floty
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a0e78485df
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bugfix: allin-bug
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2007-08-31 13:09:07 +00:00 |
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floty
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ccf02a0b8e
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debugging
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2007-08-25 20:09:40 +00:00 |
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floty
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2ff0fabd85
|
debugging
|
2007-08-25 15:50:26 +00:00 |
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floty
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530d78bd28
|
debugging
|
2007-08-24 15:15:01 +00:00 |
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doitux
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851cce3e45
|
refactoring Bugfix
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2007-08-11 14:36:20 +00:00 |
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doitux
|
a9a2d33e3f
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buggy!!!
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2007-08-10 23:16:21 +00:00 |
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doitux
|
4f005bb0c1
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new distributePot function
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2007-08-10 20:45:23 +00:00 |
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doitux
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4ba33e88fb
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new distributePot function
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2007-08-10 18:44:41 +00:00 |
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doitux
|
6eebcc943f
|
BeRo refactoring
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2007-08-08 12:54:20 +00:00 |
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doitux
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c8207f9b8e
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BeRo refactoring
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2007-08-06 22:39:46 +00:00 |
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doitux
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96419b3588
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std::vector<boost::shared_ptr<BeRoInterface> > implemented
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2007-08-06 20:35:26 +00:00 |
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doitux
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e612b77b1b
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more polymorphie steps for BeRo (sry lotodore for last buggy rev)
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2007-08-05 23:57:16 +00:00 |
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doitux
|
b68b8d48dd
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more polymorphie steps for BeRo
|
2007-08-05 13:07:23 +00:00 |
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doitux
|
0a0a24433e
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more polymorphie steps for BeRo - local game --> unstable
|
2007-08-04 22:05:12 +00:00 |
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doitux
|
07f8a2aaeb
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more polymorphie steps for BeRo - local game --> unstable
|
2007-08-04 21:30:20 +00:00 |
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doitux
|
421ca6c62d
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more polymorphie steps for BeRo
|
2007-08-04 11:37:26 +00:00 |
|
lotodore
|
7345630c0d
|
boost timer: total_seconds instead of just seconds. Fixed bug where an invalid hand object was accessed. Only set action to "fold" for leaving players if they are active and are not fold.
|
2007-06-14 20:29:59 +00:00 |
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doitux
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eafa6cbeb7
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allin log fix
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2007-06-13 20:02:40 +00:00 |
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lotodore
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07dc39d107
|
Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.
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2007-06-11 17:48:22 +00:00 |
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doitux
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f6673698a5
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comment fix
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2007-06-09 10:10:39 +00:00 |
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doitux
|
4b8049e9dd
|
bugfix
|
2007-06-08 19:37:21 +00:00 |
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lotodore
|
f886ebda86
|
Removed iostream includes, as they slow down compilation.
|
2007-06-07 19:37:35 +00:00 |
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lotodore
|
05a86be4fe
|
Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.
|
2007-06-07 14:06:22 +00:00 |
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lotodore
|
8a22157cbd
|
First try of showing cards when everybody is all in.
|
2007-06-06 21:16:52 +00:00 |
|
doitux
|
5cfbda2532
|
log fix
|
2007-06-05 21:20:32 +00:00 |
|
lotodore
|
1fcb0c80fd
|
Fixed init gui in networking (is now thread safe). Fixed displaying of game/hand number for network games.
|
2007-06-03 13:36:24 +00:00 |
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doitux
|
ccb339be04
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highlightRoundLabel --> refreshGameLabels
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2007-05-29 18:37:49 +00:00 |
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doitux
|
41b0a0129a
|
logging not longer in mainwindow
|
2007-05-29 13:15:58 +00:00 |
|
doitux
|
fbfd9eb96a
|
playerbuttons hand after get incative bugfix
logDealBoardCards now in engine
|
2007-05-26 19:28:34 +00:00 |
|
lotodore
|
5cb5509dec
|
Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.
|
2007-05-26 17:06:03 +00:00 |
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doitux
|
9c2d3a9723
|
logging playerAction in engine now
|
2007-05-26 12:40:45 +00:00 |
|
floty
|
f9ad1b6b75
|
bugfix ID 4
|
2007-05-23 20:03:10 +00:00 |
|
lotodore
|
2ce67297ee
|
Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.
|
2007-05-21 19:00:06 +00:00 |
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lotodore
|
b773c30ae0
|
Start position of dealer is now set via network. Added files for network client engine. Added factory code.
|
2007-05-18 17:13:27 +00:00 |
|
doitux
|
a9e2d56b0d
|
bugfix: wrong blinds in heads up
|
2007-05-18 11:38:37 +00:00 |
|
lotodore
|
c160a09811
|
Some include file optimizations. Fixes for the server.
|
2007-05-15 20:37:37 +00:00 |
|
floty
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c3fd4dded6
|
|
2007-05-14 21:28:05 +00:00 |
|
lotodore
|
6fbef0af20
|
Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.
|
2007-05-12 22:00:59 +00:00 |
|
lotodore
|
7c6337d810
|
Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems.
|
2007-05-11 12:01:13 +00:00 |
|
floty
|
d90a172577
|
bugfix PositionArray
|
2007-04-30 11:53:40 +00:00 |
|
lotodore
|
27cd08ccb0
|
Maximum number of players is now a constant in game_defs.h.
|
2007-04-17 07:28:32 +00:00 |
|
doitux
|
b79a3a8e43
|
|
2007-04-03 10:55:16 +00:00 |
|
doitux
|
73defd8fab
|
engine 0.4 rev16
|
2007-03-30 13:03:04 +00:00 |
|
doitux
|
a00e3cde42
|
gui freeze
|
2007-03-30 12:44:16 +00:00 |
|
doitux
|
1c7f572fbf
|
|
2007-03-29 22:58:04 +00:00 |
|
doitux
|
12ba01ec3a
|
|
2007-03-26 00:13:07 +00:00 |
|
floty
|
29b29ec42e
|
engine 0.4 rev2 (preflop part 1)
|
2007-03-09 03:53:39 +00:00 |
|
floty
|
400fe21253
|
actualQuantityPlayers -><- startQuantityPlayers (part 3)
|
2007-03-05 23:25:34 +00:00 |
|
floty
|
c464dae9e5
|
actualQuantityPlayers -><- startQuantityPlayers (part 2)
|
2007-03-05 23:05:01 +00:00 |
|
floty
|
7319dd4ed0
|
actualQuantityPlayers -><- startQuantityPlayers
|
2007-03-05 19:21:41 +00:00 |
|