lotodore
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02518c67b2
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Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
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2011-02-11 20:02:08 +00:00 |
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lotodore
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8ac6a3f7f5
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Creating session id for rejoin (ticket #5). Next step is storing this session id on the client in a file.
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2011-02-09 22:09:29 +00:00 |
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lotodore
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e823b7b788
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Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.
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2011-02-06 13:17:07 +00:00 |
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lotodore
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e55e39a979
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Chat cleaner now active within ranking games (for testing it is also active in normal games). New protocol version for chat cleaner.
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2011-01-30 18:28:44 +00:00 |
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lotodore
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a148adf237
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Adding support for an avatar blacklist in the database.
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2011-01-09 00:22:00 +00:00 |
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lotodore
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ddaf311c12
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New log object for network/internet games. Preliminary code.
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2011-01-03 18:41:28 +00:00 |
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lotodore
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36445a00e7
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Support report bad avatar function on server side.
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2010-12-24 16:46:49 +00:00 |
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lotodore
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0829e80d49
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Do not autostart network games. Do not start admin timer for network games.
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2010-09-04 23:00:39 +00:00 |
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lotodore
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9bf9aea7f2
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Do not perform denial of service check in LAN games.
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2010-09-03 21:40:14 +00:00 |
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lotodore
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b6723e5ebf
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Store server database config in config file.
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2010-08-28 10:50:17 +00:00 |
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lotodore
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76d5317299
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Store all players of each game in the database.
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2010-08-08 10:23:40 +00:00 |
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lotodore
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0646bc9d2e
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Working on storing places of all players in ranking games.
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2010-08-07 23:06:59 +00:00 |
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lotodore
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6c997ca21a
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Make the chat bot temporarily ban players.
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2010-07-14 17:20:51 +00:00 |
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lotodore
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18613a2cb5
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Adding callback if user is blocked by the server.
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2010-07-14 14:30:16 +00:00 |
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lotodore
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7899f66cf6
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The server now sends a notification if the game name is already in use.
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2010-07-14 08:17:07 +00:00 |
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lotodore
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2dc3ab64ec
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Adding country information of player (optional).
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2010-04-01 16:20:57 +00:00 |
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lotodore
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43f477e299
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Fixing problems with join game error messages.
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2010-03-31 14:08:46 +00:00 |
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lotodore
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5239f496f3
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Finishing server side invitation system.
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2010-03-30 17:10:37 +00:00 |
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lotodore
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a01741846a
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Next steps for invitation system.
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2010-03-30 13:02:43 +00:00 |
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lotodore
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499c2b72e6
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First parts of implementation of invite system in server.
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2010-03-30 12:07:48 +00:00 |
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lotodore
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b0f764d4bd
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Implementing some brute force attack and denial of service countermeasure.
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2009-12-23 09:53:01 +00:00 |
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lotodore
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5424aed21e
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Fixing server announcement. Gui callback still needed.
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2009-11-08 09:48:01 +00:00 |
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lotodore
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7ae35122b8
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Adding more server side gsasl stuff. Client side now broken.
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2009-10-18 20:53:58 +00:00 |
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lotodore
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cfc11f7f89
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More work on gsasl authentication.
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2009-10-11 12:07:56 +00:00 |
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lotodore
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1f7f045d15
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Starting gsasl integration to perform challenge response authentication. Note that gsasl 1.3 is required (previous versions are not supported). Authentication is currently broken.
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2009-10-11 09:20:17 +00:00 |
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lotodore
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51e393823a
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Game database entry is created only once the game is started.
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2009-10-03 20:19:51 +00:00 |
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lotodore
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a2a27cbdb0
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First steps to actually store game statistics.
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2009-10-03 18:06:56 +00:00 |
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lotodore
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39285263b7
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Starting login dialog integration on client side.
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2009-09-24 20:10:40 +00:00 |
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lotodore
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3112c9ded7
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Fixing compiler error.
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2009-09-19 21:01:51 +00:00 |
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lotodore
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97e01d6b80
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Starting database callback integration.
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2009-09-19 20:28:30 +00:00 |
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lotodore
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460090e383
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Forward all lobby chat messages to irc admin bot. Game chat is still private, so don't worry :-).
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2009-08-20 11:42:13 +00:00 |
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lotodore
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b796b0cbe7
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Adding server function to reconnect to the chat server.
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2009-08-17 11:26:03 +00:00 |
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lotodore
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836ec60e6d
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Chat bot integration now fully functional.
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2009-08-17 09:45:06 +00:00 |
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lotodore
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a380497bc2
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Implementing player list for new lobby chat.
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2009-08-15 22:20:19 +00:00 |
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lotodore
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4cf42d2113
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Lobby chat works now, but player list ist not yet shown.
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2009-08-15 14:51:21 +00:00 |
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lotodore
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150d8930dc
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More work on lobby chat. Still not functional.
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2009-08-15 13:43:00 +00:00 |
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lotodore
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4c340d5bdc
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Use own lobby chat instead of IRC. First steps, still incomplete.
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2009-08-15 10:25:13 +00:00 |
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lotodore
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4593308da8
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Integrating chat cleaner manager in lobby.
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2009-08-14 22:05:01 +00:00 |
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lotodore
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945c4a102a
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Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
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2009-08-02 15:11:40 +00:00 |
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lotodore
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9ed8368700
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Moving server ban code to a separate class, in order to prepare time-limited bans.
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2009-06-18 20:16:22 +00:00 |
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lotodore
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4b5d78af81
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The client network code was rewritten to use boost::asio. Some optimization is still required, and some code files can now be removed.
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2009-06-14 22:07:41 +00:00 |
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lotodore
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3b25e18fde
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Rewriting boost asio timer stuff. (Did I mention I dislike the asio "cancel" semantics?!). TimerManager is no longer used. Should be stable now, but might leak some memory (needs further testing).
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2009-06-12 15:48:34 +00:00 |
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lotodore
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c8594e8e7b
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Canceling asio timers has bad semantics, and causes loads of trouble. Therefore, cancelled timers are simply marked as such, and the asio callback is silently ignored. This fixes several crashes, if players were removed from a game due to an error, because some timers were not cancelled. *sigh* This one took a lot of nerve.
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2009-06-07 23:25:13 +00:00 |
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lotodore
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5f3369432a
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Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag.
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2009-06-07 08:51:43 +00:00 |
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lotodore
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8005cc82c6
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Fixed server termination crash. However, network games are still not properly terminated.
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2009-06-04 20:37:18 +00:00 |
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lotodore
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47648392fb
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Use boost::asio timer callbacks instead of self-made ones. There are still some termination issues (terminating a network game will result in a crash). However, it should be quite effective now with a large number of users.
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2009-06-01 19:49:16 +00:00 |
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lotodore
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cee2d787d0
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Adding some error handling. Some is still missing.
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2009-06-01 10:23:44 +00:00 |
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lotodore
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24abedbbab
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Renaming class ServerGameThread to ServerGame.
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2009-05-31 20:14:46 +00:00 |
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lotodore
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b48209a5e4
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Termination of games is now working. Error handling is still missing in some cases, and it is very slow if there are a lot of players, but other than that all is fine :-).
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2009-05-31 19:11:59 +00:00 |
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lotodore
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08ed5e0496
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Almost complete rewrite of server game state due to porting the network engine to asio. Server is still broken in a lot of ways. A game is no longer run in a separate thread (but this change is still incomplete).
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2009-05-30 22:20:40 +00:00 |
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