lotodore
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b90fa705aa
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Set "stayOnTableStatus" in engine.
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2011-12-23 19:32:56 +00:00 |
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lotodore
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25ed93f477
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Making cppcheck happy.
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2011-12-23 17:14:36 +00:00 |
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lotodore
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ae842b9a2d
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Calculate player numbers in a different way, so that a player number on the server can be converted to a player number on the client.
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2011-12-22 23:16:58 +00:00 |
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lotodore
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f8c1cdf56e
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Inform players when another player is no longer allowed to rejoin.
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2011-12-22 20:10:18 +00:00 |
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lotodore
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38d224590a
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Send state of seats at the beginning of each hand.
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2011-12-21 20:56:41 +00:00 |
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lotodore
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aad9e271db
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Cleaning up the different timeouts and how players can be removed from the game.
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2011-12-11 14:54:17 +00:00 |
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lotodore
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c3f12fe190
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Properly mark player as kicked on client side.
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2011-11-13 16:47:33 +00:00 |
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floty
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385a641ede
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optimizing local sqlite-logging; implementing first steps network client sqlite-logging
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2011-11-09 21:39:37 +00:00 |
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floty
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77cda8da32
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clientThreat gets log-object now
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2011-11-06 20:03:32 +00:00 |
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lotodore
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26f01f0946
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Trying to fix problem with client active status on rejoin.
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2011-11-05 20:53:59 +00:00 |
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lotodore
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0230edaec2
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New start event type to mark a certain game start as "rejoin" (in order to show a special dialog).
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2011-10-26 21:45:39 +00:00 |
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floty
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8ae7db3e96
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- updating sqlite-log
- handID in bero is unnecessary; removing parameter value
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2011-10-21 00:16:43 +00:00 |
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lotodore
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ddf2ca784b
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Adding enhancement #76 (server password). The server password is checked during init, in addition to possible player auth. It can be set as option "ServerPassword" in config.xml, on client and server.
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2011-10-20 21:19:58 +00:00 |
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lotodore
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2f588ffed7
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Running astyle.
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2011-10-20 14:13:25 +00:00 |
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lotodore
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28d7904265
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Pass ConfigFile to ClientThread constructor.
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2011-10-20 12:03:20 +00:00 |
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lotodore
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aee0adbffe
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More protocol changes for rejoin. Re-adding server password to protocol.
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2011-10-03 08:03:58 +00:00 |
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lotodore
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f8c89304d1
|
Some changes to make cppcheck happy.
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2011-09-29 20:54:24 +00:00 |
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lotodore
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d6ab25d816
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Trying to make rejoin work, still broken due to change of unique id during game.
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2011-09-28 20:20:08 +00:00 |
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lotodore
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945a8f4588
|
More work on rejoin. Server still sends a denial message.
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2011-09-11 17:41:56 +00:00 |
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lotodore
|
32ba77709e
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More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
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2011-08-28 17:14:03 +00:00 |
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lotodore
|
0ed12e0ac8
|
Switching license from GPL2 to AGPL3.
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2011-07-02 14:38:06 +00:00 |
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lotodore
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8bac902580
|
Fixing loads of msvc warnings (mainly size_t vs int issues).
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2011-04-10 10:04:42 +00:00 |
|
lotodore
|
9b9a921867
|
Removing SessionWrapper to prepare rejoin. This also improves dispatching network packets.
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2011-03-10 20:55:46 +00:00 |
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lotodore
|
787f8d4d81
|
Fixing client error messages.
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2011-02-23 09:53:01 +00:00 |
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lotodore
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5730cd321d
|
Rewriting network receive functions. This is still work in progress to make it more efficient.
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2011-02-19 23:47:24 +00:00 |
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lotodore
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02518c67b2
|
Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
|
2011-02-11 20:02:08 +00:00 |
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lotodore
|
c55c003f1f
|
Fixing nasty bugs found with the help of cppcheck. This should be backported to the current server asap.
|
2011-02-08 16:41:46 +00:00 |
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lotodore
|
e823b7b788
|
Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.
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2011-02-06 13:17:07 +00:00 |
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lotodore
|
2a7456998a
|
Improve thread safety.
|
2011-01-12 23:35:45 +00:00 |
|
lotodore
|
ddaf311c12
|
New log object for network/internet games. Preliminary code.
|
2011-01-03 18:41:28 +00:00 |
|
lotodore
|
710affb1e5
|
Preparing the use of the report bad avatar function.
|
2010-12-24 12:27:46 +00:00 |
|
lotodore
|
0cb1d75ce3
|
Adding code for private chat messages (server side). These messages are not allowed within a game. Adding config option to disable brute force protection.
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2010-11-07 08:24:31 +00:00 |
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lotodore
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0bb801acdf
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Preparing 0.8 release.
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2010-09-25 15:27:09 +00:00 |
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lotodore
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896c335204
|
Header files cleanup work.
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2010-08-01 19:23:08 +00:00 |
|
lotodore
|
79e7a47343
|
Preparing network functions to let a player show his cards.
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2010-07-15 21:55:52 +00:00 |
|
lotodore
|
c0947c9d54
|
Adding function to find out in which game a user is playing.
|
2010-07-15 10:34:24 +00:00 |
|
lotodore
|
0da0b4f8a0
|
Fixing compiler warnings.
|
2010-03-30 12:20:17 +00:00 |
|
lotodore
|
499c2b72e6
|
First parts of implementation of invite system in server.
|
2010-03-30 12:07:48 +00:00 |
|
lotodore
|
866e9b9e48
|
Making the network part compile.
|
2010-03-29 12:33:12 +00:00 |
|
lotodore
|
d4b82d7dbc
|
Fixing game admin stuff.
|
2010-03-27 12:50:05 +00:00 |
|
lotodore
|
a02a9cacf6
|
(Hopefully) fixing guest & game admin stuff.
|
2010-03-26 21:41:35 +00:00 |
|
lotodore
|
5ea56bbf0d
|
Allow retrieving of own player id by gui.
|
2010-03-24 20:10:36 +00:00 |
|
lotodore
|
4692c16a92
|
Starting to add sha-1 and aes wrapper.
|
2009-12-28 12:16:52 +00:00 |
|
lotodore
|
d727a7fd5d
|
Network game, dedicated server without auth backend and dedicated server with auth backend should work now. Guest login still broken.
|
2009-11-14 15:04:31 +00:00 |
|
lotodore
|
059da0232a
|
Preparing to fix login for network game and dedicated server without login backend. Currently broken.
|
2009-11-14 12:39:25 +00:00 |
|
doitux
|
e2d99f1fe8
|
set minimum gui speed to prevent gui lags in fast internet games
|
2009-10-25 00:00:33 +00:00 |
|
lotodore
|
b61d43859e
|
Trying to make gsasl authentication work...
|
2009-10-13 21:03:32 +00:00 |
|
lotodore
|
39285263b7
|
Starting login dialog integration on client side.
|
2009-09-24 20:10:40 +00:00 |
|
lotodore
|
6eb25757bc
|
Prevent exceptions when closing sockets.
|
2009-08-17 10:11:51 +00:00 |
|
lotodore
|
4c340d5bdc
|
Use own lobby chat instead of IRC. First steps, still incomplete.
|
2009-08-15 10:25:13 +00:00 |
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