lotodore
|
552f49438a
|
Updating changelog.
|
2009-06-19 22:15:17 +00:00 |
|
lotodore
|
468e52d002
|
Increasing game version.
|
2009-06-19 22:08:24 +00:00 |
|
doitux
|
cd34aef6dc
|
0.7.1 beta translation update
|
2009-06-19 22:08:13 +00:00 |
|
doitux
|
7624914832
|
new blinking startbutton fix
|
2009-06-19 21:58:35 +00:00 |
|
doitux
|
ef7b163136
|
hopefully last blinking startbutton fix
|
2009-06-19 21:48:45 +00:00 |
|
doitux
|
bc13e164d1
|
blinking startbutton next fix
|
2009-06-19 21:37:45 +00:00 |
|
doitux
|
e79b3d5fae
|
startbutton blink fix
|
2009-06-19 21:16:21 +00:00 |
|
lotodore
|
4c8248353a
|
Adding error handling so that an error within a game does not terminate the server, only the single game.
|
2009-06-19 20:48:57 +00:00 |
|
lotodore
|
993c2529c3
|
IP address bans are now time limited and will be removed automatically (minimum duration: 1 hour).
|
2009-06-18 21:32:01 +00:00 |
|
lotodore
|
9ed8368700
|
Moving server ban code to a separate class, in order to prepare time-limited bans.
|
2009-06-18 20:16:22 +00:00 |
|
doitux
|
fdb5bb10be
|
adds seperator for large numbers to lobby infos
|
2009-06-17 21:34:07 +00:00 |
|
lotodore
|
eefbd9e79f
|
Some minor polishing.
|
2009-06-17 21:22:01 +00:00 |
|
doitux
|
3377ae7397
|
rejoin lobby after missing game fix
|
2009-06-17 21:03:45 +00:00 |
|
doitux
|
e6c1168cee
|
new blinking start button fix
|
2009-06-17 20:33:30 +00:00 |
|
doitux
|
9221c46d66
|
blinking startbutton fix
|
2009-06-17 20:14:10 +00:00 |
|
doitux
|
52a518939d
|
gamelist show and markup the game where the player is joined into
(independent from filter); blinking start-button if game is full
|
2009-06-17 00:00:10 +00:00 |
|
lotodore
|
6ba148c43c
|
Fixing compiler warnings.
|
2009-06-16 22:47:53 +00:00 |
|
lotodore
|
ccd7080cec
|
Fixing another linux compiler error.
|
2009-06-16 22:41:50 +00:00 |
|
lotodore
|
35d0988f78
|
Removing a buffered delay when the client sends data (no longer necessary with asio).
|
2009-06-16 22:36:07 +00:00 |
|
lotodore
|
87363094d2
|
Fixing linux compiler error.
|
2009-06-16 22:35:05 +00:00 |
|
lotodore
|
f508bbdd14
|
Removing more unused code.
|
2009-06-16 22:13:12 +00:00 |
|
lotodore
|
31dadd6fa2
|
Removing old native socket stuff which is now unused (replaced by asio calls).
|
2009-06-16 22:00:07 +00:00 |
|
lotodore
|
d45e41c963
|
Removing unused parts from the receive helper.
|
2009-06-16 19:05:42 +00:00 |
|
doitux
|
b30d84f879
|
|
2009-06-16 09:13:45 +00:00 |
|
lotodore
|
22edd63dde
|
Further paranoia changes to prevent timer callbacks from occurring in an uncontrolled state.
|
2009-06-15 22:34:07 +00:00 |
|
lotodore
|
3d57f65e2b
|
Fixed a bug in the packet handling of the client. This fixes the problem that games are not properly started, and that the player list is not properly updated.
|
2009-06-15 21:42:57 +00:00 |
|
lotodore
|
1acbeba426
|
Close the socket before client termination, don't let asio close it later because the callbacks might no longer be valid.
|
2009-06-15 06:42:52 +00:00 |
|
doitux
|
30a7f8c8bc
|
|
2009-06-14 23:11:21 +00:00 |
|
doitux
|
677764fd80
|
add gamelist filter to the lobby
|
2009-06-14 22:56:49 +00:00 |
|
lotodore
|
4b5d78af81
|
The client network code was rewritten to use boost::asio. Some optimization is still required, and some code files can now be removed.
|
2009-06-14 22:07:41 +00:00 |
|
doitux
|
7048c19305
|
model/view refactored gamelist. new joinanygame button behavior to find
the game with the most connected players (suggested by xanax)
|
2009-06-13 12:09:45 +00:00 |
|
lotodore
|
744e5c81d4
|
Small fixes. Removing some TODO comments which are no longer valid.
|
2009-06-13 10:52:12 +00:00 |
|
lotodore
|
bf0fc6e9ca
|
Removing unused files.
|
2009-06-12 16:42:38 +00:00 |
|
lotodore
|
6269b94db1
|
Properly restarting lobby timers.
|
2009-06-12 16:04:58 +00:00 |
|
lotodore
|
3b25e18fde
|
Rewriting boost asio timer stuff. (Did I mention I dislike the asio "cancel" semantics?!). TimerManager is no longer used. Should be stable now, but might leak some memory (needs further testing).
|
2009-06-12 15:48:34 +00:00 |
|
lotodore
|
a33d9b7c3b
|
Trying to fix strange timer crashes.
|
2009-06-09 23:04:04 +00:00 |
|
lotodore
|
71e9c35ff2
|
Adding missing file.
|
2009-06-08 21:56:27 +00:00 |
|
lotodore
|
938d13e31a
|
Send all available data in one chunk within the send handler. This improves speed.
|
2009-06-08 21:54:24 +00:00 |
|
lotodore
|
e53c60c263
|
Creating a new asio timer instead of reusing the old one. Reusing leads to strange crashes. Whoever invented the semantics of the asio timer obviously did not consider the need to restart a timer within the handler. Oh well. The asio timer service also seems to sleep all the time (not using up 100% load if timeout of all timeouts are 0). Pending further tests, asio timers might be unsuitable.
|
2009-06-08 21:53:14 +00:00 |
|
lotodore
|
c8594e8e7b
|
Canceling asio timers has bad semantics, and causes loads of trouble. Therefore, cancelled timers are simply marked as such, and the asio callback is silently ignored. This fixes several crashes, if players were removed from a game due to an error, because some timers were not cancelled. *sigh* This one took a lot of nerve.
|
2009-06-07 23:25:13 +00:00 |
|
doitux
|
a6146399d4
|
readd disable startsplash option
|
2009-06-07 20:23:06 +00:00 |
|
doitux
|
1aad2b7290
|
disable remove button for pokerth distributed styles
|
2009-06-07 12:01:47 +00:00 |
|
lotodore
|
5f3369432a
|
Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag.
|
2009-06-07 08:51:43 +00:00 |
|
doitux
|
9e50969bdc
|
missing files fix
|
2009-06-05 20:18:20 +00:00 |
|
doitux
|
c3f1654497
|
case insensitive sorting for style lists
|
2009-06-05 19:36:07 +00:00 |
|
doitux
|
b88555ecd5
|
alphabetical order for styles lists
|
2009-06-05 15:41:06 +00:00 |
|
lotodore
|
55bd832955
|
Fixed network game termination.
|
2009-06-04 22:13:52 +00:00 |
|
lotodore
|
8005cc82c6
|
Fixed server termination crash. However, network games are still not properly terminated.
|
2009-06-04 20:37:18 +00:00 |
|
lotodore
|
47648392fb
|
Use boost::asio timer callbacks instead of self-made ones. There are still some termination issues (terminating a network game will result in a crash). However, it should be quite effective now with a large number of users.
|
2009-06-01 19:49:16 +00:00 |
|
lotodore
|
cee2d787d0
|
Adding some error handling. Some is still missing.
|
2009-06-01 10:23:44 +00:00 |
|