lotodore
2556f43340
First try: Transferring client action.
2007-05-23 22:31:56 +00:00
lotodore
2e12f1bc25
Fixed id bug in networking code. Dealer id is now set correctly. Phew.
2007-05-22 23:27:21 +00:00
lotodore
5744980d36
First try for small blind / big blind before start of hand. There seems to be a problem with player ids or numbers, however.
2007-05-21 22:16:32 +00:00
lotodore
4dd26a3c3a
Fixed g++ warnings. Additional client displaying.
2007-05-21 19:52:26 +00:00
lotodore
2ce67297ee
Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.
2007-05-21 19:00:06 +00:00
lotodore
e4039695c0
Protocol changes for big blind / small blind. GUI Player is now stored in Game.
2007-05-20 22:49:07 +00:00
lotodore
5438aa487c
Added connect timeout.
2007-05-20 11:11:07 +00:00
lotodore
4a53678291
Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data.
2007-05-20 00:16:29 +00:00
lotodore
7540ea17bd
Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
2007-05-13 22:25:59 +00:00
lotodore
a85ec4ee5a
Players can now join and leave as they wish. Still TODO: Need to fix player number.
2007-05-06 23:27:08 +00:00
lotodore
da2939a7a8
Error messages are shown when joining a network game fails. Still need to handle players which left and kicking players.
2007-04-28 13:07:06 +00:00
lotodore
73a5117066
Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
2007-04-27 21:35:18 +00:00
lotodore
2f5c8d7da1
Redone network packet abstraction. Prepared for easy access to packet data.
2007-04-08 16:18:20 +00:00
lotodore
804c7eaaa2
Fixed design problem: Thread objects can now be created in any context.
...
Sender thread output queue is now limited.
Server thread now terminates correctly.
Now cloning packets when sending them to multiple recipients.
Fixed one thread issue - GameStart still needs to be made thread safe.
2007-03-20 11:56:30 +00:00
lotodore
ef10602d5c
Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
2007-03-20 02:20:50 +00:00
lotodore
ca354dce7f
Started to implement server state engine.
2007-03-13 23:27:17 +00:00
lotodore
f5289a6fcf
Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine.
2007-03-13 02:23:12 +00:00
lotodore
d4855a2ca2
Added simple server. Added session establishment (only test code). Added sender thread.
2007-02-25 23:16:26 +00:00
lotodore
c7fc79e6ff
2007-02-25 20:23:01 +00:00
lotodore
07c08c0599
Linux fixes.
2007-02-25 20:06:24 +00:00
lotodore
9d7924c840
2007-02-25 19:41:49 +00:00
lotodore
0246fae4cb
2007-02-25 19:40:24 +00:00
lotodore
82cf963f0a
Connect is now non-blocking. Fixed problem in resolver thread where socket was closed.
2007-02-25 18:22:19 +00:00
lotodore
d63588f54b
Name resolution can be aborted. Fixed bug in socket_set_port.
2007-02-25 17:08:58 +00:00
lotodore
4e40f11f90
Made the callback work. Updated error messages.
2007-02-18 19:16:34 +00:00
lotodore
9ec3e020dd
Cleaned up the code. Added client exception for error handling.
2007-02-18 11:26:57 +00:00
lotodore
e6c6fa0eee
Renamed callback operations.
2007-02-18 01:39:06 +00:00
lotodore
ca6adbb295
Added client callback interface.
2007-02-18 01:16:18 +00:00
lotodore
296399f166
Added errno include for linux.
2007-02-18 00:00:25 +00:00
lotodore
592863ecf5
Client thread test version. Ready to connect.
2007-02-17 23:44:45 +00:00