Commit Graph
77 Commits
Author SHA1 Message Date
floty 952e433a18 bugfix: showing ai cards 2007-10-05 12:04:38 +00:00
doitux edee654b1b bugfix: no bigblind in network logs 2007-10-03 22:42:24 +00:00
doitux b8d369a126 adds LogNewBlindsSetsMsg to seperate blindsSets logging 2007-10-03 19:27:37 +00:00
lotodore 81f206284d Fixed assertion fix again. 2007-10-03 12:28:10 +00:00
lotodore 79d7268d04 Fixed assertion fix. 2007-10-02 23:12:25 +00:00
lotodore ebd78b1a67 Fix assertion with current player id. Only a hack, needs to be fixed properly. 2007-10-02 22:36:04 +00:00
lotodore 4d68e58da2 Fixed a few nasty networking-related bugs. 2007-10-02 20:50:28 +00:00
lotodore 43103d6fea Name fix. 2007-09-29 19:23:14 +00:00
doitux 6e795d99d5 adds activePlayerList and runningPlayerList (XXV) - bugfixes 2007-09-29 17:08:05 +00:00
doitux 45774f4b75 adds activePlayerList and runningPlayerList (XXIV) - bugfixes 2007-09-29 16:08:48 +00:00
doitux 390837f332 adds activePlayerList and runningPlayerList (XXIII) - bugfixes 2007-09-29 13:22:00 +00:00
doitux fc435f2769 exceptions & bugfixes 2007-09-29 00:08:19 +00:00
doitux eec7e6c097 adds activePlayerList and runningPlayerList (XXI) - bugfixes 2007-09-28 15:04:52 +00:00
doitux 45d71f0866 implement new blinds settings (II) 2007-09-28 05:23:13 +00:00
lotodore 78bf4820af Changed network code for new player lists. 2007-09-27 14:17:07 +00:00
doitux aab3ac6b2c adds activePlayerList and runningPlayerList (XVII) - !!! network-BROKEN !!! 2007-09-27 00:37:01 +00:00
doitux 6c19233c18 adds activePlayerList and runningPlayerList (XIII) - BUGGY!!! - last sable rev866 2007-09-26 10:13:10 +00:00
doitux bcc5966a68 adds activePlayerList and runningPlayerList (X) - !!! BROKEN !!! - last stable rev is 866 2007-09-25 18:00:05 +00:00
doitux 4efd19c758 adds activePlayerList and runningPlayerList (VIII) - BUGGY!!! - last sable rev856 2007-09-25 12:43:58 +00:00
doitux 42a8358243 adds activePlayerList and runningPlayerList (VII) - BUGGY !!! please checkout rev856 for game play 2007-09-25 11:01:48 +00:00
doitux 96b47972d4 adds activePlayerList and runningPlayerList (VI) 2007-09-25 09:52:58 +00:00
doitux f39a7d393a adds activePlayerList and runningPlayerList (V) 2007-09-25 09:07:36 +00:00
doitux f6a316fc2e adds activePlayerList and runningPlayerList (IV) 2007-09-24 21:09:36 +00:00
doitux 84c857cbff adds activePlayerList and runningPlayerList 2007-09-23 21:30:51 +00:00
doitux 0b394c7a58 raise blinds fix thx to Bernd17 2007-09-14 08:17:44 +00:00
lotodore 9d63df9218 More work on server redesign. Network mode still broken. 2007-08-20 15:30:22 +00:00
lotodore 58c6bc7ddb A network game is now automatically filled up with computer players up to the configured maximum number of players. This should maybe be optional? 2007-08-11 20:24:08 +00:00
doitux 851cce3e45 refactoring Bugfix 2007-08-11 14:36:20 +00:00
lotodore 26299e80c0 Server states can now handle multiple games (are multithreading capable). 2007-08-11 10:02:04 +00:00
doitux 6c48924667 fixed 2007-08-10 23:40:38 +00:00
doitux a9a2d33e3f buggy!!! 2007-08-10 23:16:21 +00:00
doitux 8319442b6a bigBlind allin Bugfix 2007-08-10 22:39:44 +00:00
lotodore af9f799b51 Fixed dealer position for network games. 2007-06-15 23:00:11 +00:00
lotodore e19f6c7471 Rewrote the code which handles leaving of players during the network game. Some bug is still remaining. 2007-06-15 10:38:41 +00:00
lotodore 0d4e38705d It is now possible to start the network game with a player number below the maximum player count. 2007-06-11 19:46:18 +00:00
doitux 4b8049e9dd bugfix 2007-06-08 19:37:21 +00:00
doitux 9c2d3a9723 logging playerAction in engine now 2007-05-26 12:40:45 +00:00
lotodore 2556f43340 First try: Transferring client action. 2007-05-23 22:31:56 +00:00
lotodore 2e12f1bc25 Fixed id bug in networking code. Dealer id is now set correctly. Phew. 2007-05-22 23:27:21 +00:00
lotodore 5744980d36 First try for small blind / big blind before start of hand. There seems to be a problem with player ids or numbers, however. 2007-05-21 22:16:32 +00:00
lotodore 4dd26a3c3a Fixed g++ warnings. Additional client displaying. 2007-05-21 19:52:26 +00:00
lotodore 2ce67297ee Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work. 2007-05-21 19:00:06 +00:00
lotodore e4039695c0 Protocol changes for big blind / small blind. GUI Player is now stored in Game. 2007-05-20 22:49:07 +00:00
lotodore 4a53678291 Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data. 2007-05-20 00:16:29 +00:00
lotodore b773c30ae0 Start position of dealer is now set via network. Added files for network client engine. Added factory code. 2007-05-18 17:13:27 +00:00
lotodore c160a09811 Some include file optimizations. Fixes for the server. 2007-05-15 20:37:37 +00:00
lotodore 7540ea17bd Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks. 2007-05-13 22:25:59 +00:00
doitux e2d394f576 one ConfigFile for all 2007-05-13 18:17:25 +00:00
lotodore 6fbef0af20 Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI. 2007-05-12 22:00:59 +00:00
lotodore 7c6337d810 Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems. 2007-05-11 12:01:13 +00:00