lotodore
baf2c82864
Added new packet type as end of game notification. Now displaying dialogs at end of game, to start a new game. Server errors are displayed.
2007-06-10 23:28:25 +00:00
doitux
0eb3e7e706
network allintimer changes
2007-06-10 21:45:31 +00:00
lotodore
6c9e6a6a28
On player action timeout, check will now be done if possible.
2007-06-10 10:11:00 +00:00
lotodore
db4aea3f78
Automatic action when for player timeout. First try, not finished yet.
2007-06-08 22:14:05 +00:00
lotodore
056ae1aa32
Cleaned up some networking code. Total sets are now calculated by the client.
2007-06-08 20:19:21 +00:00
lotodore
48c7a27145
Pot and total sets are now displayed correctly.
2007-06-07 15:09:51 +00:00
lotodore
05a86be4fe
Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.
2007-06-07 14:06:22 +00:00
doitux
cfdc52a8d5
net timer changes
2007-06-07 07:55:18 +00:00
lotodore
8a22157cbd
First try of showing cards when everybody is all in.
2007-06-06 21:16:52 +00:00
lotodore
9a3e45d710
Added delays between dealing cards. Added check for IPv6.
2007-06-05 21:28:47 +00:00
lotodore
f932e39983
Players should now be able to leave a network game, the other players can continue the game (if it wasn't the server who left).
2007-06-03 14:57:33 +00:00
lotodore
b7b09aed0b
Fixed bug when folding after raising.
2007-06-02 16:35:41 +00:00
lotodore
9512133490
Made it compile on windows. Fixed bug: Chat during change of hand did not work. Changed audio extension to wav.
2007-06-02 15:53:19 +00:00
lotodore
875750a998
Game now properly continues after someone looses.
2007-05-27 21:39:16 +00:00
lotodore
4dc13d9661
Fixed wrong assert. Chat now continues after end of game.
2007-05-27 20:50:24 +00:00
lotodore
1232017e3a
Fixed running more than the first hand in network games.
2007-05-27 13:24:52 +00:00
lotodore
5cb5509dec
Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.
2007-05-26 17:06:03 +00:00
lotodore
c5e34fe186
Should be working to play up to river.
2007-05-25 19:53:07 +00:00
lotodore
e14d01432c
Flop/turn/river cards are now sent in a network game.
2007-05-25 18:28:05 +00:00
lotodore
13a731e041
Chat messages are now working.
2007-05-25 16:03:12 +00:00
lotodore
e8d7009106
Fixed GUI refresh. Added calls to setHighestSet.
2007-05-24 23:38:40 +00:00
lotodore
5431f0b93a
Network: First round seems to work fine now. Pot/sets not yet displayed correctly.
2007-05-24 20:26:23 +00:00
lotodore
2556f43340
First try: Transferring client action.
2007-05-23 22:31:56 +00:00
lotodore
e01ea96727
Fixed some small server issues. Players in the process of establishing a session are now kicked on game start.
...
If someone tries to join a game which is already running, a proper error message is shown.
When sending a message to all or all but one players, the players which do not have the session established are now correctly ignored.
2007-05-23 08:57:34 +00:00
lotodore
2e12f1bc25
Fixed id bug in networking code. Dealer id is now set correctly. Phew.
2007-05-22 23:27:21 +00:00
lotodore
5744980d36
First try for small blind / big blind before start of hand. There seems to be a problem with player ids or numbers, however.
2007-05-21 22:16:32 +00:00
lotodore
4dd26a3c3a
Fixed g++ warnings. Additional client displaying.
2007-05-21 19:52:26 +00:00
lotodore
2ce67297ee
Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.
2007-05-21 19:00:06 +00:00
lotodore
e4039695c0
Protocol changes for big blind / small blind. GUI Player is now stored in Game.
2007-05-20 22:49:07 +00:00
lotodore
4a53678291
Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data.
2007-05-20 00:16:29 +00:00
lotodore
b773c30ae0
Start position of dealer is now set via network. Added files for network client engine. Added factory code.
2007-05-18 17:13:27 +00:00
lotodore
c160a09811
Some include file optimizations. Fixes for the server.
2007-05-15 20:37:37 +00:00
lotodore
5f033730da
Restructured network server.
2007-05-14 21:18:24 +00:00
lotodore
2d894c6a2c
Trying to bring life to the server.
2007-05-14 12:40:42 +00:00
lotodore
7540ea17bd
Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
2007-05-13 22:25:59 +00:00
lotodore
4a10d6188c
Fixed player counting bug. Fixed player number. Joining/leaving network game should work now. Added player type to localplayer.
2007-05-08 06:45:46 +00:00
lotodore
a85ec4ee5a
Players can now join and leave as they wish. Still TODO: Need to fix player number.
2007-05-06 23:27:08 +00:00
lotodore
476035f791
Fixed error reporting (temporary fix).
2007-05-05 21:40:24 +00:00
lotodore
82b5392ff5
Added new boost timer. Prepared fixes for removing players.
2007-05-05 21:14:23 +00:00
lotodore
da2939a7a8
Error messages are shown when joining a network game fails. Still need to handle players which left and kicking players.
2007-04-28 13:07:06 +00:00
lotodore
73a5117066
Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
2007-04-27 21:35:18 +00:00
lotodore
29b6050ee1
Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp.
2007-04-26 23:07:08 +00:00
lotodore
07a0e01620
Added callback to display player names of connected players.
2007-04-08 20:35:42 +00:00
lotodore
2f5c8d7da1
Redone network packet abstraction. Prepared for easy access to packet data.
2007-04-08 16:18:20 +00:00
lotodore
804c7eaaa2
Fixed design problem: Thread objects can now be created in any context.
...
Sender thread output queue is now limited.
Server thread now terminates correctly.
Now cloning packets when sending them to multiple recipients.
Fixed one thread issue - GameStart still needs to be made thread safe.
2007-03-20 11:56:30 +00:00
lotodore
ef10602d5c
Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
2007-03-20 02:20:50 +00:00
lotodore
ca354dce7f
Started to implement server state engine.
2007-03-13 23:27:17 +00:00