lotodore
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9f3dd94a71
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Fixing lobby button bug.
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2009-08-06 21:32:45 +00:00 |
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lotodore
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e5d56ad162
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Fixing vote kick.
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2009-08-06 20:05:49 +00:00 |
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lotodore
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c8d5cc16c9
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Fixed kicking someone from the game in the lobby. Vote kick still seems to be broken, could not find the bug yet.
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2009-08-04 22:24:31 +00:00 |
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lotodore
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be31ebf7d6
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Enable enforcing of network packet constraints. Did I mention asn1c is really cool? Anyway, some constraints are still wrong, so this breaks game creation. I will fix it this evening.
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2009-08-04 07:26:18 +00:00 |
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lotodore
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dce88bf3da
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Set game id for vote kick messages.
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2009-08-03 22:39:08 +00:00 |
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lotodore
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9d5800ff20
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Fixing game list issue where game was not shown as running.
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2009-08-03 22:26:45 +00:00 |
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lotodore
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5faad7b288
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Fixing resubscription of lobby messages after game. There are no known errors now.
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2009-08-03 21:02:37 +00:00 |
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lotodore
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9a8f2ae01a
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Fixing some ASN.1 related bugs. Playing a game works now, but there is still an issue when the lobby is started after the game.
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2009-08-03 20:42:32 +00:00 |
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lotodore
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82ebd318d0
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Fixing game list update. Joining players still broken.
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2009-08-02 21:22:05 +00:00 |
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lotodore
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36d853bd69
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Fixed typo which caused a bug.
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2009-08-02 20:31:07 +00:00 |
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lotodore
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945c4a102a
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Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
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2009-08-02 15:11:40 +00:00 |
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lotodore
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3e8512a2ea
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Adding logging.
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2009-07-30 22:11:12 +00:00 |
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lotodore
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c769884c56
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Removing duplicate condition.
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2009-07-30 21:50:50 +00:00 |
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lotodore
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b81d357f1a
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Handle interrupted/retry error code in read handler.
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2009-07-30 21:47:30 +00:00 |
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doitux
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e6c1043993
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error log for closed connections
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2009-07-30 15:05:05 +00:00 |
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lotodore
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9450e8a459
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Log session id.
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2009-07-22 22:00:07 +00:00 |
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lotodore
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a37f56f09b
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More paranoia stuff.
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2009-07-22 20:48:21 +00:00 |
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lotodore
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d4131051dc
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Commenting out SCTP acceptor - currently unsupported.
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2009-07-22 20:26:29 +00:00 |
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lotodore
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1783218e6a
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Adding error handling and additional checks.
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2009-07-22 20:22:14 +00:00 |
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lotodore
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e308108803
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Adding paranoia check.
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2009-07-22 20:19:56 +00:00 |
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lotodore
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d4ae6d0e8b
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Fixing compiler errors (some ASN.1 code was commited by accident).
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2009-07-22 18:02:15 +00:00 |
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lotodore
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cac09280a0
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Adding an additional exception handler to the receive callback.
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2009-07-21 21:40:24 +00:00 |
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lotodore
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58d471e0de
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Fixing possible server issues.
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2009-07-13 22:49:32 +00:00 |
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lotodore
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398805a136
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Handle the case if there is no winner in a game.
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2009-07-13 18:10:11 +00:00 |
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lotodore
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f7a8cb1419
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Adding additional logging.
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2009-07-12 21:12:55 +00:00 |
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lotodore
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efe20f6275
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Fixing game termination if an error occurs.
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2009-07-12 09:13:49 +00:00 |
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lotodore
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a2e692d844
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Fixing delayed sending of create/join game for network games.
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2009-06-20 18:41:03 +00:00 |
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lotodore
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a284f27750
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Fixing state transition when joining a game. Since this is synchronous now, order is important.
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2009-06-20 12:14:06 +00:00 |
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lotodore
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470bbb5eed
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Trying to fix strange sender crash.
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2009-06-20 11:15:06 +00:00 |
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lotodore
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34b251bfad
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Fixing all in timer issue.
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2009-06-20 07:59:33 +00:00 |
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lotodore
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4c8248353a
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Adding error handling so that an error within a game does not terminate the server, only the single game.
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2009-06-19 20:48:57 +00:00 |
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lotodore
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993c2529c3
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IP address bans are now time limited and will be removed automatically (minimum duration: 1 hour).
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2009-06-18 21:32:01 +00:00 |
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lotodore
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9ed8368700
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Moving server ban code to a separate class, in order to prepare time-limited bans.
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2009-06-18 20:16:22 +00:00 |
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lotodore
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eefbd9e79f
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Some minor polishing.
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2009-06-17 21:22:01 +00:00 |
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lotodore
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35d0988f78
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Removing a buffered delay when the client sends data (no longer necessary with asio).
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2009-06-16 22:36:07 +00:00 |
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lotodore
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87363094d2
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Fixing linux compiler error.
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2009-06-16 22:35:05 +00:00 |
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lotodore
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f508bbdd14
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Removing more unused code.
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2009-06-16 22:13:12 +00:00 |
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lotodore
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31dadd6fa2
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Removing old native socket stuff which is now unused (replaced by asio calls).
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2009-06-16 22:00:07 +00:00 |
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lotodore
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d45e41c963
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Removing unused parts from the receive helper.
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2009-06-16 19:05:42 +00:00 |
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lotodore
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22edd63dde
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Further paranoia changes to prevent timer callbacks from occurring in an uncontrolled state.
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2009-06-15 22:34:07 +00:00 |
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lotodore
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3d57f65e2b
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Fixed a bug in the packet handling of the client. This fixes the problem that games are not properly started, and that the player list is not properly updated.
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2009-06-15 21:42:57 +00:00 |
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lotodore
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1acbeba426
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Close the socket before client termination, don't let asio close it later because the callbacks might no longer be valid.
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2009-06-15 06:42:52 +00:00 |
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lotodore
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4b5d78af81
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The client network code was rewritten to use boost::asio. Some optimization is still required, and some code files can now be removed.
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2009-06-14 22:07:41 +00:00 |
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lotodore
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744e5c81d4
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Small fixes. Removing some TODO comments which are no longer valid.
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2009-06-13 10:52:12 +00:00 |
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lotodore
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bf0fc6e9ca
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Removing unused files.
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2009-06-12 16:42:38 +00:00 |
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lotodore
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6269b94db1
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Properly restarting lobby timers.
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2009-06-12 16:04:58 +00:00 |
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lotodore
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3b25e18fde
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Rewriting boost asio timer stuff. (Did I mention I dislike the asio "cancel" semantics?!). TimerManager is no longer used. Should be stable now, but might leak some memory (needs further testing).
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2009-06-12 15:48:34 +00:00 |
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lotodore
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a33d9b7c3b
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Trying to fix strange timer crashes.
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2009-06-09 23:04:04 +00:00 |
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lotodore
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938d13e31a
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Send all available data in one chunk within the send handler. This improves speed.
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2009-06-08 21:54:24 +00:00 |
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lotodore
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c8594e8e7b
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Canceling asio timers has bad semantics, and causes loads of trouble. Therefore, cancelled timers are simply marked as such, and the asio callback is silently ignored. This fixes several crashes, if players were removed from a game due to an error, because some timers were not cancelled. *sigh* This one took a lot of nerve.
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2009-06-07 23:25:13 +00:00 |
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