doitux
95467e0b96
checkBox_fillUpWithComputerOpponents added; some startnetworkgamedialog behaviour changes
2007-09-03 22:51:00 +00:00
lotodore
dee51b3df2
Trying to fix SDL definition conflict.
2007-09-03 19:17:45 +00:00
lotodore
23d9bb71c3
Fixed some compiler warnings. Added error if game is running.
2007-09-03 18:05:39 +00:00
floty
9fcd33d229
kicker detection (IV) - bugfix
2007-09-03 15:59:55 +00:00
floty
8fbc376706
kicker detection (III) - all possible hand
2007-09-03 14:42:49 +00:00
floty
9e31b06544
kicker detection (II) - highest card
2007-09-03 13:56:31 +00:00
doitux
35f2b645e2
some other gui fixes for qt-4.3.1
2007-09-03 01:09:22 +00:00
doitux
95b3c45750
some other gui fixes for qt-4.3.*
2007-09-03 00:26:38 +00:00
floty
33fdc95cec
minimum raise setting (II)
2007-09-02 20:14:14 +00:00
floty
5840937432
kicker detection (I)
2007-09-02 18:35:39 +00:00
lotodore
bd53403752
Major redesign: Using game ids and player ids in gui (associated with tree view items).
...
Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
2007-09-02 16:36:52 +00:00
doitux
ba586fd751
sdl include fix
2007-09-02 11:30:48 +00:00
doitux
3677a2b4b4
some other gui fixes for qt-4.3.*
2007-09-02 07:58:30 +00:00
lotodore
096c02dd24
Fixed crash when creating a network game.
2007-09-01 21:15:11 +00:00
doitux
b9aeb5497a
border:none; fixes button problems with qt-4.3.*
2007-09-01 20:43:30 +00:00
lotodore
1f6a10e2d1
Changes for mingw32 compatibility. Gave up using GetAddrInfoW. getaddrinfo is dynamically bound, gethostbyname is used if it is not available.
...
VC compilation is broken.
Make sure to use the dynamic boost-thread lib with mingw, as thread specific pointers are used!
2007-09-01 14:04:41 +00:00
floty
a0e78485df
bugfix: allin-bug
2007-08-31 13:09:07 +00:00
doitux
a84f164b8a
preparation gamelobby slots
2007-08-29 22:30:18 +00:00
doitux
27260bf837
last steps to remove qrc
2007-08-29 21:53:08 +00:00
doitux
264b6a0583
next steps remove resources_qrc
2007-08-29 21:10:33 +00:00
doitux
1e20e202e0
2007-08-29 19:27:12 +00:00
doitux
69c950884c
2007-08-29 17:31:19 +00:00
doitux
30ad947ac3
2007-08-29 16:40:05 +00:00
doitux
ef4752cd6d
next steps do qrc away
2007-08-29 16:25:47 +00:00
doitux
66442574e8
translation update
2007-08-28 21:21:04 +00:00
doitux
a79aa7708d
2007-08-28 01:10:41 +00:00
doitux
d1f95d539d
own pixmap for flipside distortion fixed
2007-08-27 12:30:00 +00:00
lotodore
fa8d7b14ec
Information about the game is now shown in lobby, when selecting a game.
...
Some GUI modifications, GUI update is working properly now if the dialog is shown the second time (after clearing items).
List of players for the game is still missing. With the new on-demand model for player id/player name, this is kind of hard to implement.
2007-08-27 09:57:51 +00:00
lotodore
56b24e09eb
Major design change in network protocol: Player information is now requested by clients whenever it is needed. The server only sends player ids. The client has a cache with player information.
2007-08-26 22:41:37 +00:00
doitux
ba17f1d08e
2007-08-26 20:27:26 +00:00
doitux
513f71aba8
you can take back bet or raise with escape key
2007-08-26 19:42:16 +00:00
doitux
f8a10f33b7
2007-08-26 12:45:37 +00:00
lotodore
87941c632a
Fixed local network game. Now using new config options. Client sends packets deferred to allow initialization.
2007-08-26 12:15:10 +00:00
doitux
ba811cee6f
add InternetServerPassword
2007-08-26 11:40:39 +00:00
doitux
cdab2c2840
2007-08-26 11:08:00 +00:00
doitux
1246a68c84
some settingsdialog fixes. lobby changes
2007-08-26 08:02:07 +00:00
doitux
a4a62597ca
add internetgamesettings
2007-08-25 20:34:41 +00:00
doitux
149092aecf
2007-08-25 19:03:20 +00:00
doitux
0ae607a832
timeout animation not blanked bugfix
2007-08-24 13:37:45 +00:00
doitux
c606cba1fd
cancel in settningsdialog bugfix
2007-08-24 13:07:24 +00:00
doitux
67df6bccf8
french translation update
2007-08-23 12:34:17 +00:00
floty
c44d14400a
run() -> postRiverRun() in localberopostriver.cpp
2007-08-22 20:49:07 +00:00
doitux
5469ba6772
some windowTitle for NetworkStartGameDialog fixes
2007-08-22 20:19:14 +00:00
doitux
66e8cfa61c
set currentGameName as windowTitle for NetworkStartGameDialog
2007-08-22 20:03:19 +00:00
doitux
c4f62eb53f
adds createInternetGameDialog
2007-08-21 23:31:09 +00:00
doitux
1196240eae
accept() signal moved to gamelobbydialog.ui
2007-08-21 21:01:49 +00:00
lotodore
636a49c1ef
Work on error messages.
2007-08-21 20:46:55 +00:00
lotodore
257d91fb66
Fixed thread termination issue.
2007-08-21 20:06:11 +00:00
lotodore
388db7c16a
Game List is now dynamically updated.
2007-08-21 19:50:13 +00:00
lotodore
3a2f3255af
More fixes. Using player name as base for game name now. Removing games which have no players left. Check collision of all player names on connect (kind of slow, but name needs to be unique).
2007-08-21 17:27:13 +00:00