lotodore
bd53403752
Major redesign: Using game ids and player ids in gui (associated with tree view items).
...
Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
2007-09-02 16:36:52 +00:00
doitux
ba586fd751
sdl include fix
2007-09-02 11:30:48 +00:00
doitux
3677a2b4b4
some other gui fixes for qt-4.3.*
2007-09-02 07:58:30 +00:00
lotodore
096c02dd24
Fixed crash when creating a network game.
2007-09-01 21:15:11 +00:00
doitux
b9aeb5497a
border:none; fixes button problems with qt-4.3.*
2007-09-01 20:43:30 +00:00
floty
a0e78485df
bugfix: allin-bug
2007-08-31 13:09:07 +00:00
doitux
a84f164b8a
preparation gamelobby slots
2007-08-29 22:30:18 +00:00
doitux
27260bf837
last steps to remove qrc
2007-08-29 21:53:08 +00:00
doitux
264b6a0583
next steps remove resources_qrc
2007-08-29 21:10:33 +00:00
doitux
1e20e202e0
2007-08-29 19:27:12 +00:00
doitux
a79aa7708d
2007-08-28 01:10:41 +00:00
doitux
d1f95d539d
own pixmap for flipside distortion fixed
2007-08-27 12:30:00 +00:00
lotodore
56b24e09eb
Major design change in network protocol: Player information is now requested by clients whenever it is needed. The server only sends player ids. The client has a cache with player information.
2007-08-26 22:41:37 +00:00
doitux
ba17f1d08e
2007-08-26 20:27:26 +00:00
doitux
513f71aba8
you can take back bet or raise with escape key
2007-08-26 19:42:16 +00:00
lotodore
87941c632a
Fixed local network game. Now using new config options. Client sends packets deferred to allow initialization.
2007-08-26 12:15:10 +00:00
doitux
0ae607a832
timeout animation not blanked bugfix
2007-08-24 13:37:45 +00:00
doitux
c606cba1fd
cancel in settningsdialog bugfix
2007-08-24 13:07:24 +00:00
floty
c44d14400a
run() -> postRiverRun() in localberopostriver.cpp
2007-08-22 20:49:07 +00:00
doitux
5469ba6772
some windowTitle for NetworkStartGameDialog fixes
2007-08-22 20:19:14 +00:00
doitux
66e8cfa61c
set currentGameName as windowTitle for NetworkStartGameDialog
2007-08-22 20:03:19 +00:00
doitux
c4f62eb53f
adds createInternetGameDialog
2007-08-21 23:31:09 +00:00
lotodore
636a49c1ef
Work on error messages.
2007-08-21 20:46:55 +00:00
lotodore
257d91fb66
Fixed thread termination issue.
2007-08-21 20:06:11 +00:00
lotodore
388db7c16a
Game List is now dynamically updated.
2007-08-21 19:50:13 +00:00
lotodore
3e4b134faa
Yessss. Dedicated server is working, with some effort you can now create and join a game (start console server on local pc, start clients and use menu item "internet game"). Make sure to use different player names, there are no error messages yet.
...
More than one game cannot be created yet, but this is only due to no name input. Lots of issues still, don't expect this to be stable.
2007-08-21 13:18:18 +00:00
lotodore
839a4f7112
More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left.
2007-08-21 12:34:33 +00:00
doitux
23963e4ac5
add GameLobbyDialog
2007-08-20 21:23:03 +00:00
doitux
7a1c1188b8
anti-peek feature
2007-08-19 23:19:30 +00:00
doitux
260182f570
start anti-peek feature
2007-08-19 12:33:24 +00:00
doitux
851cce3e45
refactoring Bugfix
2007-08-11 14:36:20 +00:00
doitux
4f005bb0c1
new distributePot function
2007-08-10 20:45:23 +00:00
doitux
5f168635a9
"player joined networkgame" and "network game ready" sounds added
2007-08-10 19:26:14 +00:00
doitux
4ba33e88fb
new distributePot function
2007-08-10 18:44:41 +00:00
doitux
6eebcc943f
BeRo refactoring
2007-08-08 12:54:20 +00:00
doitux
2f04eeb245
BeRo refactoring
2007-08-08 00:17:31 +00:00
doitux
e696fb4257
BeRo refactoring
2007-08-07 23:59:34 +00:00
doitux
c34f683c41
BeRo refactoring
2007-08-07 13:07:39 +00:00
doitux
2f76bb82f9
BeRo refactoring
2007-08-07 00:05:29 +00:00
doitux
96419b3588
std::vector<boost::shared_ptr<BeRoInterface> > implemented
2007-08-06 20:35:26 +00:00
doitux
562e8760f5
waitforservertostartgamedialog removed
2007-08-06 12:10:55 +00:00
doitux
1dbff19430
localberopostriver bugfix
2007-08-06 09:50:54 +00:00
lotodore
0da29b3874
The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.
...
However, if the admin player leaves, a new game can only be started if all players have left before (this is a bug, admin status should be passed to another player).
2007-08-02 20:52:13 +00:00
doitux
0bb29f8618
return added ;-)
2007-07-15 20:29:22 +00:00
doitux
0106ebc72c
numpad enter works now
2007-07-12 19:08:32 +00:00
doitux
9d2e411454
shortcut fixed
2007-06-25 22:47:32 +00:00
eflist
67efc40495
styles repaired on mac-plattform
2007-06-25 00:25:52 +00:00
eflist
7c8d65ca1c
some changes for better integration on the mac-plattform
2007-06-24 23:01:16 +00:00
doitux
787e5f2188
tabwidgets fontsize fix
2007-06-24 21:44:21 +00:00
doitux
49da842fe0
0.5
2007-06-17 00:46:52 +00:00