doitux
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fb6edc997f
|
implement #79 - show cards chances also after fold
|
2011-10-29 19:02:15 +00:00 |
|
floty
|
7798bd0f37
|
delete unused variable "myWinnerState" in player
|
2011-10-29 16:21:29 +00:00 |
|
floty
|
bb3fb9e13c
|
delete unused function "getMyWinnerState"; activate Engine-Action-Log in localHand; run astyle
|
2011-10-29 14:41:17 +00:00 |
|
lotodore
|
44a1ca3a9b
|
Changed message text.
|
2011-10-28 20:41:58 +00:00 |
|
doitux
|
552e45e4d5
|
prevent gui logging left-player and new-game-admin if gametable is not
visible
|
2011-10-28 20:32:46 +00:00 |
|
doitux
|
2a8b8d793f
|
disable leave_game button during game-start or rejoin-start
|
2011-10-28 20:03:26 +00:00 |
|
lotodore
|
024f10328a
|
Making cppcheck happier.
|
2011-10-27 20:14:48 +00:00 |
|
doitux
|
aaeef120a7
|
add special rejoin dialog for waiting game msg box
|
2011-10-27 09:04:19 +00:00 |
|
floty
|
7f13da91e5
|
applying astyle
|
2011-10-26 22:29:47 +00:00 |
|
lotodore
|
fa01ab57d6
|
Fixing order of messages.
|
2011-10-26 21:51:29 +00:00 |
|
lotodore
|
60b96976b8
|
Removing unintended asn_system.h-change.
|
2011-10-26 21:47:25 +00:00 |
|
lotodore
|
0230edaec2
|
New start event type to mark a certain game start as "rejoin" (in order to show a special dialog).
|
2011-10-26 21:45:39 +00:00 |
|
floty
|
f1dc2e90a5
|
- rename lastPlayersTurn -> previousPlayerID and lastActionPlayer -> lastActionPlayerID
|
2011-10-26 19:34:57 +00:00 |
|
floty
|
c867a789d3
|
- bugfix new entry in PlayerActionLog
|
2011-10-24 20:53:32 +00:00 |
|
floty
|
fb01a698d5
|
- some changes in sqlite logging
- replace myAction-int by PlayerAction in player-object
|
2011-10-24 20:44:22 +00:00 |
|
lotodore
|
94f0c3e694
|
Fixing compiler warning.
|
2011-10-23 12:02:38 +00:00 |
|
lotodore
|
ad961de45d
|
Polishing rejoin implementation.
|
2011-10-23 09:13:04 +00:00 |
|
floty
|
ad4aace71d
|
- some changes in sqlite logging
- replace beroID-int by GameState in hand
|
2011-10-22 23:57:02 +00:00 |
|
floty
|
a958c4916e
|
some changes in hole cards logging
|
2011-10-22 14:00:33 +00:00 |
|
doitux
|
f707c5eb32
|
personal messages enhancements: complex nicks are automatic formated
correctly with " " in the /msg command; also simple pm feedback for the
sender added
|
2011-10-21 21:20:51 +00:00 |
|
floty
|
8ae7db3e96
|
- updating sqlite-log
- handID in bero is unnecessary; removing parameter value
|
2011-10-21 00:16:43 +00:00 |
|
lotodore
|
d14d1b4787
|
Do not check server password on official server (to prevent misconfiguration on client side). Only user auth is performed.
|
2011-10-20 21:41:37 +00:00 |
|
lotodore
|
ddf2ca784b
|
Adding enhancement #76 (server password). The server password is checked during init, in addition to possible player auth. It can be set as option "ServerPassword" in config.xml, on client and server.
|
2011-10-20 21:19:58 +00:00 |
|
lotodore
|
2f588ffed7
|
Running astyle.
|
2011-10-20 14:13:25 +00:00 |
|
lotodore
|
28d7904265
|
Pass ConfigFile to ClientThread constructor.
|
2011-10-20 12:03:20 +00:00 |
|
lotodore
|
603d4826fd
|
Fixing thread safety of ConfigFile.
|
2011-10-20 11:36:41 +00:00 |
|
doitux
|
b43909d742
|
add netLeaveTableWhenGameFinish config dialog option for ticket #2,
string changes, better recognizable (pm) support in chat
|
2011-10-19 20:49:34 +00:00 |
|
doitux
|
ec721b9ea5
|
maemo support in pokerth_game.pro with a simple CONFIG switch
|
2011-10-17 13:33:16 +00:00 |
|
doitux
|
6f938c110c
|
add simple maemo gui support into main pokerth_game.pro
|
2011-10-17 13:08:31 +00:00 |
|
lotodore
|
75b84f9401
|
Fixing ticket #75: Game names are now trimmed, and it is verified that the first character is printable.
|
2011-10-12 08:37:22 +00:00 |
|
lotodore
|
a732baa71a
|
Update dealer id before changing the player id.
|
2011-10-12 07:28:02 +00:00 |
|
lotodore
|
ec7f5aec99
|
Fixing bug that players are kicked if one player leaves.
|
2011-10-11 21:06:16 +00:00 |
|
lotodore
|
03083e8ec0
|
Rejoin works.
|
2011-10-11 19:18:11 +00:00 |
|
lotodore
|
32843b2100
|
Use boost::random for random number generation.
|
2011-10-11 15:15:22 +00:00 |
|
lotodore
|
a472bdb2fb
|
Fixing compiler warning.
|
2011-10-03 14:44:09 +00:00 |
|
lotodore
|
828fc6bfac
|
Rejoin now works, but yet only as spectator.
|
2011-10-03 09:53:50 +00:00 |
|
lotodore
|
aee0adbffe
|
More protocol changes for rejoin. Re-adding server password to protocol.
|
2011-10-03 08:03:58 +00:00 |
|
lotodore
|
f8c89304d1
|
Some changes to make cppcheck happy.
|
2011-09-29 20:54:24 +00:00 |
|
lotodore
|
d6ab25d816
|
Trying to make rejoin work, still broken due to change of unique id during game.
|
2011-09-28 20:20:08 +00:00 |
|
lotodore
|
2488ea43cd
|
More work on rejoin. This is still broken because the player id is not yet updated on client side, and the server still does not activate the rejoining player.
|
2011-09-11 20:38:18 +00:00 |
|
lotodore
|
945a8f4588
|
More work on rejoin. Server still sends a denial message.
|
2011-09-11 17:41:56 +00:00 |
|
lotodore
|
32ba77709e
|
More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
|
2011-08-28 17:14:03 +00:00 |
|
doitux
|
22a9cf8a86
|
next try for previous fix
|
2011-08-21 18:15:42 +00:00 |
|
doitux
|
3d98dd3445
|
fix overlapping dialog bug if internet connection is to slow during game
start
|
2011-08-21 06:32:28 +00:00 |
|
doitux
|
a23ccb10f1
|
rejoin dialog with gameId instead of gameName string
|
2011-08-08 19:50:28 +00:00 |
|
doitux
|
ade189fdc5
|
new rejoin possible dialog added
|
2011-08-07 20:16:03 +00:00 |
|
lotodore
|
b5a30d7def
|
Adding missing protocol files.
|
2011-07-17 14:47:01 +00:00 |
|
lotodore
|
d2720467b2
|
Last session id is only sent optionally, it can be omitted if not available.
|
2011-07-17 14:32:28 +00:00 |
|
lotodore
|
d8ccf015d3
|
Protocol updates for more flexibility and better testing.
|
2011-07-17 14:12:10 +00:00 |
|
lotodore
|
e109c0037d
|
Preparing network protocol for rejoin.
|
2011-07-16 14:52:45 +00:00 |
|