lotodore
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4f00333599
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Show and update admin player of a game even when in lobby and not in the game.
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2007-10-12 14:32:25 +00:00 |
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lotodore
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9663a225d5
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Fixed two bugs concerning lobby player notifications: Game state is now set correctly after a game was finished and reopened, for players which are joining afterwards.
Computer players are now properly removed from finished games.
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2007-10-11 21:15:04 +00:00 |
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lotodore
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0d0d8dc810
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Synchronize on network game start, so that everyone has received all avatars and player names before the game starts. Store all computer players in a separate list on the server for name retrieval.
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2007-10-07 21:23:37 +00:00 |
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lotodore
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4e649450b2
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The server is now sending the highest set, and the client is no longer calculating it on his own. This should fix some bugs when someone goes all in with the big/small blind.
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2007-10-06 14:16:36 +00:00 |
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lotodore
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879cac4bbc
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Don't use runningPlayerLists in server, as all in players are not in these lists. Fixed game state in lobby for players joining after a game started.
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2007-09-29 22:50:57 +00:00 |
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lotodore
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3c88ba8bbe
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Game list in Lobby is now shown and updated even after joining or creating a game. Game updates will be sent by the server at all times (even during the game).
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2007-09-29 14:05:41 +00:00 |
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lotodore
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9d0edc5eee
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Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.
If joining a game fails, there is a proper failure packet now.
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2007-09-06 19:09:05 +00:00 |
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lotodore
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9ed217609b
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Internet game lobby dialog shows now overview of games and whether they are private. Now showing connection progress before the internet game lobby.
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2007-09-04 12:44:11 +00:00 |
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lotodore
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dde14654f9
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Trying to add computer players in dedicated server. Not fully functional yet (names are not shown).
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2007-09-02 20:59:16 +00:00 |
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lotodore
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3a2f3255af
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More fixes. Using player name as base for game name now. Removing games which have no players left. Check collision of all player names on connect (kind of slow, but name needs to be unique).
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2007-08-21 17:27:13 +00:00 |
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lotodore
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3e4b134faa
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Yessss. Dedicated server is working, with some effort you can now create and join a game (start console server on local pc, start clients and use menu item "internet game"). Make sure to use different player names, there are no error messages yet.
More than one game cannot be created yet, but this is only due to no name input. Lots of issues still, don't expect this to be stable.
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2007-08-21 13:18:18 +00:00 |
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lotodore
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839a4f7112
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More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left.
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2007-08-21 12:34:33 +00:00 |
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lotodore
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95e5ee47cc
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Fixed multithreading issues when creating/joining a game. Sessions are now queued.
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2007-08-20 22:55:39 +00:00 |
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lotodore
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e08f8126aa
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Fixed game state for server.
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2007-08-20 20:47:09 +00:00 |
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lotodore
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67e81d1631
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More work on the server code. Still broken.
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2007-08-20 20:37:54 +00:00 |
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lotodore
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9d63df9218
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More work on server redesign. Network mode still broken.
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2007-08-20 15:30:22 +00:00 |
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