Commit Graph
58 Commits
Author SHA1 Message Date
doitux 916d2fa208 2007-06-01 22:49:37 +00:00
doitux 68a3abdc75 sound free? 2007-05-31 07:46:19 +00:00
doitux 830e7dc6ee hopefully fix blocking soundcards bug ;) 2007-05-30 22:03:40 +00:00
doitux a79e69aad3 optional "play sound effects"
optional "timeout for player action"
2007-05-30 08:05:53 +00:00
doitux 1f70aeeefe timoutcallback to mainwindow 2007-05-30 07:21:24 +00:00
doitux ba82acbd06 add timeoutanimation for network player actions 2007-05-29 21:31:30 +00:00
doitux ccb339be04 highlightRoundLabel --> refreshGameLabels 2007-05-29 18:37:49 +00:00
doitux bc63661d96 add sound-system SDL_mixer 2007-05-29 12:22:05 +00:00
doitux 61e2131470 add changeHumanPlayerNameDialog 2007-05-28 19:56:57 +00:00
doitux 0e1abc3656 2007-05-28 18:48:12 +00:00
lotodore 5cb5509dec Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed. 2007-05-26 17:06:03 +00:00
doitux 9c2d3a9723 logging playerAction in engine now 2007-05-26 12:40:45 +00:00
doitux a6ea197a43 set chatinput maximum 2007-05-25 17:57:03 +00:00
doitux 654ce481ca chat-blinking if invisible and message received 2007-05-25 10:49:26 +00:00
doitux 2333079b13 add chat functions 2007-05-25 00:09:51 +00:00
lotodore 5431f0b93a Network: First round seems to work fine now. Pot/sets not yet displayed correctly. 2007-05-24 20:26:23 +00:00
doitux 73626eb40d avatar gallery started 2007-05-23 10:19:10 +00:00
lotodore 4a53678291 Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data. 2007-05-20 00:16:29 +00:00
lotodore e7b31f2d44 All gui calls through guiwrapper are now thread safe. 2007-05-18 23:16:54 +00:00
lotodore b773c30ae0 Start position of dealer is now set via network. Added files for network client engine. Added factory code. 2007-05-18 17:13:27 +00:00
doitux bc146c8899 closeevent fix 2007-05-14 13:01:16 +00:00
lotodore 2d894c6a2c Trying to bring life to the server. 2007-05-14 12:40:42 +00:00
doitux 8ad92920cc one ConfigFile for all
killed the tinyxml warnings
2007-05-13 12:35:27 +00:00
lotodore 6fbef0af20 Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI. 2007-05-12 22:00:59 +00:00
lotodore 7c6337d810 Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems. 2007-05-11 12:01:13 +00:00
doitux c3e102f745 new connected player list in waitforservertostartgame 2007-05-06 21:15:43 +00:00
doitux d7e2bf9a2e 2007-05-02 22:46:29 +00:00
lotodore f6fb29b883 GUI initialization now called by session. 2007-05-02 21:20:54 +00:00
doitux 5e3e73789d blinking start-stop button 2007-05-01 22:51:10 +00:00
doitux 89a4e06edf 2007-05-01 21:14:46 +00:00
lotodore e0bc14282f Now using int as parameters for the signal/slot method. This needs to be fixed some time... 2007-04-27 22:55:19 +00:00
lotodore 73a5117066 Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well. 2007-04-27 21:35:18 +00:00
lotodore a8cce94d3b Back to rev. 347 2007-04-20 23:14:08 +00:00
doitux 2b94ce958f path to UTF8
configfile split
2007-04-18 00:11:24 +00:00
lotodore 27cd08ccb0 Maximum number of players is now a constant in game_defs.h. 2007-04-17 07:28:32 +00:00
lotodore 07a0e01620 Added callback to display player names of connected players. 2007-04-08 20:35:42 +00:00
doitux b79a3a8e43 2007-04-03 10:55:16 +00:00
doitux a00e3cde42 gui freeze 2007-03-30 12:44:16 +00:00
doitux 1c7f572fbf 2007-03-29 22:58:04 +00:00
doitux 4a9274f483 2007-03-28 10:21:51 +00:00
doitux adb86aa931 2007-03-27 16:02:23 +00:00
doitux 9ddb4e24da 2007-03-26 00:12:35 +00:00
doitux fd58b87316 2007-03-21 00:41:29 +00:00
lotodore 62e72617ba When creating a network game, a client is also started.
Network errors are handled globally.
Fixed last network thread issue by using a notification queue, should work fine now.
2007-03-20 14:05:16 +00:00
lotodore ef10602d5c Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated). 2007-03-20 02:20:50 +00:00
lotodore f5289a6fcf Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine. 2007-03-13 02:23:12 +00:00
doitux eae5f68f89 2007-02-28 20:51:43 +00:00
doitux 1c0d701727 2007-02-27 19:44:03 +00:00
doitux d74a9eef70 createnetworkgamedialog and startnetworkgamedialog added 2007-02-22 00:48:18 +00:00
doitux 2e6cf7cddf left toolbox 2007-02-20 00:05:09 +00:00