doitux
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1dbff19430
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localberopostriver bugfix
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2007-08-06 09:50:54 +00:00 |
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doitux
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e612b77b1b
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more polymorphie steps for BeRo (sry lotodore for last buggy rev)
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2007-08-05 23:57:16 +00:00 |
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doitux
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b68b8d48dd
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more polymorphie steps for BeRo
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2007-08-05 13:07:23 +00:00 |
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doitux
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ce61172ab3
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more polymorphie steps for BeRo
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2007-08-04 22:19:40 +00:00 |
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doitux
|
0a0a24433e
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more polymorphie steps for BeRo - local game --> unstable
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2007-08-04 22:05:12 +00:00 |
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doitux
|
07f8a2aaeb
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more polymorphie steps for BeRo - local game --> unstable
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2007-08-04 21:30:20 +00:00 |
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doitux
|
1f00b3f458
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more polymorphie steps for BeRo
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2007-08-04 12:08:10 +00:00 |
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doitux
|
421ca6c62d
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more polymorphie steps for BeRo
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2007-08-04 11:37:26 +00:00 |
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doitux
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993465a213
|
first polymorphie steps for BeRo (BettingRounds)
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2007-08-04 01:30:59 +00:00 |
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lotodore
|
7345630c0d
|
boost timer: total_seconds instead of just seconds. Fixed bug where an invalid hand object was accessed. Only set action to "fold" for leaving players if they are active and are not fold.
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2007-06-14 20:29:59 +00:00 |
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doitux
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eafa6cbeb7
|
allin log fix
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2007-06-13 20:02:40 +00:00 |
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lotodore
|
07dc39d107
|
Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.
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2007-06-11 17:48:22 +00:00 |
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doitux
|
2a346c91fa
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fold for human player display in network game
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2007-06-11 05:59:59 +00:00 |
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doitux
|
f6673698a5
|
comment fix
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2007-06-09 10:10:39 +00:00 |
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doitux
|
4b8049e9dd
|
bugfix
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2007-06-08 19:37:21 +00:00 |
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lotodore
|
f886ebda86
|
Removed iostream includes, as they slow down compilation.
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2007-06-07 19:37:35 +00:00 |
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lotodore
|
05a86be4fe
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Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.
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2007-06-07 14:06:22 +00:00 |
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lotodore
|
8a22157cbd
|
First try of showing cards when everybody is all in.
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2007-06-06 21:16:52 +00:00 |
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doitux
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5cfbda2532
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log fix
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2007-06-05 21:20:32 +00:00 |
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lotodore
|
1fcb0c80fd
|
Fixed init gui in networking (is now thread safe). Fixed displaying of game/hand number for network games.
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2007-06-03 13:36:24 +00:00 |
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doitux
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2623d43290
|
|
2007-06-03 09:26:53 +00:00 |
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doitux
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f425a7d167
|
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2007-06-03 08:17:33 +00:00 |
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doitux
|
ccb339be04
|
highlightRoundLabel --> refreshGameLabels
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2007-05-29 18:37:49 +00:00 |
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doitux
|
41b0a0129a
|
logging not longer in mainwindow
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2007-05-29 13:15:58 +00:00 |
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doitux
|
fbfd9eb96a
|
playerbuttons hand after get incative bugfix
logDealBoardCards now in engine
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2007-05-26 19:28:34 +00:00 |
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lotodore
|
5cb5509dec
|
Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.
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2007-05-26 17:06:03 +00:00 |
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doitux
|
9c2d3a9723
|
logging playerAction in engine now
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2007-05-26 12:40:45 +00:00 |
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lotodore
|
c5e34fe186
|
Should be working to play up to river.
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2007-05-25 19:53:07 +00:00 |
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lotodore
|
e14d01432c
|
Flop/turn/river cards are now sent in a network game.
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2007-05-25 18:28:05 +00:00 |
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lotodore
|
5431f0b93a
|
Network: First round seems to work fine now. Pot/sets not yet displayed correctly.
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2007-05-24 20:26:23 +00:00 |
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lotodore
|
2556f43340
|
First try: Transferring client action.
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2007-05-23 22:31:56 +00:00 |
|
floty
|
f9ad1b6b75
|
bugfix ID 4
|
2007-05-23 20:03:10 +00:00 |
|
lotodore
|
2ce67297ee
|
Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.
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2007-05-21 19:00:06 +00:00 |
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doitux
|
63b278a88e
|
invisible check in heads up bugfix
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2007-05-20 13:03:43 +00:00 |
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lotodore
|
b773c30ae0
|
Start position of dealer is now set via network. Added files for network client engine. Added factory code.
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2007-05-18 17:13:27 +00:00 |
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doitux
|
a9e2d56b0d
|
bugfix: wrong blinds in heads up
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2007-05-18 11:38:37 +00:00 |
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lotodore
|
c160a09811
|
Some include file optimizations. Fixes for the server.
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2007-05-15 20:37:37 +00:00 |
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floty
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c3fd4dded6
|
|
2007-05-14 21:28:05 +00:00 |
|
lotodore
|
5f033730da
|
Restructured network server.
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2007-05-14 21:18:24 +00:00 |
|
lotodore
|
7540ea17bd
|
Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
|
2007-05-13 22:25:59 +00:00 |
|
doitux
|
e2d394f576
|
one ConfigFile for all
|
2007-05-13 18:17:25 +00:00 |
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lotodore
|
6fbef0af20
|
Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.
|
2007-05-12 22:00:59 +00:00 |
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lotodore
|
7c6337d810
|
Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems.
|
2007-05-11 12:01:13 +00:00 |
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lotodore
|
4a10d6188c
|
Fixed player counting bug. Fixed player number. Joining/leaving network game should work now. Added player type to localplayer.
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2007-05-08 06:45:46 +00:00 |
|
floty
|
d90a172577
|
bugfix PositionArray
|
2007-04-30 11:53:40 +00:00 |
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lotodore
|
a8cce94d3b
|
Back to rev. 347
|
2007-04-20 23:14:08 +00:00 |
|
doitux
|
2b94ce958f
|
path to UTF8
configfile split
|
2007-04-18 00:11:24 +00:00 |
|
lotodore
|
27cd08ccb0
|
Maximum number of players is now a constant in game_defs.h.
|
2007-04-17 07:28:32 +00:00 |
|
floty
|
20cb07bddb
|
|
2007-04-03 21:07:56 +00:00 |
|
floty
|
734a05cad4
|
|
2007-04-03 18:52:33 +00:00 |
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