Commit Graph
40 Commits
Author SHA1 Message Date
lotodore 07dc39d107 Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself. 2007-06-11 17:48:22 +00:00
doitux f6673698a5 comment fix 2007-06-09 10:10:39 +00:00
doitux 4b8049e9dd bugfix 2007-06-08 19:37:21 +00:00
lotodore f886ebda86 Removed iostream includes, as they slow down compilation. 2007-06-07 19:37:35 +00:00
lotodore 05a86be4fe Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards. 2007-06-07 14:06:22 +00:00
lotodore 8a22157cbd First try of showing cards when everybody is all in. 2007-06-06 21:16:52 +00:00
doitux 5cfbda2532 log fix 2007-06-05 21:20:32 +00:00
lotodore 1fcb0c80fd Fixed init gui in networking (is now thread safe). Fixed displaying of game/hand number for network games. 2007-06-03 13:36:24 +00:00
doitux ccb339be04 highlightRoundLabel --> refreshGameLabels 2007-05-29 18:37:49 +00:00
doitux 41b0a0129a logging not longer in mainwindow 2007-05-29 13:15:58 +00:00
doitux fbfd9eb96a playerbuttons hand after get incative bugfix
logDealBoardCards now in engine
2007-05-26 19:28:34 +00:00
lotodore 5cb5509dec Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed. 2007-05-26 17:06:03 +00:00
doitux 9c2d3a9723 logging playerAction in engine now 2007-05-26 12:40:45 +00:00
floty f9ad1b6b75 bugfix ID 4 2007-05-23 20:03:10 +00:00
lotodore 2ce67297ee Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work. 2007-05-21 19:00:06 +00:00
lotodore b773c30ae0 Start position of dealer is now set via network. Added files for network client engine. Added factory code. 2007-05-18 17:13:27 +00:00
doitux a9e2d56b0d bugfix: wrong blinds in heads up 2007-05-18 11:38:37 +00:00
lotodore c160a09811 Some include file optimizations. Fixes for the server. 2007-05-15 20:37:37 +00:00
floty c3fd4dded6 2007-05-14 21:28:05 +00:00
lotodore 6fbef0af20 Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI. 2007-05-12 22:00:59 +00:00
lotodore 7c6337d810 Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems. 2007-05-11 12:01:13 +00:00
floty d90a172577 bugfix PositionArray 2007-04-30 11:53:40 +00:00
lotodore 27cd08ccb0 Maximum number of players is now a constant in game_defs.h. 2007-04-17 07:28:32 +00:00
doitux b79a3a8e43 2007-04-03 10:55:16 +00:00
doitux 73defd8fab engine 0.4 rev16 2007-03-30 13:03:04 +00:00
doitux a00e3cde42 gui freeze 2007-03-30 12:44:16 +00:00
doitux 1c7f572fbf 2007-03-29 22:58:04 +00:00
doitux 12ba01ec3a 2007-03-26 00:13:07 +00:00
floty 29b29ec42e engine 0.4 rev2 (preflop part 1) 2007-03-09 03:53:39 +00:00
floty 400fe21253 actualQuantityPlayers -><- startQuantityPlayers (part 3) 2007-03-05 23:25:34 +00:00
floty c464dae9e5 actualQuantityPlayers -><- startQuantityPlayers (part 2) 2007-03-05 23:05:01 +00:00
floty 7319dd4ed0 actualQuantityPlayers -><- startQuantityPlayers 2007-03-05 19:21:41 +00:00
doitux eae5f68f89 2007-02-28 20:51:43 +00:00
doitux 48019eaa63 flip holcards when all active players all in 2007-01-29 09:11:44 +00:00
doitux 7166a77d48 New Settings (permanent Breakbutton, ShowFadeOut) added 2007-01-28 14:48:18 +00:00
floty bb90e6a0bf myBestHandPosition hinzugefügt 2007-01-28 00:17:49 +00:00
lotodore 9df9b8eede Removed C99 dynamic arrays for MSVC compatibility. 2007-01-19 23:23:25 +00:00
doitux 34b33a16e7 2007-01-14 13:23:04 +00:00
doitux 507ffdd2a8 2007-01-13 22:29:17 +00:00
doitux 1e8152e97c 2007-01-13 18:55:48 +00:00