floty
|
a207453f4b
|
insert missing string include
|
2012-01-09 20:54:58 +00:00 |
|
floty
|
5769423595
|
last bugfixes for sqlite-log; activating sqlite-log for release version 0.9.1
|
2012-01-09 12:42:04 +00:00 |
|
lotodore
|
03a1a1dc55
|
Implement chat bot mute on server side (#1).
|
2012-01-08 13:02:29 +00:00 |
|
floty
|
c3dc99620e
|
resolve warnings of cppcheck
|
2012-01-08 12:21:11 +00:00 |
|
floty
|
cbcc12da42
|
bugfix: program crash by logging in network games
|
2012-01-07 20:46:30 +00:00 |
|
floty
|
800199f6f0
|
changing parameter in some log-functions; run astyle
|
2012-01-07 18:42:24 +00:00 |
|
floty
|
3a659dd5d5
|
logging missing network actions in sqlite; run astyle.
|
2012-01-05 20:54:27 +00:00 |
|
floty
|
52196a09bb
|
some bugfixes according to multiple gameID and txt-export
|
2012-01-03 18:02:29 +00:00 |
|
floty
|
d2aeabb47a
|
creating log-object in main-function and commiting it to session
|
2012-01-02 22:07:25 +00:00 |
|
lotodore
|
735e554732
|
Fixing start cash initialization and rejoin order.
|
2011-12-27 09:35:14 +00:00 |
|
lotodore
|
210fc2eaa6
|
Set "stayOnTableStatus" to false for computer players.
|
2011-12-26 14:17:45 +00:00 |
|
lotodore
|
25ed93f477
|
Making cppcheck happy.
|
2011-12-23 17:14:36 +00:00 |
|
lotodore
|
38d224590a
|
Send state of seats at the beginning of each hand.
|
2011-12-21 20:56:41 +00:00 |
|
doitux
|
fb94675aee
|
another way to initialize stayOnTableStatus for player-objects
|
2011-12-18 22:34:55 +00:00 |
|
lotodore
|
0a8cd1cce4
|
Implementing automatic kick of players after a certain timeout within a game.
|
2011-12-16 22:39:24 +00:00 |
|
lotodore
|
1bf12328ee
|
Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect.
|
2011-12-11 19:37:51 +00:00 |
|
floty
|
d38bd0fef0
|
establishing new parameter roundBeforePostRiver; deleting needless parameter bettingRoundsPlayed
|
2011-11-13 16:00:19 +00:00 |
|
lotodore
|
edef79e9d1
|
Disable rejoin for players who have been kicked.
|
2011-11-13 14:28:54 +00:00 |
|
floty
|
982b6ec686
|
resolving warnings
|
2011-11-13 11:55:18 +00:00 |
|
floty
|
2437407ffc
|
optimizing local sqlite-logging; implementing second steps network client sqlite-logging
|
2011-11-13 01:05:28 +00:00 |
|
floty
|
385a641ede
|
optimizing local sqlite-logging; implementing first steps network client sqlite-logging
|
2011-11-09 21:39:37 +00:00 |
|
lotodore
|
32d26e3644
|
Removing AFK-warning message. Preparing integration of a new auto-AFK mode.
|
2011-11-07 21:07:13 +00:00 |
|
floty
|
6fbb5c9841
|
running astyle
|
2011-11-02 18:27:15 +00:00 |
|
floty
|
3352a199fc
|
sqlite-logging at the end of hand/game possible; moving winner/sitOut-logging from gui to engine
|
2011-11-01 18:03:48 +00:00 |
|
floty
|
7798bd0f37
|
delete unused variable "myWinnerState" in player
|
2011-10-29 16:21:29 +00:00 |
|
floty
|
bb3fb9e13c
|
delete unused function "getMyWinnerState"; activate Engine-Action-Log in localHand; run astyle
|
2011-10-29 14:41:17 +00:00 |
|
lotodore
|
024f10328a
|
Making cppcheck happier.
|
2011-10-27 20:14:48 +00:00 |
|
floty
|
7f13da91e5
|
applying astyle
|
2011-10-26 22:29:47 +00:00 |
|
floty
|
f1dc2e90a5
|
- rename lastPlayersTurn -> previousPlayerID and lastActionPlayer -> lastActionPlayerID
|
2011-10-26 19:34:57 +00:00 |
|
floty
|
fb01a698d5
|
- some changes in sqlite logging
- replace myAction-int by PlayerAction in player-object
|
2011-10-24 20:44:22 +00:00 |
|
floty
|
ad4aace71d
|
- some changes in sqlite logging
- replace beroID-int by GameState in hand
|
2011-10-22 23:57:02 +00:00 |
|
floty
|
a958c4916e
|
some changes in hole cards logging
|
2011-10-22 14:00:33 +00:00 |
|
floty
|
8ae7db3e96
|
- updating sqlite-log
- handID in bero is unnecessary; removing parameter value
|
2011-10-21 00:16:43 +00:00 |
|
lotodore
|
03083e8ec0
|
Rejoin works.
|
2011-10-11 19:18:11 +00:00 |
|
lotodore
|
32843b2100
|
Use boost::random for random number generation.
|
2011-10-11 15:15:22 +00:00 |
|
lotodore
|
d6ab25d816
|
Trying to make rejoin work, still broken due to change of unique id during game.
|
2011-09-28 20:20:08 +00:00 |
|
lotodore
|
32ba77709e
|
More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
|
2011-08-28 17:14:03 +00:00 |
|
floty
|
8c61403fb5
|
Switching license from GPL2 to AGPL3.
|
2011-07-03 22:27:36 +00:00 |
|
doitux
|
d1e7266501
|
fix wrong include indents
|
2011-07-03 19:45:08 +00:00 |
|
doitux
|
29242aa47d
|
Switching license from GPL2 to AGPL3. Translation files update
|
2011-07-02 23:03:18 +00:00 |
|
lotodore
|
070319da52
|
Moving game.cpp and game.h to engine folder, because they are part of the engine.
|
2011-07-02 15:00:47 +00:00 |
|
lotodore
|
0e85294519
|
Switching license from GPL2 to AGPL3.
|
2011-07-02 14:57:03 +00:00 |
|
floty
|
7715063fe6
|
implementing sqlite3_free for error-messages
|
2011-04-19 19:42:49 +00:00 |
|
floty
|
0b6ab97d26
|
sqlite-log: logging hole cards
|
2011-03-25 01:17:56 +00:00 |
|
floty
|
6ccd1d0d0e
|
sqlite-log: transmitting some functions to cardsValue for logging hole cards
|
2011-03-20 22:16:57 +00:00 |
|
lotodore
|
5857f07309
|
Remove reference to network session from player objects.
|
2011-03-10 19:26:04 +00:00 |
|
lotodore
|
4ec5f4eae9
|
Removing dependency to gnutls, only gcrypt is required now.
|
2011-03-08 18:42:57 +00:00 |
|
floty
|
e74d0fbf47
|
implementing pair for level-list
|
2011-03-06 15:22:13 +00:00 |
|
lotodore
|
5144690bee
|
Hacking around memory leak.
|
2011-03-01 09:07:39 +00:00 |
|
lotodore
|
6f290be894
|
Removing several unnecessary allocations.
|
2011-02-28 22:05:44 +00:00 |
|