lotodore
e01ea96727
Fixed some small server issues. Players in the process of establishing a session are now kicked on game start.
...
If someone tries to join a game which is already running, a proper error message is shown.
When sending a message to all or all but one players, the players which do not have the session established are now correctly ignored.
2007-05-23 08:57:34 +00:00
lotodore
2e12f1bc25
Fixed id bug in networking code. Dealer id is now set correctly. Phew.
2007-05-22 23:27:21 +00:00
lotodore
5744980d36
First try for small blind / big blind before start of hand. There seems to be a problem with player ids or numbers, however.
2007-05-21 22:16:32 +00:00
lotodore
4dd26a3c3a
Fixed g++ warnings. Additional client displaying.
2007-05-21 19:52:26 +00:00
lotodore
2ce67297ee
Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.
2007-05-21 19:00:06 +00:00
lotodore
e4039695c0
Protocol changes for big blind / small blind. GUI Player is now stored in Game.
2007-05-20 22:49:07 +00:00
lotodore
5438aa487c
Added connect timeout.
2007-05-20 11:11:07 +00:00
lotodore
4a53678291
Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data.
2007-05-20 00:16:29 +00:00
lotodore
b773c30ae0
Start position of dealer is now set via network. Added files for network client engine. Added factory code.
2007-05-18 17:13:27 +00:00
lotodore
c160a09811
Some include file optimizations. Fixes for the server.
2007-05-15 20:37:37 +00:00
lotodore
5f033730da
Restructured network server.
2007-05-14 21:18:24 +00:00
lotodore
80a11af74c
IPv6 fix.
2007-05-14 20:48:13 +00:00
lotodore
2d894c6a2c
Trying to bring life to the server.
2007-05-14 12:40:42 +00:00
lotodore
7540ea17bd
Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
2007-05-13 22:25:59 +00:00
lotodore
37bf6e4eb9
Added packet type to start a "Hand". Added generic gui for the server.
2007-05-13 17:50:48 +00:00
lotodore
6fbef0af20
Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.
2007-05-12 22:00:59 +00:00
lotodore
7c6337d810
Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems.
2007-05-11 12:01:13 +00:00
lotodore
16c0d52689
New packet types.
2007-05-08 22:08:00 +00:00
lotodore
4a10d6188c
Fixed player counting bug. Fixed player number. Joining/leaving network game should work now. Added player type to localplayer.
2007-05-08 06:45:46 +00:00
lotodore
a85ec4ee5a
Players can now join and leave as they wish. Still TODO: Need to fix player number.
2007-05-06 23:27:08 +00:00
lotodore
476035f791
Fixed error reporting (temporary fix).
2007-05-05 21:40:24 +00:00
lotodore
82b5392ff5
Added new boost timer. Prepared fixes for removing players.
2007-05-05 21:14:23 +00:00
lotodore
da2939a7a8
Error messages are shown when joining a network game fails. Still need to handle players which left and kicking players.
2007-04-28 13:07:06 +00:00
lotodore
73a5117066
Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
2007-04-27 21:35:18 +00:00
lotodore
29b6050ee1
Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp.
2007-04-26 23:07:08 +00:00
lotodore
07a0e01620
Added callback to display player names of connected players.
2007-04-08 20:35:42 +00:00
lotodore
2f5c8d7da1
Redone network packet abstraction. Prepared for easy access to packet data.
2007-04-08 16:18:20 +00:00
lotodore
62e72617ba
When creating a network game, a client is also started.
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Network errors are handled globally.
Fixed last network thread issue by using a notification queue, should work fine now.
2007-03-20 14:05:16 +00:00
lotodore
804c7eaaa2
Fixed design problem: Thread objects can now be created in any context.
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Sender thread output queue is now limited.
Server thread now terminates correctly.
Now cloning packets when sending them to multiple recipients.
Fixed one thread issue - GameStart still needs to be made thread safe.
2007-03-20 11:56:30 +00:00
lotodore
ef10602d5c
Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
2007-03-20 02:20:50 +00:00
lotodore
ca354dce7f
Started to implement server state engine.
2007-03-13 23:27:17 +00:00
lotodore
f5289a6fcf
Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine.
2007-03-13 02:23:12 +00:00
lotodore
a046ba0e95
2007-02-25 23:33:55 +00:00
lotodore
d4855a2ca2
Added simple server. Added session establishment (only test code). Added sender thread.
2007-02-25 23:16:26 +00:00
lotodore
c7fc79e6ff
2007-02-25 20:23:01 +00:00
lotodore
07c08c0599
Linux fixes.
2007-02-25 20:06:24 +00:00
lotodore
9d7924c840
2007-02-25 19:41:49 +00:00
lotodore
0246fae4cb
2007-02-25 19:40:24 +00:00
lotodore
82cf963f0a
Connect is now non-blocking. Fixed problem in resolver thread where socket was closed.
2007-02-25 18:22:19 +00:00
lotodore
d63588f54b
Name resolution can be aborted. Fixed bug in socket_set_port.
2007-02-25 17:08:58 +00:00
lotodore
4e40f11f90
Made the callback work. Updated error messages.
2007-02-18 19:16:34 +00:00
lotodore
36270e4b88
Fixed gui wrapper. Fixed client data compiler errors.
2007-02-18 15:13:55 +00:00
lotodore
9ec3e020dd
Cleaned up the code. Added client exception for error handling.
2007-02-18 11:26:57 +00:00
lotodore
e6c6fa0eee
Renamed callback operations.
2007-02-18 01:39:06 +00:00
lotodore
ca6adbb295
Added client callback interface.
2007-02-18 01:16:18 +00:00
lotodore
fc25ae5a8b
Added GUI as parameter for client thread constructor. Fixed linux header for getaddrinfo.
2007-02-18 00:10:26 +00:00
lotodore
296399f166
Added errno include for linux.
2007-02-18 00:00:25 +00:00
lotodore
592863ecf5
Client thread test version. Ready to connect.
2007-02-17 23:44:45 +00:00
lotodore
b6923b8d38
First rough outline of the network client thread. More to be done soon.
2007-02-16 00:03:30 +00:00
lotodore
83804055d7
Implemented unicode-based name resolution.
2007-02-11 21:22:45 +00:00