doitux
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916d2fa208
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2007-06-01 22:49:37 +00:00 |
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doitux
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68a3abdc75
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sound free?
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2007-05-31 07:46:19 +00:00 |
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doitux
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830e7dc6ee
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hopefully fix blocking soundcards bug ;)
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2007-05-30 22:03:40 +00:00 |
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doitux
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a79e69aad3
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optional "play sound effects"
optional "timeout for player action"
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2007-05-30 08:05:53 +00:00 |
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doitux
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1f70aeeefe
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timoutcallback to mainwindow
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2007-05-30 07:21:24 +00:00 |
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doitux
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ba82acbd06
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add timeoutanimation for network player actions
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2007-05-29 21:31:30 +00:00 |
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doitux
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ccb339be04
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highlightRoundLabel --> refreshGameLabels
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2007-05-29 18:37:49 +00:00 |
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doitux
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bc63661d96
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add sound-system SDL_mixer
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2007-05-29 12:22:05 +00:00 |
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doitux
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61e2131470
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add changeHumanPlayerNameDialog
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2007-05-28 19:56:57 +00:00 |
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doitux
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0e1abc3656
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2007-05-28 18:48:12 +00:00 |
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lotodore
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5cb5509dec
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Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.
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2007-05-26 17:06:03 +00:00 |
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doitux
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9c2d3a9723
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logging playerAction in engine now
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2007-05-26 12:40:45 +00:00 |
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doitux
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a6ea197a43
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set chatinput maximum
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2007-05-25 17:57:03 +00:00 |
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doitux
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654ce481ca
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chat-blinking if invisible and message received
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2007-05-25 10:49:26 +00:00 |
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doitux
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2333079b13
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add chat functions
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2007-05-25 00:09:51 +00:00 |
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lotodore
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5431f0b93a
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Network: First round seems to work fine now. Pot/sets not yet displayed correctly.
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2007-05-24 20:26:23 +00:00 |
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doitux
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73626eb40d
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avatar gallery started
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2007-05-23 10:19:10 +00:00 |
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lotodore
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4a53678291
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Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data.
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2007-05-20 00:16:29 +00:00 |
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lotodore
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e7b31f2d44
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All gui calls through guiwrapper are now thread safe.
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2007-05-18 23:16:54 +00:00 |
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lotodore
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b773c30ae0
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Start position of dealer is now set via network. Added files for network client engine. Added factory code.
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2007-05-18 17:13:27 +00:00 |
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doitux
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bc146c8899
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closeevent fix
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2007-05-14 13:01:16 +00:00 |
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lotodore
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2d894c6a2c
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Trying to bring life to the server.
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2007-05-14 12:40:42 +00:00 |
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doitux
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8ad92920cc
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one ConfigFile for all
killed the tinyxml warnings
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2007-05-13 12:35:27 +00:00 |
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lotodore
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6fbef0af20
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Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.
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2007-05-12 22:00:59 +00:00 |
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lotodore
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7c6337d810
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Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems.
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2007-05-11 12:01:13 +00:00 |
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doitux
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c3e102f745
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new connected player list in waitforservertostartgame
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2007-05-06 21:15:43 +00:00 |
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doitux
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d7e2bf9a2e
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2007-05-02 22:46:29 +00:00 |
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lotodore
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f6fb29b883
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GUI initialization now called by session.
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2007-05-02 21:20:54 +00:00 |
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doitux
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5e3e73789d
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blinking start-stop button
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2007-05-01 22:51:10 +00:00 |
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doitux
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89a4e06edf
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2007-05-01 21:14:46 +00:00 |
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lotodore
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e0bc14282f
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Now using int as parameters for the signal/slot method. This needs to be fixed some time...
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2007-04-27 22:55:19 +00:00 |
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lotodore
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73a5117066
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Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
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2007-04-27 21:35:18 +00:00 |
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lotodore
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a8cce94d3b
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Back to rev. 347
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2007-04-20 23:14:08 +00:00 |
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doitux
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2b94ce958f
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path to UTF8
configfile split
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2007-04-18 00:11:24 +00:00 |
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lotodore
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27cd08ccb0
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Maximum number of players is now a constant in game_defs.h.
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2007-04-17 07:28:32 +00:00 |
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lotodore
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07a0e01620
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Added callback to display player names of connected players.
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2007-04-08 20:35:42 +00:00 |
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doitux
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b79a3a8e43
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2007-04-03 10:55:16 +00:00 |
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doitux
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a00e3cde42
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gui freeze
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2007-03-30 12:44:16 +00:00 |
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doitux
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1c7f572fbf
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2007-03-29 22:58:04 +00:00 |
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doitux
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4a9274f483
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2007-03-28 10:21:51 +00:00 |
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doitux
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adb86aa931
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2007-03-27 16:02:23 +00:00 |
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doitux
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9ddb4e24da
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2007-03-26 00:12:35 +00:00 |
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doitux
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fd58b87316
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2007-03-21 00:41:29 +00:00 |
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lotodore
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62e72617ba
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When creating a network game, a client is also started.
Network errors are handled globally.
Fixed last network thread issue by using a notification queue, should work fine now.
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2007-03-20 14:05:16 +00:00 |
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lotodore
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ef10602d5c
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Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
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2007-03-20 02:20:50 +00:00 |
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lotodore
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f5289a6fcf
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Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine.
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2007-03-13 02:23:12 +00:00 |
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doitux
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eae5f68f89
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2007-02-28 20:51:43 +00:00 |
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doitux
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1c0d701727
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2007-02-27 19:44:03 +00:00 |
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doitux
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d74a9eef70
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createnetworkgamedialog and startnetworkgamedialog added
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2007-02-22 00:48:18 +00:00 |
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doitux
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2e6cf7cddf
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left toolbox
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2007-02-20 00:05:09 +00:00 |
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