Commit Graph
676 Commits
Author SHA1 Message Date
doitux 9afc115bc2 2007-08-11 15:10:14 +00:00
lotodore 9fb2c85f33 Added missing lib dependency. 2007-08-11 14:36:32 +00:00
doitux 851cce3e45 refactoring Bugfix 2007-08-11 14:36:20 +00:00
lotodore b18152c0b8 New build system - lib, game and server. Tested on windows, but does not yet work without modifications, as it does not consider dependencies (this has stupid limitations, see http://trolltech.com/developer/task-tracker/index_html?id=79706&method=entry ). Also, the debugging files (.pdb) are overwritten for each project, the projects would need to be in separate directories for this to work. 2007-08-11 14:18:48 +00:00
lotodore 26299e80c0 Server states can now handle multiple games (are multithreading capable). 2007-08-11 10:02:04 +00:00
lotodore 6a580c81d5 This revision manually adds one computer player in network games. Don't start with 7 players. 2007-08-10 23:52:31 +00:00
doitux 6c48924667 fixed 2007-08-10 23:40:38 +00:00
doitux 7a0ae803e2 buggy!!! 2007-08-10 23:34:56 +00:00
doitux a9a2d33e3f buggy!!! 2007-08-10 23:16:21 +00:00
doitux 8319442b6a bigBlind allin Bugfix 2007-08-10 22:39:44 +00:00
doitux 4f005bb0c1 new distributePot function 2007-08-10 20:45:23 +00:00
doitux 5f168635a9 "player joined networkgame" and "network game ready" sounds added 2007-08-10 19:26:14 +00:00
doitux 4ba33e88fb new distributePot function 2007-08-10 18:44:41 +00:00
doitux cf656d4ac2 new distributePot function 2007-08-10 00:17:46 +00:00
doitux 3ec9c3d0bd new distributePot function 2007-08-10 00:15:51 +00:00
doitux 3742f15db2 BeRo refactoring 2007-08-09 18:02:58 +00:00
doitux 6eebcc943f BeRo refactoring 2007-08-08 12:54:20 +00:00
doitux 2f04eeb245 BeRo refactoring 2007-08-08 00:17:31 +00:00
doitux e696fb4257 BeRo refactoring 2007-08-07 23:59:34 +00:00
lotodore 829f094ce8 Fixed networking (LocalHand::getPreflop etc. now return the correct objects). Removed even more code which is no longer needed. 2007-08-07 21:17:11 +00:00
lotodore 03ecc5b9cb Removed client code which is no longer needed now. Networking still somewhat broken. 2007-08-07 20:37:34 +00:00
doitux c34f683c41 BeRo refactoring 2007-08-07 13:07:39 +00:00
doitux 2f76bb82f9 BeRo refactoring 2007-08-07 00:05:29 +00:00
doitux 0e8899df48 BeRo refactoring 2007-08-07 00:04:21 +00:00
doitux 722ab71189 BeRo refactoring 2007-08-06 22:58:47 +00:00
doitux c8207f9b8e BeRo refactoring 2007-08-06 22:39:46 +00:00
lotodore a7cdb38ab8 Don't use old factory functions for preflop/flop/turn/river. 2007-08-06 21:46:03 +00:00
lotodore 0aef0d9e42 Removed dependencies on old preflop/flop/turn/river interface from networking. Compiles, but networking is BROKEN. Also includes first try of computer players for networking, which is broken, too. 2007-08-06 21:38:09 +00:00
doitux 96419b3588 std::vector<boost::shared_ptr<BeRoInterface> > implemented 2007-08-06 20:35:26 +00:00
doitux 562e8760f5 waitforservertostartgamedialog removed 2007-08-06 12:10:55 +00:00
doitux ae434a59e6 2007-08-06 12:05:00 +00:00
doitux 1dbff19430 localberopostriver bugfix 2007-08-06 09:50:54 +00:00
doitux e612b77b1b more polymorphie steps for BeRo (sry lotodore for last buggy rev) 2007-08-05 23:57:16 +00:00
doitux b68b8d48dd more polymorphie steps for BeRo 2007-08-05 13:07:23 +00:00
doitux ce61172ab3 more polymorphie steps for BeRo 2007-08-04 22:19:40 +00:00
doitux 0a0a24433e more polymorphie steps for BeRo - local game --> unstable 2007-08-04 22:05:12 +00:00
doitux 07f8a2aaeb more polymorphie steps for BeRo - local game --> unstable 2007-08-04 21:30:20 +00:00
doitux 1f00b3f458 more polymorphie steps for BeRo 2007-08-04 12:08:10 +00:00
doitux 421ca6c62d more polymorphie steps for BeRo 2007-08-04 11:37:26 +00:00
doitux 993465a213 first polymorphie steps for BeRo (BettingRounds) 2007-08-04 01:30:59 +00:00
doitux 0cd9c9c769 licence removed from translation because of ram problems during compile resources.qrc 2007-08-03 22:50:51 +00:00
doitux 5188f708fa italian translation added 2007-08-03 21:48:08 +00:00
lotodore 0da29b3874 The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.
However, if the admin player leaves, a new game can only be started if all players have left before (this is a bug, admin status should be passed to another player).
2007-08-02 20:52:13 +00:00
lotodore f11998c28c Added console server app. First try. Depends on qt for locale-specific stuff. Cannot start a game yet, only join is possible. Cannot run multiple games yet.
Not yet as service/daemon, because testing is easier with a simple console app.
2007-07-30 23:22:58 +00:00
lotodore 5d13dd7803 Went over netpacket.cpp - additional checks, check function in base class. More restrictive concerning size of packets. 2007-07-29 23:45:10 +00:00
doitux 212dbd3b9a 2007-07-29 19:50:45 +00:00
doitux 26f88ed68c pl translation source added 2007-07-28 13:45:34 +00:00
doitux 01704c4f33 updated nl and ptbr language 2007-07-27 17:07:55 +00:00
doitux 5ca8f7014b pokerth_ptbr.ts added 2007-07-25 13:40:03 +00:00
lotodore 100e2a69be Clarification. 2007-07-24 15:06:04 +00:00