doitux
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3742f15db2
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BeRo refactoring
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2007-08-09 18:02:58 +00:00 |
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doitux
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e696fb4257
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BeRo refactoring
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2007-08-07 23:59:34 +00:00 |
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lotodore
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03ecc5b9cb
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Removed client code which is no longer needed now. Networking still somewhat broken.
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2007-08-07 20:37:34 +00:00 |
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doitux
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c34f683c41
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BeRo refactoring
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2007-08-07 13:07:39 +00:00 |
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doitux
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2f76bb82f9
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BeRo refactoring
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2007-08-07 00:05:29 +00:00 |
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doitux
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722ab71189
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BeRo refactoring
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2007-08-06 22:58:47 +00:00 |
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doitux
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c8207f9b8e
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BeRo refactoring
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2007-08-06 22:39:46 +00:00 |
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lotodore
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a7cdb38ab8
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Don't use old factory functions for preflop/flop/turn/river.
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2007-08-06 21:46:03 +00:00 |
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lotodore
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0aef0d9e42
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Removed dependencies on old preflop/flop/turn/river interface from networking. Compiles, but networking is BROKEN. Also includes first try of computer players for networking, which is broken, too.
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2007-08-06 21:38:09 +00:00 |
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doitux
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96419b3588
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std::vector<boost::shared_ptr<BeRoInterface> > implemented
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2007-08-06 20:35:26 +00:00 |
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doitux
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e612b77b1b
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more polymorphie steps for BeRo (sry lotodore for last buggy rev)
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2007-08-05 23:57:16 +00:00 |
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doitux
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b68b8d48dd
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more polymorphie steps for BeRo
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2007-08-05 13:07:23 +00:00 |
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doitux
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ce61172ab3
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more polymorphie steps for BeRo
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2007-08-04 22:19:40 +00:00 |
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doitux
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0a0a24433e
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more polymorphie steps for BeRo - local game --> unstable
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2007-08-04 22:05:12 +00:00 |
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doitux
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07f8a2aaeb
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more polymorphie steps for BeRo - local game --> unstable
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2007-08-04 21:30:20 +00:00 |
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doitux
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1f00b3f458
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more polymorphie steps for BeRo
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2007-08-04 12:08:10 +00:00 |
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doitux
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421ca6c62d
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more polymorphie steps for BeRo
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2007-08-04 11:37:26 +00:00 |
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doitux
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993465a213
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first polymorphie steps for BeRo (BettingRounds)
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2007-08-04 01:30:59 +00:00 |
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lotodore
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7345630c0d
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boost timer: total_seconds instead of just seconds. Fixed bug where an invalid hand object was accessed. Only set action to "fold" for leaving players if they are active and are not fold.
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2007-06-14 20:29:59 +00:00 |
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lotodore
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07dc39d107
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Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.
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2007-06-11 17:48:22 +00:00 |
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lotodore
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b624714f5d
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Resetting cards value on client side each hand. Added GUI synchronization function. Fixed update of pot when all but one fold. Reset sets on end of hand.
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2007-06-10 12:46:29 +00:00 |
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lotodore
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056ae1aa32
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Cleaned up some networking code. Total sets are now calculated by the client.
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2007-06-08 20:19:21 +00:00 |
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lotodore
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ee76f454bd
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Linefeeds.
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2007-06-07 18:52:58 +00:00 |
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lotodore
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9a59e688e6
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Logging in network games should work now.
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2007-06-07 18:41:11 +00:00 |
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lotodore
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a4944ce34f
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Linefeeds.
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2007-06-07 16:19:51 +00:00 |
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lotodore
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48c7a27145
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Pot and total sets are now displayed correctly.
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2007-06-07 15:09:51 +00:00 |
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lotodore
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05a86be4fe
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Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.
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2007-06-07 14:06:22 +00:00 |
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lotodore
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8a22157cbd
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First try of showing cards when everybody is all in.
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2007-06-06 21:16:52 +00:00 |
|
doitux
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5cfbda2532
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log fix
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2007-06-05 21:20:32 +00:00 |
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lotodore
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1fcb0c80fd
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Fixed init gui in networking (is now thread safe). Fixed displaying of game/hand number for network games.
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2007-06-03 13:36:24 +00:00 |
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doitux
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ccb339be04
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highlightRoundLabel --> refreshGameLabels
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2007-05-29 18:37:49 +00:00 |
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doitux
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41b0a0129a
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logging not longer in mainwindow
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2007-05-29 13:15:58 +00:00 |
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lotodore
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1232017e3a
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Fixed running more than the first hand in network games.
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2007-05-27 13:24:52 +00:00 |
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lotodore
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5cb5509dec
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Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.
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2007-05-26 17:06:03 +00:00 |
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lotodore
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c5e34fe186
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Should be working to play up to river.
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2007-05-25 19:53:07 +00:00 |
|
lotodore
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e8d7009106
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Fixed GUI refresh. Added calls to setHighestSet.
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2007-05-24 23:38:40 +00:00 |
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lotodore
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5431f0b93a
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Network: First round seems to work fine now. Pot/sets not yet displayed correctly.
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2007-05-24 20:26:23 +00:00 |
|
lotodore
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2556f43340
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First try: Transferring client action.
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2007-05-23 22:31:56 +00:00 |
|
lotodore
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2e12f1bc25
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Fixed id bug in networking code. Dealer id is now set correctly. Phew.
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2007-05-22 23:27:21 +00:00 |
|
lotodore
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4dd26a3c3a
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Fixed g++ warnings. Additional client displaying.
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2007-05-21 19:52:26 +00:00 |
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lotodore
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4a53678291
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Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data.
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2007-05-20 00:16:29 +00:00 |
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lotodore
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b773c30ae0
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Start position of dealer is now set via network. Added files for network client engine. Added factory code.
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2007-05-18 17:13:27 +00:00 |
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