Commit Graph
21 Commits
Author SHA1 Message Date
doitux 783536f6b7 lobbychat class added 2007-09-07 20:26:13 +00:00
lotodore 75c02ec8c0 Now using the prepared password dialog. 2007-09-07 10:18:06 +00:00
doitux e50f9708af dutch, german translation update; string updates; IRC server configuration added; password-dialog to join a private game; return-event for chat-input (chat-classes not implementet) 2007-09-07 08:58:36 +00:00
lotodore 9d0edc5eee Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.
If joining a game fails, there is a proper failure packet now.
2007-09-06 19:09:05 +00:00
lotodore 9f6bf5206e The checkbox "fill up with computer players" is now working (protocol has been changed to implement this). Lobby dialog is now also used after joining the game. Leaving game not possible yet. 2007-09-05 19:14:34 +00:00
lotodore 0900d3844b Fixed a bunch of compiler warnings (mingw compiler). 2007-09-04 23:37:32 +00:00
lotodore 6e7f2c06fc Fixed nasty GUI update bug in game list. Fixed compiler warning. 2007-09-04 17:38:13 +00:00
lotodore 9ed217609b Internet game lobby dialog shows now overview of games and whether they are private. Now showing connection progress before the internet game lobby. 2007-09-04 12:44:11 +00:00
doitux 95467e0b96 checkBox_fillUpWithComputerOpponents added; some startnetworkgamedialog behaviour changes 2007-09-03 22:51:00 +00:00
lotodore bd53403752 Major redesign: Using game ids and player ids in gui (associated with tree view items).
Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
2007-09-02 16:36:52 +00:00
lotodore 096c02dd24 Fixed crash when creating a network game. 2007-09-01 21:15:11 +00:00
doitux a84f164b8a preparation gamelobby slots 2007-08-29 22:30:18 +00:00
doitux 1e20e202e0 2007-08-29 19:27:12 +00:00
lotodore fa8d7b14ec Information about the game is now shown in lobby, when selecting a game.
Some GUI modifications, GUI update is working properly now if the dialog is shown the second time (after clearing items).
List of players for the game is still missing. With the new on-demand model for player id/player name, this is kind of hard to implement.
2007-08-27 09:57:51 +00:00
doitux f8a10f33b7 2007-08-26 12:45:37 +00:00
doitux 66e8cfa61c set currentGameName as windowTitle for NetworkStartGameDialog 2007-08-22 20:03:19 +00:00
doitux c4f62eb53f adds createInternetGameDialog 2007-08-21 23:31:09 +00:00
doitux 1196240eae accept() signal moved to gamelobbydialog.ui 2007-08-21 21:01:49 +00:00
lotodore 3a2f3255af More fixes. Using player name as base for game name now. Removing games which have no players left. Check collision of all player names on connect (kind of slow, but name needs to be unique). 2007-08-21 17:27:13 +00:00
lotodore 839a4f7112 More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left. 2007-08-21 12:34:33 +00:00
doitux 23963e4ac5 add GameLobbyDialog 2007-08-20 21:23:03 +00:00