ptr<NetPacket> endPetition(new NetPacketEndKickPlayerPetition);
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NetPacketEndKickPlayerPetition::Data endPetitionData;
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endPetitionData.petitionId = m_voteKickData->petitionId;
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endPetitionData.numVotesAgainstKicking = m_voteKickData->numVotesAgainstKicking;
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endPetitionData.numVotesInFavourOfKicking = m_voteKickData->numVotesInFavourOfKicking;
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2008-12-07 11:04:42 +00:00
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endPetitionData.playerKicked = doKick;
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2008-12-06 21:10:46 +00:00
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endPetitionData.endReason = reason;
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static_cast<NetPacketEndKickPlayerPetition *>(endPetition.get())->SetData(endPetitionData);
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SendToAllPlayers(endPetition, SessionData::Game);
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2008-12-07 11:04:42 +00:00
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// Perform kick.
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if (doKick)
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InternalKickPlayer(m_voteKickData->kickPlayerId);
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2008-12-07 11:48:01 +00:00
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// This petition has ended.
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m_voteKickData.reset();
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2008-12-06 21:10:46 +00:00
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}
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}
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2008-12-06 00:18:36 +00:00
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}
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2007-10-18 17:40:12 +00:00
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void
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ServerGameThread::InternalStartGame()
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{
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// Set order of players.
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AssignPlayerNumbers();
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// Initialize the game.
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GuiInterface &gui = GetGui();
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PlayerDataList playerData = GetFullPlayerDataList();
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// Create EngineFactory
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boost::shared_ptr<EngineFactory> factory(new LocalEngineFactory(m_playerConfig)); // LocalEngine erstellen
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// Set start data.
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StartData startData;
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startData.numberOfPlayers = playerData.size();
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int tmpDealerPos = 0;
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Tools::getRandNumber(0, startData.numberOfPlayers-1, 1, &tmpDealerPos, 0);
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// The Player Id is not continuous. Therefore, the start dealer position
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// needs to be converted to a player Id, and cannot be directly generated
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// as player Id.
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PlayerDataList::const_iterator player_i = playerData.begin();
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PlayerDataList::const_iterator player_end = playerData.end();
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int tmpPos = 0;
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while (player_i != player_end)
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{
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startData.startDealerPlayerId = static_cast<unsigned>((*player_i)->GetUniqueId());
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if (tmpPos == tmpDealerPos)
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break;
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|
++tmpPos;
|
|
|
|
|
++player_i;
|
|
|
|
|
}
|
2007-11-10 22:18:31 +00:00
|
|
|
if (player_i == player_end)
|
|
|
|
|
throw ServerException(__FILE__, __LINE__, ERR_NET_DEALER_NOT_FOUND, 0);
|
2007-10-18 17:40:12 +00:00
|
|
|
|
|
|
|
|
SetStartData(startData);
|
|
|
|
|
|
|
|
|
|
m_game.reset(new Game(&gui, factory, playerData, GetGameData(), GetStartData(), GetNextGameNum()));
|
|
|
|
|
|
|
|
|
|
GetLobbyThread().NotifyStartingGame(GetId());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerGameThread::ResetGame()
|
|
|
|
|
{
|
|
|
|
|
m_game.reset();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerGameThread::InternalKickPlayer(unsigned playerId)
|
|
|
|
|
{
|
|
|
|
|
SessionWrapper tmpSession = GetSessionManager().GetSessionByUniquePlayerId(playerId);
|
2007-11-10 21:23:22 +00:00
|
|
|
// Only kick if the player was found.
|
|
|
|
|
if (tmpSession.sessionData.get())
|
|
|
|
|
MoveSessionToLobby(tmpSession, NTF_NET_REMOVED_KICKED);
|
2008-12-23 01:34:32 +00:00
|
|
|
// KICKING COMPUTER PLAYERS IS BUGGY AND OCCASIONALLY CAUSES A CRASH
|
|
|
|
|
// Disabled for now.
|
|
|
|
|
//else
|
|
|
|
|
//{
|
|
|
|
|
// boost::shared_ptr<PlayerData> tmpData(RemoveComputerPlayer(playerId));
|
|
|
|
|
// if (tmpData)
|
|
|
|
|
// RemovePlayerData(tmpData, NTF_NET_REMOVED_KICKED);
|
|
|
|
|
//}
|
2007-10-18 17:40:12 +00:00
|
|
|
}
|
|
|
|
|
|
2008-12-06 00:18:36 +00:00
|
|
|
void
|
|
|
|
|
ServerGameThread::InternalAskVoteKick(SessionWrapper byWhom, unsigned playerIdWho, unsigned timeoutSec)
|
2008-11-16 22:57:11 +00:00
|
|
|
{
|
2008-12-06 00:18:36 +00:00
|
|
|
if (IsRunning() && byWhom.playerData)
|
2008-11-16 22:57:11 +00:00
|
|
|
{
|
2008-12-08 22:17:14 +00:00
|
|
|
// Retrieve only the number of human players.
|
|
|
|
|
size_t numPlayers = GetSessionManager().GetPlayerIdList().size();
|
2008-12-06 00:18:36 +00:00
|
|
|
if (numPlayers > 2)
|
|
|
|
|
{
|
2008-12-12 22:38:35 +00:00
|
|
|
// Check whether the player to be kicked exists.
|
|
|
|
|
if (IsValidPlayer(playerIdWho))
|
2008-12-06 00:18:36 +00:00
|
|
|
{
|
2008-12-12 22:38:35 +00:00
|
|
|
// Lock the vote kick data.
|
|
|
|
|
boost::mutex::scoped_lock lock(m_voteKickDataMutex);
|
|
|
|
|
if (!m_voteKickData)
|
|
|
|
|
{
|
|
|
|
|
// Initiate a vote kick.
|
|
|
|
|
unsigned playerIdByWhom = byWhom.playerData->GetUniqueId();
|
|
|
|
|
m_voteKickData.reset(new VoteKickData);
|
|
|
|
|
m_voteKickData->petitionId = m_curPetitionId++;
|
|
|
|
|
m_voteKickData->kickPlayerId = playerIdWho;
|
|
|
|
|
m_voteKickData->numVotesToKick = static_cast<int>(ceil(numPlayers / 3. * 2.));
|
|
|
|
|
m_voteKickData->timeLimitSec = timeoutSec + SERVER_KICK_TIMEOUT_ADD_DELAY_SEC;
|
|
|
|
|
// Consider first vote.
|
|
|
|
|
m_voteKickData->numVotesInFavourOfKicking = 1;
|
|
|
|
|
m_voteKickData->votedPlayerIds.push_back(playerIdByWhom);
|
2008-12-06 00:18:36 +00:00
|
|
|
|
2008-12-12 22:38:35 +00:00
|
|
|
boost::shared_ptr<NetPacket> startPetition(new NetPacketStartKickPlayerPetition);
|
|
|
|
|
NetPacketStartKickPlayerPetition::Data startPetitionData;
|
|
|
|
|
startPetitionData.petitionId = m_voteKickData->petitionId;
|
|
|
|
|
startPetitionData.proposingPlayerId = playerIdByWhom;
|
|
|
|
|
startPetitionData.kickPlayerId = m_voteKickData->kickPlayerId;
|
|
|
|
|
startPetitionData.kickTimeoutSec = timeoutSec;
|
|
|
|
|
startPetitionData.numVotesNeededToKick = m_voteKickData->numVotesToKick;
|
2008-12-06 21:10:46 +00:00
|
|
|
|
2008-12-12 22:38:35 +00:00
|
|
|
static_cast<NetPacketStartKickPlayerPetition *>(startPetition.get())->SetData(startPetitionData);
|
|
|
|
|
SendToAllPlayers(startPetition, SessionData::Game);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
InternalDenyAskVoteKick(byWhom, playerIdWho, KICK_DENIED_OTHER_IN_PROGRESS);
|
2008-12-06 00:18:36 +00:00
|
|
|
}
|
|
|
|
|
else
|
2008-12-12 22:38:35 +00:00
|
|
|
InternalDenyAskVoteKick(byWhom, playerIdWho, KICK_DENIED_INVALID_PLAYER_ID);
|
2008-12-06 00:18:36 +00:00
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
InternalDenyAskVoteKick(byWhom, playerIdWho, KICK_DENIED_TOO_FEW_PLAYERS);
|
2008-11-16 22:57:11 +00:00
|
|
|
}
|
2008-12-06 00:18:36 +00:00
|
|
|
else
|
|
|
|
|
InternalDenyAskVoteKick(byWhom, playerIdWho, KICK_DENIED_INVALID_STATE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerGameThread::InternalDenyAskVoteKick(SessionWrapper byWhom, unsigned playerIdWho, DenyKickPlayerReason reason)
|
|
|
|
|
{
|
|
|
|
|
boost::shared_ptr<NetPacket> denyPetition(new NetPacketAskKickPlayerDenied);
|
|
|
|
|
NetPacketAskKickPlayerDenied::Data denyPetitionData;
|
|
|
|
|
denyPetitionData.playerId = playerIdWho;
|
|
|
|
|
denyPetitionData.denyReason = reason;
|
|
|
|
|
static_cast<NetPacketAskKickPlayerDenied *>(denyPetition.get())->SetData(denyPetitionData);
|
|
|
|
|
GetSender().Send(byWhom.sessionData, denyPetition);
|
2008-11-16 22:57:11 +00:00
|
|
|
}
|
|
|
|
|
|
2008-11-25 22:18:17 +00:00
|
|
|
void
|
2008-12-07 11:04:42 +00:00
|
|
|
ServerGameThread::InternalVoteKick(SessionWrapper byWhom, unsigned petitionId, KickVote vote)
|
2008-11-25 22:18:17 +00:00
|
|
|
{
|
2008-12-07 11:04:42 +00:00
|
|
|
if (IsRunning() && byWhom.playerData)
|
2008-11-25 22:18:17 +00:00
|
|
|
{
|
2008-12-06 21:10:46 +00:00
|
|
|
boost::mutex::scoped_lock lock(m_voteKickDataMutex);
|
2008-12-07 11:04:42 +00:00
|
|
|
// Check whether this is the valid petition id.
|
2008-12-06 21:10:46 +00:00
|
|
|
if (m_voteKickData->petitionId == petitionId)
|
2008-11-25 22:18:17 +00:00
|
|
|
{
|
2008-12-07 11:04:42 +00:00
|
|
|
// Check whether the player already voted.
|
|
|
|
|
unsigned playerId = byWhom.playerData->GetUniqueId();
|
|
|
|
|
if (find(m_voteKickData->votedPlayerIds.begin(), m_voteKickData->votedPlayerIds.end(), playerId) == m_voteKickData->votedPlayerIds.end())
|
2008-11-25 22:18:17 +00:00
|
|
|
{
|
2008-12-07 11:04:42 +00:00
|
|
|
m_voteKickData->votedPlayerIds.push_back(playerId);
|
|
|
|
|
if (vote == KICK_VOTE_IN_FAVOUR)
|
|
|
|
|
m_voteKickData->numVotesInFavourOfKicking++;
|
|
|
|
|
else
|
|
|
|
|
m_voteKickData->numVotesAgainstKicking++;
|
2008-12-07 12:22:35 +00:00
|
|
|
// Send update notification.
|
|
|
|
|
boost::shared_ptr<NetPacket> updatePetition(new NetPacketKickPlayerPetitionUpdate);
|
|
|
|
|
NetPacketKickPlayerPetitionUpdate::Data updatePetitionData;
|
|
|
|
|
updatePetitionData.petitionId = m_voteKickData->petitionId;
|
|
|
|
|
updatePetitionData.numVotesAgainstKicking = m_voteKickData->numVotesAgainstKicking;
|
|
|
|
|
updatePetitionData.numVotesInFavourOfKicking = m_voteKickData->numVotesInFavourOfKicking;
|
|
|
|
|
updatePetitionData.numVotesNeededToKick = m_voteKickData->numVotesToKick;
|
|
|
|
|
|
|
|
|
|
static_cast<NetPacketKickPlayerPetitionUpdate *>(updatePetition.get())->SetData(updatePetitionData);
|
|
|
|
|
SendToAllPlayers(updatePetition, SessionData::Game);
|
2008-11-25 22:18:17 +00:00
|
|
|
}
|
|
|
|
|
else
|
2008-12-07 11:04:42 +00:00
|
|
|
InternalDenyVoteKick(byWhom, petitionId, VOTE_DENIED_ALREADY_VOTED);
|
2008-11-25 22:18:17 +00:00
|
|
|
}
|
2008-12-07 11:04:42 +00:00
|
|
|
else
|
|
|
|
|
InternalDenyVoteKick(byWhom, petitionId, VOTE_DENIED_INVALID_PETITION);
|
2008-11-25 22:18:17 +00:00
|
|
|
}
|
2008-12-07 11:04:42 +00:00
|
|
|
else
|
|
|
|
|
InternalDenyVoteKick(byWhom, petitionId, VOTE_DENIED_IMPOSSIBLE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerGameThread::InternalDenyVoteKick(SessionWrapper byWhom, unsigned petitionId, DenyVoteReason reason)
|
|
|
|
|
{
|
|
|
|
|
boost::shared_ptr<NetPacket> denyVote(new NetPacketVoteKickPlayerDenied);
|
|
|
|
|
NetPacketVoteKickPlayerDenied::Data denyVoteData;
|
|
|
|
|
denyVoteData.petitionId = petitionId;
|
|
|
|
|
denyVoteData.denyReason = reason;
|
|
|
|
|
static_cast<NetPacketVoteKickPlayerDenied *>(denyVote.get())->SetData(denyVoteData);
|
|
|
|
|
GetSender().Send(byWhom.sessionData, denyVote);
|
2008-11-25 22:18:17 +00:00
|
|
|
}
|
|
|
|
|
|
2007-10-18 17:40:12 +00:00
|
|
|
PlayerDataList
|
|
|
|
|
ServerGameThread::GetFullPlayerDataList() const
|
|
|
|
|
{
|
|
|
|
|
PlayerDataList playerList(GetSessionManager().GetPlayerDataList());
|
|
|
|
|
boost::mutex::scoped_lock lock(m_computerPlayerListMutex);
|
|
|
|
|
copy(m_computerPlayerList.begin(), m_computerPlayerList.end(), back_inserter(playerList));
|
|
|
|
|
|
|
|
|
|
return playerList;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
boost::shared_ptr<PlayerData>
|
|
|
|
|
ServerGameThread::GetPlayerDataByUniqueId(unsigned playerId) const
|
|
|
|
|
{
|
|
|
|
|
boost::shared_ptr<PlayerData> tmpPlayer;
|
|
|
|
|
SessionWrapper session = GetSessionManager().GetSessionByUniquePlayerId(playerId);
|
|
|
|
|
if (session.playerData.get())
|
|
|
|
|
{
|
|
|
|
|
tmpPlayer = session.playerData;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
boost::mutex::scoped_lock lock(m_computerPlayerListMutex);
|
|
|
|
|
PlayerDataList::const_iterator i = m_computerPlayerList.begin();
|
|
|
|
|
PlayerDataList::const_iterator end = m_computerPlayerList.end();
|
|
|
|
|
while (i != end)
|
|
|
|
|
{
|
|
|
|
|
if ((*i)->GetUniqueId() == playerId)
|
|
|
|
|
{
|
|
|
|
|
tmpPlayer = *i;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
++i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return tmpPlayer;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PlayerIdList
|
|
|
|
|
ServerGameThread::GetPlayerIdList() const
|
|
|
|
|
{
|
|
|
|
|
PlayerIdList idList(GetSessionManager().GetPlayerIdList());
|
|
|
|
|
boost::mutex::scoped_lock lock(m_computerPlayerListMutex);
|
|
|
|
|
PlayerDataList::const_iterator i = m_computerPlayerList.begin();
|
|
|
|
|
PlayerDataList::const_iterator end = m_computerPlayerList.end();
|
|
|
|
|
while (i != end)
|
|
|
|
|
{
|
|
|
|
|
idList.push_back((*i)->GetUniqueId());
|
|
|
|
|
++i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return idList;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
|
ServerGameThread::IsPlayerConnected(const std::string &name) const
|
|
|
|
|
{
|
|
|
|
|
return GetSessionManager().IsPlayerConnected(name);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
|
ServerGameThread::IsRunning() const
|
|
|
|
|
{
|
|
|
|
|
return m_game.get() != NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
unsigned
|
|
|
|
|
ServerGameThread::GetAdminPlayerId() const
|
|
|
|
|
{
|
|
|
|
|
boost::mutex::scoped_lock lock(m_adminPlayerIdMutex);
|
|
|
|
|
return m_adminPlayerId;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerGameThread::SetAdminPlayerId(unsigned playerId)
|
|
|
|
|
{
|
|
|
|
|
boost::mutex::scoped_lock lock(m_adminPlayerIdMutex);
|
|
|
|
|
m_adminPlayerId = playerId;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerGameThread::AddComputerPlayer(boost::shared_ptr<PlayerData> player)
|
|
|
|
|
{
|
|
|
|
|
{
|
|
|
|
|
boost::mutex::scoped_lock lock(m_computerPlayerListMutex);
|
|
|
|
|
m_computerPlayerList.push_back(player);
|
|
|
|
|
}
|
|
|
|
|
GetLobbyThread().AddComputerPlayer(player);
|
|
|
|
|
}
|
|
|
|
|
|
2008-12-08 23:06:11 +00:00
|
|
|
boost::shared_ptr<PlayerData>
|
|
|
|
|
ServerGameThread::RemoveComputerPlayer(unsigned playerId)
|
|
|
|
|
{
|
|
|
|
|
boost::shared_ptr<PlayerData> tmpPlayer;
|
|
|
|
|
{
|
|
|
|
|
boost::mutex::scoped_lock lock(m_computerPlayerListMutex);
|
|
|
|
|
PlayerDataList::iterator i = m_computerPlayerList.begin();
|
|
|
|
|
PlayerDataList::iterator end = m_computerPlayerList.end();
|
|
|
|
|
while (i != end)
|
|
|
|
|
{
|
|
|
|
|
if ((*i)->GetUniqueId() == playerId)
|
|
|
|
|
{
|
|
|
|
|
tmpPlayer = *i;
|
|
|
|
|
m_computerPlayerList.erase(i);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
++i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
GetLobbyThread().RemoveComputerPlayer(tmpPlayer);
|
|
|
|
|
return tmpPlayer;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
|
ServerGameThread::IsComputerPlayerActive(unsigned playerId) const
|
|
|
|
|
{
|
|
|
|
|
bool retVal = false;
|
|
|
|
|
boost::mutex::scoped_lock lock(m_computerPlayerListMutex);
|
|
|
|
|
PlayerDataList::const_iterator i = m_computerPlayerList.begin();
|
|
|
|
|
PlayerDataList::const_iterator end = m_computerPlayerList.end();
|
|
|
|
|
while (i != end)
|
|
|
|
|
{
|
|
|
|
|
if ((*i)->GetUniqueId() == playerId)
|
|
|
|
|
retVal = true;
|
|
|
|
|
++i;
|
|
|
|
|
}
|
|
|
|
|
return retVal;
|
|
|
|
|
}
|
|
|
|
|
|
2007-10-18 17:40:12 +00:00
|
|
|
void
|
|
|
|
|
ServerGameThread::ResetComputerPlayerList()
|
|
|
|
|
{
|
|
|
|
|
boost::mutex::scoped_lock lock(m_computerPlayerListMutex);
|
|
|
|
|
|
|
|
|
|
PlayerDataList::iterator i = m_computerPlayerList.begin();
|
|
|
|
|
PlayerDataList::iterator end = m_computerPlayerList.end();
|
|
|
|
|
|
|
|
|
|
while (i != end)
|
|
|
|
|
{
|
|
|
|
|
GetLobbyThread().RemoveComputerPlayer(*i);
|
2008-11-25 23:19:34 +00:00
|
|
|
RemovePlayerData(*i, NTF_NET_REMOVED_ON_REQUEST);
|
2007-10-18 17:40:12 +00:00
|
|
|
++i;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_computerPlayerList.clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2008-11-25 23:19:34 +00:00
|
|
|
ServerGameThread::GracefulRemoveSession(SessionWrapper session, int reason)
|
2007-10-18 17:40:12 +00:00
|
|
|
{
|
2007-11-10 22:18:31 +00:00
|
|
|
if (!session.sessionData.get())
|
|
|
|
|
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
|
2007-10-28 12:53:54 +00:00
|
|
|
GetSessionManager().RemoveSession(session.sessionData->GetId());
|
2007-10-18 17:40:12 +00:00
|
|
|
|
|
|
|
|
boost::shared_ptr<PlayerData> tmpPlayerData = session.playerData;
|
|
|
|
|
if (tmpPlayerData.get() && !tmpPlayerData->GetName().empty())
|
|
|
|
|
{
|
2008-11-25 23:19:34 +00:00
|
|
|
RemovePlayerData(tmpPlayerData, reason);
|
2007-10-18 17:40:12 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2008-11-25 23:19:34 +00:00
|
|
|
ServerGameThread::RemovePlayerData(boost::shared_ptr<PlayerData> player, int reason)
|
2007-10-18 17:40:12 +00:00
|
|
|
{
|
|
|
|
|
if (player->GetRights() == PLAYER_RIGHTS_ADMIN)
|
|
|
|
|
{
|
|
|
|
|
// Find new admin for the game
|
|
|
|
|
PlayerDataList playerList(GetSessionManager().GetPlayerDataList());
|
|
|
|
|
if (!playerList.empty())
|
|
|
|
|
{
|
|
|
|
|
boost::shared_ptr<PlayerData> newAdmin = playerList.front();
|
|
|
|
|
SetAdminPlayerId(newAdmin->GetUniqueId());
|
|
|
|
|
newAdmin->SetRights(PLAYER_RIGHTS_ADMIN);
|
2008-03-06 20:44:37 +00:00
|
|
|
// Notify game state on admin change
|
|
|
|
|
GetState().NotifyGameAdminChanged(*this);
|
2007-10-18 17:40:12 +00:00
|
|
|
// Send "Game Admin Changed" to clients.
|
|
|
|
|
boost::shared_ptr<NetPacket> adminChanged(new NetPacketGameAdminChanged);
|
|
|
|
|
NetPacketGameAdminChanged::Data adminChangedData;
|
|
|
|
|
adminChangedData.playerId = newAdmin->GetUniqueId(); // Choose next player as admin.
|
|
|
|
|
static_cast<NetPacketGameAdminChanged *>(adminChanged.get())->SetData(adminChangedData);
|
|
|
|
|
GetSessionManager().SendToAllSessions(GetSender(), adminChanged, SessionData::Game);
|
|
|
|
|
|
|
|
|
|
GetLobbyThread().NotifyGameAdminChanged(GetId(), newAdmin->GetUniqueId());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// Reset player rights.
|
|
|
|
|
player->SetRights(PLAYER_RIGHTS_NORMAL);
|
|
|
|
|
|
|
|
|
|
// Send "Player Left" to clients.
|
|
|
|
|
boost::shared_ptr<NetPacket> thisPlayerLeft(new NetPacketPlayerLeft);
|
|
|
|
|
NetPacketPlayerLeft::Data thisPlayerLeftData;
|
|
|
|
|
thisPlayerLeftData.playerId = player->GetUniqueId();
|
2008-11-25 23:19:34 +00:00
|
|
|
thisPlayerLeftData.removeReason = reason;
|
2007-10-18 17:40:12 +00:00
|
|
|
static_cast<NetPacketPlayerLeft *>(thisPlayerLeft.get())->SetData(thisPlayerLeftData);
|
|
|
|
|
GetSessionManager().SendToAllSessions(GetSender(), thisPlayerLeft, SessionData::Game);
|
|
|
|
|
|
|
|
|
|
GetLobbyThread().NotifyPlayerLeftGame(GetId(), player->GetUniqueId());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerGameThread::ErrorRemoveSession(SessionWrapper session)
|
|
|
|
|
{
|
|
|
|
|
GetLobbyThread().RemoveSessionFromGame(session);
|
2008-11-25 23:19:34 +00:00
|
|
|
GracefulRemoveSession(session, NTF_NET_INTERNAL);
|
2007-10-18 17:40:12 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerGameThread::SessionError(SessionWrapper session, int errorCode)
|
|
|
|
|
{
|
2007-11-10 22:18:31 +00:00
|
|
|
if (!session.sessionData.get())
|
|
|
|
|
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
|
2007-10-18 17:40:12 +00:00
|
|
|
ErrorRemoveSession(session);
|
|
|
|
|
GetLobbyThread().SessionError(session, errorCode);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerGameThread::MoveSessionToLobby(SessionWrapper session, int reason)
|
|
|
|
|
{
|
2008-11-25 23:19:34 +00:00
|
|
|
GracefulRemoveSession(session, reason);
|
2008-04-02 21:41:39 +00:00
|
|
|
// Reset ready flag - just in case it is set, player may leave at any time.
|
|
|
|
|
session.sessionData->ResetReadyFlag();
|
2007-10-18 17:40:12 +00:00
|
|
|
GetLobbyThread().ReAddSession(session, reason);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerGameThread::RemoveDisconnectedPlayers()
|
|
|
|
|
{
|
|
|
|
|
// This should only be called between hands.
|
|
|
|
|
if (m_game.get())
|
|
|
|
|
{
|
|
|
|
|
PlayerListIterator i = m_game->getSeatsList()->begin();
|
|
|
|
|
PlayerListIterator end = m_game->getSeatsList()->end();
|
|
|
|
|
while (i != end)
|
|
|
|
|
{
|
|
|
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = *i;
|
2008-12-08 23:06:11 +00:00
|
|
|
if ((tmpPlayer->getMyType() == PLAYER_TYPE_HUMAN && !GetSessionManager().IsPlayerConnected(tmpPlayer->getMyUniqueID()))
|
|
|
|
|
|| (tmpPlayer->getMyType() == PLAYER_TYPE_COMPUTER && !IsComputerPlayerActive(tmpPlayer->getMyUniqueID())))
|
2007-10-18 17:40:12 +00:00
|
|
|
{
|
|
|
|
|
// Setting player cash to 0 will deactivate the player.
|
|
|
|
|
tmpPlayer->setMyCash(0);
|
|
|
|
|
tmpPlayer->setNetSessionData(boost::shared_ptr<SessionData>());
|
|
|
|
|
}
|
|
|
|
|
++i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
size_t
|
|
|
|
|
ServerGameThread::GetCurNumberOfPlayers() const
|
|
|
|
|
{
|
|
|
|
|
return GetFullPlayerDataList().size();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerGameThread::AssignPlayerNumbers()
|
|
|
|
|
{
|
|
|
|
|
int playerNumber = 0;
|
|
|
|
|
|
|
|
|
|
PlayerDataList playerList = GetFullPlayerDataList();
|
|
|
|
|
PlayerDataList::iterator player_i = playerList.begin();
|
|
|
|
|
PlayerDataList::iterator player_end = playerList.end();
|
|
|
|
|
|
|
|
|
|
while (player_i != player_end)
|
|
|
|
|
{
|
|
|
|
|
(*player_i)->SetNumber(playerNumber);
|
|
|
|
|
++playerNumber;
|
|
|
|
|
++player_i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2008-12-12 22:38:35 +00:00
|
|
|
bool
|
|
|
|
|
ServerGameThread::IsValidPlayer(unsigned playerId) const
|
|
|
|
|
{
|
|
|
|
|
bool retVal = false;
|
|
|
|
|
const PlayerIdList list(GetPlayerIdList());
|
|
|
|
|
if (find(list.begin(), list.end(), playerId) != list.end())
|
|
|
|
|
retVal = true;
|
|
|
|
|
return retVal;
|
|
|
|
|
}
|
|
|
|
|
|
2007-10-18 17:40:12 +00:00
|
|
|
SessionManager &
|
|
|
|
|
ServerGameThread::GetSessionManager()
|
|
|
|
|
{
|
|
|
|
|
return m_sessionManager;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const SessionManager &
|
|
|
|
|
ServerGameThread::GetSessionManager() const
|
|
|
|
|
{
|
|
|
|
|
return m_sessionManager;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ServerLobbyThread &
|
|
|
|
|
ServerGameThread::GetLobbyThread()
|
|
|
|
|
{
|
|
|
|
|
return m_lobbyThread;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ServerCallback &
|
|
|
|
|
ServerGameThread::GetCallback()
|
|
|
|
|
{
|
|
|
|
|
return m_gui;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ServerGameState &
|
|
|
|
|
ServerGameThread::GetState()
|
|
|
|
|
{
|
|
|
|
|
assert(m_curState);
|
|
|
|
|
return *m_curState;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerGameThread::SetState(ServerGameState &newState)
|
|
|
|
|
{
|
2007-11-21 23:34:25 +00:00
|
|
|
newState.Init(*this);
|
2007-10-18 17:40:12 +00:00
|
|
|
m_curState = &newState;
|
|
|
|
|
}
|
|
|
|
|
|
2007-11-21 23:34:25 +00:00
|
|
|
const boost::timers::portable::microsec_timer &
|
|
|
|
|
ServerGameThread::GetStateTimer() const
|
|
|
|
|
{
|
|
|
|
|
return m_stateTimer;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
boost::timers::portable::microsec_timer &
|
|
|
|
|
ServerGameThread::GetStateTimer()
|
|
|
|
|
{
|
|
|
|
|
return m_stateTimer;
|
|
|
|
|
}
|
|
|
|
|
|
2008-03-06 20:44:37 +00:00
|
|
|
unsigned
|
|
|
|
|
ServerGameThread::GetStateTimerFlag() const
|
|
|
|
|
{
|
|
|
|
|
return m_stateTimerFlag;
|
|
|
|
|
}
|
|
|
|
|
void
|
|
|
|
|
ServerGameThread::SetStateTimerFlag(unsigned flag)
|
|
|
|
|
{
|
|
|
|
|
m_stateTimerFlag = flag;
|
|
|
|
|
}
|
|
|
|
|
|
2007-10-18 17:40:12 +00:00
|
|
|
SenderThread &
|
|
|
|
|
ServerGameThread::GetSender()
|
|
|
|
|
{
|
2007-11-22 19:11:45 +00:00
|
|
|
return GetLobbyThread().GetSender();
|
2007-10-18 17:40:12 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ReceiverHelper &
|
|
|
|
|
ServerGameThread::GetReceiver()
|
|
|
|
|
{
|
|
|
|
|
assert(m_receiver.get());
|
|
|
|
|
return *m_receiver;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Game &
|
|
|
|
|
ServerGameThread::GetGame()
|
|
|
|
|
{
|
|
|
|
|
assert(m_game.get());
|
|
|
|
|
return *m_game;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Game &
|
|
|
|
|
ServerGameThread::GetGame() const
|
|
|
|
|
{
|
|
|
|
|
assert(m_game.get());
|
|
|
|
|
return *m_game;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const GameData &
|
|
|
|
|
ServerGameThread::GetGameData() const
|
|
|
|
|
{
|
|
|
|
|
return m_gameData;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const StartData &
|
|
|
|
|
ServerGameThread::GetStartData() const
|
|
|
|
|
{
|
|
|
|
|
return m_startData;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
ServerGameThread::SetStartData(const StartData &startData)
|
|
|
|
|
{
|
|
|
|
|
m_startData = startData;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
|
ServerGameThread::IsPasswordProtected() const
|
|
|
|
|
{
|
|
|
|
|
return !m_password.empty();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
|
ServerGameThread::CheckPassword(const string &password) const
|
|
|
|
|
{
|
|
|
|
|
return (password == m_password);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GuiInterface &
|
|
|
|
|
ServerGameThread::GetGui()
|
|
|
|
|
{
|
|
|
|
|
return m_gui;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
unsigned
|
|
|
|
|
ServerGameThread::GetNextGameNum()
|
|
|
|
|
{
|
|
|
|
|
return m_gameNum++;
|
|
|
|
|
}
|
|
|
|
|
|