Commit Graph
296 Commits
Author SHA1 Message Date
doitux 9ddb4e24da 2007-03-26 00:12:35 +00:00
doitux e1e22f6b06 2007-03-26 00:12:18 +00:00
doitux ff11565f33 2007-03-26 00:12:02 +00:00
doitux 6107dc396b 2007-03-26 00:10:11 +00:00
doitux 03ab32f569 engine 0.4 rev14 2007-03-25 18:59:36 +00:00
doitux a4ba3b67f4 engine 0.4 rev13 (flop part 10) 2007-03-24 00:40:22 +00:00
doitux 25fb7a68f9 2007-03-23 21:45:30 +00:00
doitux a64ca62476 gamespeed bug 2007-03-23 20:02:48 +00:00
doitux 92a1b65afd engine 0.4 rev12 (flop part 9) 2007-03-23 19:12:49 +00:00
doitux 10f242059a engine 0.4 rev11 (flop part 8) 2007-03-23 18:15:12 +00:00
doitux 839fa872ca engine 0.4 rev10 (flop part 7) 2007-03-23 01:50:11 +00:00
doitux 67e324066f engine 0.4 rev9 (flop part 6) 2007-03-23 01:30:46 +00:00
doitux 680d6fe3d2 engine 0.4 rev8 (flop part 5) 2007-03-23 01:09:04 +00:00
doitux 5bd1da6355 engine 0.4 rev7 (flop part 4) 2007-03-23 01:05:56 +00:00
doitux d5908bf8a1 engine 0.4 rev6 (flop part 3) 2007-03-22 23:19:16 +00:00
doitux 0524691085 2007-03-22 22:00:43 +00:00
doitux 2f5ac1506a 2007-03-22 01:26:35 +00:00
doitux 1444caf548 2007-03-22 01:24:01 +00:00
doitux a93e8ba01f 2007-03-22 00:29:28 +00:00
lotodore ab28f22913 Added network protocol documentation. 2007-03-22 00:16:11 +00:00
doitux 694a7d46a4 2007-03-21 21:03:19 +00:00
doitux a0cd981dcb 2007-03-21 00:59:05 +00:00
doitux fd58b87316 2007-03-21 00:41:29 +00:00
lotodore 62e72617ba When creating a network game, a client is also started.
Network errors are handled globally.
Fixed last network thread issue by using a notification queue, should work fine now.
2007-03-20 14:05:16 +00:00
doitux 7a704c2995 bug: array-overflow 2007-03-20 13:01:35 +00:00
lotodore 804c7eaaa2 Fixed design problem: Thread objects can now be created in any context.
Sender thread output queue is now limited.
Server thread now terminates correctly.
Now cloning packets when sending them to multiple recipients.
Fixed one thread issue - GameStart still needs to be made thread safe.
2007-03-20 11:56:30 +00:00
doitux 53c4af95c8 2007-03-20 10:56:15 +00:00
lotodore ef10602d5c Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated). 2007-03-20 02:20:50 +00:00
doitux 5f7ff8ca54 2007-03-20 00:42:12 +00:00
doitux be37505d94 2007-03-20 00:41:39 +00:00
doitux 7d7e841c14 engine 0.4 rev5 (flop part 2) 2007-03-19 01:01:09 +00:00
doitux 8032684b35 bug in full house check 2007-03-18 12:40:45 +00:00
doitux 40f767bcfa engine 0.4 rev4 (turn part 1) 2007-03-18 00:14:09 +00:00
doitux 4ce1814131 engine 0.4 rev3 (flop part 1) 2007-03-17 21:33:46 +00:00
doitux 5b90442470 2007-03-17 14:58:12 +00:00
doitux 4d5e9dba18 2007-03-17 12:02:28 +00:00
doitux bce36dfc28 2007-03-14 09:02:41 +00:00
lotodore ca354dce7f Started to implement server state engine. 2007-03-13 23:27:17 +00:00
doitux 6f33202406 2007-03-13 19:27:46 +00:00
lotodore f5289a6fcf Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine. 2007-03-13 02:23:12 +00:00
floty 29b29ec42e engine 0.4 rev2 (preflop part 1) 2007-03-09 03:53:39 +00:00
doitux fd461383da new pro file 2007-03-08 00:34:44 +00:00
doitux 9e8b60e655 2007-03-07 23:33:39 +00:00
doitux 511985b6d6 2007-03-07 20:32:16 +00:00
floty 19cad8524a engine 0.4 rev1 (file access) 2007-03-06 00:50:35 +00:00
floty 77e3c83403 actualQuantityPlayers -><- startQuantityPlayers (part 4) 2007-03-05 23:55:06 +00:00
floty 400fe21253 actualQuantityPlayers -><- startQuantityPlayers (part 3) 2007-03-05 23:25:34 +00:00
floty c464dae9e5 actualQuantityPlayers -><- startQuantityPlayers (part 2) 2007-03-05 23:05:01 +00:00
floty 7319dd4ed0 actualQuantityPlayers -><- startQuantityPlayers 2007-03-05 19:21:41 +00:00
doitux cb546a5890 2007-03-03 14:40:09 +00:00