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ef96b76c1d |
-21
@@ -1,21 +0,0 @@
|
||||
# exclude changes done by make process
|
||||
Makefile
|
||||
Makefile.chatcleaner
|
||||
Makefile.pokerth_db
|
||||
Makefile.pokerth_game
|
||||
Makefile.pokerth_lib
|
||||
Makefile.pokerth_protocol
|
||||
Makefile.pokerth_server
|
||||
Makefile.pokerth_dbofficial
|
||||
bin/
|
||||
chatcleaner
|
||||
lib/
|
||||
mocs/
|
||||
obj/
|
||||
pokerth
|
||||
qrc_pokerth.cpp
|
||||
uics/
|
||||
make.sh
|
||||
gitpush_serverstuff_stable
|
||||
pokerth_server
|
||||
.vscode/
|
||||
@@ -1,40 +0,0 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<manifest package="org.qtproject.example" android:versionName="1.1" xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="auto" android:versionCode="1">
|
||||
<application android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" android:name="org.qtproject.qt5.android.bindings.QtApplication" android:label="PokerTH" android:icon="@drawable/icon">
|
||||
<activity android:name="org.qtproject.qt5.android.bindings.QtActivity" android:label="PokerTH" android:screenOrientation="landscape" android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|locale|fontScale|keyboard|keyboardHidden|navigation">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN"/>
|
||||
<category android:name="android.intent.category.LAUNCHER"/>
|
||||
</intent-filter>
|
||||
<meta-data android:name="android.app.lib_name" android:value="pokerth"/>
|
||||
<meta-data android:name="android.app.qt_sources_resource_id" android:resource="@array/qt_sources"/>
|
||||
<meta-data android:name="android.app.repository" android:value="default"/>
|
||||
<meta-data android:name="android.app.qt_libs_resource_id" android:resource="@array/qt_libs"/>
|
||||
<meta-data android:name="android.app.bundled_libs_resource_id" android:resource="@array/bundled_libs"/>
|
||||
<!-- Deploy Qt libs as part of package -->
|
||||
<meta-data android:name="android.app.bundle_local_qt_libs" android:value="-- %%BUNDLE_LOCAL_QT_LIBS%% --"/>
|
||||
<meta-data android:name="android.app.bundled_in_lib_resource_id" android:resource="@array/bundled_in_lib"/>
|
||||
<meta-data android:name="android.app.bundled_in_assets_resource_id" android:resource="@array/bundled_in_assets"/>
|
||||
<!-- Run with local libs -->
|
||||
<meta-data android:name="android.app.use_local_qt_libs" android:value="-- %%USE_LOCAL_QT_LIBS%% --"/>
|
||||
<meta-data android:name="android.app.libs_prefix" android:value="/data/local/tmp/qt/"/>
|
||||
<meta-data android:name="android.app.load_local_libs" android:value="-- %%INSERT_LOCAL_LIBS%% --"/>
|
||||
<meta-data android:name="android.app.load_local_jars" android:value="-- %%INSERT_LOCAL_JARS%% --"/>
|
||||
<meta-data android:name="android.app.static_init_classes" android:value="-- %%INSERT_INIT_CLASSES%% --"/>
|
||||
<!-- Messages maps -->
|
||||
<meta-data android:name="android.app.ministro_not_found_msg" android:value="@string/ministro_not_found_msg"/>
|
||||
<meta-data android:name="android.app.ministro_needed_msg" android:value="@string/ministro_needed_msg"/>
|
||||
<meta-data android:name="android.app.fatal_error_msg" android:value="@string/fatal_error_msg"/>
|
||||
<!-- Messages maps -->
|
||||
<!-- Splash screen -->
|
||||
<meta-data android:name="android.app.splash_screen" android:resource="@layout/splash"/>
|
||||
<!-- Splash screen -->
|
||||
</activity>
|
||||
</application>
|
||||
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="19"/>
|
||||
<supports-screens android:smallScreens="true" android:anyDensity="true" android:largeScreens="true" android:normalScreens="true"/>
|
||||
<!-- %%INSERT_PERMISSIONS -->
|
||||
<!-- %%INSERT_FEATURES -->
|
||||
<uses-permission android:name="android.permission.INTERNET"/>
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
|
||||
</manifest>
|
||||
@@ -1,13 +1,3 @@
|
||||
2017-09-01 version 1.1.2
|
||||
- PokerTH is now fully compatible with c++11 compilation mode
|
||||
- Upgraded to websockets 0.7
|
||||
- BUGFIX: SQL errors are saved to server log (partly #324)
|
||||
- BUGFIX: Players deliberately preventing start of play (#304)
|
||||
- BUGFIX: Rating feature didn't work for special usernames (#319)
|
||||
- BUGFIX: Ignore feature only works after restart (#320)
|
||||
- BUGFIX: Shorten too long usernames on the table gui (#326)
|
||||
- BUGFIX: "accidentally call" blocker now for working for FKey presses (#330)
|
||||
|
||||
2014-01-10 version 1.1.1
|
||||
- BUGFIX: Fixed crash when the first action in the first game times out (#258)
|
||||
- BUGFIX: Properly refresh the game table graphics after changing settings (#253)
|
||||
|
||||
@@ -28,7 +28,6 @@
|
||||
* shall include the source code for the parts of OpenSSL used as well *
|
||||
* as that of the covered work. *
|
||||
*****************************************************************************/
|
||||
syntax = "proto2";
|
||||
|
||||
option java_package = "de.chatcleaner.protocol";
|
||||
option java_outer_classname = "ProtoBuf";
|
||||
|
||||
+2
-2
@@ -41,13 +41,13 @@ unix : !mac {
|
||||
|
||||
QMAKE_LIBDIR += lib $${PREFIX}/lib /opt/gsasl/lib
|
||||
INCLUDEPATH += $${PREFIX}/include
|
||||
LIB_DIRS = $${PREFIX}/lib $${PREFIX}/lib64 $$system($$QMAKE_QMAKE -query QT_INSTALL_LIBS)
|
||||
LIB_DIRS = $${PREFIX}/lib $${PREFIX}/lib64 $$system(qmake -query QT_INSTALL_LIBS)
|
||||
BOOST_PROGRAM_OPTIONS = boost_program_options boost_program_options-mt
|
||||
BOOST_SYS = boost_system boost_system-mt
|
||||
|
||||
|
||||
#
|
||||
# searching in $PREFIX/lib, $PREFIX/lib64 and $$system($$QMAKE_QMAKE -query QT_INSTALL_LIBS)
|
||||
# searching in $PREFIX/lib, $PREFIX/lib64 and $$system(qmake -query QT_INSTALL_LIBS)
|
||||
# to override the default '/usr' pass PREFIX
|
||||
# variable to qmake.
|
||||
#
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
/*****************************************************************************
|
||||
* PokerTH dedicated server *
|
||||
* Copyright (C) 2014 Lothar May *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Affero General Public License as *
|
||||
* published by the Free Software Foundation, either version 3 of the *
|
||||
* License, or (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Affero General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Affero General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
* *
|
||||
* *
|
||||
* Additional permission under GNU AGPL version 3 section 7 *
|
||||
* *
|
||||
* If you modify this program, or any covered work, by linking or *
|
||||
* combining it with the OpenSSL project's OpenSSL library (or a *
|
||||
* modified version of that library), containing parts covered by the *
|
||||
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
|
||||
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
|
||||
* permission to convey the resulting work. *
|
||||
* Corresponding Source for a non-source form of such a combination *
|
||||
* shall include the source code for the parts of OpenSSL used as well *
|
||||
* as that of the covered work. *
|
||||
*****************************************************************************/
|
||||
package gameserver
|
||||
|
||||
import (
|
||||
"log"
|
||||
"pokerth"
|
||||
"sync/atomic"
|
||||
)
|
||||
|
||||
type Dispatcher struct {
|
||||
receiver chan SessionPokerTHMessage
|
||||
authChan chan SessionAuthMessage
|
||||
lobbyChan chan SessionLobbyMessage
|
||||
lastSessionId uint32
|
||||
}
|
||||
|
||||
func NewDispatcher(authChan chan SessionAuthMessage, lobbyChan chan SessionLobbyMessage) *Dispatcher {
|
||||
return &Dispatcher{make(chan SessionPokerTHMessage, RECV_DISPATCHER_NUM_PACKET_BUF), authChan, lobbyChan, 0}
|
||||
}
|
||||
|
||||
func (d *Dispatcher) GetReceiver() chan SessionPokerTHMessage {
|
||||
return d.receiver
|
||||
}
|
||||
|
||||
func (d *Dispatcher) GetNextSessionId() uint32 {
|
||||
return atomic.AddUint32(&d.lastSessionId, 1)
|
||||
}
|
||||
|
||||
func (d *Dispatcher) Run() {
|
||||
var sessionMsg SessionPokerTHMessage
|
||||
for {
|
||||
select {
|
||||
case sessionMsg = <-d.receiver:
|
||||
log.Printf("Packet in dispatcher session %d type %d", sessionMsg.session.id, sessionMsg.packet.GetMessageType())
|
||||
switch sessionMsg.packet.GetMessageType() {
|
||||
case pokerth.PokerTHMessage_Type_AuthMessage:
|
||||
d.authChan <- SessionAuthMessage{sessionMsg.session, sessionMsg.packet.GetAuthMessage()}
|
||||
case pokerth.PokerTHMessage_Type_LobbyMessage:
|
||||
d.lobbyChan <- SessionLobbyMessage{sessionMsg.session, sessionMsg.packet.GetLobbyMessage()}
|
||||
default:
|
||||
log.Print("Unknown packet type")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
/*****************************************************************************
|
||||
* PokerTH dedicated server *
|
||||
* Copyright (C) 2014 Lothar May *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Affero General Public License as *
|
||||
* published by the Free Software Foundation, either version 3 of the *
|
||||
* License, or (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Affero General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Affero General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
* *
|
||||
* *
|
||||
* Additional permission under GNU AGPL version 3 section 7 *
|
||||
* *
|
||||
* If you modify this program, or any covered work, by linking or *
|
||||
* combining it with the OpenSSL project's OpenSSL library (or a *
|
||||
* modified version of that library), containing parts covered by the *
|
||||
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
|
||||
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
|
||||
* permission to convey the resulting work. *
|
||||
* Corresponding Source for a non-source form of such a combination *
|
||||
* shall include the source code for the parts of OpenSSL used as well *
|
||||
* as that of the covered work. *
|
||||
*****************************************************************************/
|
||||
package gameserver
|
||||
|
||||
import (
|
||||
"code.google.com/p/goprotobuf/proto"
|
||||
"container/list"
|
||||
"log"
|
||||
"pokerth"
|
||||
)
|
||||
|
||||
type Lobby struct {
|
||||
receiver chan SessionLobbyMessage
|
||||
sessions *list.List
|
||||
}
|
||||
|
||||
func NewLobby() *Lobby {
|
||||
return &Lobby{make(chan SessionLobbyMessage, RECV_LOBBY_NUM_PACKET_BUF), list.New()}
|
||||
}
|
||||
|
||||
func (l *Lobby) GetReceiver() chan SessionLobbyMessage {
|
||||
return l.receiver
|
||||
}
|
||||
|
||||
func (l *Lobby) AddSession(session *Session) {
|
||||
log.Print("New session")
|
||||
l.sessions.PushBack(session)
|
||||
announce := &pokerth.PokerTHMessage{
|
||||
MessageType: pokerth.PokerTHMessage_PokerTHMessageType.Enum(pokerth.PokerTHMessage_Type_AnnounceMessage),
|
||||
AnnounceMessage: &pokerth.AnnounceMessage{
|
||||
ProtocolVersion: &pokerth.AnnounceMessage_Version{
|
||||
MajorVersion: proto.Uint32(NET_VERSION_MAJOR),
|
||||
MinorVersion: proto.Uint32(NET_VERSION_MINOR),
|
||||
},
|
||||
LatestGameVersion: &pokerth.AnnounceMessage_Version{
|
||||
MajorVersion: proto.Uint32(POKERTH_VERSION_MAJOR),
|
||||
MinorVersion: proto.Uint32(POKERTH_VERSION_MINOR),
|
||||
},
|
||||
LatestBetaRevision: proto.Uint32(0),
|
||||
ServerType: pokerth.AnnounceMessage_ServerType.Enum(pokerth.AnnounceMessage_serverTypeInternetAuth),
|
||||
NumPlayersOnServer: proto.Uint32(0),
|
||||
},
|
||||
}
|
||||
session.sender <- announce
|
||||
}
|
||||
|
||||
func (l *Lobby) Run() {
|
||||
var lobbyMsg SessionLobbyMessage
|
||||
for {
|
||||
select {
|
||||
case lobbyMsg = <-l.receiver:
|
||||
log.Printf("Lobby packet %d", lobbyMsg.packet.GetMessageType())
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
/*****************************************************************************
|
||||
* PokerTH dedicated server *
|
||||
* Copyright (C) 2014 Lothar May *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Affero General Public License as *
|
||||
* published by the Free Software Foundation, either version 3 of the *
|
||||
* License, or (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Affero General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Affero General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
* *
|
||||
* *
|
||||
* Additional permission under GNU AGPL version 3 section 7 *
|
||||
* *
|
||||
* If you modify this program, or any covered work, by linking or *
|
||||
* combining it with the OpenSSL project's OpenSSL library (or a *
|
||||
* modified version of that library), containing parts covered by the *
|
||||
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
|
||||
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
|
||||
* permission to convey the resulting work. *
|
||||
* Corresponding Source for a non-source form of such a combination *
|
||||
* shall include the source code for the parts of OpenSSL used as well *
|
||||
* as that of the covered work. *
|
||||
*****************************************************************************/
|
||||
package gameserver
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
"pokerth"
|
||||
)
|
||||
|
||||
const NET_HEADER_SIZE uint32 = 4
|
||||
|
||||
type PacketSerializer interface {
|
||||
ReadPacket(buf []byte, num uint32) (uint32, *pokerth.PokerTHMessage)
|
||||
WritePacket(buf []byte, packet *pokerth.PokerTHMessage) uint32
|
||||
}
|
||||
|
||||
func readPacketRaw(buf []byte, num uint32) (uint32, *pokerth.PokerTHMessage) {
|
||||
packet := &pokerth.PokerTHMessage{}
|
||||
err := packet.Unmarshal(buf[0:num])
|
||||
if err != nil {
|
||||
packet = nil
|
||||
}
|
||||
return num, packet
|
||||
}
|
||||
|
||||
func readPacketWithHeader(buf []byte, num uint32) (uint32, *pokerth.PokerTHMessage) {
|
||||
var bytesScanned uint32 = 0
|
||||
var packetSize uint32 = 0
|
||||
packet := &pokerth.PokerTHMessage{}
|
||||
if num >= NET_HEADER_SIZE {
|
||||
packetSize = binary.BigEndian.Uint32(buf[0:NET_HEADER_SIZE])
|
||||
if packetSize <= 0 {
|
||||
bytesScanned = NET_HEADER_SIZE
|
||||
} else if num >= NET_HEADER_SIZE+packetSize {
|
||||
bytesScanned, packet = readPacketRaw(buf[NET_HEADER_SIZE:], NET_HEADER_SIZE+packetSize)
|
||||
}
|
||||
}
|
||||
return bytesScanned, packet
|
||||
}
|
||||
|
||||
func writePacketGeneric(buf []byte, packet *pokerth.PokerTHMessage, headerSize uint32) uint32 {
|
||||
var bytesWritten uint32 = 0
|
||||
num, err := packet.MarshalTo(buf[headerSize:])
|
||||
if err == nil {
|
||||
if headerSize > 0 {
|
||||
binary.BigEndian.PutUint32(buf[0:headerSize], uint32(num))
|
||||
bytesWritten = uint32(num) + headerSize
|
||||
} else {
|
||||
bytesWritten = uint32(num)
|
||||
}
|
||||
}
|
||||
return bytesWritten
|
||||
}
|
||||
|
||||
type RawPacketSerializer struct {
|
||||
}
|
||||
|
||||
func (RawPacketSerializer) ReadPacket(buf []byte, num uint32) (uint32, *pokerth.PokerTHMessage) {
|
||||
return readPacketRaw(buf, num)
|
||||
}
|
||||
|
||||
func (RawPacketSerializer) WritePacket(buf []byte, packet *pokerth.PokerTHMessage) uint32 {
|
||||
return writePacketGeneric(buf, packet, 0)
|
||||
}
|
||||
|
||||
type HeaderPacketSerializer struct {
|
||||
}
|
||||
|
||||
func (HeaderPacketSerializer) ReadPacket(buf []byte, num uint32) (uint32, *pokerth.PokerTHMessage) {
|
||||
return readPacketWithHeader(buf, num)
|
||||
}
|
||||
|
||||
func (HeaderPacketSerializer) WritePacket(buf []byte, packet *pokerth.PokerTHMessage) uint32 {
|
||||
return writePacketGeneric(buf, packet, NET_HEADER_SIZE)
|
||||
}
|
||||
@@ -0,0 +1,146 @@
|
||||
/*****************************************************************************
|
||||
* PokerTH dedicated server *
|
||||
* Copyright (C) 2014 Lothar May *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Affero General Public License as *
|
||||
* published by the Free Software Foundation, either version 3 of the *
|
||||
* License, or (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Affero General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Affero General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
* *
|
||||
* *
|
||||
* Additional permission under GNU AGPL version 3 section 7 *
|
||||
* *
|
||||
* If you modify this program, or any covered work, by linking or *
|
||||
* combining it with the OpenSSL project's OpenSSL library (or a *
|
||||
* modified version of that library), containing parts covered by the *
|
||||
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
|
||||
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
|
||||
* permission to convey the resulting work. *
|
||||
* Corresponding Source for a non-source form of such a combination *
|
||||
* shall include the source code for the parts of OpenSSL used as well *
|
||||
* as that of the covered work. *
|
||||
*****************************************************************************/
|
||||
package gameserver
|
||||
|
||||
import (
|
||||
"log"
|
||||
"net"
|
||||
"pokerth"
|
||||
)
|
||||
|
||||
const POKERTH_VERSION_MAJOR = 1
|
||||
const POKERTH_VERSION_MINOR = 11
|
||||
|
||||
const NET_VERSION_MAJOR = 5
|
||||
const NET_VERSION_MINOR = 1
|
||||
|
||||
const MAX_PACKET_SIZE uint32 = 384
|
||||
const RECV_BUF_SIZE uint32 = 4 * MAX_PACKET_SIZE
|
||||
const SEND_BUF_SIZE uint32 = 2 * MAX_PACKET_SIZE
|
||||
const SEND_NUM_PACKET_BUF = 2048
|
||||
const RECV_DISPATCHER_NUM_PACKET_BUF = 2048
|
||||
const RECV_LOBBY_NUM_PACKET_BUF = 2048
|
||||
|
||||
type Session struct {
|
||||
id uint32
|
||||
PacketSerializer
|
||||
Connection net.Conn
|
||||
sender chan *pokerth.PokerTHMessage
|
||||
receiver chan SessionPokerTHMessage
|
||||
}
|
||||
|
||||
type SessionPokerTHMessage struct {
|
||||
session *Session
|
||||
packet *pokerth.PokerTHMessage
|
||||
}
|
||||
|
||||
type SessionAuthMessage struct {
|
||||
session *Session
|
||||
packet *pokerth.AuthMessage
|
||||
}
|
||||
|
||||
type SessionLobbyMessage struct {
|
||||
session *Session
|
||||
packet *pokerth.LobbyMessage
|
||||
}
|
||||
|
||||
type SessionGameMessage struct {
|
||||
session *Session
|
||||
packet *pokerth.GameMessage
|
||||
}
|
||||
|
||||
func NewSession(id uint32, serializer PacketSerializer, conn net.Conn, receiver chan SessionPokerTHMessage) *Session {
|
||||
return &Session{id, serializer, conn, make(chan *pokerth.PokerTHMessage, SEND_NUM_PACKET_BUF), receiver}
|
||||
}
|
||||
|
||||
func (s *Session) Run() {
|
||||
// run sender as separate goroutine
|
||||
go s.handleSend()
|
||||
s.handleReceive()
|
||||
}
|
||||
|
||||
func (s *Session) handleReceive() {
|
||||
// close connection on exit
|
||||
defer s.Connection.Close()
|
||||
|
||||
var buf [RECV_BUF_SIZE]byte
|
||||
var bufPos uint32 = 0
|
||||
for {
|
||||
// read upto RECV_BUF_SIZE bytes
|
||||
num, err := s.Connection.Read(buf[bufPos:])
|
||||
bufPos += uint32(num)
|
||||
if err != nil {
|
||||
log.Printf("Read error: %s\n", err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
bytesScanned, packet := s.ReadPacket(buf[0:bufPos], bufPos)
|
||||
|
||||
if bytesScanned > 0 {
|
||||
if packet == nil {
|
||||
log.Print("Invalid packet")
|
||||
} else {
|
||||
log.Printf("Packet in: %d\n", packet.GetMessageType())
|
||||
s.receiver <- SessionPokerTHMessage{s, packet}
|
||||
remainingBytes := bufPos - bytesScanned
|
||||
if remainingBytes > 0 {
|
||||
copy(buf[0:], buf[bytesScanned:remainingBytes])
|
||||
bufPos = remainingBytes
|
||||
} else {
|
||||
bufPos = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Session) handleSend() {
|
||||
var buf [RECV_BUF_SIZE]byte
|
||||
var packet *pokerth.PokerTHMessage
|
||||
for {
|
||||
select {
|
||||
case packet = <-s.sender:
|
||||
packetSize := s.WritePacket(buf[0:RECV_BUF_SIZE], packet)
|
||||
if packetSize > 0 {
|
||||
var bufStart uint32 = 0
|
||||
for bufStart < packetSize {
|
||||
num, err := s.Connection.Write(buf[bufStart:packetSize])
|
||||
if err != nil {
|
||||
log.Printf("Write error: %s\n", err.Error())
|
||||
return
|
||||
}
|
||||
bufStart += uint32(num)
|
||||
}
|
||||
log.Printf("Packet out: %d, size: %d\n", packet.GetMessageType(), packetSize)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
/*****************************************************************************
|
||||
* PokerTH dedicated server *
|
||||
* Copyright (C) 2014 Lothar May *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Affero General Public License as *
|
||||
* published by the Free Software Foundation, either version 3 of the *
|
||||
* License, or (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Affero General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Affero General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
* *
|
||||
* *
|
||||
* Additional permission under GNU AGPL version 3 section 7 *
|
||||
* *
|
||||
* If you modify this program, or any covered work, by linking or *
|
||||
* combining it with the OpenSSL project's OpenSSL library (or a *
|
||||
* modified version of that library), containing parts covered by the *
|
||||
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
|
||||
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
|
||||
* permission to convey the resulting work. *
|
||||
* Corresponding Source for a non-source form of such a combination *
|
||||
* shall include the source code for the parts of OpenSSL used as well *
|
||||
* as that of the covered work. *
|
||||
*****************************************************************************/
|
||||
package main
|
||||
|
||||
import (
|
||||
"code.google.com/p/go.net/websocket"
|
||||
"gameserver"
|
||||
"log"
|
||||
"net"
|
||||
"net/http"
|
||||
)
|
||||
|
||||
var lobby *gameserver.Lobby
|
||||
var dispatcher *gameserver.Dispatcher
|
||||
|
||||
func main() {
|
||||
lobby = gameserver.NewLobby()
|
||||
dispatcher = gameserver.NewDispatcher(nil, lobby.GetReceiver())
|
||||
go lobby.Run()
|
||||
go dispatcher.Run()
|
||||
|
||||
listener, err := net.Listen("tcp", ":7234")
|
||||
if err != nil {
|
||||
log.Fatalf("Listen error: %s", err.Error())
|
||||
}
|
||||
go acceptSockets(listener)
|
||||
|
||||
server := websocket.Server{Handler: handleWebsocketConn}
|
||||
http.Handle("/pokerthwebsocket", server)
|
||||
http.ListenAndServe(":7233", nil)
|
||||
}
|
||||
|
||||
func acceptSockets(listener net.Listener) {
|
||||
for {
|
||||
conn, err := listener.Accept()
|
||||
if err != nil {
|
||||
log.Fatalf("Accept error: %s\n", err.Error())
|
||||
}
|
||||
s := gameserver.NewSession(dispatcher.GetNextSessionId(), gameserver.HeaderPacketSerializer{}, conn, dispatcher.GetReceiver())
|
||||
lobby.AddSession(s)
|
||||
go s.Run()
|
||||
}
|
||||
}
|
||||
|
||||
func handleWebsocketConn(ws *websocket.Conn) {
|
||||
ws.PayloadType = websocket.BinaryFrame
|
||||
s := gameserver.NewSession(dispatcher.GetNextSessionId(), gameserver.RawPacketSerializer{}, ws, dispatcher.GetReceiver())
|
||||
lobby.AddSession(s)
|
||||
s.Run()
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -42,14 +42,14 @@ unix : !mac {
|
||||
|
||||
QMAKE_LIBDIR += lib $${PREFIX}/lib /opt/gsasl/lib
|
||||
INCLUDEPATH += $${PREFIX}/include
|
||||
LIB_DIRS = $${PREFIX}/lib $${PREFIX}/lib64 $$system($$QMAKE_QMAKE -query QT_INSTALL_LIBS)
|
||||
LIB_DIRS = $${PREFIX}/lib $${PREFIX}/lib64 $$system(qmake -query QT_INSTALL_LIBS)
|
||||
BOOST_THREAD = boost_thread boost_thread-mt
|
||||
BOOST_PROGRAM_OPTIONS = boost_program_options boost_program_options-mt
|
||||
BOOST_SYS = boost_system boost_system-mt
|
||||
|
||||
|
||||
#
|
||||
# searching in $PREFIX/lib, $PREFIX/lib64 and $$system($$QMAKE_QMAKE -query QT_INSTALL_LIBS)
|
||||
# searching in $PREFIX/lib, $PREFIX/lib64 and $$system(qmake -query QT_INSTALL_LIBS)
|
||||
# to override the default '/usr' pass PREFIX
|
||||
# variable to qmake.
|
||||
#
|
||||
|
||||
+2
-2
@@ -9,8 +9,8 @@
|
||||
# of binary-size if you leave Qt out.
|
||||
# (see http://trolltech.com/developer/downloads/qt/mac)
|
||||
|
||||
QT_FW_PATH="/Users/$USER/Qt/5.9/clang_64/lib"
|
||||
QT_PLUGIN_PATH="/Users/$USER/Qt/5.9/clang_64/plugins"
|
||||
QT_FW_PATH="/Developer/Qt5/5/clang_64/lib"
|
||||
QT_PLUGIN_PATH="/Developer/Qt5/5/clang_64/plugins"
|
||||
SDL_FW_PATH="/Library/Frameworks"
|
||||
APPLICATION="./pokerth.app"
|
||||
BINARY="$APPLICATION/Contents/MacOs/pokerth"
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!-- Copyright 2014 PokerTH GbR <webmaster@pokerth.net> -->
|
||||
<application>
|
||||
<id type="desktop">pokerth.desktop</id>
|
||||
<metadata_license>CC-BY-3.0</metadata_license>
|
||||
<project_license>AGPL-3.0</project_license>
|
||||
<name>PokerTH</name>
|
||||
<summary>Poker game with single- and multiplayer support</summary>
|
||||
<description>
|
||||
<p>PokerTH is a poker game for the popular Texas Hold'em Poker variant. You can play singleplayer games with up to 9 computer-opponents or meet other PokerTH players around the world via internet games. Also multiplayer games in your LAN are possible with the network game mode. If you like to change the look and feel of the PokerTH gametable or the card deck just visit the styles gallery and choose your favourite style. To compare your poker skills with the other PokerTH players you can check your game results and rankings on our website.</p>
|
||||
</description>
|
||||
<screenshots>
|
||||
<screenshot type="default" width="624" height="351">http://www.pokerth.net/pokerth_appdata_table1.png</screenshot>
|
||||
<screenshot width="624" height="351">http://www.pokerth.net/pokerth_appdata_table2.png</screenshot>
|
||||
</screenshots>
|
||||
<url type="homepage">http://www.pokerth.net</url>
|
||||
<updatecontact>webmaster@pokerth.net</updatecontact>
|
||||
</application>
|
||||
Regular → Executable
+5
-3
@@ -5,13 +5,15 @@ SUBDIRS = pokerth_protocol.pro pokerth_db.pro pokerth_lib.pro
|
||||
official_server {
|
||||
SUBDIRS += pokerth_dbofficial.pro
|
||||
}
|
||||
client: {
|
||||
qml-client{
|
||||
SUBDIRS += pokerth_qml-client.pro
|
||||
}
|
||||
!qml-client{
|
||||
SUBDIRS += pokerth_game.pro
|
||||
}
|
||||
!mac:!gui_800x480:!client:!qml-client {
|
||||
SUBDIRS += pokerth_server.pro chatcleaner.pro
|
||||
SUBDIRS += pokerth_server.pro chatcleaner.pro
|
||||
}
|
||||
|
||||
CONFIG += ordered
|
||||
|
||||
OTHER_FILES += \
|
||||
|
||||
+347
-305
@@ -1,7 +1,6 @@
|
||||
syntax = "proto2";
|
||||
/*****************************************************************************
|
||||
* PokerTH - The open source texas holdem engine *
|
||||
* Copyright (C) 2006-2013 Felix Hammer, Florian Thauer, Lothar May *
|
||||
* Copyright (C) 2006-2014 Felix Hammer, Florian Thauer, Lothar May *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Affero General Public License as *
|
||||
@@ -146,22 +145,22 @@ message AnnounceMessage {
|
||||
required uint32 numPlayersOnServer = 5;
|
||||
}
|
||||
|
||||
// buildId contains a constant build id (specific for Windows/Linux/Mac builds)
|
||||
message InitMessage {
|
||||
message AuthClientRequestMessage {
|
||||
required AnnounceMessage.Version requestedVersion = 1;
|
||||
// buildId contains a constant build id (specific for Windows/Linux/Mac builds)
|
||||
required uint32 buildId = 2;
|
||||
optional bytes myLastSessionId = 3;
|
||||
optional string authServerPassword = 4;
|
||||
enum LoginType {
|
||||
guestLogin = 0;
|
||||
authenticatedLogin = 1;
|
||||
unauthenticatedLogin = 2;
|
||||
}
|
||||
required LoginType login = 5;
|
||||
required LoginType login = 3;
|
||||
optional string authServerPassword = 4;
|
||||
// Only used for guest login or unauthenticated login.
|
||||
optional string nickName = 6;
|
||||
optional string nickName = 5;
|
||||
// Authenticated login data is according to SCRAM SHA-1
|
||||
optional bytes clientUserData = 7;
|
||||
optional bytes clientUserData = 6;
|
||||
optional bytes myLastSessionId = 7;
|
||||
// Ignored for guest login.
|
||||
optional bytes avatarHash = 8;
|
||||
}
|
||||
@@ -178,7 +177,7 @@ message AuthServerVerificationMessage {
|
||||
required bytes serverVerification = 1;
|
||||
}
|
||||
|
||||
message InitAckMessage {
|
||||
message InitDoneMessage {
|
||||
required bytes yourSessionId = 1;
|
||||
required uint32 yourPlayerId = 2;
|
||||
optional bytes yourAvatarHash = 3;
|
||||
@@ -278,32 +277,49 @@ message PlayerInfoReplyMessage {
|
||||
optional PlayerInfoData playerInfoData = 2;
|
||||
}
|
||||
|
||||
// The following request will not be confirmed by the server. It is used,
|
||||
// optionally, to reduce server traffic. The server might ignore it.
|
||||
// The following request is used optionally to reduce server traffic.
|
||||
message SubscriptionRequestMessage {
|
||||
required uint32 requestId = 1;
|
||||
enum SubscriptionAction {
|
||||
unsubscribeGameList = 1;
|
||||
resubscribeGameList = 2;
|
||||
}
|
||||
required SubscriptionAction subscriptionAction = 1;
|
||||
required SubscriptionAction subscriptionAction = 2;
|
||||
}
|
||||
|
||||
message JoinExistingGameMessage {
|
||||
message SubscriptionReplyMessage {
|
||||
required uint32 requestId = 1;
|
||||
required bool ack = 2;
|
||||
}
|
||||
|
||||
message CreateGameMessage {
|
||||
required uint32 requestId = 1;
|
||||
required NetGameInfo gameInfo = 2;
|
||||
optional string password = 3;
|
||||
optional bool autoLeave = 4;
|
||||
}
|
||||
|
||||
message CreateGameFailedMessage {
|
||||
required uint32 requestId = 1;
|
||||
enum CreateGameFailureReason {
|
||||
notAllowedAsGuest = 1;
|
||||
gameNameInUse = 2;
|
||||
badGameName = 3;
|
||||
invalidSettings = 4;
|
||||
}
|
||||
required CreateGameFailureReason createGameFailureReason = 2;
|
||||
}
|
||||
|
||||
message JoinGameMessage {
|
||||
required uint32 gameId = 1;
|
||||
optional string password = 2;
|
||||
optional bool autoLeave = 3 [default = false];
|
||||
optional bool spectateOnly = 4 [default = false];
|
||||
}
|
||||
|
||||
message JoinNewGameMessage {
|
||||
required NetGameInfo gameInfo = 1;
|
||||
optional string password = 2;
|
||||
optional bool autoLeave = 3;
|
||||
}
|
||||
|
||||
message RejoinExistingGameMessage {
|
||||
message RejoinGameMessage {
|
||||
required uint32 gameId = 1;
|
||||
optional bool autoLeave = 2;
|
||||
optional bool autoLeave = 2 [default = false];
|
||||
}
|
||||
|
||||
message JoinGameAckMessage {
|
||||
@@ -314,59 +330,50 @@ message JoinGameAckMessage {
|
||||
}
|
||||
|
||||
message JoinGameFailedMessage {
|
||||
required uint32 gameId = 1;
|
||||
enum JoinGameFailureReason {
|
||||
invalidGame = 1;
|
||||
gameIsFull = 2;
|
||||
gameIsRunning = 3;
|
||||
invalidPassword = 4;
|
||||
notAllowedAsGuest = 5;
|
||||
notAllowedAsGuest = 4;
|
||||
invalidPassword = 5;
|
||||
notInvited = 6;
|
||||
gameNameInUse = 7;
|
||||
badGameName = 8;
|
||||
invalidSettings = 9;
|
||||
ipAddressBlocked = 10;
|
||||
rejoinFailed = 11;
|
||||
noSpectatorsAllowed = 12;
|
||||
ipAddressBlocked = 7;
|
||||
rejoinFailed = 8;
|
||||
noSpectatorsAllowed = 9;
|
||||
}
|
||||
required uint32 gameId = 1;
|
||||
required JoinGameFailureReason joinGameFailureReason = 2;
|
||||
}
|
||||
|
||||
message GamePlayerJoinedMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 playerId = 2;
|
||||
required bool isGameAdmin = 3;
|
||||
required uint32 playerId = 1;
|
||||
required bool isGameAdmin = 2;
|
||||
}
|
||||
|
||||
message GamePlayerLeftMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 playerId = 2;
|
||||
required uint32 playerId = 1;
|
||||
enum GamePlayerLeftReason {
|
||||
leftOnRequest = 0;
|
||||
leftKicked = 1;
|
||||
leftError = 2;
|
||||
}
|
||||
required GamePlayerLeftReason gamePlayerLeftReason = 3;
|
||||
required GamePlayerLeftReason gamePlayerLeftReason = 2;
|
||||
}
|
||||
|
||||
message GameSpectatorJoinedMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 playerId = 2;
|
||||
required uint32 playerId = 1;
|
||||
}
|
||||
|
||||
message GameSpectatorLeftMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 playerId = 2;
|
||||
required GamePlayerLeftMessage.GamePlayerLeftReason gameSpectatorLeftReason = 3;
|
||||
required uint32 playerId = 1;
|
||||
required GamePlayerLeftMessage.GamePlayerLeftReason gameSpectatorLeftReason = 2;
|
||||
}
|
||||
|
||||
message GameAdminChangedMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 newAdminPlayerId = 2;
|
||||
required uint32 newAdminPlayerId = 1;
|
||||
}
|
||||
|
||||
message RemovedFromGameMessage {
|
||||
required uint32 gameId = 1;
|
||||
enum RemovedFromGameReason {
|
||||
removedOnRequest = 0; // No error, client wished to leave.
|
||||
kickedFromGame = 1;
|
||||
@@ -376,16 +383,14 @@ message RemovedFromGameMessage {
|
||||
removedStartFailed = 5;
|
||||
gameClosed = 6;
|
||||
}
|
||||
required RemovedFromGameReason removedFromGameReason = 2;
|
||||
required RemovedFromGameReason removedFromGameReason = 1;
|
||||
}
|
||||
|
||||
message KickPlayerRequestMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 playerId = 2;
|
||||
required uint32 playerId = 1;
|
||||
}
|
||||
|
||||
message LeaveGameRequestMessage {
|
||||
required uint32 gameId = 1;
|
||||
}
|
||||
|
||||
message InvitePlayerToGameMessage {
|
||||
@@ -415,124 +420,109 @@ message RejectInvNotifyMessage {
|
||||
}
|
||||
|
||||
message StartEventMessage {
|
||||
required uint32 gameId = 1;
|
||||
enum StartEventType {
|
||||
startEvent = 0;
|
||||
rejoinEvent = 1;
|
||||
}
|
||||
required StartEventType startEventType = 2;
|
||||
optional bool fillWithComputerPlayers = 3;
|
||||
required StartEventType startEventType = 1;
|
||||
optional bool fillWithComputerPlayers = 2;
|
||||
}
|
||||
|
||||
message StartEventAckMessage {
|
||||
required uint32 gameId = 1;
|
||||
}
|
||||
|
||||
message GameStartInitialMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 startDealerPlayerId = 2;
|
||||
repeated uint32 playerSeats = 3 [packed = true];
|
||||
required uint32 startDealerPlayerId = 1;
|
||||
repeated uint32 playerSeats = 2 [packed = true];
|
||||
}
|
||||
|
||||
message GameStartRejoinMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 startDealerPlayerId = 2;
|
||||
required uint32 handNum = 3;
|
||||
required uint32 startDealerPlayerId = 1;
|
||||
required uint32 handNum = 2;
|
||||
message RejoinPlayerData {
|
||||
required uint32 playerId = 1;
|
||||
required uint32 playerMoney = 2;
|
||||
}
|
||||
repeated RejoinPlayerData rejoinPlayerData = 4;
|
||||
repeated RejoinPlayerData rejoinPlayerData = 3;
|
||||
}
|
||||
|
||||
message HandStartMessage {
|
||||
required uint32 gameId = 1;
|
||||
message PlainCards {
|
||||
required uint32 plainCard1 = 1;
|
||||
required uint32 plainCard2 = 2;
|
||||
}
|
||||
optional PlainCards plainCards = 2;
|
||||
optional bytes encryptedCards = 3;
|
||||
required uint32 smallBlind = 4;
|
||||
repeated NetPlayerState seatStates = 5;
|
||||
optional uint32 dealerPlayerId = 6;
|
||||
optional PlainCards plainCards = 1;
|
||||
optional bytes encryptedCards = 2;
|
||||
required uint32 smallBlind = 3;
|
||||
repeated NetPlayerState seatStates = 4;
|
||||
optional uint32 dealerPlayerId = 5;
|
||||
}
|
||||
|
||||
message PlayersTurnMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 playerId = 2;
|
||||
required NetGameState gameState = 3;
|
||||
required uint32 playerId = 1;
|
||||
required NetGameState gameState = 2;
|
||||
}
|
||||
|
||||
message MyActionRequestMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 handNum = 2;
|
||||
required NetGameState gameState = 3;
|
||||
required NetPlayerAction myAction = 4;
|
||||
required uint32 myRelativeBet = 5;
|
||||
required uint32 handNum = 1;
|
||||
required NetGameState gameState = 2;
|
||||
required NetPlayerAction myAction = 3;
|
||||
required uint32 myRelativeBet = 4;
|
||||
}
|
||||
|
||||
message YourActionRejectedMessage {
|
||||
required uint32 gameId = 1;
|
||||
required NetGameState gameState = 2;
|
||||
required NetPlayerAction yourAction = 3;
|
||||
required uint32 yourRelativeBet = 4;
|
||||
required NetGameState gameState = 1;
|
||||
required NetPlayerAction yourAction = 2;
|
||||
required uint32 yourRelativeBet = 3;
|
||||
enum RejectionReason {
|
||||
rejectedInvalidGameState = 1;
|
||||
rejectedNotYourTurn = 2;
|
||||
rejectedActionNotAllowed = 3;
|
||||
}
|
||||
required RejectionReason rejectionReason = 5;
|
||||
required RejectionReason rejectionReason = 4;
|
||||
}
|
||||
|
||||
message PlayersActionDoneMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 playerId = 2;
|
||||
required NetGameState gameState = 3;
|
||||
required NetPlayerAction playerAction = 4;
|
||||
required uint32 totalPlayerBet = 5;
|
||||
required uint32 playerMoney = 6;
|
||||
required uint32 highestSet = 7;
|
||||
required uint32 minimumRaise = 8;
|
||||
required uint32 playerId = 1;
|
||||
required NetGameState gameState = 2;
|
||||
required NetPlayerAction playerAction = 3;
|
||||
required uint32 totalPlayerBet = 4;
|
||||
required uint32 playerMoney = 5;
|
||||
required uint32 highestSet = 6;
|
||||
required uint32 minimumRaise = 7;
|
||||
}
|
||||
|
||||
message DealFlopCardsMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 flopCard1 = 2;
|
||||
required uint32 flopCard2 = 3;
|
||||
required uint32 flopCard3 = 4;
|
||||
required uint32 flopCard1 = 1;
|
||||
required uint32 flopCard2 = 2;
|
||||
required uint32 flopCard3 = 3;
|
||||
}
|
||||
|
||||
message DealTurnCardMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 turnCard = 2;
|
||||
required uint32 turnCard = 1;
|
||||
}
|
||||
|
||||
message DealRiverCardMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 riverCard = 2;
|
||||
required uint32 riverCard = 1;
|
||||
}
|
||||
|
||||
message AllInShowCardsMessage {
|
||||
required uint32 gameId = 1;
|
||||
message PlayerAllIn {
|
||||
required uint32 playerId = 1;
|
||||
required uint32 allInCard1 = 2;
|
||||
required uint32 allInCard2 = 3;
|
||||
}
|
||||
repeated PlayerAllIn playersAllIn = 2;
|
||||
repeated PlayerAllIn playersAllIn = 1;
|
||||
}
|
||||
|
||||
message EndOfHandShowCardsMessage {
|
||||
required uint32 gameId = 1;
|
||||
repeated PlayerResult playerResults = 2;
|
||||
repeated PlayerResult playerResults = 1;
|
||||
}
|
||||
|
||||
message EndOfHandHideCardsMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 playerId = 2;
|
||||
required uint32 moneyWon = 3;
|
||||
required uint32 playerMoney = 4;
|
||||
required uint32 playerId = 1;
|
||||
required uint32 moneyWon = 2;
|
||||
required uint32 playerMoney = 3;
|
||||
}
|
||||
|
||||
message ShowMyCardsRequestMessage {
|
||||
@@ -543,8 +533,7 @@ message AfterHandShowCardsMessage {
|
||||
}
|
||||
|
||||
message EndOfGameMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 winnerPlayerId = 2;
|
||||
required uint32 winnerPlayerId = 1;
|
||||
}
|
||||
|
||||
message PlayerIdChangedMessage {
|
||||
@@ -553,13 +542,11 @@ message PlayerIdChangedMessage {
|
||||
}
|
||||
|
||||
message AskKickPlayerMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 playerId = 2;
|
||||
required uint32 playerId = 1;
|
||||
}
|
||||
|
||||
message AskKickDeniedMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 playerId = 2;
|
||||
required uint32 playerId = 1;
|
||||
enum KickDeniedReason {
|
||||
kickDeniedInvalidGameState = 0;
|
||||
kickDeniedNotPossible = 1;
|
||||
@@ -567,56 +554,51 @@ message AskKickDeniedMessage {
|
||||
kickDeniedAlreadyInProgress = 3;
|
||||
kickDeniedInvalidPlayerId = 4;
|
||||
}
|
||||
required KickDeniedReason kickDeniedReason = 3;
|
||||
required KickDeniedReason kickDeniedReason = 2;
|
||||
}
|
||||
|
||||
message StartKickPetitionMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 petitionId = 2;
|
||||
required uint32 proposingPlayerId = 3;
|
||||
required uint32 kickPlayerId = 4;
|
||||
required uint32 kickTimeoutSec = 5;
|
||||
required uint32 numVotesNeededToKick = 6;
|
||||
required uint32 petitionId = 1;
|
||||
required uint32 proposingPlayerId = 2;
|
||||
required uint32 kickPlayerId = 3;
|
||||
required uint32 kickTimeoutSec = 4;
|
||||
required uint32 numVotesNeededToKick = 5;
|
||||
}
|
||||
|
||||
message VoteKickRequestMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 petitionId = 2;
|
||||
required bool voteKick = 3;
|
||||
required uint32 petitionId = 1;
|
||||
required bool voteKick = 2;
|
||||
}
|
||||
|
||||
message VoteKickReplyMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 petitionId = 2;
|
||||
required uint32 petitionId = 1;
|
||||
enum VoteKickReplyType {
|
||||
voteKickAck = 0;
|
||||
voteKickDeniedInvalid = 1;
|
||||
voteKickDeniedAlreadyVoted = 2;
|
||||
}
|
||||
required VoteKickReplyType voteKickReplyType = 3;
|
||||
required VoteKickReplyType voteKickReplyType = 2;
|
||||
}
|
||||
|
||||
message KickPetitionUpdateMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 petitionId = 2;
|
||||
required uint32 numVotesAgainstKicking = 3;
|
||||
required uint32 numVotesInFavourOfKicking = 4;
|
||||
required uint32 numVotesNeededToKick = 5;
|
||||
required uint32 petitionId = 1;
|
||||
required uint32 numVotesAgainstKicking = 2;
|
||||
required uint32 numVotesInFavourOfKicking = 3;
|
||||
required uint32 numVotesNeededToKick = 4;
|
||||
}
|
||||
|
||||
message EndKickPetitionMessage {
|
||||
required uint32 gameId = 1;
|
||||
required uint32 petitionId = 2;
|
||||
required uint32 numVotesAgainstKicking = 3;
|
||||
required uint32 numVotesInFavourOfKicking = 4;
|
||||
required uint32 resultPlayerKicked = 5;
|
||||
required uint32 petitionId = 1;
|
||||
required uint32 numVotesAgainstKicking = 2;
|
||||
required uint32 numVotesInFavourOfKicking = 3;
|
||||
required uint32 resultPlayerKicked = 4;
|
||||
enum PetitionEndReason {
|
||||
petitionEndEnoughVotes = 0;
|
||||
petitionEndTooFewPlayers = 1;
|
||||
petitionEndPlayerLeft = 2;
|
||||
petitionEndTimeout = 3;
|
||||
}
|
||||
required PetitionEndReason petitionEndReason = 6;
|
||||
required PetitionEndReason petitionEndReason = 5;
|
||||
}
|
||||
|
||||
message StatisticsMessage {
|
||||
@@ -631,23 +613,20 @@ message StatisticsMessage {
|
||||
}
|
||||
|
||||
message ChatRequestMessage {
|
||||
optional uint32 targetGameId = 1;
|
||||
optional uint32 targetPlayerId = 2;
|
||||
required string chatText = 3;
|
||||
}
|
||||
|
||||
message ChatMessage {
|
||||
optional uint32 gameId = 1;
|
||||
optional uint32 playerId = 2;
|
||||
optional uint32 playerId = 1;
|
||||
enum ChatType {
|
||||
chatTypeLobby = 0;
|
||||
chatTypeGame = 1;
|
||||
chatTypeBot = 2;
|
||||
chatTypeBroadcast = 3;
|
||||
chatTypePrivate = 4;
|
||||
chatTypeStandard = 0;
|
||||
chatTypeBot = 1;
|
||||
chatTypeBroadcast = 2;
|
||||
chatTypePrivate = 3;
|
||||
}
|
||||
required ChatType chatType = 3;
|
||||
required string chatText = 4;
|
||||
required ChatType chatType = 2;
|
||||
required string chatText = 3;
|
||||
}
|
||||
|
||||
message ChatRejectMessage {
|
||||
@@ -702,7 +681,7 @@ message ReportGameAckMessage {
|
||||
|
||||
message ErrorMessage {
|
||||
enum ErrorReason {
|
||||
custReserved = 0;
|
||||
reserved = 0;
|
||||
initVersionNotSupported = 1;
|
||||
initServerFull = 2;
|
||||
initAuthFailure = 3;
|
||||
@@ -750,173 +729,236 @@ message AdminBanPlayerAckMessage {
|
||||
required AdminBanPlayerResult banPlayerResult = 2;
|
||||
}
|
||||
|
||||
// The main message type (it is prefixed by 4 bytes length of the message).
|
||||
message AuthMessage {
|
||||
enum AuthMessageType {
|
||||
Type_AuthClientRequestMessage = 1;
|
||||
Type_AuthServerChallengeMessage = 2;
|
||||
Type_AuthClientResponseMessage = 3;
|
||||
Type_AuthServerVerificationMessage = 4;
|
||||
Type_ErrorMessage = 1024;
|
||||
}
|
||||
required AuthMessageType messageType = 1;
|
||||
|
||||
optional AuthClientRequestMessage authClientRequestMessage = 2;
|
||||
optional AuthServerChallengeMessage authServerChallengeMessage = 3;
|
||||
optional AuthClientResponseMessage authClientResponseMessage = 4;
|
||||
optional AuthServerVerificationMessage authServerVerificationMessage = 5;
|
||||
optional ErrorMessage errorMessage = 1025;
|
||||
}
|
||||
|
||||
message LobbyMessage {
|
||||
enum LobbyMessageType {
|
||||
Type_InitDoneMessage = 1;
|
||||
Type_AvatarRequestMessage = 2;
|
||||
Type_AvatarHeaderMessage = 3;
|
||||
Type_AvatarDataMessage = 4;
|
||||
Type_AvatarEndMessage = 5;
|
||||
Type_UnknownAvatarMessage = 6;
|
||||
Type_PlayerListMessage = 7;
|
||||
Type_GameListNewMessage = 8;
|
||||
Type_GameListUpdateMessage = 9;
|
||||
Type_GameListPlayerJoinedMessage = 10;
|
||||
Type_GameListPlayerLeftMessage = 11;
|
||||
Type_GameListSpectatorJoinedMessage = 12;
|
||||
Type_GameListSpectatorLeftMessage = 13;
|
||||
Type_GameListAdminChangedMessage = 14;
|
||||
Type_PlayerInfoRequestMessage = 15;
|
||||
Type_PlayerInfoReplyMessage = 16;
|
||||
Type_SubscriptionRequestMessage = 17;
|
||||
Type_SubscriptionReplyMessage = 18;
|
||||
Type_CreateGameMessage = 19;
|
||||
Type_CreateGameFailedMessage = 20;
|
||||
Type_JoinGameMessage = 21;
|
||||
Type_RejoinGameMessage = 22;
|
||||
Type_JoinGameAckMessage = 23;
|
||||
Type_JoinGameFailedMessage = 24;
|
||||
Type_InviteNotifyMessage = 25;
|
||||
Type_RejectGameInvitationMessage = 26;
|
||||
Type_RejectInvNotifyMessage = 27;
|
||||
Type_StatisticsMessage = 28;
|
||||
Type_ChatRequestMessage = 29;
|
||||
Type_ChatMessage = 30;
|
||||
Type_ChatRejectMessage = 31;
|
||||
Type_DialogMessage = 32;
|
||||
Type_TimeoutWarningMessage = 33;
|
||||
Type_ResetTimeoutMessage = 34;
|
||||
Type_ReportAvatarMessage = 35;
|
||||
Type_ReportAvatarAckMessage = 36;
|
||||
Type_ReportGameMessage = 37;
|
||||
Type_ReportGameAckMessage = 38;
|
||||
Type_AdminRemoveGameMessage = 39;
|
||||
Type_AdminRemoveGameAckMessage = 40;
|
||||
Type_AdminBanPlayerMessage = 41;
|
||||
Type_AdminBanPlayerAckMessage = 42;
|
||||
Type_ErrorMessage = 1024;
|
||||
}
|
||||
required LobbyMessageType messageType = 1;
|
||||
|
||||
optional InitDoneMessage initDoneMessage = 2;
|
||||
optional AvatarRequestMessage avatarRequestMessage = 3;
|
||||
optional AvatarHeaderMessage avatarHeaderMessage = 4;
|
||||
optional AvatarDataMessage avatarDataMessage = 5;
|
||||
optional AvatarEndMessage avatarEndMessage = 6;
|
||||
optional UnknownAvatarMessage unknownAvatarMessage = 7;
|
||||
optional PlayerListMessage playerListMessage = 8;
|
||||
optional GameListNewMessage gameListNewMessage = 9;
|
||||
optional GameListUpdateMessage gameListUpdateMessage = 10;
|
||||
optional GameListPlayerJoinedMessage gameListPlayerJoinedMessage = 11;
|
||||
optional GameListPlayerLeftMessage gameListPlayerLeftMessage = 12;
|
||||
optional GameListSpectatorJoinedMessage gameListSpectatorJoinedMessage = 13;
|
||||
optional GameListSpectatorLeftMessage gameListSpectatorLeftMessage = 14;
|
||||
optional GameListAdminChangedMessage gameListAdminChangedMessage = 15;
|
||||
optional PlayerInfoRequestMessage playerInfoRequestMessage = 16;
|
||||
optional PlayerInfoReplyMessage playerInfoReplyMessage = 17;
|
||||
optional SubscriptionRequestMessage subscriptionRequestMessage = 18;
|
||||
optional SubscriptionReplyMessage subscriptionReplyMessage = 19;
|
||||
optional CreateGameMessage createGameMessage = 20;
|
||||
optional CreateGameFailedMessage createGameFailedMessage = 21;
|
||||
optional JoinGameMessage joinGameMessage = 22;
|
||||
optional RejoinGameMessage rejoinGameMessage = 23;
|
||||
optional JoinGameAckMessage joinGameAckMessage = 24;
|
||||
optional JoinGameFailedMessage joinGameFailedMessage = 25;
|
||||
optional InviteNotifyMessage inviteNotifyMessage = 26;
|
||||
optional RejectGameInvitationMessage rejectGameInvitationMessage = 27;
|
||||
optional RejectInvNotifyMessage rejectInvNotifyMessage = 28;
|
||||
optional StatisticsMessage statisticsMessage = 29;
|
||||
optional ChatRequestMessage chatRequestMessage = 30;
|
||||
optional ChatMessage chatMessage = 31;
|
||||
optional ChatRejectMessage chatRejectMessage = 32;
|
||||
optional DialogMessage dialogMessage = 33;
|
||||
optional TimeoutWarningMessage timeoutWarningMessage = 34;
|
||||
optional ResetTimeoutMessage resetTimeoutMessage = 35;
|
||||
optional ReportAvatarMessage reportAvatarMessage = 36;
|
||||
optional ReportAvatarAckMessage reportAvatarAckMessage = 37;
|
||||
optional ReportGameMessage reportGameMessage = 38;
|
||||
optional ReportGameAckMessage reportGameAckMessage = 39;
|
||||
optional AdminRemoveGameMessage adminRemoveGameMessage = 40;
|
||||
optional AdminRemoveGameAckMessage adminRemoveGameAckMessage = 41;
|
||||
optional AdminBanPlayerMessage adminBanPlayerMessage = 42;
|
||||
optional AdminBanPlayerAckMessage adminBanPlayerAckMessage = 43;
|
||||
optional ErrorMessage errorMessage = 1025;
|
||||
}
|
||||
|
||||
message GameManagementMessage {
|
||||
enum GameManagementMessageType {
|
||||
Type_GamePlayerJoinedMessage = 1;
|
||||
Type_GamePlayerLeftMessage = 2;
|
||||
Type_GameSpectatorJoinedMessage = 3;
|
||||
Type_GameSpectatorLeftMessage = 4;
|
||||
Type_GameAdminChangedMessage = 5;
|
||||
Type_RemovedFromGameMessage = 6;
|
||||
Type_KickPlayerRequestMessage = 7;
|
||||
Type_LeaveGameRequestMessage = 8;
|
||||
Type_InvitePlayerToGameMessage = 9;
|
||||
Type_StartEventMessage = 10;
|
||||
Type_StartEventAckMessage = 11;
|
||||
Type_GameStartInitialMessage = 12;
|
||||
Type_GameStartRejoinMessage = 13;
|
||||
Type_EndOfGameMessage = 14;
|
||||
Type_PlayerIdChangedMessage = 15;
|
||||
Type_AskKickPlayerMessage = 16;
|
||||
Type_AskKickDeniedMessage = 17;
|
||||
Type_StartKickPetitionMessage = 18;
|
||||
Type_VoteKickRequestMessage = 19;
|
||||
Type_VoteKickReplyMessage = 20;
|
||||
Type_KickPetitionUpdateMessage = 21;
|
||||
Type_EndKickPetitionMessage = 22;
|
||||
Type_ChatRequestMessage = 23;
|
||||
Type_ChatMessage = 24;
|
||||
Type_ChatRejectMessage = 25;
|
||||
Type_TimeoutWarningMessage = 26;
|
||||
Type_ResetTimeoutMessage = 27;
|
||||
Type_ErrorMessage = 1024;
|
||||
}
|
||||
required GameManagementMessageType messageType = 1;
|
||||
|
||||
optional GamePlayerJoinedMessage gamePlayerJoinedMessage = 2;
|
||||
optional GamePlayerLeftMessage gamePlayerLeftMessage = 3;
|
||||
optional GameSpectatorJoinedMessage gameSpectatorJoinedMessage = 4;
|
||||
optional GameSpectatorLeftMessage gameSpectatorLeftMessage = 5;
|
||||
optional GameAdminChangedMessage gameAdminChangedMessage = 6;
|
||||
optional RemovedFromGameMessage removedFromGameMessage = 7;
|
||||
optional KickPlayerRequestMessage kickPlayerRequestMessage = 8;
|
||||
optional LeaveGameRequestMessage leaveGameRequestMessage = 9;
|
||||
optional InvitePlayerToGameMessage invitePlayerToGameMessage = 10;
|
||||
optional StartEventMessage startEventMessage = 11;
|
||||
optional StartEventAckMessage startEventAckMessage = 12;
|
||||
optional GameStartInitialMessage gameStartInitialMessage = 13;
|
||||
optional GameStartRejoinMessage gameStartRejoinMessage = 14;
|
||||
optional EndOfGameMessage endOfGameMessage = 15;
|
||||
optional PlayerIdChangedMessage playerIdChangedMessage = 16;
|
||||
optional AskKickPlayerMessage askKickPlayerMessage = 17;
|
||||
optional AskKickDeniedMessage askKickDeniedMessage = 18;
|
||||
optional StartKickPetitionMessage startKickPetitionMessage = 19;
|
||||
optional VoteKickRequestMessage voteKickRequestMessage = 20;
|
||||
optional VoteKickReplyMessage voteKickReplyMessage = 21;
|
||||
optional KickPetitionUpdateMessage kickPetitionUpdateMessage = 22;
|
||||
optional EndKickPetitionMessage endKickPetitionMessage = 23;
|
||||
optional ChatRequestMessage chatRequestMessage = 24;
|
||||
optional ChatMessage chatMessage = 25;
|
||||
optional ChatRejectMessage chatRejectMessage = 26;
|
||||
optional TimeoutWarningMessage timeoutWarningMessage = 27;
|
||||
optional ResetTimeoutMessage resetTimeoutMessage = 28;
|
||||
optional ErrorMessage errorMessage = 1025;
|
||||
}
|
||||
|
||||
message GameEngineMessage {
|
||||
enum GameEngineMessageType {
|
||||
Type_HandStartMessage = 1;
|
||||
Type_PlayersTurnMessage = 2;
|
||||
Type_MyActionRequestMessage = 3;
|
||||
Type_YourActionRejectedMessage = 4;
|
||||
Type_PlayersActionDoneMessage = 5;
|
||||
Type_DealFlopCardsMessage = 6;
|
||||
Type_DealTurnCardMessage = 7;
|
||||
Type_DealRiverCardMessage = 8;
|
||||
Type_AllInShowCardsMessage = 9;
|
||||
Type_EndOfHandShowCardsMessage = 10;
|
||||
Type_EndOfHandHideCardsMessage = 11;
|
||||
Type_ShowMyCardsRequestMessage = 12;
|
||||
Type_AfterHandShowCardsMessage = 13;
|
||||
}
|
||||
required GameEngineMessageType messageType = 1;
|
||||
|
||||
optional HandStartMessage handStartMessage = 2;
|
||||
optional PlayersTurnMessage playersTurnMessage = 3;
|
||||
optional MyActionRequestMessage myActionRequestMessage = 4;
|
||||
optional YourActionRejectedMessage yourActionRejectedMessage = 5;
|
||||
optional PlayersActionDoneMessage playersActionDoneMessage = 6;
|
||||
optional DealFlopCardsMessage dealFlopCardsMessage = 7;
|
||||
optional DealTurnCardMessage dealTurnCardMessage = 8;
|
||||
optional DealRiverCardMessage dealRiverCardMessage = 9;
|
||||
optional AllInShowCardsMessage allInShowCardsMessage = 10;
|
||||
optional EndOfHandShowCardsMessage endOfHandShowCardsMessage = 11;
|
||||
optional EndOfHandHideCardsMessage endOfHandHideCardsMessage = 12;
|
||||
optional ShowMyCardsRequestMessage showMyCardsRequestMessage = 13;
|
||||
optional AfterHandShowCardsMessage afterHandShowCardsMessage = 14;
|
||||
}
|
||||
|
||||
message GameMessage {
|
||||
enum GameMessageType {
|
||||
Type_GameManagementMessage = 1;
|
||||
Type_GameEngineMessage = 2;
|
||||
}
|
||||
required GameMessageType messageType = 1;
|
||||
required uint32 gameId = 2;
|
||||
|
||||
optional GameManagementMessage gameManagementMessage = 3;
|
||||
optional GameEngineMessage gameEngineMessage = 4;
|
||||
}
|
||||
|
||||
// The main message type (with TCP, it is prefixed by 4 bytes length of the message).
|
||||
message PokerTHMessage {
|
||||
enum PokerTHMessageType {
|
||||
Type_AnnounceMessage = 1;
|
||||
Type_InitMessage = 2;
|
||||
Type_AuthServerChallengeMessage = 3;
|
||||
Type_AuthClientResponseMessage = 4;
|
||||
Type_AuthServerVerificationMessage = 5;
|
||||
Type_InitAckMessage = 6;
|
||||
Type_AvatarRequestMessage = 7;
|
||||
Type_AvatarHeaderMessage = 8;
|
||||
Type_AvatarDataMessage = 9;
|
||||
Type_AvatarEndMessage = 10;
|
||||
Type_UnknownAvatarMessage = 11;
|
||||
Type_PlayerListMessage = 12;
|
||||
Type_GameListNewMessage = 13;
|
||||
Type_GameListUpdateMessage = 14;
|
||||
Type_GameListPlayerJoinedMessage = 15;
|
||||
Type_GameListPlayerLeftMessage = 16;
|
||||
Type_GameListAdminChangedMessage = 17;
|
||||
Type_PlayerInfoRequestMessage = 18;
|
||||
Type_PlayerInfoReplyMessage = 19;
|
||||
Type_SubscriptionRequestMessage = 20;
|
||||
Type_JoinExistingGameMessage = 21;
|
||||
Type_JoinNewGameMessage = 22;
|
||||
Type_RejoinExistingGameMessage = 23;
|
||||
Type_JoinGameAckMessage = 24;
|
||||
Type_JoinGameFailedMessage = 25;
|
||||
Type_GamePlayerJoinedMessage = 26;
|
||||
Type_GamePlayerLeftMessage = 27;
|
||||
Type_GameAdminChangedMessage = 28;
|
||||
Type_RemovedFromGameMessage = 29;
|
||||
Type_KickPlayerRequestMessage = 30;
|
||||
Type_LeaveGameRequestMessage = 31;
|
||||
Type_InvitePlayerToGameMessage = 32;
|
||||
Type_InviteNotifyMessage = 33;
|
||||
Type_RejectGameInvitationMessage = 34;
|
||||
Type_RejectInvNotifyMessage = 35;
|
||||
Type_StartEventMessage = 36;
|
||||
Type_StartEventAckMessage = 37;
|
||||
Type_GameStartInitialMessage = 38;
|
||||
Type_GameStartRejoinMessage = 39;
|
||||
Type_HandStartMessage = 40;
|
||||
Type_PlayersTurnMessage = 41;
|
||||
Type_MyActionRequestMessage = 42;
|
||||
Type_YourActionRejectedMessage = 43;
|
||||
Type_PlayersActionDoneMessage = 44;
|
||||
Type_DealFlopCardsMessage = 45;
|
||||
Type_DealTurnCardMessage = 46;
|
||||
Type_DealRiverCardMessage = 47;
|
||||
Type_AllInShowCardsMessage = 48;
|
||||
Type_EndOfHandShowCardsMessage = 49;
|
||||
Type_EndOfHandHideCardsMessage = 50;
|
||||
Type_ShowMyCardsRequestMessage = 51;
|
||||
Type_AfterHandShowCardsMessage = 52;
|
||||
Type_EndOfGameMessage = 53;
|
||||
Type_PlayerIdChangedMessage = 54;
|
||||
Type_AskKickPlayerMessage = 55;
|
||||
Type_AskKickDeniedMessage = 56;
|
||||
Type_StartKickPetitionMessage = 57;
|
||||
Type_VoteKickRequestMessage = 58;
|
||||
Type_VoteKickReplyMessage = 59;
|
||||
Type_KickPetitionUpdateMessage = 60;
|
||||
Type_EndKickPetitionMessage = 61;
|
||||
Type_StatisticsMessage = 62;
|
||||
Type_ChatRequestMessage = 63;
|
||||
Type_ChatMessage = 64;
|
||||
Type_ChatRejectMessage = 65;
|
||||
Type_DialogMessage = 66;
|
||||
Type_TimeoutWarningMessage = 67;
|
||||
Type_ResetTimeoutMessage = 68;
|
||||
Type_ReportAvatarMessage = 69;
|
||||
Type_ReportAvatarAckMessage = 70;
|
||||
Type_ReportGameMessage = 71;
|
||||
Type_ReportGameAckMessage = 72;
|
||||
Type_ErrorMessage = 73;
|
||||
Type_AdminRemoveGameMessage = 74;
|
||||
Type_AdminRemoveGameAckMessage = 75;
|
||||
Type_AdminBanPlayerMessage = 76;
|
||||
Type_AdminBanPlayerAckMessage = 77;
|
||||
Type_GameListSpectatorJoinedMessage = 78;
|
||||
Type_GameListSpectatorLeftMessage = 79;
|
||||
Type_GameSpectatorJoinedMessage = 80;
|
||||
Type_GameSpectatorLeftMessage = 81;
|
||||
Type_AuthMessage = 2;
|
||||
Type_LobbyMessage = 3;
|
||||
Type_GameMessage = 4;
|
||||
}
|
||||
required PokerTHMessageType messageType = 1;
|
||||
|
||||
optional AnnounceMessage announceMessage = 2;
|
||||
optional InitMessage initMessage = 3;
|
||||
optional AuthServerChallengeMessage authServerChallengeMessage = 4;
|
||||
optional AuthClientResponseMessage authClientResponseMessage = 5;
|
||||
optional AuthServerVerificationMessage authServerVerificationMessage = 6;
|
||||
optional InitAckMessage initAckMessage = 7;
|
||||
optional AvatarRequestMessage avatarRequestMessage = 8;
|
||||
optional AvatarHeaderMessage avatarHeaderMessage = 9;
|
||||
optional AvatarDataMessage avatarDataMessage = 10;
|
||||
optional AvatarEndMessage avatarEndMessage = 11;
|
||||
optional UnknownAvatarMessage unknownAvatarMessage = 12;
|
||||
optional PlayerListMessage playerListMessage = 13;
|
||||
optional GameListNewMessage gameListNewMessage = 14;
|
||||
optional GameListUpdateMessage gameListUpdateMessage = 15;
|
||||
optional GameListPlayerJoinedMessage gameListPlayerJoinedMessage = 16;
|
||||
optional GameListPlayerLeftMessage gameListPlayerLeftMessage = 17;
|
||||
optional GameListAdminChangedMessage gameListAdminChangedMessage = 18;
|
||||
optional PlayerInfoRequestMessage playerInfoRequestMessage = 19;
|
||||
optional PlayerInfoReplyMessage playerInfoReplyMessage = 20;
|
||||
optional SubscriptionRequestMessage subscriptionRequestMessage = 21;
|
||||
optional JoinExistingGameMessage joinExistingGameMessage = 22;
|
||||
optional JoinNewGameMessage joinNewGameMessage = 23;
|
||||
optional RejoinExistingGameMessage rejoinExistingGameMessage = 24;
|
||||
optional JoinGameAckMessage joinGameAckMessage = 25;
|
||||
optional JoinGameFailedMessage joinGameFailedMessage = 26;
|
||||
optional GamePlayerJoinedMessage gamePlayerJoinedMessage = 27;
|
||||
optional GamePlayerLeftMessage gamePlayerLeftMessage = 28;
|
||||
optional GameAdminChangedMessage gameAdminChangedMessage = 29;
|
||||
optional RemovedFromGameMessage removedFromGameMessage = 30;
|
||||
optional KickPlayerRequestMessage kickPlayerRequestMessage = 31;
|
||||
optional LeaveGameRequestMessage leaveGameRequestMessage = 32;
|
||||
optional InvitePlayerToGameMessage invitePlayerToGameMessage = 33;
|
||||
optional InviteNotifyMessage inviteNotifyMessage = 34;
|
||||
optional RejectGameInvitationMessage rejectGameInvitationMessage = 35;
|
||||
optional RejectInvNotifyMessage rejectInvNotifyMessage = 36;
|
||||
optional StartEventMessage startEventMessage = 37;
|
||||
optional StartEventAckMessage startEventAckMessage = 38;
|
||||
optional GameStartInitialMessage gameStartInitialMessage = 39;
|
||||
optional GameStartRejoinMessage gameStartRejoinMessage = 40;
|
||||
optional HandStartMessage handStartMessage = 41;
|
||||
optional PlayersTurnMessage playersTurnMessage = 42;
|
||||
optional MyActionRequestMessage myActionRequestMessage = 43;
|
||||
optional YourActionRejectedMessage yourActionRejectedMessage = 44;
|
||||
optional PlayersActionDoneMessage playersActionDoneMessage = 45;
|
||||
optional DealFlopCardsMessage dealFlopCardsMessage = 46;
|
||||
optional DealTurnCardMessage dealTurnCardMessage = 47;
|
||||
optional DealRiverCardMessage dealRiverCardMessage = 48;
|
||||
optional AllInShowCardsMessage allInShowCardsMessage = 49;
|
||||
optional EndOfHandShowCardsMessage endOfHandShowCardsMessage = 50;
|
||||
optional EndOfHandHideCardsMessage endOfHandHideCardsMessage = 51;
|
||||
optional ShowMyCardsRequestMessage showMyCardsRequestMessage = 52;
|
||||
optional AfterHandShowCardsMessage afterHandShowCardsMessage = 53;
|
||||
optional EndOfGameMessage endOfGameMessage = 54;
|
||||
optional PlayerIdChangedMessage playerIdChangedMessage = 55;
|
||||
optional AskKickPlayerMessage askKickPlayerMessage = 56;
|
||||
optional AskKickDeniedMessage askKickDeniedMessage = 57;
|
||||
optional StartKickPetitionMessage startKickPetitionMessage = 58;
|
||||
optional VoteKickRequestMessage voteKickRequestMessage = 59;
|
||||
optional VoteKickReplyMessage voteKickReplyMessage = 60;
|
||||
optional KickPetitionUpdateMessage kickPetitionUpdateMessage = 61;
|
||||
optional EndKickPetitionMessage endKickPetitionMessage = 62;
|
||||
optional StatisticsMessage statisticsMessage = 63;
|
||||
optional ChatRequestMessage chatRequestMessage = 64;
|
||||
optional ChatMessage chatMessage = 65;
|
||||
optional ChatRejectMessage chatRejectMessage = 66;
|
||||
optional DialogMessage dialogMessage = 67;
|
||||
optional TimeoutWarningMessage timeoutWarningMessage = 68;
|
||||
optional ResetTimeoutMessage resetTimeoutMessage = 69;
|
||||
optional ReportAvatarMessage reportAvatarMessage = 70;
|
||||
optional ReportAvatarAckMessage reportAvatarAckMessage = 71;
|
||||
optional ReportGameMessage reportGameMessage = 72;
|
||||
optional ReportGameAckMessage reportGameAckMessage = 73;
|
||||
optional ErrorMessage errorMessage = 74;
|
||||
optional AdminRemoveGameMessage adminRemoveGameMessage = 75;
|
||||
optional AdminRemoveGameAckMessage adminRemoveGameAckMessage = 76;
|
||||
optional AdminBanPlayerMessage adminBanPlayerMessage = 77;
|
||||
optional AdminBanPlayerAckMessage adminBanPlayerAckMessage = 78;
|
||||
optional GameListSpectatorJoinedMessage gameListSpectatorJoinedMessage = 79;
|
||||
optional GameListSpectatorLeftMessage gameListSpectatorLeftMessage = 80;
|
||||
optional GameSpectatorJoinedMessage gameSpectatorJoinedMessage = 81;
|
||||
optional GameSpectatorLeftMessage gameSpectatorLeftMessage = 82;
|
||||
optional AuthMessage authMessage = 3;
|
||||
optional LobbyMessage lobbyMessage = 4;
|
||||
optional GameMessage gameMessage = 5;
|
||||
}
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
# QMake pro-file for PokerTH
|
||||
|
||||
!c++11 {
|
||||
system( $$QMAKE_CXX -dumpversion | grep -e "^6.[0-9]" > /dev/null ) {
|
||||
greaterThan(QT_MAJOR_VERSION, 5) | equals(QT_MAJOR_VERSION, 5) {
|
||||
CONFIG += c++11
|
||||
}
|
||||
else {
|
||||
equals(QT_MAJOR_VERSION, 4) : greaterThan(QT_MINOR_VERSION, 7) {
|
||||
CONFIG += "c++11"
|
||||
QMAKE_CXXFLAGS += "-std=gnu++11"
|
||||
}
|
||||
else {
|
||||
error (QT must be greater and 4.8+)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
c++11 {
|
||||
!system( $$QMAKE_CXX -dumpversion | grep -e "^6.[0-9]" > /dev/null ) {
|
||||
equals(QT_MAJOR_VERSION, 4) : greaterThan(QT_MINOR_VERSION, 7) {
|
||||
QMAKE_CXXFLAGS += "-std=gnu++11"
|
||||
}
|
||||
}
|
||||
}
|
||||
+1
-4
@@ -17,9 +17,6 @@ DEFINES += ENABLE_IPV6 TIXML_USE_STL
|
||||
QT -= core gui
|
||||
#PRECOMPILED_HEADER = src/pch_lib.h
|
||||
|
||||
# Check for c++11
|
||||
include(pokerth_common.pro)
|
||||
|
||||
INCLUDEPATH += . \
|
||||
src
|
||||
|
||||
@@ -60,7 +57,7 @@ mac{
|
||||
CONFIG += x86_64
|
||||
CONFIG -= x86
|
||||
CONFIG -= ppc
|
||||
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.12
|
||||
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6
|
||||
QMAKE_CXXFLAGS -= -std=gnu++0x
|
||||
|
||||
# for universal-compilation on PPC-Mac uncomment the following line
|
||||
|
||||
@@ -14,9 +14,6 @@ OBJECTS_DIR = obj
|
||||
QT -= core \
|
||||
gui
|
||||
|
||||
# Check for c++11
|
||||
include(pokerth_common.pro)
|
||||
|
||||
# PRECOMPILED_HEADER = dbofficial/pch_lib.h
|
||||
INCLUDEPATH += . \
|
||||
./src
|
||||
@@ -42,7 +39,6 @@ HEADERS += src/dbofficial/asyncdbauth.h \
|
||||
src/dbofficial/asyncdbavatarblacklist.h \
|
||||
src/dbofficial/asyncdbadminplayers.h \
|
||||
src/dbofficial/asyncdbblockplayer.h \
|
||||
src/dbofficial/asyncdbplayerlastgames.h \
|
||||
src/dbofficial/dbidmanager.h
|
||||
SOURCES += src/dbofficial/asyncdbauth.cpp \
|
||||
src/dbofficial/asyncdbcreategame.cpp \
|
||||
@@ -61,7 +57,6 @@ SOURCES += src/dbofficial/asyncdbauth.cpp \
|
||||
src/dbofficial/asyncdbavatarblacklist.cpp \
|
||||
src/dbofficial/asyncdbadminplayers.cpp \
|
||||
src/dbofficial/asyncdbblockplayer.cpp \
|
||||
src/dbofficial/asyncdbplayerlastgames.cpp \
|
||||
src/dbofficial/dbidmanager.cpp
|
||||
win32 {
|
||||
DEFINES += _WIN32_WINNT=0x0501
|
||||
|
||||
Regular → Executable
+45
-53
@@ -26,9 +26,6 @@ DEFINES += ENABLE_IPV6 TIXML_USE_STL BOOST_FILESYSTEM_DEPRECATED
|
||||
DEFINES += PREFIX=\"$${PREFIX}\"
|
||||
TARGET = pokerth
|
||||
|
||||
# Check for c++11
|
||||
include(pokerth_common.pro)
|
||||
|
||||
# PRECOMPILED_HEADER = src/pch_game.h
|
||||
|
||||
android{
|
||||
@@ -411,12 +408,12 @@ unix:!mac {
|
||||
LIBPATH += $${PREFIX}/lib /opt/gsasl/lib
|
||||
LIB_DIRS = $${PREFIX}/lib \
|
||||
$${PREFIX}/lib64 \
|
||||
$${PREFIX}/lib/x86_64-linux-gnu \
|
||||
$$system($$QMAKE_QMAKE -query QT_INSTALL_LIBS)
|
||||
$${PREFIX}/lib/x86_64-linux-gnu \
|
||||
$$system(qmake -query QT_INSTALL_LIBS)
|
||||
}
|
||||
android{
|
||||
LIBPATH += $${PREFIX}/lib/armv7
|
||||
LIB_DIRS = $${PREFIX}/lib/armv7
|
||||
LIBPATH += $${PREFIX}/lib/armv5
|
||||
LIB_DIRS = $${PREFIX}/lib/armv5
|
||||
}
|
||||
BOOST_FS = boost_filesystem \
|
||||
boost_filesystem-mt
|
||||
@@ -426,14 +423,14 @@ unix:!mac {
|
||||
boost_iostreams-mt
|
||||
BOOST_REGEX = boost_regex \
|
||||
boost_regex-mt
|
||||
BOOST_CHRONO = boost_chrono \
|
||||
boost_chrono-mt
|
||||
BOOST_SYS = boost_system \
|
||||
boost_system-mt
|
||||
BOOST_RANDOM = boost_random \
|
||||
boost_random-mt
|
||||
BOOST_CHRONO = boost_chrono \
|
||||
boost_chrono-mt
|
||||
|
||||
# searching in $PREFIX/lib, $PREFIX/lib64 and $$system($$QMAKE_QMAKE -query QT_INSTALL_LIBS)
|
||||
# searching in $PREFIX/lib, $PREFIX/lib64 and $$system(qmake -query QT_INSTALL_LIBS)
|
||||
# to override the default '/usr' pass PREFIX
|
||||
# variable to qmake.
|
||||
for(dir, LIB_DIRS):exists($$dir) {
|
||||
@@ -469,6 +466,14 @@ unix:!mac {
|
||||
message("Found $$lib")
|
||||
BOOST_REGEX = -l$$lib
|
||||
}
|
||||
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.so*) {
|
||||
message("Found $$lib")
|
||||
BOOST_CHRONO = -l$$lib
|
||||
}
|
||||
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.a) {
|
||||
message("Found $$lib")
|
||||
BOOST_CHRONO = -l$$lib
|
||||
}
|
||||
!android{
|
||||
for(lib, BOOST_RANDOM):exists($${dir}/lib$${lib}.so*) {
|
||||
message("Found $$lib")
|
||||
@@ -487,37 +492,16 @@ unix:!mac {
|
||||
message("Found $$lib")
|
||||
BOOST_SYS = -l$$lib
|
||||
}
|
||||
!c++11 {
|
||||
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.so*) {
|
||||
message("Found $$lib")
|
||||
BOOST_CHRONO = -l$$lib
|
||||
}
|
||||
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.a) {
|
||||
message("Found $$lib")
|
||||
BOOST_CHRONO = -l$$lib
|
||||
}
|
||||
}
|
||||
}
|
||||
!android{
|
||||
c++11 {
|
||||
BOOST_LIBS = $$BOOST_THREAD \
|
||||
BOOST_LIBS = $$BOOST_THREAD \
|
||||
$$BOOST_FS \
|
||||
$$BOOST_IOSTREAMS \
|
||||
$$BOOST_REGEX \
|
||||
$$BOOST_CHRONO \
|
||||
$$BOOST_RANDOM \
|
||||
$$BOOST_SYS
|
||||
!count(BOOST_LIBS, 6):error("Unable to find boost libraries in PREFIX=$${PREFIX}")
|
||||
}
|
||||
!c++11 {
|
||||
BOOST_LIBS = $$BOOST_THREAD \
|
||||
$$BOOST_FS \
|
||||
$$BOOST_IOSTREAMS \
|
||||
$$BOOST_REGEX \
|
||||
$$BOOST_RANDOM \
|
||||
$$$$BOOST_SYS \
|
||||
$$BOOST_CHRONO
|
||||
!count(BOOST_LIBS, 7):error("Unable to find boost libraries in PREFIX=$${PREFIX}")
|
||||
}
|
||||
!count(BOOST_LIBS, 7):error("Unable to find boost libraries in PREFIX=$${PREFIX}")
|
||||
if($$system(sdl-config --version)):error("sdl-config not found in PATH - libSDL_mixer, libSDL are required!")
|
||||
UNAME = $$system(uname -s)
|
||||
BSD = $$find(UNAME, "BSD")
|
||||
@@ -537,8 +521,9 @@ unix:!mac {
|
||||
$$BOOST_FS \
|
||||
$$BOOST_IOSTREAMS \
|
||||
$$BOOST_REGEX \
|
||||
$$BOOST_CHRONO \
|
||||
$$BOOST_SYS
|
||||
!count(BOOST_LIBS, 5):error("Unable to find boost libraries in PREFIX=$${PREFIX}/armv5")
|
||||
!count(BOOST_LIBS, 6):error("Unable to find boost libraries in PREFIX=$${PREFIX}lib/armv5")
|
||||
LIBS += -ltinyxml
|
||||
LIBS += $$BOOST_LIBS
|
||||
LIBS += -lgsasl -lidn
|
||||
@@ -576,7 +561,7 @@ mac {
|
||||
CONFIG += x86_64
|
||||
CONFIG -= x86
|
||||
CONFIG -= ppc
|
||||
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.12
|
||||
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6
|
||||
QMAKE_CXXFLAGS -= -std=gnu++0x
|
||||
|
||||
# workaround for problems with boost_filesystem exceptions
|
||||
@@ -588,20 +573,22 @@ mac {
|
||||
LIBPATH += lib
|
||||
|
||||
# QT dynamic linked framework (see also mac_post_make.sh)
|
||||
LIBS += -F /Library/Frameworks
|
||||
LIBS += -framework \
|
||||
QtCore
|
||||
LIBS += -framework \
|
||||
QtGui
|
||||
LIBS += -framework \
|
||||
SDL
|
||||
LIBS += -framework \
|
||||
SDL_mixer
|
||||
|
||||
# SDL and SDL_mixer come as frameworks
|
||||
LIBS += -framework \
|
||||
SDL
|
||||
LIBS += -framework \
|
||||
SDL_mixer
|
||||
|
||||
# make sure you have an x86_64 version of boost
|
||||
LIBS += /usr/local/lib/libboost_thread-mt.a
|
||||
LIBS += /usr/local/lib/libboost_thread.a
|
||||
LIBS += /usr/local/lib/libboost_filesystem.a
|
||||
LIBS += /usr/local/lib/libboost_regex.a
|
||||
LIBS += /usr/local/lib/libboost_chrono.a
|
||||
LIBS += /usr/local/lib/libboost_random.a
|
||||
LIBS += /usr/local/lib/libboost_system.a
|
||||
LIBS += /usr/local/lib/libboost_iostreams.a
|
||||
@@ -615,21 +602,15 @@ mac {
|
||||
-lprotobuf \
|
||||
-lz \
|
||||
-framework \
|
||||
Cocoa
|
||||
Carbon
|
||||
|
||||
# set the application icon
|
||||
RC_FILE = pokerth.icns
|
||||
|
||||
LIBPATH += /usr/local/lib
|
||||
LIBPATH += /usr/local/opt/openssl/lib
|
||||
LIBPATH += /usr/local/opt/tinyxml/lib
|
||||
LIBPATH += /usr/local/opt/protobuf/lib
|
||||
LIBPATH += /Developer/SDKs/MacOSX10.6.sdk/usr/lib
|
||||
INCLUDEPATH += /Developer/SDKs/MacOSX10.6.sdk/usr/include/
|
||||
INCLUDEPATH += /Library/Frameworks/SDL.framework/Headers
|
||||
INCLUDEPATH += /Library/Frameworks/SDL_mixer.framework/Headers
|
||||
INCLUDEPATH += /usr/local/include
|
||||
INCLUDEPATH += /usr/local/opt/openssl/include
|
||||
INCLUDEPATH += /usr/local/opt/tinyxml/include
|
||||
INCLUDEPATH += /usr/local/opt/protobuf/include
|
||||
INCLUDEPATH += /Library/Frameworks/SDL.framework/Headers
|
||||
INCLUDEPATH += /Library/Frameworks/SDL_mixer.framework/Headers
|
||||
}
|
||||
OTHER_FILES += docs/infomessage-id-desc.txt
|
||||
official_server {
|
||||
@@ -704,3 +685,14 @@ android_test{
|
||||
HEADERS += src/gui/qt/sound/androidapi8dummy.h
|
||||
SOURCES += src/gui/qt/sound/androidapi8dummy.cpp
|
||||
}
|
||||
|
||||
DISTFILES += \
|
||||
android/AndroidManifest.xml \
|
||||
android/gradle/wrapper/gradle-wrapper.jar \
|
||||
android/gradlew \
|
||||
android/res/values/libs.xml \
|
||||
android/build.gradle \
|
||||
android/gradle/wrapper/gradle-wrapper.properties \
|
||||
android/gradlew.bat
|
||||
|
||||
ANDROID_PACKAGE_SOURCE_DIR = $$PWD/android
|
||||
|
||||
+27
-54
@@ -17,9 +17,6 @@ DEFINES += ENABLE_IPV6 TIXML_USE_STL BOOST_FILESYSTEM_DEPRECATED
|
||||
QT -= core gui
|
||||
#PRECOMPILED_HEADER = src/pch_lib.h
|
||||
|
||||
# Check for c++11
|
||||
include(pokerth_common.pro)
|
||||
|
||||
INCLUDEPATH += . \
|
||||
src \
|
||||
src/engine \
|
||||
@@ -74,7 +71,6 @@ HEADERS += \
|
||||
src/net/clientthread.h \
|
||||
src/net/genericsocket.h \
|
||||
src/net/netpacket.h \
|
||||
src/net/netpacketvalidator.h \
|
||||
src/net/senderhelper.h \
|
||||
src/net/sendercallback.h \
|
||||
src/net/serverexception.h \
|
||||
@@ -141,7 +137,14 @@ HEADERS += \
|
||||
src/net/servermanagerfactory.h \
|
||||
src/net/uploadcallback.h \
|
||||
src/net/websocket_defs.h \
|
||||
src/net/websocketdata.h
|
||||
src/net/websocketdata.h \
|
||||
src/net/validation/lobbymessagevalidator.h \
|
||||
src/net/validation/authmessagevalidator.h \
|
||||
src/net/validation/gamemessagevalidator.h \
|
||||
src/net/validation/gameenginemessagevalidator.h \
|
||||
src/net/validation/gamemanagementmessagevalidator.h \
|
||||
src/net/validation/pokerthmessagevalidator.h \
|
||||
src/net/validation/validationhelper.h
|
||||
|
||||
SOURCES += \
|
||||
src/engine/game.cpp \
|
||||
@@ -186,7 +189,6 @@ SOURCES += \
|
||||
src/net/common/downloadhelper.cpp \
|
||||
src/net/common/downloaderthread.cpp \
|
||||
src/net/common/netpacket.cpp \
|
||||
src/net/common/netpacketvalidator.cpp \
|
||||
src/net/common/senderhelper.cpp \
|
||||
src/net/common/sendercallback.cpp \
|
||||
src/net/common/serverexception.cpp \
|
||||
@@ -195,6 +197,7 @@ SOURCES += \
|
||||
src/net/common/servergame.cpp \
|
||||
src/net/common/servergamestate.cpp \
|
||||
src/net/common/serverlobbythread.cpp \
|
||||
src/net/common/serverdelaytime.cpp \
|
||||
src/net/common/serverbanmanager.cpp \
|
||||
src/net/common/servercallback.cpp \
|
||||
src/net/common/serveradminbot.cpp \
|
||||
@@ -220,7 +223,13 @@ SOURCES += \
|
||||
src/net/common/receivebuffer.cpp \
|
||||
src/net/common/asioreceivebuffer.cpp \
|
||||
src/net/common/webreceivebuffer.cpp \
|
||||
src/net/common/uploadcallback.cpp
|
||||
src/net/common/uploadcallback.cpp \
|
||||
src/net/common/validation/authmessagevalidator.cpp \
|
||||
src/net/common/validation/gamemessagevalidator.cpp \
|
||||
src/net/common/validation/lobbymessagevalidator.cpp \
|
||||
src/net/common/validation/pokerthmessagevalidator.cpp \
|
||||
src/net/common/validation/gameenginemessagevalidator.cpp \
|
||||
src/net/common/validation/gamemanagementmessagevalidator.cpp
|
||||
|
||||
!android:!android_test{
|
||||
SOURCES += src/engine/local_engine/tools.cpp
|
||||
@@ -229,49 +238,9 @@ android|android_test{
|
||||
SOURCES += src/engine/local_engine/tools_android.cpp
|
||||
}
|
||||
|
||||
official_server:!win32:!gui_800x480:!client:{
|
||||
# INCLUDEPATH += pkth_stat/daemon_lib/src # note: relict from former official/closed db build
|
||||
official_server{
|
||||
INCLUDEPATH += pkth_stat/daemon_lib/src
|
||||
DEFINES += POKERTH_OFFICIAL_SERVER
|
||||
HEADERS += src/dbofficial/asyncdbauth.h \
|
||||
src/dbofficial/asyncdbcreategame.h \
|
||||
src/dbofficial/asyncdbgameplace.h \
|
||||
src/dbofficial/asyncdbupdatescore.h \
|
||||
src/dbofficial/asyncdbquery.h \
|
||||
src/dbofficial/serverdbthread.h \
|
||||
src/dbofficial/serverdbfactoryinternal.h \
|
||||
src/dbofficial/compositeasyncdbquery.h \
|
||||
src/dbofficial/singleasyncdbquery.h \
|
||||
src/dbofficial/querycontext.h \
|
||||
src/dbofficial/asyncdbendgame.h \
|
||||
src/dbofficial/db_table_defs.h \
|
||||
src/dbofficial/asyncdblogin.h \
|
||||
src/dbofficial/asyncdbreportavatar.h \
|
||||
src/dbofficial/asyncdbreportgame.h \
|
||||
src/dbofficial/asyncdbavatarblacklist.h \
|
||||
src/dbofficial/asyncdbadminplayers.h \
|
||||
src/dbofficial/asyncdbblockplayer.h \
|
||||
src/dbofficial/dbidmanager.h
|
||||
SOURCES += src/dbofficial/asyncdbauth.cpp \
|
||||
src/dbofficial/asyncdbcreategame.cpp \
|
||||
src/dbofficial/asyncdbgameplace.cpp \
|
||||
src/dbofficial/asyncdbupdatescore.cpp \
|
||||
src/dbofficial/asyncdbquery.cpp \
|
||||
src/dbofficial/serverdbthread.cpp \
|
||||
src/dbofficial/serverdbfactoryinternal.cpp \
|
||||
src/dbofficial/singleasyncdbquery.cpp \
|
||||
src/dbofficial/compositeasyncdbquery.cpp \
|
||||
src/dbofficial/querycontext.cpp \
|
||||
src/dbofficial/asyncdbendgame.cpp \
|
||||
src/dbofficial/asyncdblogin.cpp \
|
||||
src/dbofficial/asyncdbreportavatar.cpp \
|
||||
src/dbofficial/asyncdbreportgame.cpp \
|
||||
src/dbofficial/asyncdbavatarblacklist.cpp \
|
||||
src/dbofficial/asyncdbadminplayers.cpp \
|
||||
src/dbofficial/asyncdbblockplayer.cpp \
|
||||
src/dbofficial/dbidmanager.cpp
|
||||
INCLUDEPATH += /usr/include \
|
||||
/usr/include/mysql \
|
||||
/usr/include/mysql++
|
||||
}
|
||||
|
||||
win32{
|
||||
@@ -282,11 +251,15 @@ win32{
|
||||
win32-g++ {
|
||||
INCLUDEPATH += ../boost/ ../GnuTLS/include ../gsasl/include ../curl/include ../zlib ../sqlite ../openssl/include
|
||||
}
|
||||
DEFINES += _WEBSOCKETPP_CPP11_STL_
|
||||
QMAKE_CXXFLAGS += -std=gnu++11
|
||||
}
|
||||
!win32{
|
||||
##### My release static build options
|
||||
#QMAKE_CXXFLAGS += -ffunction-sections -fdata-sections
|
||||
INCLUDEPATH += $${PREFIX}/include /opt/gsasl/include
|
||||
DEFINES += _WEBSOCKETPP_CPP11_STL_
|
||||
QMAKE_CXXFLAGS += -std=gnu++11
|
||||
}
|
||||
|
||||
mac{
|
||||
@@ -294,17 +267,17 @@ mac{
|
||||
CONFIG += x86_64
|
||||
CONFIG -= x86
|
||||
CONFIG -= ppc
|
||||
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.12
|
||||
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6
|
||||
QMAKE_CXXFLAGS -= -std=gnu++0x
|
||||
|
||||
# for universal-compilation on PPC-Mac uncomment the following line
|
||||
# on Intel-Mac you have to comment this line out or build will fail.
|
||||
# QMAKE_MAC_SDK=/Developer/SDKs/MacOSX10.4u.sdk/
|
||||
LIBPATH += /usr/local/opt/openssl/lib
|
||||
INCLUDEPATH += /usr/local/opt/openssl/include
|
||||
|
||||
INCLUDEPATH += /Developer/SDKs/MacOSX10.6.sdk/usr/include/
|
||||
INCLUDEPATH += /Library/Frameworks/SDL.framework/Headers
|
||||
INCLUDEPATH += /Library/Frameworks/SDL_mixer.framework/Headers
|
||||
INCLUDEPATH += /usr/local/include
|
||||
INCLUDEPATH += /Library/Frameworks/SDL.framework/Headers
|
||||
INCLUDEPATH += /Library/Frameworks/SDL_mixer.framework/Headers
|
||||
}
|
||||
|
||||
android{
|
||||
|
||||
Regular → Executable
+6
-14
@@ -17,9 +17,6 @@ QT -= core \
|
||||
gui
|
||||
# PRECOMPILED_HEADER = src/pch_lib.h
|
||||
|
||||
# Check for c++11
|
||||
include(pokerth_common.pro)
|
||||
|
||||
INCLUDEPATH += . \
|
||||
src
|
||||
DEPENDPATH += . \
|
||||
@@ -34,17 +31,12 @@ SOURCES += src/third_party/protobuf/pokerth.pb.cc \
|
||||
win32 {
|
||||
DEFINES += CURL_STATICLIB
|
||||
DEFINES += _WIN32_WINNT=0x0501
|
||||
|
||||
system(protoc pokerth.proto --cpp_out=src/third_party/protobuf)
|
||||
system(protoc chatcleaner.proto --cpp_out=src/third_party/protobuf)
|
||||
system(protoc pokerth.proto --java_out=tests/src)
|
||||
}
|
||||
unix : !mac {
|
||||
INCLUDEPATH += $${PREFIX}/include
|
||||
INCLUDEPATH += $${PREFIX}/include
|
||||
system(protoc pokerth.proto --cpp_out=src/third_party/protobuf)
|
||||
system(protoc chatcleaner.proto --cpp_out=src/third_party/protobuf)
|
||||
system(protoc pokerth.proto --java_out=tests/src)
|
||||
|
||||
android {
|
||||
system(wine protoc.exe pokerth.proto --cpp_out=src/third_party/protobuf)
|
||||
system(wine protoc.exe chatcleaner.proto --cpp_out=src/third_party/protobuf)
|
||||
@@ -52,11 +44,11 @@ unix : !mac {
|
||||
}
|
||||
}
|
||||
mac {
|
||||
# make it x86_64 only
|
||||
CONFIG += x86_64
|
||||
CONFIG -= x86
|
||||
CONFIG -= ppc
|
||||
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.12
|
||||
# make it x86_64 only
|
||||
CONFIG += x86_64
|
||||
CONFIG -= x86
|
||||
CONFIG -= ppc
|
||||
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6
|
||||
|
||||
# for universal-compilation on PPC-Mac uncomment the following line
|
||||
# on Intel-Mac you have to comment this line out or build will fail.
|
||||
|
||||
@@ -0,0 +1,247 @@
|
||||
QMAKE_MOC = $$QMAKE_MOC -DBOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION
|
||||
|
||||
isEmpty( PREFIX ){
|
||||
PREFIX =/usr
|
||||
}
|
||||
DEFINES += PREFIX=\"$${PREFIX}\"
|
||||
|
||||
TEMPLATE = app
|
||||
CODECFORSRC = UTF-8
|
||||
QT += core qml quick widgets svg sql
|
||||
CONFIG += qt thread embed_manifest_exe exceptions rtti stl warn_on
|
||||
DEFINES += ENABLE_IPV6 TIXML_USE_STL BOOST_FILESYSTEM_DEPRECATED
|
||||
|
||||
DEFINES += QML_CLIENT
|
||||
RESOURCES += src/gui/qml/qml.qrc
|
||||
|
||||
# Additional import path used to resolve QML modules in Qt Creator's code model
|
||||
QML_IMPORT_PATH = \
|
||||
src/gui/qml/views/startview/ \
|
||||
src/gui/qml/views/createlocalgameview/ \
|
||||
src/gui/qml/views/ \
|
||||
src/gui/qml/components/styles/ \
|
||||
src/gui/qml/components/ \
|
||||
src/gui/qml/js/
|
||||
|
||||
# Default rules for deployment.
|
||||
include(src/gui/qml/deployment.pri)
|
||||
|
||||
INCLUDEPATH += . \
|
||||
src \
|
||||
src/config \
|
||||
src/core \
|
||||
src/core/common \
|
||||
src/core/common/qttools \
|
||||
src/core/common/qttools/qthelper \
|
||||
src/gui \
|
||||
src/gui/qml/cpp
|
||||
|
||||
DEPENDPATH += . \
|
||||
src \
|
||||
src/config \
|
||||
src/core \
|
||||
src/core/common \
|
||||
src/core/common/qttools \
|
||||
src/core/common/qttools/qthelper \
|
||||
src/gui \
|
||||
src/gui/qml/cpp
|
||||
|
||||
HEADERS += \
|
||||
src/core/loghelper.h \
|
||||
src/core/common/qttools/qthelper/qthelper.h \
|
||||
src/core/common/qttools/qttoolswrapper.h \
|
||||
src/core/common/qttoolsinterface.h \
|
||||
src/gui/qml/cpp/qmlwrapper.h \
|
||||
src/gui/qml/cpp/qmlconfig.h \
|
||||
src/gui/qml/cpp/startviewimpl.h \
|
||||
src/gui/qml/cpp/createlocalgameviewimpl.h \
|
||||
src/gui/qml/cpp/mylistviewitemdata.h
|
||||
|
||||
|
||||
SOURCES += \
|
||||
src/pokerth.cpp \
|
||||
src/core/common/loghelper_client.cpp \
|
||||
src/core/common/qttools/qthelper/qthelper.cpp \
|
||||
src/core/common/qttools/qttoolswrapper.cpp \
|
||||
src/core/common/qttoolsinterface.cpp \
|
||||
src/gui/qml/cpp/qmlwrapper.cpp \
|
||||
src/gui/qml/cpp/qmlconfig.cpp \
|
||||
src/gui/qml/cpp/createlocalgameviewimpl.cpp \
|
||||
src/gui/qml/cpp/startviewimpl.cpp
|
||||
|
||||
LIBS += \
|
||||
-lpokerth_lib \
|
||||
-lpokerth_db \
|
||||
-lpokerth_protocol \
|
||||
-lcurl
|
||||
|
||||
unix:!mac {
|
||||
# #### My release static build options
|
||||
# QMAKE_CXXFLAGS += -ffunction-sections -fdata-sections
|
||||
# QMAKE_LFLAGS += -Wl,--gc-sections
|
||||
INCLUDEPATH += $${PREFIX}/include
|
||||
QMAKE_LIBDIR += lib
|
||||
!android{
|
||||
LIBPATH += $${PREFIX}/lib /opt/gsasl/lib
|
||||
LIB_DIRS = $${PREFIX}/lib \
|
||||
$${PREFIX}/lib64 \
|
||||
$${PREFIX}/lib/x86_64-linux-gnu \
|
||||
$$system(qmake -query QT_INSTALL_LIBS)
|
||||
}
|
||||
android{
|
||||
LIBPATH += $${PREFIX}/lib/armv5
|
||||
LIB_DIRS = $${PREFIX}/lib/armv5
|
||||
}
|
||||
|
||||
# BEGIN TODO: Cleanup!!! --> This is just a copy from pokerth_game.pro when starting with c++ integration
|
||||
BOOST_FS = boost_filesystem \
|
||||
boost_filesystem-mt
|
||||
BOOST_THREAD = boost_thread \
|
||||
boost_thread-mt
|
||||
BOOST_IOSTREAMS = boost_iostreams \
|
||||
boost_iostreams-mt
|
||||
BOOST_REGEX = boost_regex \
|
||||
boost_regex-mt
|
||||
BOOST_CHRONO = boost_chrono \
|
||||
boost_chrono-mt
|
||||
BOOST_SYS = boost_system \
|
||||
boost_system-mt
|
||||
BOOST_RANDOM = boost_random \
|
||||
boost_random-mt
|
||||
|
||||
# searching in $PREFIX/lib, $PREFIX/lib64 and $$system(qmake -query QT_INSTALL_LIBS)
|
||||
# to override the default '/usr' pass PREFIX
|
||||
# variable to qmake.
|
||||
for(dir, LIB_DIRS):exists($$dir) {
|
||||
for(lib, BOOST_THREAD):exists($${dir}/lib$${lib}.so*) {
|
||||
message("Found $$lib")
|
||||
BOOST_THREAD = -l$$lib
|
||||
}
|
||||
for(lib, BOOST_THREAD):exists($${dir}/lib$${lib}.a) {
|
||||
message("Found $$lib")
|
||||
BOOST_THREAD = -l$$lib
|
||||
}
|
||||
for(lib, BOOST_FS):exists($${dir}/lib$${lib}.so*) {
|
||||
message("Found $$lib")
|
||||
BOOST_FS = -l$$lib
|
||||
}
|
||||
for(lib, BOOST_FS):exists($${dir}/lib$${lib}.a) {
|
||||
message("Found $$lib")
|
||||
BOOST_FS = -l$$lib
|
||||
}
|
||||
for(lib, BOOST_IOSTREAMS):exists($${dir}/lib$${lib}.so*) {
|
||||
message("Found $$lib")
|
||||
BOOST_IOSTREAMS = -l$$lib
|
||||
}
|
||||
for(lib, BOOST_IOSTREAMS):exists($${dir}/lib$${lib}.a) {
|
||||
message("Found $$lib")
|
||||
BOOST_IOSTREAMS = -l$$lib
|
||||
}
|
||||
for(lib, BOOST_REGEX):exists($${dir}/lib$${lib}.so*) {
|
||||
message("Found $$lib")
|
||||
BOOST_REGEX = -l$$lib
|
||||
}
|
||||
for(lib, BOOST_REGEX):exists($${dir}/lib$${lib}.a) {
|
||||
message("Found $$lib")
|
||||
BOOST_REGEX = -l$$lib
|
||||
}
|
||||
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.so*) {
|
||||
message("Found $$lib")
|
||||
BOOST_CHRONO = -l$$lib
|
||||
}
|
||||
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.a) {
|
||||
message("Found $$lib")
|
||||
BOOST_CHRONO = -l$$lib
|
||||
}
|
||||
!android{
|
||||
for(lib, BOOST_RANDOM):exists($${dir}/lib$${lib}.so*) {
|
||||
message("Found $$lib")
|
||||
BOOST_RANDOM = -l$$lib
|
||||
}
|
||||
for(lib, BOOST_RANDOM):exists($${dir}/lib$${lib}.a) {
|
||||
message("Found $$lib")
|
||||
BOOST_RANDOM = -l$$lib
|
||||
}
|
||||
}
|
||||
for(lib, BOOST_SYS):exists($${dir}/lib$${lib}.so*) {
|
||||
message("Found $$lib")
|
||||
BOOST_SYS = -l$$lib
|
||||
}
|
||||
for(lib, BOOST_SYS):exists($${dir}/lib$${lib}.a) {
|
||||
message("Found $$lib")
|
||||
BOOST_SYS = -l$$lib
|
||||
}
|
||||
}
|
||||
!android{
|
||||
BOOST_LIBS = $$BOOST_THREAD \
|
||||
$$BOOST_FS \
|
||||
$$BOOST_IOSTREAMS \
|
||||
$$BOOST_REGEX \
|
||||
$$BOOST_CHRONO \
|
||||
$$BOOST_RANDOM \
|
||||
$$BOOST_SYS
|
||||
!count(BOOST_LIBS, 7):error("Unable to find boost libraries in PREFIX=$${PREFIX}")
|
||||
if($$system(sdl-config --version)):error("sdl-config not found in PATH - libSDL_mixer, libSDL are required!")
|
||||
UNAME = $$system(uname -s)
|
||||
BSD = $$find(UNAME, "BSD")
|
||||
kFreeBSD = $$find(UNAME, "kFreeBSD")
|
||||
LIBS += -lsqlite3 \
|
||||
-ltinyxml \
|
||||
-lprotobuf
|
||||
LIBS += $$BOOST_LIBS
|
||||
LIBS += -lSDL \
|
||||
-lSDL_mixer \
|
||||
-lgsasl
|
||||
!isEmpty( BSD ):isEmpty( kFreeBSD ):LIBS += -lcrypto
|
||||
else:LIBS += -lgcrypt
|
||||
}
|
||||
android{
|
||||
BOOST_LIBS = $$BOOST_THREAD \
|
||||
$$BOOST_FS \
|
||||
$$BOOST_IOSTREAMS \
|
||||
$$BOOST_REGEX \
|
||||
$$BOOST_CHRONO \
|
||||
$$BOOST_SYS
|
||||
!count(BOOST_LIBS, 6):error("Unable to find boost libraries in PREFIX=$${PREFIX}lib/armv5")
|
||||
LIBS += -ltinyxml
|
||||
LIBS += $$BOOST_LIBS
|
||||
LIBS += -lgsasl -lidn
|
||||
LIBS += -lssl -lcrypto -lgcrypt -lgpg-error -lprotobuf-lite
|
||||
|
||||
!android_api8 {
|
||||
#android sound lib for api9 and higher
|
||||
LIBS += -lOpenSLES
|
||||
}
|
||||
}
|
||||
TARGETDEPS += ./lib/libpokerth_lib.a \
|
||||
./lib/libpokerth_db.a \
|
||||
./lib/libpokerth_protocol.a
|
||||
|
||||
!android{
|
||||
# #### My release static libs
|
||||
# LIBS += -lgcrypt_static -lgpg-error_static -lgnutls_static -lSDL_mixer_static -lSDL -lmikmod -lcurl
|
||||
# ### INSTALL ####
|
||||
binary.path += $${PREFIX}/bin/
|
||||
binary.files += pokerth
|
||||
data.path += $${PREFIX}/share/pokerth/data/
|
||||
data.files += data/*
|
||||
pixmap.path += $${PREFIX}/share/pixmaps/
|
||||
pixmap.files += pokerth.png
|
||||
desktop.path += $${PREFIX}/share/applications/
|
||||
desktop.files += pokerth.desktop
|
||||
INSTALLS += binary \
|
||||
data \
|
||||
pixmap \
|
||||
desktop
|
||||
}
|
||||
|
||||
# END TODO: Cleanup!!! --> This is just a copy from pokerth_game.pro when starting with c++ integration
|
||||
|
||||
}
|
||||
|
||||
ANDROID_PACKAGE_SOURCE_DIR = $$PWD/android
|
||||
|
||||
contains(ANDROID_TARGET_ARCH,armeabi) {
|
||||
ANDROID_EXTRA_LIBS =
|
||||
}
|
||||
|
||||
+19
-29
@@ -19,9 +19,6 @@ DEFINES += PREFIX=\"$${PREFIX}\"
|
||||
QT -= core gui
|
||||
#PRECOMPILED_HEADER = src/pch_lib.h
|
||||
|
||||
# Check for c++11
|
||||
include(pokerth_common.pro)
|
||||
|
||||
INCLUDEPATH += . \
|
||||
src \
|
||||
src/engine \
|
||||
@@ -73,6 +70,7 @@ HEADERS += \
|
||||
src/net/senderhelper.h \
|
||||
src/net/serveraccepthelper.h \
|
||||
src/net/serverlobbythread.h \
|
||||
src/net/serverdelaytime.h \
|
||||
src/net/socket_helper.h \
|
||||
src/net/socket_msg.h \
|
||||
src/net/socket_startup.h \
|
||||
@@ -180,18 +178,19 @@ unix : !mac {
|
||||
INCLUDEPATH += $${PREFIX}/include
|
||||
# see issue https://github.com/pokerth/pokerth/issues/282
|
||||
INCLUDEPATH += $${PREFIX}/include/libircclient
|
||||
LIB_DIRS = $${PREFIX}/lib $${PREFIX}/lib64 $$system($$QMAKE_QMAKE -query QT_INSTALL_LIBS)
|
||||
|
||||
LIB_DIRS = $${PREFIX}/lib $${PREFIX}/lib64 $$system(qmake -query QT_INSTALL_LIBS)
|
||||
BOOST_FS = boost_filesystem boost_filesystem-mt
|
||||
BOOST_THREAD = boost_thread boost_thread-mt
|
||||
BOOST_PROGRAM_OPTIONS = boost_program_options boost_program_options-mt
|
||||
BOOST_IOSTREAMS = boost_iostreams boost_iostreams-mt
|
||||
BOOST_CHRONO = boost_chrono boost_chrono-mt
|
||||
BOOST_SYS = boost_system boost_system-mt
|
||||
BOOST_REGEX = boost_regex boost_regex-mt
|
||||
BOOST_RANDOM = boost_random boost_random-mt
|
||||
BOOST_CHRONO = boost_chrono boost_chrono-mt
|
||||
|
||||
#
|
||||
# searching in $PREFIX/lib, $PREFIX/lib64 and $$system($$QMAKE_QMAKE -query QT_INSTALL_LIBS)
|
||||
# searching in $PREFIX/lib, $PREFIX/lib64 and $$system(qmake -query QT_INSTALL_LIBS)
|
||||
# to override the default '/usr' pass PREFIX
|
||||
# variable to qmake.
|
||||
#
|
||||
@@ -237,6 +236,14 @@ unix : !mac {
|
||||
message("Found $$lib")
|
||||
BOOST_REGEX = -l$$lib
|
||||
}
|
||||
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.so*) {
|
||||
message("Found $$lib")
|
||||
BOOST_CHRONO = -l$$lib
|
||||
}
|
||||
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.a) {
|
||||
message("Found $$lib")
|
||||
BOOST_CHRONO = -l$$lib
|
||||
}
|
||||
for(lib, BOOST_RANDOM):exists($${dir}/lib$${lib}.so*) {
|
||||
message("Found $$lib")
|
||||
BOOST_RANDOM = -l$$lib
|
||||
@@ -253,29 +260,11 @@ unix : !mac {
|
||||
message("Found $$lib")
|
||||
BOOST_SYS = -l$$lib
|
||||
}
|
||||
!c++11 {
|
||||
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.so*) {
|
||||
message("Found $$lib")
|
||||
BOOST_CHRONO = -l$$lib
|
||||
}
|
||||
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.a) {
|
||||
message("Found $$lib")
|
||||
BOOST_CHRONO = -l$$lib
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
c++11 {
|
||||
BOOST_LIBS = $$BOOST_THREAD $$BOOST_FS $$BOOST_PROGRAM_OPTIONS $$BOOST_IOSTREAMS $$BOOST_REGEX $$BOOST_RANDOM $$BOOST_SYS
|
||||
!count(BOOST_LIBS, 7){
|
||||
error("Unable to find boost libraries in PREFIX=$${PREFIX}")
|
||||
}
|
||||
}
|
||||
!c++11 {
|
||||
BOOST_LIBS = $$BOOST_THREAD $$BOOST_FS $$BOOST_PROGRAM_OPTIONS $$BOOST_IOSTREAMS $$BOOST_REGEX $$BOOST_RANDOM $$BOOST_SYS $$BOOST_CHRONO
|
||||
!count(BOOST_LIBS, 8){
|
||||
error("Unable to find boost libraries in PREFIX=$${PREFIX}")
|
||||
}
|
||||
BOOST_LIBS = $$BOOST_THREAD $$BOOST_FS $$BOOST_PROGRAM_OPTIONS $$BOOST_IOSTREAMS $$BOOST_REGEX $$BOOST_CHRONO $$BOOST_RANDOM $$BOOST_SYS
|
||||
!count(BOOST_LIBS, 8){
|
||||
error("Unable to find boost libraries in PREFIX=$${PREFIX}")
|
||||
}
|
||||
|
||||
UNAME = $$system(uname -s)
|
||||
@@ -310,7 +299,7 @@ mac {
|
||||
CONFIG += x86_64
|
||||
CONFIG -= x86
|
||||
CONFIG -= ppc
|
||||
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.12
|
||||
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6
|
||||
QMAKE_CXXFLAGS -= -std=gnu++0x
|
||||
|
||||
# workaround for problems with boost_filesystem exceptions
|
||||
@@ -322,9 +311,10 @@ mac {
|
||||
|
||||
LIBPATH += lib
|
||||
# make sure you have an x86_64 version of boost
|
||||
LIBS += /usr/local/lib/libboost_thread-mt.a
|
||||
LIBS += /usr/local/lib/libboost_thread.a
|
||||
LIBS += /usr/local/lib/libboost_filesystem.a
|
||||
LIBS += /usr/local/lib/libboost_regex.a
|
||||
LIBS += /usr/local/lib/libboost_chrono.a
|
||||
LIBS += /usr/local/lib/libboost_random.a
|
||||
LIBS += /usr/local/lib/libboost_system.a
|
||||
LIBS += /usr/local/lib/libboost_iostreams.a
|
||||
|
||||
@@ -39,13 +39,11 @@ class BadWordCheck: public QObject
|
||||
public:
|
||||
BadWordCheck();
|
||||
|
||||
void setBadWords(QStringList bw)
|
||||
{
|
||||
void setBadWords(QStringList bw) {
|
||||
badWords = bw;
|
||||
}
|
||||
|
||||
void setBadWordsException(QStringList bwe)
|
||||
{
|
||||
void setBadWordsException(QStringList bwe) {
|
||||
badWordsException = bwe;
|
||||
}
|
||||
|
||||
|
||||
@@ -39,8 +39,7 @@ class CapsFloodCheck: public QObject
|
||||
public:
|
||||
CapsFloodCheck();
|
||||
|
||||
void setCapsNumberToTrigger(int n)
|
||||
{
|
||||
void setCapsNumberToTrigger(int n) {
|
||||
capsNumberToTrigger = n;
|
||||
}
|
||||
bool run(QString);
|
||||
|
||||
@@ -46,8 +46,7 @@ public:
|
||||
|
||||
~CleanerConfig();
|
||||
|
||||
std::string getConfigFileName() const
|
||||
{
|
||||
std::string getConfigFileName() const {
|
||||
return configFileName;
|
||||
}
|
||||
|
||||
|
||||
@@ -39,8 +39,7 @@ class LetterRepeatingCheck: public QObject
|
||||
public:
|
||||
LetterRepeatingCheck();
|
||||
|
||||
void setLetterNumberToTrigger(int n)
|
||||
{
|
||||
void setLetterNumberToTrigger(int n) {
|
||||
letterNumberToTrigger = n;
|
||||
}
|
||||
bool run(QString);
|
||||
|
||||
@@ -45,8 +45,7 @@ public:
|
||||
TextFloodCheck();
|
||||
~TextFloodCheck();
|
||||
|
||||
void setTextFloodLevelToTrigger(int level)
|
||||
{
|
||||
void setTextFloodLevelToTrigger(int level) {
|
||||
textFloodLevelToTrigger = level;
|
||||
}
|
||||
|
||||
|
||||
@@ -39,12 +39,10 @@ class UrlCheck: public QObject
|
||||
public:
|
||||
UrlCheck();
|
||||
|
||||
void setUrlStrings(QStringList us)
|
||||
{
|
||||
void setUrlStrings(QStringList us) {
|
||||
urlStrings = us;
|
||||
}
|
||||
void setUrlExceptionStrings(QStringList ues)
|
||||
{
|
||||
void setUrlExceptionStrings(QStringList ues) {
|
||||
urlExceptionStrings = ues;
|
||||
}
|
||||
bool run(QString);
|
||||
|
||||
@@ -311,9 +311,6 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
|
||||
configList.push_back(ConfigInfo("DBServerDatabaseName", CONFIG_TYPE_STRING, "pokerth"));
|
||||
configList.push_back(ConfigInfo("DBServerEncryptionKey", CONFIG_TYPE_STRING, ""));
|
||||
configList.push_back(ConfigInfo("GameNameBadWordList", CONFIG_TYPE_STRING_LIST, "Regex"));
|
||||
configList.push_back(ConfigInfo("ServerRestrictGuestLogin", CONFIG_TYPE_INT, "0"));
|
||||
configList.push_back(ConfigInfo("ServerLimitRankNum", CONFIG_TYPE_INT, "4"));
|
||||
configList.push_back(ConfigInfo("ServerLimitRankPeriod", CONFIG_TYPE_INT, "60"));
|
||||
|
||||
//fill tempList firstTime
|
||||
configBufferList = configList;
|
||||
|
||||
@@ -195,13 +195,17 @@ AvatarManager::AvatarFileToNetPackets(const string &fileName, unsigned requestId
|
||||
AvatarFileType fileType;
|
||||
boost::shared_ptr<AvatarFileState> tmpState = OpenAvatarFileForChunkRead(fileName, fileSize, fileType);
|
||||
if (tmpState.get() && fileSize && fileType != AVATAR_FILE_TYPE_UNKNOWN) {
|
||||
boost::shared_ptr<NetPacket> avatarHeader(new NetPacket);
|
||||
avatarHeader->GetMsg()->set_messagetype(PokerTHMessage::Type_AvatarHeaderMessage);
|
||||
AvatarHeaderMessage *netHeader = avatarHeader->GetMsg()->mutable_avatarheadermessage();
|
||||
netHeader->set_requestid(requestId);
|
||||
netHeader->set_avatartype(static_cast<NetAvatarType>(fileType));
|
||||
netHeader->set_avatarsize(fileSize);
|
||||
packets.push_back(avatarHeader);
|
||||
{
|
||||
boost::shared_ptr<NetPacket> avatarHeader(new NetPacket);
|
||||
avatarHeader->GetMsg()->set_messagetype(PokerTHMessage::Type_LobbyMessage);
|
||||
LobbyMessage *netLobby = avatarHeader->GetMsg()->mutable_lobbymessage();
|
||||
netLobby->set_messagetype(LobbyMessage::Type_AvatarHeaderMessage);
|
||||
AvatarHeaderMessage *netHeader = netLobby->mutable_avatarheadermessage();
|
||||
netHeader->set_requestid(requestId);
|
||||
netHeader->set_avatartype(static_cast<NetAvatarType>(fileType));
|
||||
netHeader->set_avatarsize(fileSize);
|
||||
packets.push_back(avatarHeader);
|
||||
}
|
||||
|
||||
unsigned numBytes = 0;
|
||||
unsigned totalBytesRead = 0;
|
||||
@@ -212,8 +216,10 @@ AvatarManager::AvatarFileToNetPackets(const string &fileName, unsigned requestId
|
||||
totalBytesRead += numBytes;
|
||||
|
||||
boost::shared_ptr<NetPacket> avatarFile(new NetPacket);
|
||||
avatarFile->GetMsg()->set_messagetype(PokerTHMessage::Type_AvatarDataMessage);
|
||||
AvatarDataMessage *netFile = avatarFile->GetMsg()->mutable_avatardatamessage();
|
||||
avatarFile->GetMsg()->set_messagetype(PokerTHMessage::Type_LobbyMessage);
|
||||
LobbyMessage *netLobby = avatarFile->GetMsg()->mutable_lobbymessage();
|
||||
netLobby->set_messagetype(LobbyMessage::Type_AvatarDataMessage);
|
||||
AvatarDataMessage *netFile = netLobby->mutable_avatardatamessage();
|
||||
netFile->set_requestid(requestId);
|
||||
netFile->set_avatarblock((const char *)&tmpData[0], numBytes);
|
||||
packets.push_back(avatarFile);
|
||||
@@ -224,8 +230,10 @@ AvatarManager::AvatarFileToNetPackets(const string &fileName, unsigned requestId
|
||||
retVal = ERR_NET_WRONG_AVATAR_SIZE;
|
||||
else {
|
||||
boost::shared_ptr<NetPacket> avatarEnd(new NetPacket);
|
||||
avatarEnd->GetMsg()->set_messagetype(PokerTHMessage::Type_AvatarEndMessage);
|
||||
AvatarEndMessage *netEnd = avatarEnd->GetMsg()->mutable_avatarendmessage();
|
||||
avatarEnd->GetMsg()->set_messagetype(PokerTHMessage::Type_LobbyMessage);
|
||||
LobbyMessage *netLobby = avatarEnd->GetMsg()->mutable_lobbymessage();
|
||||
netLobby->set_messagetype(LobbyMessage::Type_AvatarEndMessage);
|
||||
AvatarEndMessage *netEnd = netLobby->mutable_avatarendmessage();
|
||||
netEnd->set_requestid(requestId);
|
||||
packets.push_back(avatarEnd);
|
||||
retVal = 0;
|
||||
|
||||
@@ -291,33 +291,22 @@ CryptHelper::AES128Encrypt(const unsigned char *keyData, unsigned keySize, const
|
||||
outCipher.resize(cipherSize);
|
||||
|
||||
#ifdef HAVE_OPENSSL
|
||||
#if OPENSSL_VERSION_NUMBER >= 0x10100000L
|
||||
EVP_CIPHER_CTX *encryptCtx = EVP_CIPHER_CTX_new();
|
||||
#else
|
||||
EVP_CIPHER_CTX _encryptCtx;
|
||||
EVP_CIPHER_CTX *encryptCtx;
|
||||
encryptCtx = &_encryptCtx;
|
||||
#endif // OPENSSL_VERSION_NUMBER >= 0x10100000L
|
||||
|
||||
EVP_CIPHER_CTX_init(encryptCtx);
|
||||
EVP_CIPHER_CTX encryptCtx;
|
||||
EVP_CIPHER_CTX_init(&encryptCtx);
|
||||
int outCipherSize = cipherSize;
|
||||
|
||||
int success = EVP_EncryptInit(encryptCtx, EVP_aes_128_cbc(), key, iv);
|
||||
EVP_CIPHER_CTX_set_padding(encryptCtx, 0);
|
||||
int success = EVP_EncryptInit(&encryptCtx, EVP_aes_128_cbc(), key, iv);
|
||||
EVP_CIPHER_CTX_set_padding(&encryptCtx, 0);
|
||||
if (success) {
|
||||
success = EVP_EncryptUpdate(encryptCtx, &outCipher[0], &outCipherSize, paddedPlainStr, paddedPlainSize);
|
||||
success = EVP_EncryptUpdate(&encryptCtx, &outCipher[0], &outCipherSize, paddedPlainStr, paddedPlainSize);
|
||||
|
||||
if (success && outCipherSize) {
|
||||
// Since padding is off, this will not modify the cipher. However, parameters need to be set.
|
||||
EVP_EncryptFinal(encryptCtx, &outCipher[0], &outCipherSize);
|
||||
EVP_EncryptFinal(&encryptCtx, &outCipher[0], &outCipherSize);
|
||||
retVal = true;
|
||||
}
|
||||
} else
|
||||
outCipher.clear();
|
||||
|
||||
#if OPENSSL_VERSION_NUMBER >= 0x10100000L
|
||||
EVP_CIPHER_CTX_free(encryptCtx);
|
||||
#endif // OPENSSL_VERSION_NUMBER >= 0x10100000L
|
||||
#else
|
||||
gcry_cipher_hd_t hd;
|
||||
gcry_error_t err = gcry_cipher_open(&hd, GCRY_CIPHER_AES128, GCRY_CIPHER_MODE_CBC, 0);
|
||||
@@ -349,33 +338,22 @@ CryptHelper::AES128Decrypt(const unsigned char *keyData, unsigned keySize, const
|
||||
BytesToKey(keyData, keySize, key, iv);
|
||||
outPlain.resize(cipherSize);
|
||||
#ifdef HAVE_OPENSSL
|
||||
#if OPENSSL_VERSION_NUMBER >= 0x10100000L
|
||||
EVP_CIPHER_CTX *decryptCtx = EVP_CIPHER_CTX_new();
|
||||
#else
|
||||
EVP_CIPHER_CTX _decryptCtx;
|
||||
EVP_CIPHER_CTX *decryptCtx;
|
||||
decryptCtx = &_decryptCtx;
|
||||
#endif // OPENSSL_VERSION_NUMBER >= 0x10100000L
|
||||
|
||||
EVP_CIPHER_CTX_init(decryptCtx);
|
||||
EVP_CIPHER_CTX decryptCtx;
|
||||
EVP_CIPHER_CTX_init(&decryptCtx);
|
||||
int outPlainSize = cipherSize;
|
||||
|
||||
int success = EVP_DecryptInit(decryptCtx, EVP_aes_128_cbc(), key, iv);
|
||||
EVP_CIPHER_CTX_set_padding(decryptCtx, 0);
|
||||
int success = EVP_DecryptInit(&decryptCtx, EVP_aes_128_cbc(), key, iv);
|
||||
EVP_CIPHER_CTX_set_padding(&decryptCtx, 0);
|
||||
if (success) {
|
||||
success = EVP_DecryptUpdate(decryptCtx, (unsigned char *)&outPlain[0], &outPlainSize, cipher, cipherSize);
|
||||
success = EVP_DecryptUpdate(&decryptCtx, (unsigned char *)&outPlain[0], &outPlainSize, cipher, cipherSize);
|
||||
|
||||
if (success && outPlainSize) {
|
||||
// Since padding is off, this will not modify the plain text. However, parameters need to be set.
|
||||
EVP_DecryptFinal(decryptCtx, (unsigned char *)outPlain.c_str(), &outPlainSize);
|
||||
EVP_DecryptFinal(&decryptCtx, (unsigned char *)outPlain.c_str(), &outPlainSize);
|
||||
retVal = true;
|
||||
}
|
||||
} else
|
||||
outPlain.clear();
|
||||
|
||||
#if OPENSSL_VERSION_NUMBER >= 0x10100000L
|
||||
EVP_CIPHER_CTX_free(decryptCtx);
|
||||
#endif // OPENSSL_VERSION_NUMBER >= 0x10100000L
|
||||
#else
|
||||
gcry_cipher_hd_t hd;
|
||||
gcry_error_t err = gcry_cipher_open(&hd, GCRY_CIPHER_AES128, GCRY_CIPHER_MODE_CBC, 0);
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
/*****************************************************************************
|
||||
* PokerTH - The open source texas holdem engine *
|
||||
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Affero General Public License as *
|
||||
* published by the Free Software Foundation, either version 3 of the *
|
||||
* License, or (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Affero General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Affero General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
* *
|
||||
* *
|
||||
* Additional permission under GNU AGPL version 3 section 7 *
|
||||
* *
|
||||
* If you modify this program, or any covered work, by linking or *
|
||||
* combining it with the OpenSSL project's OpenSSL library (or a *
|
||||
* modified version of that library), containing parts covered by the *
|
||||
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
|
||||
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
|
||||
* permission to convey the resulting work. *
|
||||
* Corresponding Source for a non-source form of such a combination *
|
||||
* shall include the source code for the parts of OpenSSL used as well *
|
||||
* as that of the covered work. *
|
||||
*****************************************************************************/
|
||||
|
||||
#include "nonqthelper.h"
|
||||
|
||||
#include <core/convhelper.h>
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
NonQtHelper::NonQtHelper()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
NonQtHelper::~NonQtHelper()
|
||||
{
|
||||
}
|
||||
|
||||
std::string
|
||||
NonQtHelper::stringToUtf8(const std::string &myString)
|
||||
{
|
||||
return ConvHelper::NativeToUtf8(myString);
|
||||
}
|
||||
|
||||
std::string
|
||||
NonQtHelper::stringFromUtf8(const std::string &myString)
|
||||
{
|
||||
return ConvHelper::Utf8ToNative(myString);
|
||||
}
|
||||
|
||||
std::string
|
||||
NonQtHelper::getDefaultLanguage()
|
||||
{
|
||||
return "en";
|
||||
}
|
||||
|
||||
std::string
|
||||
NonQtHelper::getDataPathStdString(const char *argv0)
|
||||
{
|
||||
boost::filesystem::path startPath(argv0);
|
||||
startPath = startPath.remove_leaf();
|
||||
startPath /= "data";
|
||||
return stringToUtf8(startPath.directory_string());
|
||||
}
|
||||
+16
-16
@@ -1,6 +1,6 @@
|
||||
/*****************************************************************************
|
||||
* PokerTH - The open source texas holdem engine *
|
||||
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
|
||||
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Affero General Public License as *
|
||||
@@ -28,30 +28,30 @@
|
||||
* shall include the source code for the parts of OpenSSL used as well *
|
||||
* as that of the covered work. *
|
||||
*****************************************************************************/
|
||||
/* Async database update to block a player. */
|
||||
|
||||
#ifndef _ASYNCDBPLAYERLASTGAMES_H_
|
||||
#define _ASYNCDBPLAYERLASTGAMES_H_
|
||||
#ifndef NONQTHELPER_H
|
||||
#define NONQTHELPER_H
|
||||
|
||||
#include <dbofficial/singleasyncdbquery.h>
|
||||
#ifndef POKERTH_DEDICATED_SERVER
|
||||
#error This file is only for the server.
|
||||
#endif
|
||||
|
||||
#include <string>
|
||||
|
||||
class AsyncDBPlayerLastGames : public SingleAsyncDBQuery
|
||||
class NonQtHelper
|
||||
{
|
||||
|
||||
public:
|
||||
AsyncDBPlayerLastGames(unsigned queryId, const std::string &preparedName, const std::list<std::string> ¶ms);
|
||||
virtual ~AsyncDBPlayerLastGames();
|
||||
NonQtHelper();
|
||||
|
||||
virtual void Init(DBIdManager& /*idManager*/) {}
|
||||
~NonQtHelper();
|
||||
|
||||
virtual void HandleResult(mysqlpp::Query &query, DBIdManager& idManager, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb);
|
||||
virtual void HandleNoResult(mysqlpp::Query &query, DBIdManager& idManager, boost::asio::io_service &service, ServerDBCallback &cb);
|
||||
virtual void HandleError(boost::asio::io_service &service, ServerDBCallback &cb);
|
||||
std::string stringToUtf8(const std::string &);
|
||||
std::string stringFromUtf8(const std::string &);
|
||||
std::string getDefaultLanguage();
|
||||
|
||||
virtual bool RequiresResultSet() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
std::string getDataPathStdString(const char *argv0);
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
+27
-15
@@ -1,6 +1,6 @@
|
||||
/*****************************************************************************
|
||||
* PokerTH - The open source texas holdem engine *
|
||||
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
|
||||
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Affero General Public License as *
|
||||
@@ -29,34 +29,46 @@
|
||||
* as that of the covered work. *
|
||||
*****************************************************************************/
|
||||
|
||||
#include <dbofficial/asyncdbplayerlastgames.h>
|
||||
#include "nonqttoolswrapper.h"
|
||||
|
||||
#include <nonqthelper/nonqthelper.h>
|
||||
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
AsyncDBPlayerLastGames::AsyncDBPlayerLastGames(unsigned queryId, const string &preparedName, const list<string> ¶ms)
|
||||
: SingleAsyncDBQuery(queryId, preparedName, params)
|
||||
QtToolsInterface *CreateQtToolsWrapper()
|
||||
{
|
||||
return new NonQtToolsWrapper;
|
||||
}
|
||||
|
||||
AsyncDBPlayerLastGames::~AsyncDBPlayerLastGames()
|
||||
NonQtToolsWrapper::NonQtToolsWrapper() : myQtHelper(0)
|
||||
{
|
||||
|
||||
myQtHelper = new NonQtHelper();
|
||||
}
|
||||
|
||||
void
|
||||
AsyncDBPlayerLastGames::HandleResult(mysqlpp::Query &/*query*/, DBIdManager &/*idManager*/, mysqlpp::StoreQueryResult &/*result*/, boost::asio::io_service &service, ServerDBCallback &cb)
|
||||
|
||||
NonQtToolsWrapper::~NonQtToolsWrapper()
|
||||
{
|
||||
// This query does not produce a result.
|
||||
HandleError(service, cb);
|
||||
delete myQtHelper;
|
||||
myQtHelper = 0;
|
||||
}
|
||||
|
||||
void
|
||||
AsyncDBPlayerLastGames::HandleNoResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, boost::asio::io_service &/*service*/, ServerDBCallback &/*cb*/)
|
||||
std::string NonQtToolsWrapper::stringToUtf8(const std::string &myString)
|
||||
{
|
||||
return myQtHelper->stringToUtf8(myString);
|
||||
}
|
||||
std::string NonQtToolsWrapper::stringFromUtf8(const std::string &myString)
|
||||
{
|
||||
return myQtHelper->stringFromUtf8(myString);
|
||||
}
|
||||
std::string NonQtToolsWrapper::getDefaultLanguage()
|
||||
{
|
||||
return myQtHelper->getDefaultLanguage();
|
||||
}
|
||||
std::string NonQtToolsWrapper::getDataPathStdString(const char * argv0)
|
||||
{
|
||||
return myQtHelper->getDataPathStdString(argv0);
|
||||
}
|
||||
|
||||
void
|
||||
AsyncDBPlayerLastGames::HandleError(boost::asio::io_service &service, ServerDBCallback &cb)
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
/*****************************************************************************
|
||||
* PokerTH - The open source texas holdem engine *
|
||||
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Affero General Public License as *
|
||||
* published by the Free Software Foundation, either version 3 of the *
|
||||
* License, or (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Affero General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Affero General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
* *
|
||||
* *
|
||||
* Additional permission under GNU AGPL version 3 section 7 *
|
||||
* *
|
||||
* If you modify this program, or any covered work, by linking or *
|
||||
* combining it with the OpenSSL project's OpenSSL library (or a *
|
||||
* modified version of that library), containing parts covered by the *
|
||||
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
|
||||
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
|
||||
* permission to convey the resulting work. *
|
||||
* Corresponding Source for a non-source form of such a combination *
|
||||
* shall include the source code for the parts of OpenSSL used as well *
|
||||
* as that of the covered work. *
|
||||
*****************************************************************************/
|
||||
|
||||
#ifndef NONQTTOOLSWRAPPER_H
|
||||
#define NONQTTOOLSWRAPPER_H
|
||||
|
||||
#include <qttoolsinterface.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
class NonQtHelper;
|
||||
|
||||
class NonQtToolsWrapper : public QtToolsInterface
|
||||
{
|
||||
public:
|
||||
NonQtToolsWrapper();
|
||||
~NonQtToolsWrapper();
|
||||
|
||||
std::string stringToUtf8(const std::string &myString);
|
||||
std::string stringFromUtf8(const std::string &myString);
|
||||
std::string getDefaultLanguage();
|
||||
std::string getDataPathStdString(const char *argv0);
|
||||
|
||||
private:
|
||||
|
||||
NonQtHelper *myQtHelper;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,107 @@
|
||||
/*****************************************************************************
|
||||
* PokerTH - The open source texas holdem engine *
|
||||
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Affero General Public License as *
|
||||
* published by the Free Software Foundation, either version 3 of the *
|
||||
* License, or (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Affero General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Affero General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
* *
|
||||
* *
|
||||
* Additional permission under GNU AGPL version 3 section 7 *
|
||||
* *
|
||||
* If you modify this program, or any covered work, by linking or *
|
||||
* combining it with the OpenSSL project's OpenSSL library (or a *
|
||||
* modified version of that library), containing parts covered by the *
|
||||
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
|
||||
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
|
||||
* permission to convey the resulting work. *
|
||||
* Corresponding Source for a non-source form of such a combination *
|
||||
* shall include the source code for the parts of OpenSSL used as well *
|
||||
* as that of the covered work. *
|
||||
*****************************************************************************/
|
||||
#include "qthelper.h"
|
||||
#include <QtCore>
|
||||
#include <iostream>
|
||||
|
||||
|
||||
QtHelper::QtHelper()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
QtHelper::~QtHelper()
|
||||
{
|
||||
}
|
||||
|
||||
std::string QtHelper::stringToUtf8(const std::string &myString)
|
||||
{
|
||||
|
||||
QString tmpString = QString::fromLocal8Bit(myString.c_str());
|
||||
std::string myUtf8String = tmpString.toUtf8().constData();
|
||||
|
||||
return myUtf8String;
|
||||
}
|
||||
|
||||
std::string QtHelper::stringFromUtf8(const std::string &myString)
|
||||
{
|
||||
QString tmpString = QString::fromUtf8(myString.c_str());
|
||||
|
||||
return tmpString.toLocal8Bit().constData();
|
||||
}
|
||||
|
||||
std::string QtHelper::getDefaultLanguage()
|
||||
{
|
||||
return QLocale::system().name().toStdString();
|
||||
}
|
||||
|
||||
std::string QtHelper::getDataPathStdString(const char * /*argv0*/)
|
||||
{
|
||||
QString path(QCoreApplication::instance()->applicationDirPath());
|
||||
|
||||
#ifdef _WIN32
|
||||
path += "/data/";
|
||||
#else
|
||||
#ifdef __APPLE__
|
||||
if (QRegExp("Contents/MacOS/?$").indexIn(path) != -1) {
|
||||
// pointing into an macosx application bundle
|
||||
path += "/../Resources/data/";
|
||||
} else {
|
||||
path += "/data/";
|
||||
}
|
||||
#else //Unix
|
||||
if (QRegExp("pokerth/?$").indexIn(path) != -1) {
|
||||
// there is an own application directory
|
||||
path += "/data/";
|
||||
} else if (QRegExp("usr/games/bin/?$").indexIn(path) != -1) {
|
||||
// we are in /usr/games/bin (like gentoo linux does)
|
||||
path += "/../../share/games/pokerth/data/";
|
||||
} else if (QRegExp("usr/games/?$").indexIn(path) != -1) {
|
||||
// we are in /usr/games (like Debian linux does)
|
||||
path += "/../share/games/pokerth/";
|
||||
} else if (QRegExp("bin/?$").indexIn(path) != -1) {
|
||||
// we are in a bin directory. e.g. /usr/bin
|
||||
path += "/../share/pokerth/data/";
|
||||
|
||||
} else {
|
||||
path += "/data/";
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
return (QDir::cleanPath(path) + "/").toStdString();
|
||||
}
|
||||
// [01:09] <Zhenech> doitux|mob, mach den pfad als define, und nur wenns nich gesetzt is wildes raten
|
||||
// [01:10] <Zhenech> dann compilieren die distries mit -DDATAPTH="/usr/share/games/pokerth" o.ä.
|
||||
// [01:10] <Zhenech> und du suchst eine liste ab:
|
||||
// [01:10] <Zhenech> ist es in [/usr/share/pokerth, /usr/share/games/pokerth/, /usr/local/..., $PWD/data]
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
/*****************************************************************************
|
||||
* PokerTH - The open source texas holdem engine *
|
||||
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Affero General Public License as *
|
||||
* published by the Free Software Foundation, either version 3 of the *
|
||||
* License, or (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Affero General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Affero General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
* *
|
||||
* *
|
||||
* Additional permission under GNU AGPL version 3 section 7 *
|
||||
* *
|
||||
* If you modify this program, or any covered work, by linking or *
|
||||
* combining it with the OpenSSL project's OpenSSL library (or a *
|
||||
* modified version of that library), containing parts covered by the *
|
||||
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
|
||||
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
|
||||
* permission to convey the resulting work. *
|
||||
* Corresponding Source for a non-source form of such a combination *
|
||||
* shall include the source code for the parts of OpenSSL used as well *
|
||||
* as that of the covered work. *
|
||||
*****************************************************************************/
|
||||
#ifndef QTHELPER_H
|
||||
#define QTHELPER_H
|
||||
|
||||
#ifdef POKERTH_DEDICATED_SERVER
|
||||
#error This file is not for the server.
|
||||
#endif
|
||||
|
||||
#include <string>
|
||||
/**
|
||||
@author FThauer FHammer <webmaster@pokerth.net>
|
||||
*/
|
||||
class QtHelper
|
||||
{
|
||||
|
||||
public:
|
||||
QtHelper();
|
||||
|
||||
~QtHelper();
|
||||
|
||||
std::string stringToUtf8(const std::string &);
|
||||
std::string stringFromUtf8(const std::string &);
|
||||
std::string getDefaultLanguage();
|
||||
|
||||
std::string getDataPathStdString(const char *argv0);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,71 @@
|
||||
/*****************************************************************************
|
||||
* PokerTH - The open source texas holdem engine *
|
||||
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Affero General Public License as *
|
||||
* published by the Free Software Foundation, either version 3 of the *
|
||||
* License, or (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Affero General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Affero General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
* *
|
||||
* *
|
||||
* Additional permission under GNU AGPL version 3 section 7 *
|
||||
* *
|
||||
* If you modify this program, or any covered work, by linking or *
|
||||
* combining it with the OpenSSL project's OpenSSL library (or a *
|
||||
* modified version of that library), containing parts covered by the *
|
||||
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
|
||||
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
|
||||
* permission to convey the resulting work. *
|
||||
* Corresponding Source for a non-source form of such a combination *
|
||||
* shall include the source code for the parts of OpenSSL used as well *
|
||||
* as that of the covered work. *
|
||||
*****************************************************************************/
|
||||
#include "qttoolswrapper.h"
|
||||
#include <qthelper/qthelper.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
QtToolsInterface *CreateQtToolsWrapper()
|
||||
{
|
||||
return new QtToolsWrapper;
|
||||
}
|
||||
|
||||
QtToolsWrapper::QtToolsWrapper() : myQtHelper(0)
|
||||
{
|
||||
|
||||
myQtHelper = new QtHelper();
|
||||
}
|
||||
|
||||
|
||||
QtToolsWrapper::~QtToolsWrapper()
|
||||
{
|
||||
delete myQtHelper;
|
||||
myQtHelper = 0;
|
||||
}
|
||||
|
||||
std::string QtToolsWrapper::stringToUtf8(const std::string &myString)
|
||||
{
|
||||
return myQtHelper->stringToUtf8(myString);
|
||||
}
|
||||
std::string QtToolsWrapper::stringFromUtf8(const std::string &myString)
|
||||
{
|
||||
return myQtHelper->stringFromUtf8(myString);
|
||||
}
|
||||
std::string QtToolsWrapper::getDefaultLanguage()
|
||||
{
|
||||
return myQtHelper->getDefaultLanguage();
|
||||
}
|
||||
std::string QtToolsWrapper::getDataPathStdString(const char * argv0)
|
||||
{
|
||||
return myQtHelper->getDataPathStdString(argv0);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
/*****************************************************************************
|
||||
* PokerTH - The open source texas holdem engine *
|
||||
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Affero General Public License as *
|
||||
* published by the Free Software Foundation, either version 3 of the *
|
||||
* License, or (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Affero General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Affero General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
* *
|
||||
* *
|
||||
* Additional permission under GNU AGPL version 3 section 7 *
|
||||
* *
|
||||
* If you modify this program, or any covered work, by linking or *
|
||||
* combining it with the OpenSSL project's OpenSSL library (or a *
|
||||
* modified version of that library), containing parts covered by the *
|
||||
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
|
||||
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
|
||||
* permission to convey the resulting work. *
|
||||
* Corresponding Source for a non-source form of such a combination *
|
||||
* shall include the source code for the parts of OpenSSL used as well *
|
||||
* as that of the covered work. *
|
||||
*****************************************************************************/
|
||||
#ifndef QTTOOLSWRAPPER_H
|
||||
#define QTTOOLSWRAPPER_H
|
||||
|
||||
#include <qttoolsinterface.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
class QtHelper;
|
||||
|
||||
class QtToolsWrapper : public QtToolsInterface
|
||||
{
|
||||
public:
|
||||
QtToolsWrapper();
|
||||
|
||||
~QtToolsWrapper();
|
||||
|
||||
std::string stringToUtf8(const std::string &myString);
|
||||
std::string stringFromUtf8(const std::string &myString);
|
||||
std::string getDefaultLanguage();
|
||||
std::string getDataPathStdString(const char *argv0);
|
||||
|
||||
private:
|
||||
|
||||
QtHelper *myQtHelper;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,37 @@
|
||||
/*****************************************************************************
|
||||
* PokerTH - The open source texas holdem engine *
|
||||
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Affero General Public License as *
|
||||
* published by the Free Software Foundation, either version 3 of the *
|
||||
* License, or (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Affero General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Affero General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
* *
|
||||
* *
|
||||
* Additional permission under GNU AGPL version 3 section 7 *
|
||||
* *
|
||||
* If you modify this program, or any covered work, by linking or *
|
||||
* combining it with the OpenSSL project's OpenSSL library (or a *
|
||||
* modified version of that library), containing parts covered by the *
|
||||
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
|
||||
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
|
||||
* permission to convey the resulting work. *
|
||||
* Corresponding Source for a non-source form of such a combination *
|
||||
* shall include the source code for the parts of OpenSSL used as well *
|
||||
* as that of the covered work. *
|
||||
*****************************************************************************/
|
||||
#include "qttoolsinterface.h"
|
||||
|
||||
QtToolsInterface::~QtToolsInterface()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
/*****************************************************************************
|
||||
* PokerTH - The open source texas holdem engine *
|
||||
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Affero General Public License as *
|
||||
* published by the Free Software Foundation, either version 3 of the *
|
||||
* License, or (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Affero General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Affero General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
* *
|
||||
* *
|
||||
* Additional permission under GNU AGPL version 3 section 7 *
|
||||
* *
|
||||
* If you modify this program, or any covered work, by linking or *
|
||||
* combining it with the OpenSSL project's OpenSSL library (or a *
|
||||
* modified version of that library), containing parts covered by the *
|
||||
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
|
||||
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
|
||||
* permission to convey the resulting work. *
|
||||
* Corresponding Source for a non-source form of such a combination *
|
||||
* shall include the source code for the parts of OpenSSL used as well *
|
||||
* as that of the covered work. *
|
||||
*****************************************************************************/
|
||||
#ifndef QTTOOLSINTERFACE_H
|
||||
#define QTTOOLSINTERFACE_H
|
||||
|
||||
#include <string>
|
||||
|
||||
class QtToolsInterface
|
||||
{
|
||||
public:
|
||||
virtual ~QtToolsInterface();
|
||||
|
||||
//qthelper.cpp
|
||||
virtual std::string stringToUtf8(const std::string &) =0;
|
||||
virtual std::string stringFromUtf8(const std::string &) =0;
|
||||
virtual std::string getDefaultLanguage() =0;
|
||||
virtual std::string getDataPathStdString(const char *argv0) =0;
|
||||
|
||||
|
||||
};
|
||||
|
||||
QtToolsInterface *CreateQtToolsWrapper();
|
||||
|
||||
#endif
|
||||
@@ -38,8 +38,7 @@ class ThreadStarter
|
||||
{
|
||||
public:
|
||||
ThreadStarter(Thread &thread) : m_thread(thread) {}
|
||||
void operator()()
|
||||
{
|
||||
void operator()() {
|
||||
m_thread.MainWrapper();
|
||||
}
|
||||
|
||||
|
||||
@@ -43,12 +43,10 @@ public:
|
||||
PokerTHException(const char *sourcefile, int sourceline, int errorId, int osErrorCode);
|
||||
virtual ~PokerTHException() throw();
|
||||
|
||||
int GetErrorId() const
|
||||
{
|
||||
int GetErrorId() const {
|
||||
return m_errorId;
|
||||
}
|
||||
int GetOsErrorCode() const
|
||||
{
|
||||
int GetOsErrorCode() const {
|
||||
return m_osErrorCode;
|
||||
}
|
||||
|
||||
|
||||
@@ -93,11 +93,6 @@ ServerDBGeneric::SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/,
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
ServerDBGeneric::SetPlayerLastGames(unsigned /*requestId*/, DB_id /*playerId*/, std::vector<long> /*last_games*/, std::string /*playerIp*/)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
ServerDBGeneric::EndGame(unsigned /*requestId*/)
|
||||
{
|
||||
|
||||
@@ -35,7 +35,6 @@
|
||||
|
||||
#include <string>
|
||||
#include <ctime>
|
||||
#include <vector>
|
||||
|
||||
typedef unsigned DB_id;
|
||||
#define DB_ID_INVALID 0
|
||||
@@ -46,8 +45,6 @@ struct DBPlayerData {
|
||||
std::string secret;
|
||||
std::string country;
|
||||
std::string last_login;
|
||||
std::string last_games;
|
||||
std::string last_ip;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -57,7 +57,6 @@ public:
|
||||
|
||||
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
|
||||
virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place);
|
||||
virtual void SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> last_games, std::string playerIp);
|
||||
virtual void EndGame(unsigned requestId);
|
||||
|
||||
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId);
|
||||
|
||||
@@ -36,7 +36,6 @@
|
||||
#include <db/serverdbcallback.h>
|
||||
#include <string>
|
||||
#include <list>
|
||||
#include <vector>
|
||||
|
||||
typedef std::list<DB_id> db_list;
|
||||
|
||||
@@ -58,7 +57,6 @@ public:
|
||||
|
||||
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
|
||||
virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place) = 0;
|
||||
virtual void SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> last_games, std::string playerIp) = 0;
|
||||
virtual void EndGame(unsigned requestId) = 0;
|
||||
|
||||
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId) = 0;
|
||||
|
||||
@@ -55,7 +55,6 @@ public:
|
||||
|
||||
virtual void AsyncCreateGame(unsigned /*requestId*/, const std::string &/*gameName*/) {}
|
||||
virtual void SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/, unsigned /*place*/) {}
|
||||
virtual void SetPlayerLastGames(unsigned /*requestId*/, DB_id /*playerId*/, std::vector<long> /*last_games*/, std::string /*playerIp*/) {}
|
||||
virtual void EndGame(unsigned /*requestId*/) {}
|
||||
|
||||
virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id * /*byPlayerId*/) {}
|
||||
|
||||
@@ -51,26 +51,20 @@ AsyncDBAuth::HandleResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/,
|
||||
if (result.num_rows() != 1) {
|
||||
service.post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &cb, GetId()));
|
||||
} else {
|
||||
int blocked = result[0][2];
|
||||
int active = result[0][7];
|
||||
if ((active != 1) || (blocked != 0)) {
|
||||
int valid = result[0][2];
|
||||
int active = result[0][5];
|
||||
if ((valid != 1) || (active != 1)) {
|
||||
service.post(boost::bind(&ServerDBCallback::PlayerLoginBlocked, &cb, GetId()));
|
||||
} else {
|
||||
mysqlpp::String secret(result[0][1]);
|
||||
mysqlpp::String country(result[0][3]);
|
||||
mysqlpp::String last_login(result[0][4]);
|
||||
mysqlpp::String last_games(result[0][5]);
|
||||
mysqlpp::String last_ip(result[0][6]);
|
||||
boost::shared_ptr<DBPlayerData> tmpData(new DBPlayerData);
|
||||
tmpData->id = result[0][0];
|
||||
secret.to_string(tmpData->secret);
|
||||
if (!country.is_null())
|
||||
country.to_string(tmpData->country);
|
||||
last_login.to_string(tmpData->last_login);
|
||||
if (!last_games.is_null())
|
||||
last_games.to_string(tmpData->last_games);
|
||||
if (!last_ip.is_null())
|
||||
last_ip.to_string(tmpData->last_ip);
|
||||
|
||||
service.post(boost::bind(&ServerDBCallback::PlayerLoginSuccess, &cb, GetId(), tmpData));
|
||||
}
|
||||
|
||||
@@ -32,18 +32,16 @@
|
||||
#ifndef _DB_TABLE_DEFS_H_
|
||||
#define _DB_TABLE_DEFS_H_
|
||||
|
||||
#define DB_TABLE_PLAYER "player"
|
||||
#define DB_TABLE_PLAYER_COL_ID "player_id"
|
||||
#define DB_TABLE_PLAYER "player_login"
|
||||
#define DB_TABLE_PLAYER_COL_ID "id"
|
||||
#define DB_TABLE_PLAYER_COL_USERNAME "username"
|
||||
#define DB_TABLE_PLAYER_COL_PASSWORD "password"
|
||||
#define DB_TABLE_PLAYER_COL_VALID "blocked"
|
||||
#define DB_TABLE_PLAYER_COL_COUNTRY "country_iso"
|
||||
#define DB_TABLE_PLAYER_COL_VALID "valid"
|
||||
#define DB_TABLE_PLAYER_COL_COUNTRY "country"
|
||||
#define DB_TABLE_PLAYER_COL_LASTLOGIN "last_login"
|
||||
#define DB_TABLE_PLAYER_COL_ACTIVE "active"
|
||||
#define DB_TABLE_PLAYER_COL_ACTIVE "aktivator"
|
||||
#define DB_TABLE_PLAYER_COL_AVATARHASH "avatar_hash"
|
||||
#define DB_TABLE_PLAYER_COL_AVATARTYPE "avatar_mime"
|
||||
#define DB_TABLE_PLAYER_COL_LASTGAMES "last_games"
|
||||
#define DB_TABLE_PLAYER_COL_LASTIP "last_ip"
|
||||
#define DB_TABLE_PLAYER_COL_AVATARTYPE "avatar_type"
|
||||
|
||||
#define DB_TABLE_GAME "game"
|
||||
#define DB_TABLE_GAME_COL_ID "idgame"
|
||||
|
||||
@@ -41,15 +41,12 @@
|
||||
#include <dbofficial/asyncdbreportgame.h>
|
||||
#include <dbofficial/asyncdbadminplayers.h>
|
||||
#include <dbofficial/asyncdbblockplayer.h>
|
||||
#include <dbofficial/asyncdbplayerlastgames.h>
|
||||
#include <dbofficial/compositeasyncdbquery.h>
|
||||
#include <dbofficial/db_table_defs.h>
|
||||
#include <ctime>
|
||||
#include <sstream>
|
||||
#include <mysql++.h>
|
||||
|
||||
#include <core/loghelper.h> // @TODO: remove in productive
|
||||
|
||||
#define QUERY_NICK_PREPARE "nick_template"
|
||||
#define QUERY_LOGIN_PREPARE "login_template"
|
||||
#define QUERY_AVATAR_BLACKLIST_PREPARE "avatar_blacklist_template"
|
||||
@@ -61,7 +58,6 @@
|
||||
#define QUERY_REPORT_GAME_PREPARE "report_game_template"
|
||||
#define QUERY_ADMIN_PLAYER_PREPARE "admin_player_template"
|
||||
#define QUERY_BLOCK_PLAYER_PREPARE "block_player_template"
|
||||
#define QUERY_PLAYER_LASTGAMES_PREPARE "player_lastgames_template"
|
||||
|
||||
using namespace std;
|
||||
|
||||
@@ -234,33 +230,6 @@ ServerDBThread::SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned
|
||||
m_semaphore.post();
|
||||
}
|
||||
|
||||
void
|
||||
ServerDBThread::SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> last_games, std::string playerIp)
|
||||
{
|
||||
LOG_ERROR("ServerDBThread::SetPlayerLastGames() entered.");
|
||||
|
||||
std::ostringstream oss;
|
||||
std::copy(last_games.begin(), last_games.end(), std::ostream_iterator<int>(oss, ","));
|
||||
std::string last_gamesFieldValue( oss.str() );
|
||||
list<string> params;
|
||||
ostringstream paramStream;
|
||||
params.push_back(last_gamesFieldValue);
|
||||
params.push_back(playerIp);
|
||||
paramStream << playerId;
|
||||
params.push_back(paramStream.str());
|
||||
boost::shared_ptr<AsyncDBQuery> asyncQuery(
|
||||
new AsyncDBPlayerLastGames(
|
||||
requestId,
|
||||
QUERY_PLAYER_LASTGAMES_PREPARE,
|
||||
params));
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_asyncQueueMutex);
|
||||
m_asyncQueue.push(asyncQuery);
|
||||
}
|
||||
LOG_ERROR("Query posted.");
|
||||
m_semaphore.post();
|
||||
}
|
||||
|
||||
void
|
||||
ServerDBThread::EndGame(unsigned requestId)
|
||||
{
|
||||
@@ -456,20 +425,13 @@ ServerDBThread::EstablishDBConnection()
|
||||
Msleep(250);
|
||||
} else {
|
||||
mysqlpp::Query prepareNick = m_connData->conn.query();
|
||||
/*
|
||||
prepareNick
|
||||
<< "PREPARE " QUERY_NICK_PREPARE " FROM " << mysqlpp::quote
|
||||
<< "SELECT " DB_TABLE_PLAYER_COL_ID ", AES_DECRYPT(" DB_TABLE_PLAYER_COL_PASSWORD ", ?), " DB_TABLE_PLAYER_COL_VALID ", TRIM(" DB_TABLE_PLAYER_COL_COUNTRY "), " DB_TABLE_PLAYER_COL_LASTLOGIN ", " DB_TABLE_PLAYER_COL_ACTIVE " FROM " DB_TABLE_PLAYER " WHERE BINARY " DB_TABLE_PLAYER_COL_USERNAME " = ?";
|
||||
*/
|
||||
prepareNick
|
||||
<< "PREPARE " QUERY_NICK_PREPARE " FROM " << mysqlpp::quote
|
||||
<< "SELECT " DB_TABLE_PLAYER_COL_ID ", AES_DECRYPT(" DB_TABLE_PLAYER_COL_PASSWORD ", ?), " DB_TABLE_PLAYER_COL_VALID ", TRIM(" DB_TABLE_PLAYER_COL_COUNTRY "), " DB_TABLE_PLAYER_COL_LASTLOGIN ", " DB_TABLE_PLAYER_COL_LASTGAMES ", " DB_TABLE_PLAYER_COL_LASTIP ", " DB_TABLE_PLAYER_COL_ACTIVE " FROM " DB_TABLE_PLAYER " WHERE " DB_TABLE_PLAYER_COL_USERNAME " = ?";
|
||||
|
||||
mysqlpp::Query prepareAvatarBlacklist = m_connData->conn.query();
|
||||
prepareAvatarBlacklist
|
||||
<< "PREPARE " QUERY_AVATAR_BLACKLIST_PREPARE " FROM " << mysqlpp::quote
|
||||
<< "SELECT " DB_TABLE_AVATAR_BLACKLIST_COL_ID " FROM " DB_TABLE_AVATAR_BLACKLIST " WHERE BINARY " DB_TABLE_AVATAR_BLACKLIST_COL_AVATAR_HASH " = ?";
|
||||
|
||||
mysqlpp::Query prepareLogin = m_connData->conn.query();
|
||||
prepareLogin
|
||||
<< "PREPARE " QUERY_LOGIN_PREPARE " FROM " << mysqlpp::quote
|
||||
@@ -490,38 +452,31 @@ ServerDBThread::EstablishDBConnection()
|
||||
prepareScore
|
||||
<< "PREPARE " QUERY_UPDATE_SCORE_PREPARE " FROM " << mysqlpp::quote
|
||||
<< "CALL updatePointsForGame(?)";
|
||||
|
||||
mysqlpp::Query prepareReportAvatar = m_connData->conn.query();
|
||||
prepareReportAvatar
|
||||
<< "PREPARE " QUERY_REPORT_AVATAR_PREPARE " FROM " << mysqlpp::quote
|
||||
<< "INSERT INTO " DB_TABLE_REP_AVATAR " (" DB_TABLE_REP_AVATAR_COL_PLAYERID ", " DB_TABLE_REP_AVATAR_COL_AVATARHASH ", " DB_TABLE_REP_AVATAR_COL_AVATARTYPE ", " DB_TABLE_REP_AVATAR_COL_BY_PLAYERID ", " DB_TABLE_REP_AVATAR_COL_TIMESTAMP ") VALUES (?, ?, ?, ?, ?)";
|
||||
|
||||
mysqlpp::Query prepareReportGame = m_connData->conn.query();
|
||||
prepareReportGame
|
||||
<< "PREPARE " QUERY_REPORT_GAME_PREPARE " FROM " << mysqlpp::quote
|
||||
<< "INSERT INTO " DB_TABLE_REP_GAME " (" DB_TABLE_REP_GAME_COL_CREATOR ", " DB_TABLE_REP_GAME_COL_GAMENAME ", " DB_TABLE_REP_GAME_COL_BY_PLAYERID ", " DB_TABLE_REP_GAME_COL_TIMESTAMP ", " DB_TABLE_REP_GAME_COL_GAMEID ") VALUES (?, ?, ?, ?, ?)";
|
||||
|
||||
mysqlpp::Query prepareAdminPlayer = m_connData->conn.query();
|
||||
prepareAdminPlayer
|
||||
<< "PREPARE " QUERY_ADMIN_PLAYER_PREPARE " FROM " << mysqlpp::quote
|
||||
<< "SELECT " DB_TABLE_ADMIN_PLAYER_COL_PLAYERID " FROM " DB_TABLE_ADMIN_PLAYER;
|
||||
|
||||
mysqlpp::Query prepareBlockPlayer = m_connData->conn.query();
|
||||
prepareBlockPlayer
|
||||
<< "PREPARE " QUERY_BLOCK_PLAYER_PREPARE " FROM " << mysqlpp::quote
|
||||
<< "UPDATE " DB_TABLE_PLAYER " SET " DB_TABLE_PLAYER_COL_VALID " = ?, " DB_TABLE_PLAYER_COL_ACTIVE " = ? WHERE " DB_TABLE_PLAYER_COL_ID " = ?";
|
||||
mysqlpp::Query preparePlayerLastGames = m_connData->conn.query();
|
||||
preparePlayerLastGames
|
||||
<< "PREPARE " QUERY_PLAYER_LASTGAMES_PREPARE " FROM " << mysqlpp::quote
|
||||
<< "UPDATE " DB_TABLE_PLAYER " SET " DB_TABLE_PLAYER_COL_LASTGAMES " = ?, " DB_TABLE_PLAYER_COL_LASTIP " = ? WHERE " DB_TABLE_PLAYER_COL_ID " = ?";
|
||||
|
||||
if (!prepareNick.exec() || !prepareAvatarBlacklist.exec() || !prepareLogin.exec() || !prepareCreateGame.exec()
|
||||
|| !prepareEndGame.exec() || !prepareRelation.exec() || !prepareScore.exec() || !prepareReportAvatar.exec()
|
||||
|| !prepareReportGame.exec() || !prepareAdminPlayer.exec() || !prepareBlockPlayer.exec() || !preparePlayerLastGames.exec()) {
|
||||
string tmpError = string(prepareNick.error()) + prepareAvatarBlacklist.error() + prepareLogin.error() + prepareCreateGame.error() +
|
||||
prepareEndGame.error() + prepareRelation.error() + prepareScore.error() + prepareReportAvatar.error() +
|
||||
prepareReportGame.error() + prepareAdminPlayer.error() + prepareBlockPlayer.error() + preparePlayerLastGames.error();
|
||||
|| !prepareReportGame.exec() || !prepareAdminPlayer.exec() || !prepareBlockPlayer.exec()) {
|
||||
m_connData->conn.disconnect();
|
||||
m_ioService->post(boost::bind(&ServerDBCallback::ConnectFailed, &m_callback, tmpError));
|
||||
m_ioService->post(boost::bind(&ServerDBCallback::ConnectFailed, &m_callback,
|
||||
string(prepareNick.error()) + prepareAvatarBlacklist.error() + prepareLogin.error() + prepareCreateGame.error()
|
||||
+ prepareEndGame.error() + prepareRelation.error() + prepareScore.error() + prepareReportAvatar.error()
|
||||
+ prepareReportGame.error() + prepareAdminPlayer.error() + prepareBlockPlayer.error()));
|
||||
m_permanentError = true;
|
||||
} else {
|
||||
m_ioService->post(boost::bind(&ServerDBCallback::ConnectSuccess, &m_callback));
|
||||
@@ -572,9 +527,8 @@ ServerDBThread::HandleNextQuery()
|
||||
++i;
|
||||
}
|
||||
if (!paramQuery.exec()) {
|
||||
string tmpError = paramQuery.error();
|
||||
m_connData->conn.disconnect();
|
||||
m_ioService->post(boost::bind(&ServerDBCallback::QueryError, &m_callback, tmpError));
|
||||
m_ioService->post(boost::bind(&ServerDBCallback::QueryError, &m_callback, paramQuery.error()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,7 +42,6 @@
|
||||
#include <dbofficial/dbidmanager.h>
|
||||
#include <core/thread.h>
|
||||
|
||||
|
||||
struct DBConnectionData;
|
||||
class AsyncDBQuery;
|
||||
|
||||
@@ -67,7 +66,6 @@ public:
|
||||
|
||||
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
|
||||
virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place);
|
||||
virtual void SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> last_games, std::string playerIp);
|
||||
virtual void EndGame(unsigned requestId);
|
||||
|
||||
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId);
|
||||
|
||||
+7
-5
@@ -56,10 +56,10 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
|
||||
|
||||
dealerPosition = startData.startDealerPlayerId;
|
||||
|
||||
if(DEBUG_MODE) {
|
||||
startSmallBlind = 10;
|
||||
currentSmallBlind = startSmallBlind;
|
||||
dealerPosition = 4;
|
||||
// debug mode
|
||||
if(myLog) {
|
||||
myLog->debugMode_getStartSmallBlind(&startSmallBlind,¤tSmallBlind);
|
||||
myLog->debugMode_getStartDealerPosition(&dealerPosition);
|
||||
}
|
||||
|
||||
int i;
|
||||
@@ -109,6 +109,9 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
|
||||
++player_i;
|
||||
}
|
||||
|
||||
// debug mode
|
||||
if(myLog) myLog->debugMode_getPlayerStartCash(&myStartCash, i);
|
||||
|
||||
// create player objects
|
||||
boost::shared_ptr<PlayerInterface> tmpPlayer = myFactory->createPlayer(i, uniqueId, type, myName, myAvatarFile, myStartCash, startQuantityPlayers > i, myStayOnTableStatus, 0);
|
||||
tmpPlayer->setIsSessionActive(true);
|
||||
@@ -212,7 +215,6 @@ void Game::startHand()
|
||||
|
||||
// log new hand
|
||||
myGui->logNewGameHandMsg(myGameID, currentHandID);
|
||||
myGui->flushLogAtGame(myGameID);
|
||||
|
||||
currentHand->start();
|
||||
}
|
||||
|
||||
+16
-32
@@ -63,76 +63,60 @@ public:
|
||||
boost::shared_ptr<HandInterface> getCurrentHand();
|
||||
const boost::shared_ptr<HandInterface> getCurrentHand() const;
|
||||
|
||||
PlayerList getSeatsList() const
|
||||
{
|
||||
PlayerList getSeatsList() const {
|
||||
return seatsList;
|
||||
}
|
||||
PlayerList getActivePlayerList() const
|
||||
{
|
||||
PlayerList getActivePlayerList() const {
|
||||
return activePlayerList;
|
||||
}
|
||||
PlayerList getRunningPlayerList() const
|
||||
{
|
||||
PlayerList getRunningPlayerList() const {
|
||||
return runningPlayerList;
|
||||
}
|
||||
|
||||
void setStartQuantityPlayers(int theValue)
|
||||
{
|
||||
void setStartQuantityPlayers(int theValue) {
|
||||
startQuantityPlayers = theValue;
|
||||
}
|
||||
int getStartQuantityPlayers() const
|
||||
{
|
||||
int getStartQuantityPlayers() const {
|
||||
return startQuantityPlayers;
|
||||
}
|
||||
|
||||
void setStartSmallBlind(int theValue)
|
||||
{
|
||||
void setStartSmallBlind(int theValue) {
|
||||
startSmallBlind = theValue;
|
||||
}
|
||||
int getStartSmallBlind() const
|
||||
{
|
||||
int getStartSmallBlind() const {
|
||||
return startSmallBlind;
|
||||
}
|
||||
|
||||
void setStartCash(int theValue)
|
||||
{
|
||||
void setStartCash(int theValue) {
|
||||
startCash = theValue;
|
||||
}
|
||||
int getStartCash() const
|
||||
{
|
||||
int getStartCash() const {
|
||||
return startCash;
|
||||
}
|
||||
|
||||
int getMyGameID() const
|
||||
{
|
||||
int getMyGameID() const {
|
||||
return myGameID;
|
||||
}
|
||||
|
||||
void setCurrentSmallBlind(int theValue)
|
||||
{
|
||||
void setCurrentSmallBlind(int theValue) {
|
||||
currentSmallBlind = theValue;
|
||||
}
|
||||
int getCurrentSmallBlind() const
|
||||
{
|
||||
int getCurrentSmallBlind() const {
|
||||
return currentSmallBlind;
|
||||
}
|
||||
|
||||
void setCurrentHandID(int theValue)
|
||||
{
|
||||
void setCurrentHandID(int theValue) {
|
||||
currentHandID = theValue;
|
||||
}
|
||||
int getCurrentHandID() const
|
||||
{
|
||||
int getCurrentHandID() const {
|
||||
return currentHandID;
|
||||
}
|
||||
|
||||
unsigned getDealerPosition() const
|
||||
{
|
||||
unsigned getDealerPosition() const {
|
||||
return dealerPosition;
|
||||
}
|
||||
|
||||
void replaceDealer(unsigned oldDealer, unsigned newDealer)
|
||||
{
|
||||
void replaceDealer(unsigned oldDealer, unsigned newDealer) {
|
||||
if (dealerPosition == oldDealer)
|
||||
dealerPosition = newDealer;
|
||||
}
|
||||
|
||||
@@ -1054,17 +1054,9 @@ vector< vector<int> > ArrayData::getHandChancePreflop(int handCode)
|
||||
|
||||
int check = -1;
|
||||
|
||||
int i;
|
||||
|
||||
vector< vector<int> > chance(2);
|
||||
|
||||
chance[0].resize(10);
|
||||
chance[1].resize(10);
|
||||
|
||||
for(i=0; i<10; i++) {
|
||||
chance[0][i] = 0;
|
||||
chance[1][i] = 0;
|
||||
}
|
||||
chance[0].assign(10,0);
|
||||
chance[1].assign(10,0);
|
||||
|
||||
for (unsigned val = 0; val < NUM_HAND_CHANCE_PREFLOP; val++) {
|
||||
if(handCode == handChancePreflop[val].hand) {
|
||||
|
||||
@@ -65,7 +65,7 @@ int CardsValue::holeCardsClass(int one, int two)
|
||||
}
|
||||
}
|
||||
switch((one-1)%13+2) {
|
||||
//Ass
|
||||
//Ass
|
||||
case 14: {
|
||||
if((one-1)/13 == (two-1)/13) {
|
||||
switch((one-1)%13-(two-1)%13) {
|
||||
@@ -221,450 +221,313 @@ int CardsValue::holeCardsClass(int one, int two)
|
||||
|
||||
}
|
||||
|
||||
int CardsValue::holeCardsToIntCode(int* cards)
|
||||
int CardsValue::holeCardsToIntCode(int holeCards[2])
|
||||
{
|
||||
|
||||
// Code der HoleCards ermitteln
|
||||
if(cards[0]%13 == cards[1]%13) {
|
||||
return ((cards[0]%13)*1000 + (cards[0]%13)*10);
|
||||
if(holeCards[0]%13 == holeCards[1]%13) {
|
||||
return ((holeCards[0]%13)*1000 + (holeCards[0]%13)*10);
|
||||
} else {
|
||||
if(cards[0]%13 < cards[1]%13) {
|
||||
if(cards[0]/13 == cards[1]/13) {
|
||||
return ((cards[0]%13)*1000 + (cards[1]%13)*10 + 1);
|
||||
if(holeCards[0]%13 < holeCards[1]%13) {
|
||||
if(holeCards[0]/13 == holeCards[1]/13) {
|
||||
return ((holeCards[0]%13)*1000 + (holeCards[1]%13)*10 + 1);
|
||||
} else {
|
||||
return ((cards[0]%13)*1000 + (cards[1]%13)*10);
|
||||
return ((holeCards[0]%13)*1000 + (holeCards[1]%13)*10);
|
||||
}
|
||||
} else {
|
||||
if(cards[0]/13 == cards[1]/13) {
|
||||
return ((cards[1]%13)*1000 + (cards[0]%13)*10 + 1);
|
||||
if(holeCards[0]/13 == holeCards[1]/13) {
|
||||
return ((holeCards[1]%13)*1000 + (holeCards[0]%13)*10 + 1);
|
||||
} else {
|
||||
return ((cards[1]%13)*1000 + (cards[0]%13)*10);
|
||||
return ((holeCards[1]%13)*1000 + (holeCards[0]%13)*10);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* DO NOT USE, THIS MAY LEAK MEMORY
|
||||
int* CardsValue::intCodeToHoleCards(int code)
|
||||
static const int straight[10] = { 7936, 3968, 1984, 992, 496, 248, 124, 62, 31, 4111 };
|
||||
|
||||
int CardsValue::cardsValueShort(int cards[4])
|
||||
{
|
||||
|
||||
// one possibility !!!
|
||||
int color_idx;
|
||||
int card_idx;
|
||||
|
||||
int* cards = new int[2];
|
||||
|
||||
cards[0] = code/1000;
|
||||
cards[1] = (code-cards[0]*1000)/10;
|
||||
|
||||
if(cards[0]==cards[1]) {
|
||||
cards[1] +=13;
|
||||
} else {
|
||||
if(code%10 == 0) cards[1] +=13;
|
||||
}
|
||||
|
||||
return cards;
|
||||
|
||||
}*/
|
||||
|
||||
int CardsValue::cardsValue(int* cards, int* position)
|
||||
{
|
||||
|
||||
int array[7][3];
|
||||
int j1, j2, j3, j4, j5, k1, k2, ktemp[3];
|
||||
|
||||
// Kartenwerte umwandeln (z.B. [ 11 (Karo K�ig) -> 0 11 ] oder [ 31 (Pik 7) -> 2 5 ] )
|
||||
for(j1=0; j1<7; j1++) {
|
||||
array[j1][0] = cards[j1]/13;
|
||||
array[j1][1] = cards[j1]%13;
|
||||
array[j1][2] = j1;
|
||||
}
|
||||
|
||||
// Karten nach Farben sortieren: Kreuz - Pik - Herz - Karo
|
||||
for(k1=0; k1<7; k1++) {
|
||||
for(k2=k1+1; k2<7; k2++) {
|
||||
if(array[k1][0]<array[k2][0]) {
|
||||
ktemp[0] = array[k1][0];
|
||||
ktemp[1] = array[k1][1];
|
||||
ktemp[2] = array[k1][2];
|
||||
array[k1][0] = array[k2][0];
|
||||
array[k1][1] = array[k2][1];
|
||||
array[k1][2] = array[k2][2];
|
||||
array[k2][0] = ktemp[0];
|
||||
array[k2][1] = ktemp[1];
|
||||
array[k2][2] = ktemp[2];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Karten innerhalb der Farben nach der Gr�e sortieren: Ass - K�ig - Dame - ... - 4 - 3 - 2
|
||||
for(k1=0; k1<7; k1++) {
|
||||
for(k2=k1+1; k2<7; k2++) {
|
||||
if(array[k1][0]==array[k2][0] && array[k1][1]<array[k2][1]) {
|
||||
ktemp[0] = array[k1][0];
|
||||
ktemp[1] = array[k1][1];
|
||||
ktemp[2] = array[k1][2];
|
||||
array[k1][0] = array[k2][0];
|
||||
array[k1][1] = array[k2][1];
|
||||
array[k1][2] = array[k2][2];
|
||||
array[k2][0] = ktemp[0];
|
||||
array[k2][1] = ktemp[1];
|
||||
array[k2][2] = ktemp[2];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Karten auf Bl�ter testen. Klasseneinteilung absteigend: 9 - Royal Flush, 8 - Straight Flush, ... 2 - Zwei Paare, 1 - Ein Paar, 0 - Nischt
|
||||
|
||||
// auf Royal Flush (Klasse 9) und Straight Flush (Klasse 8) testen
|
||||
for(j1=0; j1<3; j1++) {
|
||||
// 5 Karten gleiche Farbe ?
|
||||
if(array[j1][0] == array[j1+1][0] && array[j1][0] == array[j1+2][0] && array[j1][0] == array[j1+3][0] && array[j1][0] == array[j1+4][0]) {
|
||||
// zus�zlich in Stra�nform ?
|
||||
if(array[j1][1]-1 == array[j1+1][1] && array[j1+1][1]-1 == array[j1+2][1] && array[j1+2][1]-1 == array[j1+3][1] && array[j1+3][1]-1 == array[j1+4][1]) {
|
||||
// mit Ass an der Spitze ?
|
||||
if(array[j1][1] == 12) {
|
||||
// Royal Flush (9*100000000)
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
for(j2=0; j2<5; j2++) {
|
||||
position[j2] = array[j1+j2][2];
|
||||
}
|
||||
}
|
||||
return 900000000;
|
||||
}
|
||||
// sonst nur Straight Flush (8*100000000 + (h�hste Straight-Karte)*1000000)
|
||||
else {
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
for(j2=0; j2<5; j2++) {
|
||||
position[j2] = array[j1+j2][2];
|
||||
}
|
||||
}
|
||||
return 800000000+array[j1][1]*1000000;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Straight Flush Ausnahme: 5-4-3-2-A
|
||||
for(j1=0; j1<3; j1++) {
|
||||
// 5 Karten gleiche Farbe ?
|
||||
if(array[j1][0] == array[j1+1][0] && array[j1][0] == array[j1+2][0] && array[j1][0] == array[j1+3][0] && array[j1][0] == array[j1+4][0]) {
|
||||
for(j2=j1+1; j2<4; j2++) {
|
||||
if(array[j1][1]-9==array[j2][1] && array[j2][1]-1==array[j2+1][1] && array[j2+1][1]-1==array[j2+2][1] && array[j2+2][1]-1==array[j2+3][1] && array[j1][0]==array[j2+2][0] && array[j1][0]==array[j2+3][0]) {
|
||||
// Straight Flush mit 5 als höchste Karte -> 8*100000000+3*1000000
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
position[0] = array[j1][2];
|
||||
for(j3=0; j3<4; j3++) {
|
||||
position[j3+1] = array[j2+j3][2];
|
||||
}
|
||||
}
|
||||
return 800000000+3*1000000;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// auf Flush (Klasse 5) testen
|
||||
for(j1=0; j1<3; j1++) {
|
||||
if(array[j1][0] == array[j1+1][0] && array[j1][0] == array[j1+2][0] && array[j1][0] == array[j1+3][0] && array[j1][0] == array[j1+4][0]) {
|
||||
// Flush -> 5*10000000 + h�ste Flush Karten mit absteigender Wertung
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
for(j2=0; j2<5; j2++) {
|
||||
position[j2] = array[j1+j2][2];
|
||||
}
|
||||
}
|
||||
return 500000000+array[j1][1]*1000000+array[j1+1][1]*10000+array[j1+2][1]*100+array[j1+3][1]*10+array[j1+4][1];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Karten fr den Vierling-, Full-House-, Drilling- und Paartest umsortieren
|
||||
for(k1=0; k1<7; k1++) {
|
||||
for(k2=k1+1; k2<7; k2++) {
|
||||
if(array[k1][1]<array[k2][1]) {
|
||||
ktemp[0] = array[k1][0];
|
||||
ktemp[1] = array[k1][1];
|
||||
ktemp[2] = array[k1][2];
|
||||
array[k1][0] = array[k2][0];
|
||||
array[k1][1] = array[k2][1];
|
||||
array[k1][2] = array[k2][2];
|
||||
array[k2][0] = ktemp[0];
|
||||
array[k2][1] = ktemp[1];
|
||||
array[k2][2] = ktemp[2];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// nach Position sortieren: erst board, dann hole cards
|
||||
for(k1=0; k1<7; k1++) {
|
||||
for(k2=k1+1; k2<7; k2++) {
|
||||
if(array[k1][1]==array[k2][1] && array[k1][2]<array[k2][2]) {
|
||||
ktemp[0] = array[k1][0];
|
||||
ktemp[1] = array[k1][1];
|
||||
ktemp[2] = array[k1][2];
|
||||
array[k1][0] = array[k2][0];
|
||||
array[k1][1] = array[k2][1];
|
||||
array[k1][2] = array[k2][2];
|
||||
array[k2][0] = ktemp[0];
|
||||
array[k2][1] = ktemp[1];
|
||||
array[k2][2] = ktemp[2];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// auf Vierling (Klasse 7) testen
|
||||
for(j1=0; j1<4; j1++) {
|
||||
if(array[j1][1] == array[j1+1][1] && array[j1][1] == array[j1+2][1] && array[j1][1] == array[j1+3][1]) {
|
||||
// Position des Kickers ermitteln und der Blattwertung als dritte Gewichtung hinzuaddieren
|
||||
if(j1==0) {
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
for(j2=0; j2<5; j2++) {
|
||||
position[j2] = array[j2][2];
|
||||
}
|
||||
}
|
||||
return 700000000+array[j1][1]*1000000+array[j1+4][1]*10000;
|
||||
} else {
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
for(j2=0; j2<4; j2++) {
|
||||
position[j2] = array[j1+j2][2];
|
||||
}
|
||||
position[4] = array[0][2];
|
||||
}
|
||||
return 700000000+array[j1][1]*1000000+array[0][1]*10000;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Hilfsvariablen fr die Full-House-Paar- und -Drilling-Zuordnung
|
||||
int drei, zwei;
|
||||
|
||||
// auf Straight (Klasse 4) und Full House (Klasse 6) testen
|
||||
for(j1=0; j1<7; j1++) {
|
||||
for(j2=j1+1; j2<7; j2++) {
|
||||
for(j3=j2+1; j3<7; j3++) {
|
||||
for(j4=j3+1; j4<7; j4++) {
|
||||
for(j5=j4+1; j5<7; j5++) {
|
||||
// Straight
|
||||
if(array[j1][1]-1 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1] && array[j4][1]-1 == array[j5][1]) {
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
position[0] = array[j1][2];
|
||||
position[1] = array[j2][2];
|
||||
position[2] = array[j3][2];
|
||||
position[3] = array[j4][2];
|
||||
position[4] = array[j5][2];
|
||||
}
|
||||
return 400000000+array[j1][1]*1000000;
|
||||
}
|
||||
// Full House
|
||||
if((array[j1][1] == array[j2][1] && array[j1][1] == array[j3][1] && array[j4][1] == array[j5][1]) || (array[j3][1] == array[j4][1] && array[j3][1] == array[j5][1] && array[j1][1] == array[j2][1])) {
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
position[0] = array[j1][2];
|
||||
position[1] = array[j2][2];
|
||||
position[2] = array[j3][2];
|
||||
position[3] = array[j4][2];
|
||||
position[4] = array[j5][2];
|
||||
}
|
||||
// Paar und Drilling des Full House ermitteln ermitteln
|
||||
if(array[j3][1]==array[j1][1]) {
|
||||
drei = array[j1][1];
|
||||
zwei = array[j4][1];
|
||||
} else {
|
||||
drei = array[j4][1];
|
||||
zwei = array[j1][1];
|
||||
}
|
||||
return 600000000+drei*1000000+zwei*10000;
|
||||
}
|
||||
// Royal Flush, Straight Flush, Flush
|
||||
for(color_idx=0; color_idx<4; color_idx++) { // check all colors
|
||||
if(bitcount(cards[color_idx])>=5) { // check if at least 5 cards of one color
|
||||
if((cards[color_idx] & straight[0]) == straight[0]) // check for Royal Flush
|
||||
return 9;
|
||||
else { // check for Straight Flush
|
||||
for(card_idx=1; card_idx<10; card_idx++) {
|
||||
if((cards[color_idx] & straight[card_idx]) == straight[card_idx]) {
|
||||
return 8; // Straight Flush
|
||||
}
|
||||
}
|
||||
}
|
||||
return 5; // Flush
|
||||
}
|
||||
}
|
||||
|
||||
// auf Straight-Spezialfall ( 5 4 3 2 A ) testen
|
||||
for(j1=0; j1<7; j1++) {
|
||||
for(j2=j1+1; j2<7; j2++) {
|
||||
for(j3=j2+1; j3<7; j3++) {
|
||||
for(j4=j3+1; j4<7; j4++) {
|
||||
for(j5=j4+1; j5<7; j5++) {
|
||||
if(array[j1][1]-9 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1] && array[j4][1]-1 == array[j5][1]) {
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
position[0] = array[j1][2];
|
||||
position[1] = array[j2][2];
|
||||
position[2] = array[j3][2];
|
||||
position[3] = array[j4][2];
|
||||
position[4] = array[j5][2];
|
||||
}
|
||||
return 400000000+array[j2][1]*1000000;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
int AND = cards[0] & cards[1] & cards[2] & cards[3];
|
||||
|
||||
// Four of a Kind
|
||||
if(AND) {
|
||||
return 7;
|
||||
}
|
||||
|
||||
int OR = cards[0] | cards[1] | cards[2] | cards[3];
|
||||
|
||||
// Straight
|
||||
for(card_idx=0; card_idx<10; card_idx++) {
|
||||
if((OR & straight[card_idx]) == straight[card_idx]) {
|
||||
return 4;
|
||||
}
|
||||
}
|
||||
|
||||
// auf Drilling (Klasse 3) testen
|
||||
for(j1=0; j1<5; j1++) {
|
||||
if(array[j1][1] == array[j1+1][1] && array[j1][1] == array[j1+2][1]) {
|
||||
// Kicker ermitteln
|
||||
if(j1==0) {
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
for(j2=0; j2<5; j2++) {
|
||||
position[j2] = array[j2][2];
|
||||
}
|
||||
}
|
||||
return 300000000+array[j1][1]*1000000+array[j1+3][1]*10000+array[j1+4][1]*100;
|
||||
} else {
|
||||
if(j1==1) {
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
for(j2=0; j2<5; j2++) {
|
||||
position[j2] = array[j2][2];
|
||||
}
|
||||
}
|
||||
return 300000000+array[j1][1]*1000000+array[j1-1][1]*10000+array[j1+3][1]*100;
|
||||
int color_1_idx, color_2_idx, color_3_idx, color_4_idx, color_5_idx;
|
||||
int temp;
|
||||
|
||||
// Full House, Three of a Kind
|
||||
for(color_1_idx=0; color_1_idx<2; color_1_idx++) {
|
||||
for(color_2_idx=color_1_idx+1; color_2_idx<3; color_2_idx++) {
|
||||
for(color_3_idx=color_2_idx+1; color_3_idx<4; color_3_idx++) {
|
||||
temp = cards[color_1_idx] & cards[color_2_idx] & cards[color_3_idx];
|
||||
if(bitcount(temp) == 2) { // two times Three of a Kind
|
||||
return 6; // Full House
|
||||
} else {
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
for(j2=0; j2<3; j2++) {
|
||||
position[j2] = array[j1+j2][2];
|
||||
if(temp) {
|
||||
for(color_4_idx=0; color_4_idx<3; color_4_idx++) {
|
||||
for(color_5_idx=color_4_idx+1; color_5_idx<4; color_5_idx++) {
|
||||
if(~temp & cards[color_4_idx] & cards[color_5_idx]) { // search for additional pair
|
||||
return 6; // Full House
|
||||
}
|
||||
}
|
||||
}
|
||||
position[3] = array[0][2];
|
||||
position[4] = array[1][2];
|
||||
return 3; // Three of a Kind
|
||||
}
|
||||
return 300000000+array[j1][1]*1000000+array[0][1]*10000+array[1][1]*100;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// auf Zwei Paare (Klasse 2) testen
|
||||
for(j1=0; j1<4; j1++) {
|
||||
for(j2=j1+2; j2<6; j2++) {
|
||||
if(array[j1][1] == array[j1+1][1] && array[j2][1] == array[j2+1][1]) {
|
||||
// Kicker ermitteln
|
||||
if(j1==0) {
|
||||
if(j2==2) {
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
position[0] = array[j1][2];
|
||||
position[1] = array[j1+1][2];
|
||||
position[2] = array[j2][2];
|
||||
position[3] = array[j2+1][2];
|
||||
position[4] = array[j2+2][2];
|
||||
}
|
||||
return 200000000+array[j1][1]*1000000+array[j2][1]*10000+array[j2+2][1]*100;
|
||||
} else {
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
position[0] = array[j1][2];
|
||||
position[1] = array[j1+1][2];
|
||||
position[2] = array[j2][2];
|
||||
position[3] = array[j2+1][2];
|
||||
position[4] = array[j1+2][2];
|
||||
}
|
||||
return 200000000+array[j1][1]*1000000+array[j2][1]*10000+array[j1+2][1]*100;
|
||||
}
|
||||
} else {
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
position[0] = array[j1][2];
|
||||
position[1] = array[j1+1][2];
|
||||
position[2] = array[j2][2];
|
||||
position[3] = array[j2+1][2];
|
||||
position[4] = array[0][2];
|
||||
}
|
||||
return 200000000+array[j1][1]*1000000+array[j2][1]*10000+array[0][1]*100;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// auf Paar (Klasse 1) testen
|
||||
for(j1=0; j1<6; j1++) {
|
||||
if(array[j1][1] == array[j1+1][1]) {
|
||||
// Kicker ermitteln
|
||||
if(j1==0) {
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
for(j2=0; j2<5; j2++) {
|
||||
position[j2] = array[j2][2];
|
||||
}
|
||||
}
|
||||
return 100000000+array[j1][1]*1000000+array[j1+2][1]*10000+array[j1+3][1]*100+array[j1+4][1];
|
||||
}
|
||||
if(j1==1) {
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
for(j2=0; j2<5; j2++) {
|
||||
position[j2] = array[j2][2];
|
||||
}
|
||||
}
|
||||
return 100000000+array[j1][1]*1000000+array[j1-1][1]*10000+array[j1+2][1]*100+array[j1+3][1];
|
||||
}
|
||||
if(j1==2) {
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
for(j2=0; j2<5; j2++) {
|
||||
position[j2] = array[j2][2];
|
||||
}
|
||||
}
|
||||
return 100000000+array[j1][1]*1000000+array[j1-2][1]*10000+array[j1-1][1]*100+array[j1+2][1];
|
||||
// Two Pairs, Two of a Kind
|
||||
for(color_1_idx=0; color_1_idx<3; color_1_idx++) {
|
||||
for(color_2_idx=color_1_idx+1; color_2_idx<4; color_2_idx++) {
|
||||
temp = cards[color_1_idx] & cards[color_2_idx];
|
||||
if(bitcount(temp) >= 2) { // at least two times Two of a Kind
|
||||
return 2; // Two Pairs
|
||||
} else {
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
for(j2=0; j2<2; j2++) {
|
||||
position[j2] = array[j1+j2][2];
|
||||
if(temp) { // search for second pair
|
||||
for(color_3_idx=0; color_3_idx<3; color_3_idx++) {
|
||||
for(color_4_idx=color_3_idx+1; color_4_idx<4; color_4_idx++) {
|
||||
if(~temp & cards[color_3_idx] & cards[color_4_idx]) {
|
||||
return 2; // Two Pairs
|
||||
}
|
||||
}
|
||||
}
|
||||
position[2] = array[0][2];
|
||||
position[3] = array[1][2];
|
||||
position[4] = array[2][2];
|
||||
return 1; // Two of a Kind
|
||||
}
|
||||
return 100000000+array[j1][1]*1000000+array[0][1]*10000+array[1][1]*100+array[2][1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Highest Card (Klasse 0) + Kicker
|
||||
if(position) {
|
||||
// Position-Array fuellen
|
||||
for(j2=0; j2<5; j2++) {
|
||||
position[j2] = array[j2][2];
|
||||
}
|
||||
}
|
||||
return array[0][1]*1000000+array[1][1]*10000+array[2][1]*100+array[3][1]*10+array[4][1];
|
||||
return 0; // High Card
|
||||
}
|
||||
|
||||
|
||||
std::vector< std::vector<int> > CardsValue::calcCardsChance(GameState beRoID, int* playerCards, int* boardCards)
|
||||
int CardsValue::cardsValue(int cards[4], int bestHand[4])
|
||||
{
|
||||
int i,j;
|
||||
int color_1_idx;
|
||||
int card_idx;
|
||||
KickerValue kickerValue1;
|
||||
|
||||
// Royal Flush, Straight Flush, Flush
|
||||
for(color_1_idx=0; color_1_idx<4; color_1_idx++) { // check all colors
|
||||
if(bitcount(cards[color_1_idx])>=5) { // check if at least 5 cards of one color
|
||||
if((cards[color_1_idx] & straight[0]) == straight[0]) { // check for Royal Flush
|
||||
if(bestHand) bestHand[color_1_idx] = straight[0];
|
||||
return 900000000; // Royal Flush
|
||||
} else {
|
||||
for(card_idx=1; card_idx<10; card_idx++) {
|
||||
if((cards[color_1_idx] & straight[card_idx]) == straight[card_idx]) { // check for Straight Flush
|
||||
if(bestHand) bestHand[color_1_idx] = straight[card_idx];
|
||||
return (800000000+(12-card_idx)*1000000); // Straight Flush
|
||||
}
|
||||
}
|
||||
}
|
||||
// Flush
|
||||
kickerValue1 = determineKickerValue(cards[color_1_idx],0,4);
|
||||
if(bestHand) bestHand[color_1_idx] = kickerValue1.select;
|
||||
return 500000000 + kickerValue1.factorValue;
|
||||
}
|
||||
}
|
||||
|
||||
int AND = cards[0] & cards[1] & cards[2] & cards[3];
|
||||
int OR = cards[0] | cards[1] | cards[2] | cards[3];
|
||||
int temp1;
|
||||
KickerValue kickerValue2;
|
||||
|
||||
// Four of a Kind
|
||||
if(AND) {
|
||||
kickerValue1 = determineKickerValue(AND,0,0);
|
||||
kickerValue2 = determineKickerValue(OR & ~AND,1,1);
|
||||
if(bestHand) {
|
||||
temp1 = kickerValue2.select;
|
||||
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
|
||||
bestHand[color_1_idx] = (cards[color_1_idx] & (kickerValue1.select | temp1));
|
||||
if(bestHand[color_1_idx] & temp1) temp1 = 0;
|
||||
}
|
||||
}
|
||||
return 700000000 + kickerValue1.factorValue + kickerValue2.factorValue;
|
||||
}
|
||||
|
||||
// Straight
|
||||
for(card_idx=0; card_idx<10; card_idx++) {
|
||||
if((OR & straight[card_idx]) == straight[card_idx]) {
|
||||
if(bestHand) {
|
||||
temp1 = straight[card_idx];
|
||||
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
|
||||
bestHand[color_1_idx] += (temp1 & cards[color_1_idx]);
|
||||
temp1 &= ~bestHand[color_1_idx];
|
||||
}
|
||||
}
|
||||
return 400000000 + (12-card_idx)*1000000;
|
||||
}
|
||||
}
|
||||
|
||||
int color_2_idx, color_3_idx;
|
||||
|
||||
// Full House, Three of a Kind
|
||||
temp1 = 0;
|
||||
for(color_1_idx=0; color_1_idx<2; color_1_idx++) {
|
||||
for(color_2_idx=color_1_idx+1; color_2_idx<3; color_2_idx++) {
|
||||
for(color_3_idx=color_2_idx+1; color_3_idx<4; color_3_idx++) {
|
||||
temp1 |= cards[color_1_idx] & cards[color_2_idx] & cards[color_3_idx];
|
||||
}
|
||||
}
|
||||
}
|
||||
if(temp1) {
|
||||
if(bitcount(temp1) == 2) {
|
||||
// two times Three of a Kind
|
||||
if(bestHand) {
|
||||
kickerValue1 = determineKickerValue(temp1,0,0);
|
||||
kickerValue2 = determineKickerValue(kickerValue1.remain,1,1);
|
||||
int temp2 = 0;
|
||||
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
|
||||
if(temp2<2) bestHand[color_1_idx] += (cards[color_1_idx] & (kickerValue1.select | kickerValue2.select));
|
||||
else bestHand[color_1_idx] += (cards[color_1_idx] & kickerValue1.select);
|
||||
if(cards[color_1_idx] & kickerValue2.select) temp2++;
|
||||
}
|
||||
}
|
||||
return 600000000 + determineKickerValue(temp1,0,1).factorValue;
|
||||
} else {
|
||||
// one times Three of a Kind
|
||||
int temp2 = temp1;
|
||||
temp1 = 0;
|
||||
// check for additional pair
|
||||
for(color_1_idx=0; color_1_idx<3; color_1_idx++) {
|
||||
for(color_2_idx=color_1_idx+1; color_2_idx<4; color_2_idx++) {
|
||||
temp1 |= cards[color_1_idx] & cards[color_2_idx];
|
||||
}
|
||||
}
|
||||
temp1 &= ~temp2; // remove Three of a Kind from found pairs
|
||||
if(temp1) {
|
||||
// with additional pair
|
||||
kickerValue1 = determineKickerValue(temp2,0,0);
|
||||
kickerValue2 = determineKickerValue(temp1,1,1);
|
||||
if(bestHand) {
|
||||
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) bestHand[color_1_idx] = (cards[color_1_idx] & (kickerValue1.select | kickerValue2.select));
|
||||
}
|
||||
return 600000000 + kickerValue1.factorValue + kickerValue2.factorValue; // Full House
|
||||
} else {
|
||||
// without addition pair
|
||||
kickerValue1 = determineKickerValue(temp2,0,0);
|
||||
kickerValue2 = determineKickerValue(OR & ~temp2,1,2);
|
||||
if(bestHand) {
|
||||
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) bestHand[color_1_idx] = (cards[color_1_idx] & (kickerValue1.select | kickerValue2.select));
|
||||
}
|
||||
return 300000000 + kickerValue1.factorValue + kickerValue2.factorValue; // Three of a Kind
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Two Pairs, Two of a Kind
|
||||
temp1 = 0;
|
||||
for(color_1_idx=0; color_1_idx<3; color_1_idx++) {
|
||||
for(color_2_idx=color_1_idx+1; color_2_idx<4; color_2_idx++) {
|
||||
temp1 |= (cards[color_1_idx] & cards[color_2_idx]);
|
||||
}
|
||||
}
|
||||
if(temp1) {
|
||||
if(bitcount(temp1) >= 2) { // at least two times Two of a Kind
|
||||
kickerValue1 = determineKickerValue(temp1,0,1);
|
||||
kickerValue2 = determineKickerValue(OR & ~kickerValue1.select,2,2);
|
||||
if(bestHand) {
|
||||
temp1 = (kickerValue1.select | kickerValue2.select);
|
||||
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
|
||||
bestHand[color_1_idx] += (cards[color_1_idx] & temp1);
|
||||
if(bestHand[color_1_idx] & kickerValue2.select) temp1 &= ~kickerValue2.select;
|
||||
}
|
||||
}
|
||||
return 200000000 + kickerValue1.factorValue + kickerValue2.factorValue; // Two Pairs
|
||||
} else {
|
||||
kickerValue1 = determineKickerValue(temp1,0,0);
|
||||
kickerValue2 = determineKickerValue(OR & ~temp1,1,3);
|
||||
if(bestHand) {
|
||||
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
|
||||
bestHand[color_1_idx] += (cards[color_1_idx] & (kickerValue1.select | kickerValue2.select));
|
||||
}
|
||||
}
|
||||
return 100000000 + kickerValue1.factorValue + kickerValue2.factorValue; // Two of a Kind
|
||||
}
|
||||
}
|
||||
|
||||
// High Card
|
||||
kickerValue1 = determineKickerValue(OR,0,4);
|
||||
if(bestHand) {
|
||||
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
|
||||
bestHand[color_1_idx] += (cards[color_1_idx] & kickerValue1.select);
|
||||
}
|
||||
}
|
||||
return kickerValue1.factorValue;
|
||||
|
||||
}
|
||||
|
||||
static const int factor_kicker_short[4] = {1000000,10000,100,1};
|
||||
static const int factor_kicker_long[5] = {1000000,10000,100,10,1};
|
||||
|
||||
KickerValue CardsValue::determineKickerValue(int testValue, int factorPointerStart, int factorPointerEnd)
|
||||
{
|
||||
KickerValue kickerValue;
|
||||
kickerValue.factorValue = 0;
|
||||
kickerValue.remain = testValue;
|
||||
kickerValue.select = 0;
|
||||
int compareValue = 4096;
|
||||
int factorPointer = factorPointerStart;
|
||||
for(int card_idx=0; (factorPointer<=factorPointerEnd) & (card_idx<13); card_idx++) {
|
||||
if(kickerValue.remain >= compareValue) {
|
||||
if(factorPointerEnd - factorPointerStart==4) kickerValue.factorValue += (12-card_idx)*factor_kicker_long[factorPointer];
|
||||
else kickerValue.factorValue += (12-card_idx)*factor_kicker_short[factorPointer];
|
||||
kickerValue.remain &= ~compareValue;
|
||||
factorPointer++;
|
||||
}
|
||||
compareValue >>= 1;
|
||||
}
|
||||
kickerValue.select = testValue & ~kickerValue.remain;
|
||||
return kickerValue;
|
||||
}
|
||||
|
||||
std::vector< std::vector<int> > CardsValue::calcCardsChance(GameState beRoID, int playerCards[2], int boardCards[5])
|
||||
{
|
||||
std::vector< std::vector<int> > chance(2);
|
||||
chance[0].assign(10,0);
|
||||
chance[1].assign(10,0);
|
||||
|
||||
chance[0].resize(10);
|
||||
chance[1].resize(10);
|
||||
|
||||
for(i=0; i<10; i++) {
|
||||
chance[0][i] = 0;
|
||||
chance[1][i] = 0;
|
||||
}
|
||||
|
||||
int cards[7];
|
||||
int cards[4] = { 0,0,0,0 };
|
||||
int sum = 0;
|
||||
|
||||
cards[0] = playerCards[0];
|
||||
cards[1] = playerCards[1];
|
||||
for(i=0; i<5; i++) cards[i+2] = boardCards[i];
|
||||
int card_idx_1;
|
||||
for(card_idx_1=0; card_idx_1<2; card_idx_1++) cards[playerCards[card_idx_1]/13] |= (1 << (playerCards[card_idx_1]%13));
|
||||
|
||||
switch(beRoID) {
|
||||
case GAME_STATE_PREFLOP: {
|
||||
@@ -675,50 +538,60 @@ std::vector< std::vector<int> > CardsValue::calcCardsChance(GameState beRoID, in
|
||||
break;
|
||||
case GAME_STATE_FLOP: {
|
||||
|
||||
for(i=0; i<51; i++) {
|
||||
if(i!=cards[0] && i!=cards[1] && i!=cards[2] && i!=cards[3] && i!=cards[4]) {
|
||||
for(j=i+1; j<52; j++) {
|
||||
if(j!=cards[0] && j!=cards[1] && j!=cards[2] && j!=cards[3] && j!=cards[4]) {
|
||||
cards[5] = i;
|
||||
cards[6] = j;
|
||||
(chance[0][cardsValue(cards,0)/100000000])++;
|
||||
for(card_idx_1=0; card_idx_1<3; card_idx_1++) cards[boardCards[card_idx_1]/13] |= (1 << (boardCards[card_idx_1]%13));
|
||||
|
||||
for(card_idx_1=0; card_idx_1<51; card_idx_1++) {
|
||||
if((cards[card_idx_1/13] & (1 << (card_idx_1%13))) == 0) {
|
||||
cards[card_idx_1/13] |= (1 << (card_idx_1%13));
|
||||
for(int card_idx_2=card_idx_1+1; card_idx_2<52; card_idx_2++) {
|
||||
if((cards[card_idx_2/13] & (1 << (card_idx_2%13))) == 0) {
|
||||
cards[card_idx_2/13] |= (1 << (card_idx_2%13));
|
||||
(chance[0][cardsValueShort(cards)])++;
|
||||
sum++;
|
||||
cards[card_idx_2/13] &= ~(1 << (card_idx_2%13));
|
||||
}
|
||||
}
|
||||
cards[card_idx_1/13] &= ~(1 << (card_idx_1%13));
|
||||
}
|
||||
}
|
||||
for(i=0; i<10; i++) {
|
||||
if(chance[0][i] > 0) chance[1][i] = 1;
|
||||
chance[0][i] = (int)(((double)chance[0][i]/(double)sum)*100.0+0.5);
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
case GAME_STATE_TURN: {
|
||||
|
||||
for(i=0; i<52; i++) {
|
||||
if(i!=cards[0] && i!=cards[1] && i!=cards[2] && i!=cards[3] && i!=cards[4] && i!=cards[5]) {
|
||||
cards[6] = i;
|
||||
(chance[0][cardsValue(cards,0)/100000000])++;
|
||||
for(card_idx_1=0; card_idx_1<4; card_idx_1++) cards[boardCards[card_idx_1]/13] |= (1 << (boardCards[card_idx_1]%13));
|
||||
|
||||
for(card_idx_1=0; card_idx_1<52; card_idx_1++) {
|
||||
if((cards[card_idx_1/13] & (1 << (card_idx_1%13))) == 0) {
|
||||
cards[card_idx_1/13] |= (1 << (card_idx_1%13));
|
||||
(chance[0][cardsValueShort(cards)])++;
|
||||
sum++;
|
||||
cards[card_idx_1/13] &= ~(1 << (card_idx_1%13));
|
||||
}
|
||||
}
|
||||
for(i=0; i<10; i++) {
|
||||
if(chance[0][i] > 0) chance[1][i] = 1;
|
||||
chance[0][i] = (int)(((double)chance[0][i]/(double)sum)*100.0+0.5);
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
case GAME_STATE_RIVER: {
|
||||
chance[0][cardsValue(cards,0)/100000000] = 100;
|
||||
chance[1][cardsValue(cards,0)/100000000] = 1;
|
||||
|
||||
for(card_idx_1=0; card_idx_1<5; card_idx_1++) cards[boardCards[card_idx_1]/13] |= (1 << (boardCards[card_idx_1]%13));
|
||||
|
||||
chance[0][cardsValueShort(cards)] = 1;
|
||||
sum = 1;
|
||||
|
||||
}
|
||||
break;
|
||||
default: {
|
||||
}
|
||||
}
|
||||
|
||||
if(beRoID>GAME_STATE_PREFLOP) {
|
||||
for(int hand_idx=0; hand_idx<10; hand_idx++) {
|
||||
if(chance[0][hand_idx] > 0) chance[1][hand_idx] = 1;
|
||||
chance[0][hand_idx] = (int)(((double)chance[0][hand_idx]/(double)sum)*100.0+0.5);
|
||||
}
|
||||
}
|
||||
|
||||
return chance;
|
||||
}
|
||||
|
||||
@@ -756,7 +629,7 @@ std::string CardsValue::determineHandName(int myCardsValueInt, PlayerList active
|
||||
std::string handName;
|
||||
|
||||
switch(myCardsValueInt/100000000) {
|
||||
// Royal Flush
|
||||
// Royal Flush
|
||||
case 9: {
|
||||
|
||||
handName = *cardStringIt_c;
|
||||
@@ -1161,8 +1034,8 @@ std::string CardsValue::determineHandName(int myCardsValueInt, PlayerList active
|
||||
}
|
||||
}
|
||||
break;
|
||||
default: {
|
||||
}
|
||||
default:
|
||||
{}
|
||||
}
|
||||
|
||||
return handName;
|
||||
@@ -1191,11 +1064,11 @@ std::list<std::string> CardsValue::translateCardsValueCode(int cardsValueCode)
|
||||
|
||||
switch (firstPart) {
|
||||
|
||||
// Royal Flush
|
||||
// Royal Flush
|
||||
case 9:
|
||||
cardString.push_back("Royal Flush");
|
||||
break;
|
||||
// Straight Flush
|
||||
// Straight Flush
|
||||
case 8: {
|
||||
cardString.push_back("Straight Flush, ");
|
||||
switch(secondPart) {
|
||||
@@ -2320,6 +2193,44 @@ std::list<std::string> CardsValue::translateCardsValueCode(int cardsValueCode)
|
||||
|
||||
}
|
||||
|
||||
int CardsValue::bitcount(int in)
|
||||
{
|
||||
int count=0 ;
|
||||
while (in) {
|
||||
count++ ;
|
||||
in &= (in - 1) ;
|
||||
|
||||
}
|
||||
return count ;
|
||||
}
|
||||
|
||||
int
|
||||
CardsValue::bestHandToPosition(int bestHand[4], int cardArray[7], int position[5])
|
||||
{
|
||||
|
||||
for(int card_idx=0; card_idx<5; card_idx++) position[card_idx] = -1;
|
||||
|
||||
int position_ctr = 0;
|
||||
for(int color_idx=0; color_idx<4; color_idx++) {
|
||||
for(int card_idx_1=0; card_idx_1<13; card_idx_1++) {
|
||||
if(bestHand[color_idx] & (1<<card_idx_1)) {
|
||||
for(int card_idx_2=0; card_idx_2<7; card_idx_2++) {
|
||||
if(cardArray[card_idx_2] == color_idx*13+card_idx_1) {
|
||||
if(position_ctr<5) {
|
||||
position[position_ctr] = card_idx_2;
|
||||
position_ctr++;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(position_ctr!=5) return 0;
|
||||
else return 1;
|
||||
}
|
||||
|
||||
|
||||
//int** CardsValue::showdown(GameState beRoID, int** playerCards, int playerCount) {
|
||||
//
|
||||
|
||||
@@ -38,18 +38,28 @@
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
|
||||
struct KickerValue {
|
||||
int factorValue;
|
||||
int select;
|
||||
int remain;
|
||||
};
|
||||
|
||||
class CardsValue
|
||||
{
|
||||
public:
|
||||
static int holeCardsClass(int, int);
|
||||
static int cardsValue(int*, int*);
|
||||
static int cardsValueShort(int[4]);
|
||||
static int cardsValue(int[4], int[4] = 0);
|
||||
static KickerValue determineKickerValue(int, int, int);
|
||||
static std::string determineHandName(int myCardsValueInt, PlayerList activePlayerList);
|
||||
static std::list<std::string> translateCardsValueCode(int cardsValueCode);
|
||||
|
||||
static int holeCardsToIntCode(int*);
|
||||
static int* intCodeToHoleCards(int);
|
||||
static int holeCardsToIntCode(int[2]);
|
||||
|
||||
static std::vector< std::vector<int> > calcCardsChance(GameState, int*, int*);
|
||||
static std::vector< std::vector<int> > calcCardsChance(GameState, int[2], int[5]);
|
||||
|
||||
static int bitcount(int in);
|
||||
static int bestHandToPosition(int bestHand[4], int cardArray[7], int position[5]);
|
||||
//static int** showdown(GameState, int**, int);
|
||||
|
||||
};
|
||||
|
||||
@@ -147,26 +147,26 @@ void LocalBeRo::run()
|
||||
//log the turned cards
|
||||
if(!logBoardCardsDone) {
|
||||
|
||||
int tempBoardCardsArray[5];
|
||||
int boardCards[5];
|
||||
|
||||
myHand->getBoard()->getMyCards(tempBoardCardsArray);
|
||||
myHand->getBoard()->getMyCards(boardCards);
|
||||
|
||||
switch(myBeRoID) {
|
||||
case GAME_STATE_FLOP:
|
||||
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
|
||||
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, boardCards[0], boardCards[1], boardCards[2]);
|
||||
break;
|
||||
case GAME_STATE_TURN:
|
||||
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]);
|
||||
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, boardCards[0], boardCards[1], boardCards[2], boardCards[3]);
|
||||
break;
|
||||
case GAME_STATE_RIVER:
|
||||
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
|
||||
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, boardCards[0], boardCards[1], boardCards[2], boardCards[3], boardCards[4]);
|
||||
|
||||
break;
|
||||
default: {
|
||||
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): ERROR - wrong myBeRoID");
|
||||
}
|
||||
}
|
||||
if(myHand->getLog()) myHand->getLog()->logBoardCards(tempBoardCardsArray);
|
||||
if(myHand->getLog()) myHand->getLog()->logBoardCards(boardCards);
|
||||
logBoardCardsDone = true;
|
||||
|
||||
}
|
||||
|
||||
@@ -44,34 +44,28 @@ public:
|
||||
LocalBeRo(HandInterface* hi, unsigned dP, int sB, GameState gS);
|
||||
~LocalBeRo();
|
||||
|
||||
GameState getMyBeRoID() const
|
||||
{
|
||||
GameState getMyBeRoID() const {
|
||||
return myBeRoID;
|
||||
}
|
||||
|
||||
int getHighestCardsValue() const;
|
||||
void setHighestCardsValue(int /*theValue*/) { }
|
||||
|
||||
void setMinimumRaise ( int theValue )
|
||||
{
|
||||
void setMinimumRaise ( int theValue ) {
|
||||
minimumRaise = theValue;
|
||||
}
|
||||
int getMinimumRaise() const
|
||||
{
|
||||
int getMinimumRaise() const {
|
||||
return minimumRaise;
|
||||
}
|
||||
|
||||
void setFullBetRule ( bool theValue )
|
||||
{
|
||||
void setFullBetRule ( bool theValue ) {
|
||||
fullBetRule = theValue;
|
||||
}
|
||||
bool getFullBetRule() const
|
||||
{
|
||||
bool getFullBetRule() const {
|
||||
return fullBetRule;
|
||||
}
|
||||
|
||||
void skipFirstRunGui()
|
||||
{
|
||||
void skipFirstRunGui() {
|
||||
firstRunGui = false;
|
||||
}
|
||||
|
||||
@@ -83,113 +77,89 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
HandInterface* getMyHand() const
|
||||
{
|
||||
HandInterface* getMyHand() const {
|
||||
return myHand;
|
||||
}
|
||||
|
||||
unsigned getDealerPosition() const
|
||||
{
|
||||
unsigned getDealerPosition() const {
|
||||
return dealerPosition;
|
||||
}
|
||||
|
||||
void setCurrentPlayersTurnId(unsigned theValue)
|
||||
{
|
||||
void setCurrentPlayersTurnId(unsigned theValue) {
|
||||
currentPlayersTurnId = theValue;
|
||||
}
|
||||
unsigned getCurrentPlayersTurnId() const
|
||||
{
|
||||
unsigned getCurrentPlayersTurnId() const {
|
||||
return currentPlayersTurnId;
|
||||
}
|
||||
|
||||
void setFirstRoundLastPlayersTurnId(unsigned theValue)
|
||||
{
|
||||
void setFirstRoundLastPlayersTurnId(unsigned theValue) {
|
||||
firstRoundLastPlayersTurnId = theValue;
|
||||
}
|
||||
unsigned getFirstRoundLastPlayersTurnId() const
|
||||
{
|
||||
unsigned getFirstRoundLastPlayersTurnId() const {
|
||||
return firstRoundLastPlayersTurnId;
|
||||
}
|
||||
|
||||
void setCurrentPlayersTurnIt(PlayerListIterator theValue)
|
||||
{
|
||||
void setCurrentPlayersTurnIt(PlayerListIterator theValue) {
|
||||
currentPlayersTurnIt = theValue;
|
||||
}
|
||||
PlayerListIterator getCurrentPlayersTurnIt() const
|
||||
{
|
||||
PlayerListIterator getCurrentPlayersTurnIt() const {
|
||||
return currentPlayersTurnIt;
|
||||
}
|
||||
|
||||
void setLastPlayersTurnIt(PlayerListIterator theValue)
|
||||
{
|
||||
void setLastPlayersTurnIt(PlayerListIterator theValue) {
|
||||
lastPlayersTurnIt = theValue;
|
||||
}
|
||||
PlayerListIterator getLastPlayersTurnIt() const
|
||||
{
|
||||
PlayerListIterator getLastPlayersTurnIt() const {
|
||||
return lastPlayersTurnIt;
|
||||
}
|
||||
|
||||
void setHighestSet(int theValue)
|
||||
{
|
||||
void setHighestSet(int theValue) {
|
||||
highestSet = theValue;
|
||||
}
|
||||
int getHighestSet() const
|
||||
{
|
||||
int getHighestSet() const {
|
||||
return highestSet;
|
||||
}
|
||||
|
||||
void setFirstRun(bool theValue)
|
||||
{
|
||||
void setFirstRun(bool theValue) {
|
||||
firstRun = theValue;
|
||||
}
|
||||
bool getFirstRun() const
|
||||
{
|
||||
bool getFirstRun() const {
|
||||
return firstRun;
|
||||
}
|
||||
|
||||
void setFirstRound(bool theValue)
|
||||
{
|
||||
void setFirstRound(bool theValue) {
|
||||
firstRound = theValue;
|
||||
}
|
||||
bool getFirstRound() const
|
||||
{
|
||||
bool getFirstRound() const {
|
||||
return firstRound;
|
||||
}
|
||||
|
||||
void setSmallBlindPositionId(unsigned theValue)
|
||||
{
|
||||
void setSmallBlindPositionId(unsigned theValue) {
|
||||
smallBlindPositionId = theValue;
|
||||
}
|
||||
unsigned getSmallBlindPositionId() const
|
||||
{
|
||||
unsigned getSmallBlindPositionId() const {
|
||||
return smallBlindPositionId;
|
||||
}
|
||||
|
||||
void setBigBlindPositionId(unsigned theValue)
|
||||
{
|
||||
void setBigBlindPositionId(unsigned theValue) {
|
||||
bigBlindPositionId = theValue;
|
||||
}
|
||||
unsigned getBigBlindPositionId() const
|
||||
{
|
||||
unsigned getBigBlindPositionId() const {
|
||||
return bigBlindPositionId;
|
||||
}
|
||||
|
||||
|
||||
void setSmallBlindPosition(int theValue)
|
||||
{
|
||||
void setSmallBlindPosition(int theValue) {
|
||||
smallBlindPosition = theValue;
|
||||
}
|
||||
int getSmallBlindPosition() const
|
||||
{
|
||||
int getSmallBlindPosition() const {
|
||||
return smallBlindPosition;
|
||||
}
|
||||
|
||||
void setSmallBlind(int theValue)
|
||||
{
|
||||
void setSmallBlind(int theValue) {
|
||||
smallBlind = theValue;
|
||||
}
|
||||
int getSmallBlind() const
|
||||
{
|
||||
int getSmallBlind() const {
|
||||
return smallBlind;
|
||||
}
|
||||
|
||||
|
||||
@@ -44,12 +44,10 @@ public:
|
||||
LocalBeRoPostRiver(HandInterface*, int, int);
|
||||
~LocalBeRoPostRiver();
|
||||
|
||||
void setHighestCardsValue(int theValue)
|
||||
{
|
||||
void setHighestCardsValue(int theValue) {
|
||||
highestCardsValue = theValue;
|
||||
}
|
||||
int getHighestCardsValue() const
|
||||
{
|
||||
int getHighestCardsValue() const {
|
||||
return highestCardsValue;
|
||||
}
|
||||
|
||||
|
||||
@@ -145,7 +145,7 @@ void LocalBoard::distributePot(unsigned dealerPosition)
|
||||
// determine the number of level winners
|
||||
winnerCount = potLevel.size()-2;
|
||||
if (!winnerCount) {
|
||||
throw LocalException(__FILE__, __LINE__, ERR_NO_WINNER);
|
||||
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): distributePot-ERROR: no winner found");
|
||||
}
|
||||
|
||||
// check if this is the final pot level for at least one winner
|
||||
@@ -161,7 +161,7 @@ void LocalBoard::distributePot(unsigned dealerPosition)
|
||||
if(finalPot) break;
|
||||
}
|
||||
|
||||
if(finalPot) {
|
||||
if(finalPot && winnerCount>0) {
|
||||
// distribute the pot level sum to level winners
|
||||
mod = (potLevel[1])%winnerCount;
|
||||
// pot level sum divisible by winnerCount
|
||||
@@ -175,13 +175,13 @@ void LocalBoard::distributePot(unsigned dealerPosition)
|
||||
}
|
||||
}
|
||||
if(it == seatsList->end()) {
|
||||
throw LocalException(__FILE__, __LINE__, ERR_SEAT_NOT_FOUND);
|
||||
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): distributePot-ERROR: seat not found");
|
||||
} else {
|
||||
(*it)->setMyCash( (*it)->getMyCash() + ((potLevel[1])/winnerCount));
|
||||
// filling winners vector
|
||||
winners.push_back((*it)->getMyUniqueID());
|
||||
(*it)->setLastMoneyWon( (*it)->getLastMoneyWon() + (potLevel[1])/winnerCount );
|
||||
}
|
||||
(*it)->setMyCash( (*it)->getMyCash() + ((potLevel[1])/winnerCount));
|
||||
|
||||
// filling winners vector
|
||||
winners.push_back((*it)->getMyUniqueID());
|
||||
(*it)->setLastMoneyWon( (*it)->getLastMoneyWon() + (potLevel[1])/winnerCount );
|
||||
}
|
||||
|
||||
}
|
||||
@@ -196,7 +196,8 @@ void LocalBoard::distributePot(unsigned dealerPosition)
|
||||
}
|
||||
}
|
||||
if(it == seatsList->end()) {
|
||||
throw LocalException(__FILE__, __LINE__, ERR_SEAT_NOT_FOUND);
|
||||
it = seatsList->begin();
|
||||
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): distributePot-ERROR: dealer position not found");
|
||||
}
|
||||
|
||||
for(j=0; j<winnerCount; j++) {
|
||||
@@ -216,16 +217,18 @@ void LocalBoard::distributePot(unsigned dealerPosition)
|
||||
|
||||
}
|
||||
|
||||
if(j<mod) {
|
||||
(*it)->setMyCash( (*it)->getMyCash() + (int)((potLevel[1])/winnerCount) + 1);
|
||||
// filling winners vector
|
||||
winners.push_back((*it)->getMyUniqueID());
|
||||
(*it)->setLastMoneyWon( (*it)->getLastMoneyWon() + ((potLevel[1])/winnerCount) + 1 );
|
||||
} else {
|
||||
(*it)->setMyCash( (*it)->getMyCash() + (int)((potLevel[1])/winnerCount));
|
||||
// filling winners vector
|
||||
winners.push_back((*it)->getMyUniqueID());
|
||||
(*it)->setLastMoneyWon( (*it)->getLastMoneyWon() + (potLevel[1])/winnerCount );
|
||||
if(winnerHit) {
|
||||
if(j<mod) {
|
||||
(*it)->setMyCash( (*it)->getMyCash() + (int)((potLevel[1])/winnerCount) + 1);
|
||||
// filling winners vector
|
||||
winners.push_back((*it)->getMyUniqueID());
|
||||
(*it)->setLastMoneyWon( (*it)->getLastMoneyWon() + ((potLevel[1])/winnerCount) + 1 );
|
||||
} else {
|
||||
(*it)->setMyCash( (*it)->getMyCash() + (int)((potLevel[1])/winnerCount));
|
||||
// filling winners vector
|
||||
winners.push_back((*it)->getMyUniqueID());
|
||||
(*it)->setLastMoneyWon( (*it)->getLastMoneyWon() + (potLevel[1])/winnerCount );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,40 +50,32 @@ public:
|
||||
|
||||
void setPlayerLists(PlayerList, PlayerList, PlayerList);
|
||||
|
||||
void setMyCards(int* theValue)
|
||||
{
|
||||
void setMyCards(int* theValue) {
|
||||
int i;
|
||||
for(i=0; i<5; i++) myCards[i] = theValue[i];
|
||||
}
|
||||
void getMyCards(int* theValue)
|
||||
{
|
||||
void getMyCards(int* theValue) {
|
||||
int i;
|
||||
for(i=0; i<5; i++) theValue[i] = myCards[i];
|
||||
}
|
||||
|
||||
void setAllInCondition(bool theValue)
|
||||
{
|
||||
void setAllInCondition(bool theValue) {
|
||||
allInCondition = theValue;
|
||||
}
|
||||
void setLastActionPlayerID(unsigned theValue)
|
||||
{
|
||||
void setLastActionPlayerID(unsigned theValue) {
|
||||
lastActionPlayerID = theValue;
|
||||
}
|
||||
|
||||
int getPot() const
|
||||
{
|
||||
int getPot() const {
|
||||
return pot;
|
||||
}
|
||||
void setPot(int theValue)
|
||||
{
|
||||
void setPot(int theValue) {
|
||||
pot = theValue;
|
||||
}
|
||||
int getSets() const
|
||||
{
|
||||
int getSets() const {
|
||||
return sets;
|
||||
}
|
||||
void setSets(int theValue)
|
||||
{
|
||||
void setSets(int theValue) {
|
||||
sets = theValue;
|
||||
}
|
||||
|
||||
@@ -93,21 +85,17 @@ public:
|
||||
void distributePot(unsigned dealerPosition);
|
||||
void determinePlayerNeedToShowCards();
|
||||
|
||||
std::list<unsigned> getWinners() const
|
||||
{
|
||||
std::list<unsigned> getWinners() const {
|
||||
return winners;
|
||||
}
|
||||
void setWinners(const std::list<unsigned> &w)
|
||||
{
|
||||
void setWinners(const std::list<unsigned> &w) {
|
||||
winners = w;
|
||||
}
|
||||
|
||||
std::list<unsigned> getPlayerNeedToShowCards() const
|
||||
{
|
||||
std::list<unsigned> getPlayerNeedToShowCards() const {
|
||||
return playerNeedToShowCards;
|
||||
}
|
||||
void setPlayerNeedToShowCards(const std::list<unsigned> &p)
|
||||
{
|
||||
void setPlayerNeedToShowCards(const std::list<unsigned> &p) {
|
||||
playerNeedToShowCards = p;
|
||||
}
|
||||
|
||||
|
||||
@@ -53,12 +53,12 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
|
||||
for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
|
||||
(*it)->setHand(this);
|
||||
// set myFlipCards 0
|
||||
(*it)->setMyCardsFlip(0, 0);
|
||||
(*it)->setMyHoleCardsFlip(0, 0);
|
||||
}
|
||||
|
||||
// generate cards and assign to board and player
|
||||
const int NumCards = 52;
|
||||
int cardsArray[NumCards] = {
|
||||
int cards[NumCards] = {
|
||||
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
|
||||
10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
|
||||
20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
|
||||
@@ -66,40 +66,50 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
|
||||
40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
|
||||
50, 51
|
||||
};
|
||||
Tools::ShuffleArrayNonDeterministic(cardsArray, NumCards);
|
||||
int tempBoardArray[5];
|
||||
int tempPlayerArray[2];
|
||||
int tempPlayerAndBoardArray[7];
|
||||
int bestHandPos[5];
|
||||
Tools::ShuffleArrayNonDeterministic(cards, NumCards);
|
||||
int boardCards[5];
|
||||
int playerHoleCards[2];
|
||||
int playerCards[7];
|
||||
int sBluff;
|
||||
for(i=0; i<5; i++) {
|
||||
tempBoardArray[i] = cardsArray[i];
|
||||
tempPlayerAndBoardArray[i+2] = cardsArray[i];
|
||||
}
|
||||
|
||||
// board cards
|
||||
for(i=0; i<5; i++) boardCards[i] = cards[i];
|
||||
|
||||
// debug mode
|
||||
if(myLog) myLog->debugMode_getBoardCards(boardCards,myID);
|
||||
|
||||
// prepare whole player hand
|
||||
for(i=0; i<5; i++) playerCards[i+2] = boardCards[i];
|
||||
|
||||
k = 0;
|
||||
myBoard->setMyCards(tempBoardArray);
|
||||
myBoard->setMyCards(boardCards);
|
||||
for(it=activePlayerList->begin(); it!=activePlayerList->end(); ++it, k++) {
|
||||
|
||||
(*it)->getMyBestHandPosition(bestHandPos);
|
||||
// hole cards
|
||||
for(j=0; j<2; j++) playerHoleCards[j] = cards[2*k+j+5];
|
||||
(*it)->setMyHoleCards(playerHoleCards);
|
||||
if(myLog) myLog->debugMode_getPlayerCards(playerHoleCards,myID,k); // debug mode
|
||||
|
||||
for(j=0; j<2; j++) {
|
||||
tempPlayerArray[j] = cardsArray[2*k+j+5];
|
||||
tempPlayerAndBoardArray[j] = cardsArray[2*k+j+5];
|
||||
// complete whole player hand
|
||||
for(j=0; j<2; j++) playerCards[j] = playerHoleCards[j];
|
||||
|
||||
// determine cards value
|
||||
int bestHand[4] = { 0,0,0,0 };
|
||||
int playerCardsColor[4] = { 0,0,0,0 };
|
||||
for(j=0; j<7; j++) playerCardsColor[playerCards[j]/13] |= (1 << playerCards[j]%13);
|
||||
(*it)->setMyCardsValueInt(CardsValue::cardsValue(playerCardsColor,bestHand));
|
||||
|
||||
// determine position of best 5 cards
|
||||
int bestHandPos[5];
|
||||
if(CardsValue::bestHandToPosition(bestHand,playerCards,bestHandPos)) {
|
||||
(*it)->setMyBestHandPosition(bestHandPos);
|
||||
} else {
|
||||
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): ERROR getMyBestHandPosition");
|
||||
}
|
||||
|
||||
(*it)->setMyCards(tempPlayerArray);
|
||||
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray, bestHandPos));
|
||||
(*it)->setMyBestHandPosition(bestHandPos);
|
||||
// set round start cash
|
||||
(*it)->setMyRoundStartCash((*it)->getMyCash());
|
||||
|
||||
// error-check
|
||||
for(j=0; j<5; j++) {
|
||||
if (bestHandPos[j] == -1) {
|
||||
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): ERROR getMyBestHandPosition");
|
||||
}
|
||||
}
|
||||
|
||||
// set sBluff for all players --> TODO for ai-player in internet
|
||||
if((*it)->getMyID() != 0) {
|
||||
Tools::GetRand(1, 100, 1, &sBluff);
|
||||
@@ -108,274 +118,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
|
||||
}
|
||||
}
|
||||
|
||||
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!! DEBUGGER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! //
|
||||
|
||||
if(DEBUG_MODE) {
|
||||
|
||||
//QSqlDatabase *mySqliteLogDb;
|
||||
|
||||
|
||||
|
||||
// myGui->getMyW()->getSession();
|
||||
|
||||
//QSqlDatabase * test = myGui->getMyLog()->getMySqliteLogDb();
|
||||
|
||||
// if(!mySqliteLogDb->open()) {
|
||||
// MyMessageBox::critical(0, tr("ERROR"),mySqliteLogDb->lastError().text().toUtf8().c_str(), QMessageBox::Cancel);
|
||||
// }
|
||||
|
||||
|
||||
|
||||
int temp5Array[5];
|
||||
|
||||
switch(myID) {
|
||||
|
||||
case 1: {
|
||||
|
||||
tempBoardArray[0] = 4;
|
||||
tempBoardArray[1] = 19;
|
||||
tempBoardArray[2] = 20;
|
||||
tempBoardArray[3] = 43;
|
||||
tempBoardArray[4] = 49;
|
||||
|
||||
myBoard->setMyCards(tempBoardArray);
|
||||
|
||||
tempPlayerAndBoardArray[2] = tempBoardArray[0];
|
||||
tempPlayerAndBoardArray[3] = tempBoardArray[1];
|
||||
tempPlayerAndBoardArray[4] = tempBoardArray[2];
|
||||
tempPlayerAndBoardArray[5] = tempBoardArray[3];
|
||||
tempPlayerAndBoardArray[6] = tempBoardArray[4];
|
||||
|
||||
// player0
|
||||
it = seatsList->begin();
|
||||
|
||||
tempPlayerArray[0] = 18;
|
||||
tempPlayerArray[1] = 17;
|
||||
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
|
||||
(*it)->setMyCards(tempPlayerArray);
|
||||
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
|
||||
|
||||
(*it)->setMyBestHandPosition(temp5Array);
|
||||
|
||||
// player1
|
||||
++it;
|
||||
|
||||
tempPlayerArray[0] = 31;
|
||||
tempPlayerArray[1] = 8;
|
||||
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
|
||||
(*it)->setMyCards(tempPlayerArray);
|
||||
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
|
||||
|
||||
(*it)->setMyBestHandPosition(temp5Array);
|
||||
|
||||
// player2
|
||||
++it;
|
||||
|
||||
tempPlayerArray[0] = 26;
|
||||
tempPlayerArray[1] = 27;
|
||||
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
|
||||
(*it)->setMyCards(tempPlayerArray);
|
||||
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
|
||||
|
||||
(*it)->setMyBestHandPosition(temp5Array);
|
||||
|
||||
// player3
|
||||
++it;
|
||||
|
||||
tempPlayerArray[0] = 31;
|
||||
tempPlayerArray[1] = 30;
|
||||
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
|
||||
(*it)->setMyCards(tempPlayerArray);
|
||||
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
|
||||
|
||||
(*it)->setMyBestHandPosition(temp5Array);
|
||||
|
||||
// player4
|
||||
++it;
|
||||
|
||||
tempPlayerArray[0] = 50;
|
||||
tempPlayerArray[1] = 51;
|
||||
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
|
||||
(*it)->setMyCards(tempPlayerArray);
|
||||
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
|
||||
|
||||
(*it)->setMyBestHandPosition(temp5Array);
|
||||
|
||||
// player5
|
||||
++it;
|
||||
|
||||
tempPlayerArray[0] = 25;
|
||||
tempPlayerArray[1] = 24;
|
||||
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
|
||||
(*it)->setMyCards(tempPlayerArray);
|
||||
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
|
||||
|
||||
(*it)->setMyBestHandPosition(temp5Array);
|
||||
|
||||
// player6
|
||||
++it;
|
||||
|
||||
tempPlayerArray[0] = 38;
|
||||
tempPlayerArray[1] = 37;
|
||||
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
|
||||
(*it)->setMyCards(tempPlayerArray);
|
||||
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
|
||||
|
||||
(*it)->setMyBestHandPosition(temp5Array);
|
||||
|
||||
// player7
|
||||
++it;
|
||||
|
||||
tempPlayerArray[0] = 32;
|
||||
tempPlayerArray[1] = 33;
|
||||
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
|
||||
(*it)->setMyCards(tempPlayerArray);
|
||||
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
|
||||
|
||||
(*it)->setMyBestHandPosition(temp5Array);
|
||||
|
||||
// player8
|
||||
++it;
|
||||
|
||||
tempPlayerArray[0] = 19;
|
||||
tempPlayerArray[1] = 20;
|
||||
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
|
||||
(*it)->setMyCards(tempPlayerArray);
|
||||
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
|
||||
|
||||
(*it)->setMyBestHandPosition(temp5Array);
|
||||
|
||||
|
||||
}
|
||||
break;
|
||||
case 2: {
|
||||
|
||||
/* tempBoardArray[0] = 48;
|
||||
tempBoardArray[1] = 21;
|
||||
tempBoardArray[2] = 4;
|
||||
tempBoardArray[3] = 9;
|
||||
tempBoardArray[4] = 0;
|
||||
|
||||
myBoard->setMyCards(tempBoardArray);
|
||||
|
||||
tempPlayerAndBoardArray[2] = tempBoardArray[0];
|
||||
tempPlayerAndBoardArray[3] = tempBoardArray[1];
|
||||
tempPlayerAndBoardArray[4] = tempBoardArray[2];
|
||||
tempPlayerAndBoardArray[5] = tempBoardArray[3];
|
||||
tempPlayerAndBoardArray[6] = tempBoardArray[4];*/
|
||||
|
||||
// player0
|
||||
it = seatsList->begin();
|
||||
|
||||
// tempPlayerArray[0] = 9;
|
||||
// tempPlayerArray[1] = 5;
|
||||
// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
//
|
||||
// (*it)->setMyCards(tempPlayerArray);
|
||||
// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
|
||||
//
|
||||
// (*it)->setMyBestHandPosition(temp5Array);
|
||||
|
||||
// player1
|
||||
++it;
|
||||
|
||||
// tempPlayerArray[0] = 47;
|
||||
// tempPlayerArray[1] = 22;
|
||||
// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
//
|
||||
// (*it)->setMyCards(tempPlayerArray);
|
||||
// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
|
||||
//
|
||||
// (*it)->setMyBestHandPosition(temp5Array);
|
||||
|
||||
// player2
|
||||
++it;
|
||||
|
||||
// tempPlayerArray[0] = 33;
|
||||
// tempPlayerArray[1] = 27;
|
||||
// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
//
|
||||
// (*it)->setMyCards(tempPlayerArray);
|
||||
// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
|
||||
//
|
||||
// (*it)->setMyBestHandPosition(temp5Array);
|
||||
|
||||
// player3
|
||||
++it;
|
||||
|
||||
// tempPlayerArray[0] = 38;
|
||||
// tempPlayerArray[1] = 22;
|
||||
// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
//
|
||||
// (*it)->setMyCards(tempPlayerArray);
|
||||
// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
|
||||
//
|
||||
// (*it)->setMyBestHandPosition(temp5Array);
|
||||
|
||||
// player4
|
||||
++it;
|
||||
|
||||
// tempPlayerArray[0] = 25;
|
||||
// tempPlayerArray[1] = 16;
|
||||
// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
//
|
||||
// (*it)->setMyCards(tempPlayerArray);
|
||||
// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
|
||||
//
|
||||
// (*it)->setMyBestHandPosition(temp5Array);
|
||||
|
||||
// player5
|
||||
++it;
|
||||
|
||||
// tempPlayerArray[0] = 27;
|
||||
// tempPlayerArray[1] = 10;
|
||||
// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
//
|
||||
// (*it)->setMyCards(tempPlayerArray);
|
||||
// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
|
||||
//
|
||||
// (*it)->setMyBestHandPosition(temp5Array);
|
||||
|
||||
}
|
||||
break;
|
||||
default: {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
// ----------------------------------------
|
||||
|
||||
// determine dealer, SB, BB
|
||||
|
||||
// determine dealer, small blind, big blind
|
||||
assignButtons();
|
||||
|
||||
setBlinds();
|
||||
|
||||
if(myLog) myLog->logNewHandMsg(myID, dealerPosition+1, smallBlind, smallBlindPosition+1, 2*smallBlind, bigBlindPosition+1, seatsList);
|
||||
@@ -401,7 +145,6 @@ void LocalHand::start()
|
||||
} else {
|
||||
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): Log Error: cannot find sBID or bBID");
|
||||
}
|
||||
myGui->flushLogAtHand();
|
||||
|
||||
// deal cards
|
||||
myGui->dealHoleCards();
|
||||
@@ -416,20 +159,19 @@ void LocalHand::start()
|
||||
void LocalHand::assignButtons()
|
||||
{
|
||||
|
||||
size_t i;
|
||||
PlayerListIterator it;
|
||||
PlayerListIterator seatIt;
|
||||
|
||||
// delete all buttons
|
||||
for (it=seatsList->begin(); it!=seatsList->end(); ++it) {
|
||||
(*it)->setMyButton(BUTTON_NONE);
|
||||
for (seatIt=seatsList->begin(); seatIt!=seatsList->end(); ++seatIt) {
|
||||
(*seatIt)->setMyButton(BUTTON_NONE);
|
||||
}
|
||||
|
||||
// assign dealer button
|
||||
it = getSeatIt(dealerPosition);
|
||||
if(it == seatsList->end()) {
|
||||
seatIt = getSeatIt(dealerPosition);
|
||||
if(seatIt == seatsList->end()) {
|
||||
throw LocalException(__FILE__, __LINE__, ERR_SEAT_NOT_FOUND);
|
||||
}
|
||||
(*it)->setMyButton(BUTTON_DEALER);
|
||||
(*seatIt)->setMyButton(BUTTON_DEALER);
|
||||
|
||||
|
||||
// assign Small Blind next to dealer. ATTENTION: in heads up it is big blind
|
||||
@@ -440,40 +182,40 @@ void LocalHand::assignButtons()
|
||||
throw LocalException(__FILE__, __LINE__, ERR_SEAT_NOT_FOUND);
|
||||
}
|
||||
|
||||
for(i=0; i<seatsList->size(); i++) {
|
||||
for(size_t i=0; i<seatsList->size(); i++) {
|
||||
|
||||
++dealerPositionIt;
|
||||
if(dealerPositionIt == seatsList->end()) dealerPositionIt = seatsList->begin();
|
||||
|
||||
it = getActivePlayerIt( (*dealerPositionIt)->getMyUniqueID() );
|
||||
if(it != activePlayerList->end() ) {
|
||||
PlayerListIterator activePlayerIt = getActivePlayerIt( (*dealerPositionIt)->getMyUniqueID() );
|
||||
if(activePlayerIt != activePlayerList->end() ) {
|
||||
nextActivePlayerFound = true;
|
||||
if(activePlayerList->size() > 2) {
|
||||
//small blind normal
|
||||
(*it)->setMyButton(2);
|
||||
smallBlindPosition = (*it)->getMyUniqueID();
|
||||
(*activePlayerIt)->setMyButton(2);
|
||||
smallBlindPosition = (*activePlayerIt)->getMyUniqueID();
|
||||
} else {
|
||||
//big blind in heads up
|
||||
(*it)->setMyButton(3);
|
||||
bigBlindPosition = (*it)->getMyUniqueID();
|
||||
(*activePlayerIt)->setMyButton(3);
|
||||
bigBlindPosition = (*activePlayerIt)->getMyUniqueID();
|
||||
// lastPlayerAction for showing cards
|
||||
}
|
||||
|
||||
// first player after dealer have to show his cards first (in showdown)
|
||||
lastActionPlayerID = (*it)->getMyUniqueID();
|
||||
lastActionPlayerID = (*activePlayerIt)->getMyUniqueID();
|
||||
myBoard->setLastActionPlayerID(lastActionPlayerID);
|
||||
|
||||
++it;
|
||||
if(it == activePlayerList->end()) it = activePlayerList->begin();
|
||||
++activePlayerIt;
|
||||
if(activePlayerIt == activePlayerList->end()) activePlayerIt = activePlayerList->begin();
|
||||
|
||||
if(activePlayerList->size() > 2) {
|
||||
//big blind normal
|
||||
(*it)->setMyButton(3);
|
||||
bigBlindPosition = (*it)->getMyUniqueID();
|
||||
(*activePlayerIt)->setMyButton(3);
|
||||
bigBlindPosition = (*activePlayerIt)->getMyUniqueID();
|
||||
} else {
|
||||
//small blind in heads up
|
||||
(*it)->setMyButton(2);
|
||||
smallBlindPosition = (*it)->getMyUniqueID();
|
||||
(*activePlayerIt)->setMyButton(2);
|
||||
smallBlindPosition = (*activePlayerIt)->getMyUniqueID();
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -653,11 +395,11 @@ void LocalHand::switchRounds()
|
||||
|
||||
//log board cards for allin
|
||||
if(currentRound >= GAME_STATE_FLOP) {
|
||||
int tempBoardCardsArray[5];
|
||||
int boardCards[5];
|
||||
|
||||
myBoard->getMyCards(tempBoardCardsArray);
|
||||
myGui->logDealBoardCardsMsg(currentRound, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
|
||||
if(myLog) myLog->logBoardCards(tempBoardCardsArray);
|
||||
myBoard->getMyCards(boardCards);
|
||||
myGui->logDealBoardCardsMsg(currentRound, boardCards[0], boardCards[1], boardCards[2], boardCards[3], boardCards[4]);
|
||||
if(myLog) myLog->logBoardCards(boardCards);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -696,8 +438,8 @@ void LocalHand::switchRounds()
|
||||
myGui->postRiverAnimation1();
|
||||
}
|
||||
break;
|
||||
default: {
|
||||
}
|
||||
default:
|
||||
{}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -51,142 +51,111 @@ public:
|
||||
|
||||
void start();
|
||||
|
||||
PlayerList getSeatsList() const
|
||||
{
|
||||
PlayerList getSeatsList() const {
|
||||
return seatsList;
|
||||
}
|
||||
PlayerList getActivePlayerList() const
|
||||
{
|
||||
PlayerList getActivePlayerList() const {
|
||||
return activePlayerList;
|
||||
}
|
||||
PlayerList getRunningPlayerList() const
|
||||
{
|
||||
PlayerList getRunningPlayerList() const {
|
||||
return runningPlayerList;
|
||||
}
|
||||
|
||||
boost::shared_ptr<BoardInterface> getBoard() const
|
||||
{
|
||||
boost::shared_ptr<BoardInterface> getBoard() const {
|
||||
return myBoard;
|
||||
}
|
||||
boost::shared_ptr<BeRoInterface> getPreflop() const
|
||||
{
|
||||
boost::shared_ptr<BeRoInterface> getPreflop() const {
|
||||
return myBeRo[GAME_STATE_PREFLOP];
|
||||
}
|
||||
boost::shared_ptr<BeRoInterface> getFlop() const
|
||||
{
|
||||
boost::shared_ptr<BeRoInterface> getFlop() const {
|
||||
return myBeRo[GAME_STATE_FLOP];
|
||||
}
|
||||
boost::shared_ptr<BeRoInterface> getTurn() const
|
||||
{
|
||||
boost::shared_ptr<BeRoInterface> getTurn() const {
|
||||
return myBeRo[GAME_STATE_TURN];
|
||||
}
|
||||
boost::shared_ptr<BeRoInterface> getRiver() const
|
||||
{
|
||||
boost::shared_ptr<BeRoInterface> getRiver() const {
|
||||
return myBeRo[GAME_STATE_RIVER];
|
||||
}
|
||||
GuiInterface* getGuiInterface() const
|
||||
{
|
||||
GuiInterface* getGuiInterface() const {
|
||||
return myGui;
|
||||
}
|
||||
boost::shared_ptr<BeRoInterface> getCurrentBeRo() const
|
||||
{
|
||||
boost::shared_ptr<BeRoInterface> getCurrentBeRo() const {
|
||||
return myBeRo[currentRound];
|
||||
}
|
||||
|
||||
Log* getLog() const
|
||||
{
|
||||
Log* getLog() const {
|
||||
return myLog;
|
||||
}
|
||||
|
||||
void setMyID(int theValue)
|
||||
{
|
||||
void setMyID(int theValue) {
|
||||
myID = theValue;
|
||||
}
|
||||
int getMyID() const
|
||||
{
|
||||
int getMyID() const {
|
||||
return myID;
|
||||
}
|
||||
|
||||
void setStartQuantityPlayers(int theValue)
|
||||
{
|
||||
void setStartQuantityPlayers(int theValue) {
|
||||
startQuantityPlayers = theValue;
|
||||
}
|
||||
int getStartQuantityPlayers() const
|
||||
{
|
||||
int getStartQuantityPlayers() const {
|
||||
return startQuantityPlayers;
|
||||
}
|
||||
|
||||
void setCurrentRound(GameState theValue)
|
||||
{
|
||||
void setCurrentRound(GameState theValue) {
|
||||
currentRound = theValue;
|
||||
if(myLog) myLog->setCurrentRound(currentRound);
|
||||
}
|
||||
GameState getCurrentRound() const
|
||||
{
|
||||
GameState getCurrentRound() const {
|
||||
return currentRound;
|
||||
}
|
||||
GameState getRoundBeforePostRiver() const
|
||||
{
|
||||
GameState getRoundBeforePostRiver() const {
|
||||
return roundBeforePostRiver;
|
||||
}
|
||||
|
||||
void setDealerPosition(int theValue)
|
||||
{
|
||||
void setDealerPosition(int theValue) {
|
||||
dealerPosition = theValue;
|
||||
}
|
||||
int getDealerPosition() const
|
||||
{
|
||||
int getDealerPosition() const {
|
||||
return dealerPosition;
|
||||
}
|
||||
|
||||
void setSmallBlind(int theValue)
|
||||
{
|
||||
void setSmallBlind(int theValue) {
|
||||
smallBlind = theValue;
|
||||
}
|
||||
int getSmallBlind() const
|
||||
{
|
||||
int getSmallBlind() const {
|
||||
return smallBlind;
|
||||
}
|
||||
|
||||
void setAllInCondition(bool theValue)
|
||||
{
|
||||
void setAllInCondition(bool theValue) {
|
||||
allInCondition = theValue;
|
||||
}
|
||||
bool getAllInCondition() const
|
||||
{
|
||||
bool getAllInCondition() const {
|
||||
return allInCondition;
|
||||
}
|
||||
|
||||
void setStartCash(int theValue)
|
||||
{
|
||||
void setStartCash(int theValue) {
|
||||
startCash = theValue;
|
||||
}
|
||||
int getStartCash() const
|
||||
{
|
||||
int getStartCash() const {
|
||||
return startCash;
|
||||
}
|
||||
|
||||
void setPreviousPlayerID(int theValue)
|
||||
{
|
||||
void setPreviousPlayerID(int theValue) {
|
||||
previousPlayerID = theValue;
|
||||
}
|
||||
int getPreviousPlayerID() const
|
||||
{
|
||||
int getPreviousPlayerID() const {
|
||||
return previousPlayerID;
|
||||
}
|
||||
|
||||
void setLastActionPlayerID ( unsigned theValue );
|
||||
unsigned getLastActionPlayerID() const
|
||||
{
|
||||
unsigned getLastActionPlayerID() const {
|
||||
return lastActionPlayerID;
|
||||
}
|
||||
|
||||
void setCardsShown(bool theValue)
|
||||
{
|
||||
void setCardsShown(bool theValue) {
|
||||
cardsShown = theValue;
|
||||
}
|
||||
bool getCardsShown() const
|
||||
{
|
||||
bool getCardsShown() const {
|
||||
return cardsShown;
|
||||
}
|
||||
|
||||
|
||||
+744
-1945
File diff suppressed because it is too large
Load Diff
@@ -48,258 +48,210 @@ public:
|
||||
|
||||
~LocalPlayer();
|
||||
|
||||
void setHand(HandInterface *);
|
||||
|
||||
int getMyID() const
|
||||
{
|
||||
void setHand(HandInterface *theValue) {
|
||||
currentHand = theValue;
|
||||
}
|
||||
int getMyID() const {
|
||||
return myID;
|
||||
}
|
||||
unsigned getMyUniqueID() const
|
||||
{
|
||||
unsigned getMyUniqueID() const {
|
||||
return myUniqueID;
|
||||
}
|
||||
void setMyUniqueID(unsigned newId)
|
||||
{
|
||||
void setMyUniqueID(unsigned newId) {
|
||||
myUniqueID = newId;
|
||||
}
|
||||
|
||||
void setMyGuid(const std::string &theValue)
|
||||
{
|
||||
void setMyGuid(const std::string &theValue) {
|
||||
myGuid = theValue;
|
||||
}
|
||||
|
||||
std::string getMyGuid() const
|
||||
{
|
||||
std::string getMyGuid() const {
|
||||
return myGuid;
|
||||
}
|
||||
|
||||
PlayerType getMyType() const
|
||||
{
|
||||
PlayerType getMyType() const {
|
||||
return myType;
|
||||
}
|
||||
|
||||
void setMyDude(int theValue)
|
||||
{
|
||||
void setMyDude(int theValue) {
|
||||
myDude = theValue;
|
||||
}
|
||||
int getMyDude() const
|
||||
{
|
||||
int getMyDude() const {
|
||||
return myDude;
|
||||
}
|
||||
|
||||
void setMyDude4(int theValue)
|
||||
{
|
||||
void setMyDude4(int theValue) {
|
||||
myDude4 = theValue;
|
||||
}
|
||||
int getMyDude4() const
|
||||
{
|
||||
int getMyDude4() const {
|
||||
return myDude4;
|
||||
}
|
||||
|
||||
void setMyName(const std::string& theValue)
|
||||
{
|
||||
void setMyName(const std::string& theValue) {
|
||||
myName = theValue;
|
||||
}
|
||||
std::string getMyName() const
|
||||
{
|
||||
std::string getMyName() const {
|
||||
return myName;
|
||||
}
|
||||
|
||||
void setMyAvatar(const std::string& theValue)
|
||||
{
|
||||
void setMyAvatar(const std::string& theValue) {
|
||||
myAvatar = theValue;
|
||||
}
|
||||
std::string getMyAvatar() const
|
||||
{
|
||||
std::string getMyAvatar() const {
|
||||
return myAvatar;
|
||||
}
|
||||
|
||||
void setMyCash(int theValue)
|
||||
{
|
||||
void setMyCash(int theValue) {
|
||||
myCash = theValue;
|
||||
}
|
||||
int getMyCash() const
|
||||
{
|
||||
int getMyCash() const {
|
||||
return myCash;
|
||||
}
|
||||
|
||||
void setMySet(int theValue)
|
||||
{
|
||||
void setMySet(int theValue) {
|
||||
myLastRelativeSet = theValue;
|
||||
mySet += theValue;
|
||||
myCash -= theValue;
|
||||
}
|
||||
void setMySetAbsolute(int theValue)
|
||||
{
|
||||
void setMySetAbsolute(int theValue) {
|
||||
mySet = theValue;
|
||||
}
|
||||
void setMySetNull()
|
||||
{
|
||||
void setMySetNull() {
|
||||
mySet = 0;
|
||||
myLastRelativeSet = 0;
|
||||
}
|
||||
int getMySet() const
|
||||
{
|
||||
int getMySet() const {
|
||||
return mySet;
|
||||
}
|
||||
int getMyLastRelativeSet() const
|
||||
{
|
||||
int getMyLastRelativeSet() const {
|
||||
return myLastRelativeSet;
|
||||
}
|
||||
|
||||
void setMyAction(PlayerAction theValue, bool human = 0)
|
||||
{
|
||||
void setMyAction(PlayerAction theValue, bool human = 0) {
|
||||
myAction = theValue;
|
||||
// logging for seat 0
|
||||
if(myAction && human) currentHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, myLastRelativeSet);
|
||||
}
|
||||
PlayerAction getMyAction() const
|
||||
{
|
||||
PlayerAction getMyAction() const {
|
||||
return myAction;
|
||||
}
|
||||
|
||||
void setMyButton(int theValue)
|
||||
{
|
||||
void setMyButton(int theValue) {
|
||||
myButton = theValue;
|
||||
}
|
||||
int getMyButton() const
|
||||
{
|
||||
int getMyButton() const {
|
||||
return myButton;
|
||||
}
|
||||
|
||||
void setMyActiveStatus(bool theValue)
|
||||
{
|
||||
void setMyActiveStatus(bool theValue) {
|
||||
myActiveStatus = theValue;
|
||||
}
|
||||
bool getMyActiveStatus() const
|
||||
{
|
||||
bool getMyActiveStatus() const {
|
||||
return myActiveStatus;
|
||||
}
|
||||
|
||||
void setMyStayOnTableStatus(bool theValue)
|
||||
{
|
||||
void setMyStayOnTableStatus(bool theValue) {
|
||||
myStayOnTableStatus = theValue;
|
||||
}
|
||||
bool getMyStayOnTableStatus() const
|
||||
{
|
||||
bool getMyStayOnTableStatus() const {
|
||||
return myStayOnTableStatus;
|
||||
}
|
||||
|
||||
void setMyCards(int* theValue)
|
||||
{
|
||||
void setMyHoleCards(int* theValue) {
|
||||
int i;
|
||||
for(i=0; i<2; i++) myCards[i] = theValue[i];
|
||||
for(i=0; i<2; i++) myHoleCards[i] = theValue[i];
|
||||
}
|
||||
void getMyCards(int* theValue) const
|
||||
{
|
||||
void getMyHoleCards(int* theValue) const {
|
||||
int i;
|
||||
for(i=0; i<2; i++) theValue[i] = myCards[i];
|
||||
for(i=0; i<2; i++) theValue[i] = myHoleCards[i];
|
||||
}
|
||||
|
||||
void setMyTurn(bool theValue)
|
||||
{
|
||||
void setMyTurn(bool theValue) {
|
||||
myTurn = theValue;
|
||||
}
|
||||
bool getMyTurn() const
|
||||
{
|
||||
bool getMyTurn() const {
|
||||
return myTurn;
|
||||
}
|
||||
|
||||
void setMyCardsFlip(bool theValue, int state)
|
||||
{
|
||||
myCardsFlip = theValue;
|
||||
void setMyHoleCardsFlip(bool theValue, int state) {
|
||||
myHoleCardsFlip = theValue;
|
||||
// log flipping cards
|
||||
if(myCardsFlip) {
|
||||
if(myHoleCardsFlip) {
|
||||
switch(state) {
|
||||
case 1:
|
||||
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
|
||||
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myHoleCards[0], myHoleCards[1], myCardsValueInt);
|
||||
break;
|
||||
case 2:
|
||||
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
|
||||
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myHoleCards[0], myHoleCards[1]);
|
||||
break;
|
||||
case 3:
|
||||
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
|
||||
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myHoleCards[0], myHoleCards[1], myCardsValueInt, "has");
|
||||
break;
|
||||
default:
|
||||
;
|
||||
}
|
||||
}
|
||||
}
|
||||
bool getMyCardsFlip() const
|
||||
{
|
||||
return myCardsFlip;
|
||||
bool getMyHoleCardsFlip() const {
|
||||
return myHoleCardsFlip;
|
||||
}
|
||||
|
||||
void setMyCardsValueInt(int theValue)
|
||||
{
|
||||
void setMyCardsValueInt(int theValue) {
|
||||
myCardsValueInt = theValue;
|
||||
}
|
||||
int getMyCardsValueInt() const
|
||||
{
|
||||
int getMyCardsValueInt() const {
|
||||
return myCardsValueInt;
|
||||
}
|
||||
|
||||
void setLogHoleCardsDone(bool theValue)
|
||||
{
|
||||
void setLogHoleCardsDone(bool theValue) {
|
||||
logHoleCardsDone = theValue;
|
||||
}
|
||||
|
||||
bool getLogHoleCardsDone() const
|
||||
{
|
||||
bool getLogHoleCardsDone() const {
|
||||
return logHoleCardsDone;
|
||||
}
|
||||
|
||||
void setMyBestHandPosition(int* theValue)
|
||||
{
|
||||
void setMyBestHandPosition(int* theValue) {
|
||||
for (int i = 0; i < 5; i++)
|
||||
myBestHandPosition[i] = theValue[i];
|
||||
}
|
||||
void getMyBestHandPosition(int* theValue) const
|
||||
{
|
||||
void getMyBestHandPosition(int* theValue) const {
|
||||
for (int i = 0; i < 5; i++)
|
||||
theValue[i] = myBestHandPosition[i];
|
||||
}
|
||||
|
||||
void setMyRoundStartCash(int theValue)
|
||||
{
|
||||
void setMyRoundStartCash(int theValue) {
|
||||
myRoundStartCash = theValue;
|
||||
}
|
||||
int getMyRoundStartCash() const
|
||||
{
|
||||
int getMyRoundStartCash() const {
|
||||
return myRoundStartCash;
|
||||
}
|
||||
|
||||
void setLastMoneyWon ( int theValue )
|
||||
{
|
||||
void setLastMoneyWon ( int theValue ) {
|
||||
lastMoneyWon = theValue;
|
||||
}
|
||||
int getLastMoneyWon() const
|
||||
{
|
||||
int getLastMoneyWon() const {
|
||||
return lastMoneyWon;
|
||||
}
|
||||
|
||||
void setMyAverageSets(int theValue)
|
||||
{
|
||||
void setMyAverageSets(int theValue) {
|
||||
myAverageSets[0] = myAverageSets[1];
|
||||
myAverageSets[1] = myAverageSets[2];
|
||||
myAverageSets[2] = myAverageSets[3];
|
||||
myAverageSets[3] = theValue;
|
||||
}
|
||||
int getMyAverageSets() const
|
||||
{
|
||||
int getMyAverageSets() const {
|
||||
return (myAverageSets[0]+myAverageSets[1]+myAverageSets[2]+myAverageSets[3])/4;
|
||||
}
|
||||
|
||||
void setMyAggressive(bool theValue)
|
||||
{
|
||||
void setMyAggressive(bool theValue) {
|
||||
int i;
|
||||
for(i=0; i<6; i++) {
|
||||
myAggressive[i] = myAggressive[i+1];
|
||||
}
|
||||
myAggressive[6] = theValue;
|
||||
}
|
||||
int getMyAggressive() const
|
||||
{
|
||||
int getMyAggressive() const {
|
||||
int i, sum = 0;
|
||||
for(i=0; i<7; i++) {
|
||||
sum += myAggressive[i];
|
||||
@@ -307,21 +259,17 @@ public:
|
||||
return sum;
|
||||
}
|
||||
|
||||
void setSBluff ( int theValue )
|
||||
{
|
||||
void setSBluff ( int theValue ) {
|
||||
sBluff = theValue;
|
||||
}
|
||||
int getSBluff() const
|
||||
{
|
||||
int getSBluff() const {
|
||||
return sBluff;
|
||||
}
|
||||
|
||||
void setSBluffStatus ( bool theValue )
|
||||
{
|
||||
void setSBluffStatus ( bool theValue ) {
|
||||
sBluffStatus = theValue;
|
||||
}
|
||||
bool getSBluffStatus() const
|
||||
{
|
||||
bool getSBluffStatus() const {
|
||||
return sBluffStatus;
|
||||
}
|
||||
|
||||
@@ -334,10 +282,10 @@ public:
|
||||
void turnEngine();
|
||||
void riverEngine();
|
||||
|
||||
void preflopEngine3();
|
||||
void flopEngine3();
|
||||
void turnEngine3();
|
||||
void riverEngine3();
|
||||
// void preflopEngine3();
|
||||
// void flopEngine3();
|
||||
// void turnEngine3();
|
||||
// void riverEngine3();
|
||||
|
||||
int flopCardsValue(int*);
|
||||
int turnCardsValue(int*);
|
||||
@@ -381,7 +329,7 @@ private:
|
||||
int myNiveau[3];
|
||||
bool logHoleCardsDone;
|
||||
|
||||
int myCards[2];
|
||||
int myHoleCards[2];
|
||||
int myCash;
|
||||
int mySet;
|
||||
int myLastRelativeSet;
|
||||
@@ -390,7 +338,7 @@ private:
|
||||
bool myActiveStatus; // 0 = inactive, 1 = active
|
||||
bool myStayOnTableStatus; // 0 = left, 1 = stay
|
||||
bool myTurn; // 0 = no, 1 = yes
|
||||
bool myCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
|
||||
bool myHoleCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
|
||||
int myRoundStartCash;
|
||||
int lastMoneyWon;
|
||||
|
||||
|
||||
@@ -51,8 +51,7 @@ boost::thread_specific_ptr<boost::random_device> g_rand_state;
|
||||
|
||||
struct nondet_rng : std::unary_function<unsigned, unsigned> {
|
||||
boost::random_device &_state;
|
||||
unsigned operator()(unsigned i)
|
||||
{
|
||||
unsigned operator()(unsigned i) {
|
||||
boost::uniform_int<> rng(0, i - 1);
|
||||
return rng(_state);
|
||||
}
|
||||
@@ -83,4 +82,3 @@ void Tools::GetRand(int minValue, int maxValue, unsigned count, int *out)
|
||||
*startPtr++ = gen();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -50,8 +50,7 @@ boost::thread_specific_ptr<boost::mt19937> g_rand_state;
|
||||
|
||||
struct det_rng : std::unary_function<unsigned, unsigned> {
|
||||
boost::mt19937 &_state;
|
||||
unsigned operator()(unsigned i)
|
||||
{
|
||||
unsigned operator()(unsigned i) {
|
||||
boost::uniform_int<> rng(0, i - 1);
|
||||
return rng(_state);
|
||||
}
|
||||
|
||||
+518
-400
File diff suppressed because it is too large
Load Diff
+14
-4
@@ -66,13 +66,21 @@ public:
|
||||
void logAfterGame();
|
||||
// void closeLogDbAtExit();
|
||||
|
||||
void setCurrentRound(GameState theValue)
|
||||
{
|
||||
void debugMode_getStartSmallBlind(int* startSmallBlind, int* currentSmallBlind);
|
||||
void debugMode_getStartDealerPosition(unsigned* dealerPosition);
|
||||
void debugMode_getBoardCards(int* tempBoardArray, int handID);
|
||||
void debugMode_getPlayerCards(int* tempPlayerArray, int handID, int seatID);
|
||||
void debugMode_getPlayerStartCash(int* startCash, int seatID);
|
||||
void debugMode_getPlayerAction(PlayerAction* playerAction, int* bet, int* raise, GameState gameState, int handID, int seatID, int mySet);
|
||||
bool getDebugMode() {
|
||||
return debug_mode;
|
||||
}
|
||||
|
||||
void setCurrentRound(GameState theValue) {
|
||||
currentRound = theValue;
|
||||
}
|
||||
|
||||
std::string getMySqliteLogFileName()
|
||||
{
|
||||
std::string getMySqliteLogFileName() {
|
||||
return mySqliteLogFileName.directory_string();
|
||||
}
|
||||
|
||||
@@ -87,6 +95,8 @@ private:
|
||||
int currentHandID;
|
||||
GameState currentRound;
|
||||
std::string sql;
|
||||
|
||||
bool debug_mode;
|
||||
};
|
||||
|
||||
#endif // LOG_H
|
||||
|
||||
@@ -44,7 +44,7 @@ ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boos
|
||||
for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
|
||||
(*it)->setHand(this);
|
||||
// myFlipCards auf 0 setzen
|
||||
(*it)->setMyCardsFlip(0, 0);
|
||||
(*it)->setMyHoleCardsFlip(0, 0);
|
||||
}
|
||||
|
||||
// roundStartCashArray fuellen
|
||||
|
||||
@@ -63,8 +63,7 @@ public:
|
||||
GuiInterface* getGuiInterface() const;
|
||||
boost::shared_ptr<BeRoInterface> getCurrentBeRo() const;
|
||||
|
||||
Log* getLog() const
|
||||
{
|
||||
Log* getLog() const {
|
||||
return myLog;
|
||||
}
|
||||
|
||||
|
||||
@@ -38,12 +38,12 @@ using namespace std;
|
||||
ClientPlayer::ClientPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, bool sotS, int mB)
|
||||
: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type),
|
||||
myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), logHoleCardsDone(false), myCash(sC), mySet(0), myLastRelativeSet(0),
|
||||
myAction(PLAYER_ACTION_NONE), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(sotS), myTurn(false), myCardsFlip(false), myRoundStartCash(0),
|
||||
myAction(PLAYER_ACTION_NONE), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(sotS), myTurn(false), myHoleCardsFlip(false), myRoundStartCash(0),
|
||||
lastMoneyWon(0), sBluff(0), sBluffStatus(false), m_isSessionActive(false), m_isKicked(false), m_isMuted(false)
|
||||
{
|
||||
myBestHandPosition[0] = myBestHandPosition[1] = myBestHandPosition[2] = myBestHandPosition[3] = myBestHandPosition[4] = 0;
|
||||
myNiveau[0] = myNiveau[1] = myNiveau[2] = 0;
|
||||
myCards[0] = myCards[1] = 0;
|
||||
myHoleCards[0] = myHoleCards[1] = 0;
|
||||
myAverageSets[0] = myAverageSets[1] = myAverageSets[2] = myAverageSets[3] = 0;
|
||||
myAggressive[0] = myAggressive[1] = myAggressive[2] = myAggressive[3] = myAggressive[4] = myAggressive[5] = myAggressive[6] = false;
|
||||
}
|
||||
@@ -264,19 +264,19 @@ ClientPlayer::getMyStayOnTableStatus() const
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyCards(int* theValue)
|
||||
ClientPlayer::setMyHoleCards(int* theValue)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
for (int i = 0; i < 2; i++)
|
||||
myCards[i] = theValue[i];
|
||||
myHoleCards[i] = theValue[i];
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::getMyCards(int* theValue) const
|
||||
ClientPlayer::getMyHoleCards(int* theValue) const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
for (int i = 0; i < 2; i++)
|
||||
theValue[i] = myCards[i];
|
||||
theValue[i] = myHoleCards[i];
|
||||
}
|
||||
|
||||
void
|
||||
@@ -294,21 +294,21 @@ ClientPlayer::getMyTurn() const
|
||||
}
|
||||
|
||||
void
|
||||
ClientPlayer::setMyCardsFlip(bool theValue, int state)
|
||||
ClientPlayer::setMyHoleCardsFlip(bool theValue, int state)
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
myCardsFlip = theValue;
|
||||
myHoleCardsFlip = theValue;
|
||||
// log flipping cards
|
||||
if (myCardsFlip) {
|
||||
if (myHoleCardsFlip) {
|
||||
switch(state) {
|
||||
case 1:
|
||||
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
|
||||
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myHoleCards[0], myHoleCards[1], myCardsValueInt);
|
||||
break;
|
||||
case 2:
|
||||
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
|
||||
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myHoleCards[0], myHoleCards[1]);
|
||||
break;
|
||||
case 3:
|
||||
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
|
||||
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myHoleCards[0], myHoleCards[1], myCardsValueInt, "has");
|
||||
break;
|
||||
default:
|
||||
;
|
||||
@@ -317,10 +317,10 @@ ClientPlayer::setMyCardsFlip(bool theValue, int state)
|
||||
}
|
||||
|
||||
bool
|
||||
ClientPlayer::getMyCardsFlip() const
|
||||
ClientPlayer::getMyHoleCardsFlip() const
|
||||
{
|
||||
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
|
||||
return myCardsFlip;
|
||||
return myHoleCardsFlip;
|
||||
}
|
||||
|
||||
void
|
||||
|
||||
@@ -89,14 +89,14 @@ public:
|
||||
void setMyStayOnTableStatus(bool theValue);
|
||||
bool getMyStayOnTableStatus() const;
|
||||
|
||||
void setMyCards(int* theValue);
|
||||
void getMyCards(int* theValue) const;
|
||||
void setMyHoleCards(int* theValue);
|
||||
void getMyHoleCards(int* theValue) const;
|
||||
|
||||
void setMyTurn(bool theValue);
|
||||
bool getMyTurn() const;
|
||||
|
||||
void setMyCardsFlip(bool theValue, int state);
|
||||
bool getMyCardsFlip() const;
|
||||
void setMyHoleCardsFlip(bool theValue, int state);
|
||||
bool getMyHoleCardsFlip() const;
|
||||
|
||||
void setMyCardsValueInt(int theValue);
|
||||
int getMyCardsValueInt() const;
|
||||
@@ -156,8 +156,7 @@ public:
|
||||
bool checkIfINeedToShowCards();
|
||||
|
||||
void markRemoteAction() {}
|
||||
unsigned getTimeSecSinceLastRemoteAction() const
|
||||
{
|
||||
unsigned getTimeSecSinceLastRemoteAction() const {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -185,7 +184,7 @@ private:
|
||||
int myNiveau[3];
|
||||
bool logHoleCardsDone;
|
||||
|
||||
int myCards[2];
|
||||
int myHoleCards[2];
|
||||
int myCash;
|
||||
int mySet;
|
||||
int myLastRelativeSet;
|
||||
@@ -194,7 +193,7 @@ private:
|
||||
bool myActiveStatus; // 0 = inactive, 1 = active
|
||||
bool myStayOnTableStatus; // 0 = left, 1 = stay
|
||||
bool myTurn; // 0 = no, 1 = yes
|
||||
bool myCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
|
||||
bool myHoleCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
|
||||
int myRoundStartCash;
|
||||
int lastMoneyWon;
|
||||
|
||||
|
||||
@@ -87,14 +87,14 @@ public:
|
||||
virtual void setMyStayOnTableStatus(bool theValue) =0;
|
||||
virtual bool getMyStayOnTableStatus() const =0;
|
||||
|
||||
virtual void setMyCards(int* theValue) =0;
|
||||
virtual void getMyCards(int* theValue) const =0;
|
||||
virtual void setMyHoleCards(int* theValue) =0;
|
||||
virtual void getMyHoleCards(int* theValue) const =0;
|
||||
|
||||
virtual void setMyTurn(bool theValue) =0;
|
||||
virtual bool getMyTurn() const =0;
|
||||
|
||||
virtual void setMyCardsFlip(bool theValue, int state) =0;
|
||||
virtual bool getMyCardsFlip() const =0;
|
||||
virtual void setMyHoleCardsFlip(bool theValue, int state) =0;
|
||||
virtual bool getMyHoleCardsFlip() const =0;
|
||||
|
||||
virtual void setMyCardsValueInt(int theValue) =0;
|
||||
virtual int getMyCardsValueInt() const =0;
|
||||
|
||||
+3
-6
@@ -37,16 +37,12 @@
|
||||
#define MIN_GUI_SPEED 1
|
||||
#define MAX_GUI_SPEED 11
|
||||
|
||||
#define DEBUG_MODE 0
|
||||
#define SQLITE_LOG 1
|
||||
#define HTML_LOG 0
|
||||
|
||||
#define POKERTH_VERSION_MAJOR 1
|
||||
#define POKERTH_VERSION_MINOR 11
|
||||
#define POKERTH_VERSION ((POKERTH_VERSION_MAJOR << 8) | POKERTH_VERSION_MINOR)
|
||||
|
||||
#define POKERTH_BETA_REVISION 0
|
||||
#define POKERTH_BETA_RELEASE_STRING "1.1.2"
|
||||
#define POKERTH_BETA_RELEASE_STRING "1.1.1"
|
||||
|
||||
#define SQLITE_LOG_VERSION 1
|
||||
|
||||
@@ -58,7 +54,8 @@
|
||||
enum ServerMode {
|
||||
SERVER_MODE_LAN,
|
||||
SERVER_MODE_INTERNET_NOAUTH,
|
||||
SERVER_MODE_INTERNET_AUTH
|
||||
SERVER_MODE_INTERNET_AUTH,
|
||||
SERVER_MODE_LAN_LOCAL
|
||||
};
|
||||
|
||||
enum ServerTransportProtocol {
|
||||
|
||||
@@ -105,8 +105,6 @@ void ServerGuiWrapper::logNewBlindsSetsMsg(int /*sbSet*/, int /*bbSet*/, std::st
|
||||
void ServerGuiWrapper::logDealBoardCardsMsg(int /*roundID*/, int /*card1*/, int /*card2*/, int /*card3*/, int /*card4*/, int /*card5*/) {}
|
||||
void ServerGuiWrapper::logFlipHoleCardsMsg(std::string /*playerName*/, int /*card1*/, int /*card2*/, int /*cardsValueInt*/, std::string /*showHas*/) {}
|
||||
void ServerGuiWrapper::logPlayerWinGame(std::string /*playerName*/, int /*gameID*/) {}
|
||||
void ServerGuiWrapper::flushLogAtGame(int /*gameID*/) {}
|
||||
void ServerGuiWrapper::flushLogAtHand() {}
|
||||
|
||||
void ServerGuiWrapper::SignalNetClientServerListAdd(unsigned serverId)
|
||||
{
|
||||
|
||||
@@ -48,12 +48,10 @@ public:
|
||||
boost::shared_ptr<Session> getSession();
|
||||
void setSession(boost::shared_ptr<Session> session);
|
||||
|
||||
gameTableImpl* getMyW() const
|
||||
{
|
||||
gameTableImpl* getMyW() const {
|
||||
return NULL;
|
||||
}
|
||||
guiLog* getMyGuiLog() const
|
||||
{
|
||||
guiLog* getMyGuiLog() const {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@@ -120,8 +118,6 @@ public:
|
||||
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) ;
|
||||
void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") ;
|
||||
void logPlayerWinGame(std::string playerName, int gameID);
|
||||
void flushLogAtGame(int gameID);
|
||||
void flushLogAtHand();
|
||||
|
||||
void SignalNetClientConnect(int actionID);
|
||||
void SignalNetClientGameInfo(int actionID);
|
||||
|
||||
@@ -119,8 +119,6 @@ public:
|
||||
virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
|
||||
virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
|
||||
virtual void logPlayerWinGame(std::string playerName, int gameID) =0;
|
||||
virtual void flushLogAtGame(int gameID) =0;
|
||||
virtual void flushLogAtHand() =0;
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -0,0 +1,126 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Layouts 1.1
|
||||
import QtQuick.Controls 1.2
|
||||
import QtQuick.Controls.Styles 1.2
|
||||
import "../js/colors.js" as GlobalColors
|
||||
import "styles"
|
||||
|
||||
Rectangle {
|
||||
id: selector
|
||||
z:1000
|
||||
visible: false
|
||||
anchors.fill: parent
|
||||
color: "#88000000" //dark transparent background
|
||||
|
||||
property alias container: ctr.children
|
||||
property alias containerSelf: ctr
|
||||
|
||||
property string titleText: ""
|
||||
property string button1Text: ""
|
||||
property string button2Text: ""
|
||||
|
||||
signal button1Clicked
|
||||
signal button2Clicked
|
||||
|
||||
function show() {
|
||||
visible = true;
|
||||
}
|
||||
|
||||
function hide() {
|
||||
visible = false;
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
//set empty MouseArea to prevent the background to be clicked
|
||||
anchors.fill: parent
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
id: selectorBox
|
||||
visible: true
|
||||
color: "white"
|
||||
height: AppStyle.selectorBoxHeight
|
||||
width: AppStyle.selectorBoxWidth
|
||||
anchors.centerIn: parent;
|
||||
radius: AppStyle.selectorBoxRadius
|
||||
|
||||
ColumnLayout {
|
||||
id: content
|
||||
anchors.fill: parent
|
||||
anchors.margins: AppStyle.selectorBoxContentMargins
|
||||
spacing: AppStyle.columnLayoutSpacing
|
||||
Text {
|
||||
id: title
|
||||
font.pixelSize: AppStyle.selectorBoxTitleFontSize
|
||||
font.bold: AppStyle.selectorBoxTitleFontBold
|
||||
text: titleText
|
||||
anchors.left: parent.left
|
||||
anchors.top: parent.top
|
||||
anchors.topMargin: AppStyle.selectorBoxTitleTopMargin
|
||||
Layout.preferredHeight: contentHeight
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
id: preCtr
|
||||
Layout.fillHeight: true
|
||||
Layout.fillWidth: true
|
||||
Rectangle {
|
||||
anchors.fill: preCtr
|
||||
anchors.leftMargin: AppStyle.selectorBoxRealContentLeftMargin
|
||||
anchors.rightMargin: AppStyle.selectorBoxRealContentRightMargin
|
||||
id: ctr
|
||||
//The content goes here
|
||||
}
|
||||
}
|
||||
|
||||
RowLayout {
|
||||
width: parent.width
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
spacing: AppStyle.selectorBoxButtonRowLayoutSpacing
|
||||
Layout.preferredHeight: btn1.contentHeight
|
||||
|
||||
Text {
|
||||
id: btn1
|
||||
font.pixelSize: AppStyle.selectorBoxButtonFontSize
|
||||
font.bold: true
|
||||
width: button1Text == "" ? 0 : contentWidth
|
||||
text: button1Text
|
||||
|
||||
|
||||
MouseArea {
|
||||
id: mouse1
|
||||
anchors.fill: parent
|
||||
anchors.margins: AppStyle.selectorBoxButtonMouseAreaMargin
|
||||
onClicked: selector.button1Clicked()
|
||||
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
color: mouse1.pressed ? "#55555555" : "#00ffffff"
|
||||
}
|
||||
}
|
||||
}
|
||||
Text {
|
||||
id: btn2
|
||||
font.pixelSize: AppStyle.selectorBoxButtonFontSize
|
||||
font.bold: true
|
||||
width: button2Text == "" ? 0 : contentWidth
|
||||
text: button2Text
|
||||
|
||||
MouseArea {
|
||||
id: mouse2
|
||||
anchors.fill: parent
|
||||
anchors.margins: AppStyle.selectorBoxButtonMouseAreaMargin
|
||||
onClicked: selector.button2Clicked()
|
||||
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
color: mouse2.pressed ? "#55555555" : "#00ffffff"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,137 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Layouts 1.1
|
||||
import QtQuick.Controls 1.2
|
||||
import QtQuick.Controls.Styles 1.2
|
||||
import "../js/colors.js" as GlobalColors
|
||||
import "../js/tools.js" as GlobalTools
|
||||
import "styles/"
|
||||
|
||||
Item {
|
||||
id: root
|
||||
anchors.fill: parent
|
||||
|
||||
property string titleString: ""
|
||||
property string raiseOnHandsType: ""
|
||||
property string raiseOnHandsInterval: ""
|
||||
property string raiseOnMinutesInterval: ""
|
||||
property int raiseOnHandsMinimum: 1
|
||||
property int raiseOnHandsMaximum: 99
|
||||
property int raiseOnMinutesMinimum: 1
|
||||
property int raiseOnMinutesMaximum: 99
|
||||
property bool ready: false
|
||||
|
||||
signal accepted
|
||||
|
||||
function show(title, type, hands, minutes) {
|
||||
titleString = title
|
||||
raiseOnHandsType = type;
|
||||
raiseOnHandsInterval = hands;
|
||||
raiseOnMinutesInterval = minutes;
|
||||
|
||||
mySelector.show()
|
||||
|
||||
if(raiseOnHandsType == "1") {
|
||||
// textFieldHandsInterval.focus = true;
|
||||
radioBtnRaiseOnHands.checked = true;
|
||||
}
|
||||
else {
|
||||
// textFieldMinutesInterval.focus = true;
|
||||
radioBtnRaiseOnMinutes.checked = true;
|
||||
}
|
||||
}
|
||||
|
||||
function selected(handsType, handsInterval, minutesInterval) {
|
||||
raiseOnHandsType = handsType;
|
||||
raiseOnHandsInterval = handsInterval;
|
||||
raiseOnMinutesInterval = minutesInterval;
|
||||
|
||||
mySelector.hide()
|
||||
root.accepted()
|
||||
}
|
||||
|
||||
MyAbstractSelector {
|
||||
id: mySelector
|
||||
titleText: titleString
|
||||
button1Text: qsTr("CANCEL")
|
||||
onButton1Clicked: hide()
|
||||
button2Text: qsTr("OK")
|
||||
onButton2Clicked: {
|
||||
textFieldHandsInterval.correctValue();
|
||||
textFieldMinutesInterval.correctValue();
|
||||
//return values
|
||||
root.selected(radioBtnRaiseOnHands.checked ? "1": "0", textFieldHandsInterval.text, textFieldMinutesInterval.text);
|
||||
}
|
||||
|
||||
container: ColumnLayout {
|
||||
anchors.fill: parent
|
||||
RowLayout { //Hands interval section
|
||||
spacing: AppStyle.rowLayoutSpacing
|
||||
ExclusiveGroup { id: raiseTypeGroup }
|
||||
RadioButton {
|
||||
id: radioBtnRaiseOnHands
|
||||
exclusiveGroup: raiseTypeGroup
|
||||
style: MyRadioButtonStyle {
|
||||
myRadioBtn: radioBtnRaiseOnHands;
|
||||
labelString: "Every"
|
||||
}
|
||||
onClicked: textFieldHandsInterval.focus = true;
|
||||
}
|
||||
|
||||
TextField {
|
||||
id: textFieldHandsInterval
|
||||
width: AppStyle.textFieldFontSize*2
|
||||
validator: IntValidator{bottom: raiseOnHandsMinimum; top: raiseOnHandsMaximum;}
|
||||
text: raiseOnHandsInterval
|
||||
function correctValue() {
|
||||
text = GlobalTools.correctTextFieldIntegerValue(root, text, raiseOnHandsMinimum);
|
||||
}
|
||||
onFocusChanged: { if(root.ready && !focus) correctValue(); }
|
||||
onEditingFinished: { if(root.ready) correctValue(); }
|
||||
|
||||
style: MyTextFieldStyle {
|
||||
myTextField: textFieldHandsInterval
|
||||
}
|
||||
}
|
||||
Text {
|
||||
id: onHandsString
|
||||
font.pixelSize: AppStyle.selectorBoxValueFontSize
|
||||
text: qsTr("hands")
|
||||
}
|
||||
}
|
||||
RowLayout { //Minutes interval section
|
||||
spacing: AppStyle.rowLayoutSpacing
|
||||
RadioButton {
|
||||
id: radioBtnRaiseOnMinutes
|
||||
exclusiveGroup: raiseTypeGroup
|
||||
style: MyRadioButtonStyle {
|
||||
myRadioBtn: radioBtnRaiseOnMinutes;
|
||||
labelString: "Every"
|
||||
}
|
||||
onClicked: textFieldMinutesInterval.focus = true;
|
||||
}
|
||||
TextField {
|
||||
id: textFieldMinutesInterval
|
||||
validator: IntValidator{bottom: raiseOnMinutesMinimum; top: raiseOnMinutesMaximum;}
|
||||
text: raiseOnMinutesInterval
|
||||
width: AppStyle.textFieldFontSize*2
|
||||
function correctValue() {
|
||||
text = GlobalTools.correctTextFieldIntegerValue(root, text, raiseOnMinutesMinimum);
|
||||
|
||||
}
|
||||
onFocusChanged: { if(root.ready && !focus) correctValue(); }
|
||||
onEditingFinished: { if(root.ready) correctValue(); }
|
||||
|
||||
style: MyTextFieldStyle {
|
||||
myTextField: textFieldMinutesInterval
|
||||
}
|
||||
}
|
||||
Text {
|
||||
id: onMinutesString
|
||||
font.pixelSize: AppStyle.selectorBoxValueFontSize
|
||||
text: qsTr("minutes")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Component.onCompleted: ready = true;
|
||||
}
|
||||
@@ -0,0 +1,285 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Layouts 1.1
|
||||
import QtQuick.Controls 1.2
|
||||
import QtQuick.Controls.Styles 1.2
|
||||
import "../js/colors.js" as GlobalColors
|
||||
import "../js/tools.js" as GlobalTools
|
||||
import "styles"
|
||||
|
||||
Item {
|
||||
id: root
|
||||
anchors.fill: parent
|
||||
|
||||
property string titleString: ""
|
||||
property bool alwaysDoubleBlinds: false
|
||||
property var manualBlindsList
|
||||
property ListModel internalManualBlindsList: ListModel {}
|
||||
property bool afterMBAlwaysDoubleBlinds: false
|
||||
property bool afterMBAlwaysRaiseAbout: false
|
||||
property bool afterMBStayAtLastBlind: false
|
||||
property string afterMBAlwaysRaiseValue: "0"
|
||||
property var parentListViewModel
|
||||
property var parentListViewRoot
|
||||
property int addBlindTextFieldMinValue: 5
|
||||
property int addBlindTextFieldMaxValue: 1000000
|
||||
|
||||
property bool ready: false
|
||||
|
||||
signal accepted
|
||||
|
||||
function show(title, doubleBlinds, list, afterMBDouble, afterMBRaise, afterMBRaiseValue, afterMBStay, parentListModel, parentListRoot) {
|
||||
//initial the class values
|
||||
titleString = title
|
||||
alwaysDoubleBlinds = doubleBlinds;
|
||||
manualBlindsList = list;
|
||||
//to easily edit the array put it into an temporary listmodel
|
||||
internalManualBlindsList.clear();
|
||||
for (var i=0; i < list.length; i++) {
|
||||
internalManualBlindsList.append({"value": list[i]});
|
||||
}
|
||||
|
||||
afterMBAlwaysDoubleBlinds = afterMBDouble;
|
||||
afterMBAlwaysRaiseAbout = afterMBRaise;
|
||||
afterMBAlwaysRaiseValue = afterMBRaiseValue;
|
||||
afterMBStayAtLastBlind = afterMBStay;
|
||||
parentListViewModel = parentListModel;
|
||||
parentListViewRoot = parentListRoot;
|
||||
|
||||
//show the abstract selector with below defined specific content
|
||||
mySelector.show()
|
||||
|
||||
//set the config options to radiobuttons and textfields
|
||||
if(alwaysDoubleBlinds) {
|
||||
radioBtnBlindsRaiseModeAlwaysDouble.checked = true;
|
||||
radioBtnBlindsRaiseModeManualBlindsList.checked = false;
|
||||
}
|
||||
else {
|
||||
radioBtnBlindsRaiseModeManualBlindsList.checked = true;
|
||||
radioBtnBlindsRaiseModeAlwaysDouble.checked = false;
|
||||
}
|
||||
|
||||
//if we are in a createLocalGameView Dialog set min and max from corresponding values in the same list
|
||||
if(parentListViewRoot.myReadableId == "createLocalGameViewRoot") {
|
||||
//get current start blind as minimum and cash as maximum for the textfield
|
||||
var currentStartBlind = 0;
|
||||
var startCash = 0;
|
||||
for (var i=0; i < parentListViewModel.length; i++) {
|
||||
if(parentListViewModel[i].myId == "spinBox_FirstSmallBlind") {
|
||||
currentStartBlind = parentListViewModel[i].myValue;
|
||||
}
|
||||
else if (parentListViewModel[i].myId == "spinBox_StartCash") {
|
||||
startCash = parentListViewModel[i].myValue;
|
||||
|
||||
}
|
||||
}
|
||||
addBlindTextFieldMinValue = currentStartBlind;
|
||||
addBlindTextFieldMaxValue = startCash;
|
||||
|
||||
textFieldAddListBlind.text = addBlindTextFieldMinValue;
|
||||
}
|
||||
|
||||
if(afterMBAlwaysDoubleBlinds) {
|
||||
radioBtnAfterMBAlwaysDouble.checked = true
|
||||
radioBtnAfterMBAlwaysRaiseAbout.checked = false
|
||||
radioBtnAfterMBKeepLastBlind.checked = false
|
||||
}
|
||||
else if (afterMBAlwaysRaiseAbout) {
|
||||
radioBtnAfterMBAlwaysDouble.checked = false
|
||||
radioBtnAfterMBAlwaysRaiseAbout.checked = true
|
||||
radioBtnAfterMBKeepLastBlind.checked = false
|
||||
}
|
||||
else {
|
||||
radioBtnAfterMBAlwaysDouble.checked = false
|
||||
radioBtnAfterMBAlwaysRaiseAbout.checked = false
|
||||
radioBtnAfterMBKeepLastBlind.checked = true
|
||||
}
|
||||
|
||||
textFieldAfterMBAlwaysRaiseAboutValue.text = afterMBAlwaysRaiseValue
|
||||
}
|
||||
|
||||
|
||||
function selected(doubleBlinds, afterMBDouble, afterMBRaise, afterMBRaiseValue, afterMBStay) {
|
||||
alwaysDoubleBlinds = doubleBlinds;
|
||||
afterMBAlwaysDoubleBlinds = afterMBDouble;
|
||||
afterMBAlwaysRaiseAbout = afterMBRaise;
|
||||
afterMBAlwaysRaiseValue = afterMBRaiseValue;
|
||||
afterMBStayAtLastBlind = afterMBStay;
|
||||
|
||||
mySelector.hide()
|
||||
root.accepted()
|
||||
}
|
||||
|
||||
|
||||
MyAbstractSelector {
|
||||
id: mySelector
|
||||
titleText: titleString
|
||||
button1Text: qsTr("CANCEL")
|
||||
onButton1Clicked: hide()
|
||||
button2Text: qsTr("OK")
|
||||
onButton2Clicked: {
|
||||
textFieldAfterMBAlwaysRaiseAboutValue.correctValue();
|
||||
//copy editable internal listmodel to returnable list
|
||||
manualBlindsList = new Array(); //clear at first
|
||||
for (var i=0; i < internalManualBlindsList.count; i++) {
|
||||
manualBlindsList.push(internalManualBlindsList.get(i).value.toString());
|
||||
}
|
||||
//return values
|
||||
root.selected(radioBtnBlindsRaiseModeAlwaysDouble.checked, radioBtnAfterMBAlwaysDouble.checked, radioBtnAfterMBAlwaysRaiseAbout.checked, textFieldAfterMBAlwaysRaiseAboutValue.text, radioBtnAfterMBKeepLastBlind.checked);
|
||||
}
|
||||
|
||||
container: ScrollView {
|
||||
id: scrollView
|
||||
anchors.fill: parent
|
||||
ColumnLayout {
|
||||
width: parent.width
|
||||
spacing: AppStyle.columnLayoutSpacing
|
||||
ExclusiveGroup { id: blindsRaiseModeGroup }
|
||||
RadioButton {
|
||||
id: radioBtnBlindsRaiseModeAlwaysDouble
|
||||
exclusiveGroup: blindsRaiseModeGroup
|
||||
style: MyRadioButtonStyle {
|
||||
myRadioBtn: radioBtnBlindsRaiseModeAlwaysDouble
|
||||
labelString: qsTr("Always double blinds");
|
||||
}
|
||||
}
|
||||
RadioButton {
|
||||
id: radioBtnBlindsRaiseModeManualBlindsList
|
||||
exclusiveGroup: blindsRaiseModeGroup
|
||||
style: MyRadioButtonStyle {
|
||||
myRadioBtn: radioBtnBlindsRaiseModeManualBlindsList
|
||||
labelString: qsTr("Manual blinds list");
|
||||
}
|
||||
}
|
||||
RowLayout {
|
||||
id: listControlsRow
|
||||
width: parent.width
|
||||
spacing: AppStyle.rowLayoutSpacing
|
||||
TextField {
|
||||
id: textFieldAddListBlind
|
||||
anchors.left: parent.left
|
||||
//make space for the prefix
|
||||
anchors.leftMargin: AppStyle.spinBoxSelectorTextFieldPrefixExtraLeftMargin
|
||||
width: Math.round(listControlsRow.width * 0.5)
|
||||
style: MyTextFieldStyle {
|
||||
prefix: "$"
|
||||
myTextField: textFieldAddListBlind
|
||||
}
|
||||
function correctValue() {
|
||||
text = GlobalTools.correctTextFieldIntegerValue(root, text, addBlindTextFieldMinValue, addBlindTextFieldMaxValue);
|
||||
}
|
||||
onFocusChanged: { if(root.ready && !focus) correctValue(); }
|
||||
onEditingFinished: { if(root.ready) correctValue(); }
|
||||
}
|
||||
Text {
|
||||
id: btnAddNewListBlind
|
||||
font.pixelSize: AppStyle.selectorBoxButtonFontSize
|
||||
font.bold: true
|
||||
width: Math.round(listControlsRow.width * 0.5)
|
||||
text: qsTr("ADD BLIND")
|
||||
|
||||
MouseArea {
|
||||
id: mouseAddNewListBlind
|
||||
anchors.fill: parent
|
||||
anchors.margins: AppStyle.selectorBoxButtonMouseAreaMargin
|
||||
onClicked: {
|
||||
textFieldAddListBlind.correctValue();
|
||||
internalManualBlindsList.append({"value": textFieldAddListBlind.text.toString()})
|
||||
}
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
color: mouseAddNewListBlind.pressed ? "#55555555" : "#00ffffff"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Repeater {
|
||||
id: manualBlindListRepeater
|
||||
width: parent.width
|
||||
model: internalManualBlindsList
|
||||
delegate: RowLayout {
|
||||
spacing: AppStyle.rowLayoutSpacing
|
||||
Text {
|
||||
id: blindInList
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
font.pixelSize: AppStyle.radioButtonLabelFontSize
|
||||
text: "$"+model.value
|
||||
}
|
||||
Text {
|
||||
id: btnRemoveListBlind
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
property int modelIndex: model.index
|
||||
font.pixelSize: AppStyle.selectorBoxButtonFontSize
|
||||
font.bold: true
|
||||
width: Math.round(listControlsRow.width * 0.5)
|
||||
text: qsTr("REMOVE")
|
||||
|
||||
MouseArea {
|
||||
id: mouseRemoveListBlind
|
||||
anchors.fill: parent
|
||||
anchors.margins: AppStyle.selectorBoxButtonMouseAreaMargin
|
||||
onClicked: {
|
||||
internalManualBlindsList.remove(btnRemoveListBlind.modelIndex)
|
||||
}
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
color: mouseRemoveListBlind.pressed ? "#55555555" : "#00ffffff"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Text {
|
||||
font.pixelSize: AppStyle.selectorBoxValueFontSize
|
||||
text: qsTr("Afterwards:")
|
||||
}
|
||||
|
||||
ExclusiveGroup { id: afterMBModeGroup }
|
||||
RadioButton {
|
||||
id: radioBtnAfterMBAlwaysDouble
|
||||
exclusiveGroup: afterMBModeGroup
|
||||
style: MyRadioButtonStyle {
|
||||
myRadioBtn: radioBtnAfterMBAlwaysDouble
|
||||
labelString: qsTr("always double blinds");
|
||||
}
|
||||
}
|
||||
RadioButton {
|
||||
id: radioBtnAfterMBAlwaysRaiseAbout
|
||||
exclusiveGroup: afterMBModeGroup
|
||||
style: MyRadioButtonStyle {
|
||||
myRadioBtn: radioBtnAfterMBAlwaysRaiseAbout
|
||||
labelString: qsTr("always raise about");
|
||||
}
|
||||
}
|
||||
TextField {
|
||||
id: textFieldAfterMBAlwaysRaiseAboutValue
|
||||
//make space for the prefix
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: AppStyle.spinBoxSelectorTextFieldPrefixExtraLeftMargin
|
||||
width: radioBtnAfterMBAlwaysRaiseAbout.width
|
||||
style: MyTextFieldStyle {
|
||||
prefix: "$"
|
||||
myTextField: textFieldAfterMBAlwaysRaiseAboutValue
|
||||
}
|
||||
function correctValue() {
|
||||
text = GlobalTools.correctTextFieldIntegerValue(root, text, addBlindTextFieldMinValue, addBlindTextFieldMaxValue);
|
||||
}
|
||||
onFocusChanged: { if(root.ready && !focus) correctValue(); }
|
||||
onEditingFinished: { if(root.ready) correctValue(); }
|
||||
}
|
||||
|
||||
RadioButton {
|
||||
id: radioBtnAfterMBKeepLastBlind
|
||||
exclusiveGroup: afterMBModeGroup
|
||||
style: MyRadioButtonStyle {
|
||||
myRadioBtn: radioBtnAfterMBKeepLastBlind
|
||||
labelString: qsTr("keep last blind");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Component.onCompleted: {
|
||||
ready = true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
import QtQuick 2.5
|
||||
import QtQuick.Controls 1.2
|
||||
import QtGraphicalEffects 1.0
|
||||
import QtQuick.Layouts 1.1
|
||||
import QtQuick.Controls.Styles 1.2
|
||||
import "../js/colors.js" as GlobalColors
|
||||
import "styles"
|
||||
|
||||
Item {
|
||||
id: root
|
||||
anchors.fill: parent
|
||||
|
||||
property ListModel internalValuesList: ListModel {}
|
||||
property string valueFromParent
|
||||
property string titleString
|
||||
property string returnValue
|
||||
property bool valueIsIndex
|
||||
|
||||
signal accepted
|
||||
|
||||
function show(title, list, vl, valueIndex) {
|
||||
titleString = title;
|
||||
valueFromParent = vl;
|
||||
returnValue = vl; // <-- initial the returnValue with the preselection to prevent a NULL return when pressing Cancel
|
||||
valueIsIndex = valueIndex;
|
||||
//fill the model
|
||||
internalValuesList.clear();
|
||||
for (var i=0; i < list.length; i++) {
|
||||
internalValuesList.append({"value": list[i]});
|
||||
}
|
||||
mySelector.show()
|
||||
}
|
||||
|
||||
function selected(newString, index) {
|
||||
if(valueIsIndex) {
|
||||
returnValue = index.toString();
|
||||
}
|
||||
else {
|
||||
returnValue = newString
|
||||
}
|
||||
mySelector.hide()
|
||||
root.accepted()
|
||||
}
|
||||
|
||||
MyAbstractSelector {
|
||||
id: mySelector
|
||||
titleText: titleString
|
||||
button1Text: qsTr("CANCEL")
|
||||
onButton1Clicked: hide()
|
||||
|
||||
container: ScrollView {
|
||||
id: scrollView
|
||||
anchors.fill:parent
|
||||
property int yOfCheckedRadioButton: 0
|
||||
ListView {
|
||||
id:listView
|
||||
anchors.fill: parent
|
||||
spacing: Math.round(appWindow.height*0.05)
|
||||
model: internalValuesList
|
||||
delegate: RadioButton {
|
||||
id: radioBtn
|
||||
//check of value is index type and do the corresponding checked? test
|
||||
checked: valueIsIndex ? (parseInt(valueFromParent) == index ? true : false) : (valueFromParent == value ? true : false)
|
||||
onClicked: {
|
||||
root.selected(value, index)
|
||||
}
|
||||
style: MyRadioButtonStyle {
|
||||
myRadioBtn: radioBtn
|
||||
labelString: value
|
||||
}
|
||||
Component.onCompleted: {
|
||||
//set the position of the checked RadioButton to scroll to it later onContentHeightChange
|
||||
if(checked) {
|
||||
var checkedRadioBtnPositionY = Math.round((radioBtn.height + listView.spacing) * index - radioBtn.height * 1.5)
|
||||
if( checkedRadioBtnPositionY > 0)
|
||||
scrollView.yOfCheckedRadioButton = checkedRadioBtnPositionY
|
||||
else
|
||||
scrollView.yOfCheckedRadioButton = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
onContentHeightChanged: {
|
||||
//scroll to the checked RadioButton
|
||||
contentY = scrollView.yOfCheckedRadioButton
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,399 @@
|
||||
import QtQuick 2.2
|
||||
import QtQuick.Layouts 1.1
|
||||
import QtQuick.Window 2.0
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Controls 1.2
|
||||
import QtQuick.Controls.Styles 1.2
|
||||
import "styles"
|
||||
|
||||
Item {
|
||||
id: root
|
||||
property int myListViewsHeight: 0
|
||||
property int myListViewsWidth: 0
|
||||
property var myListViewRoot
|
||||
property var myListViewModel
|
||||
|
||||
property var componentMap: {
|
||||
"ComboBox": myComboBox,
|
||||
"SpinBox": mySpinBox,
|
||||
"BlindsRaiseInterval": myBlindsRaiseInterval,
|
||||
"BlindsRaiseMode": myBlindsRaiseMode
|
||||
}
|
||||
width: myListViewsWidth
|
||||
|
||||
Loader {
|
||||
id: listViewFactoryLoader
|
||||
function setSourceComponent(comp) {
|
||||
sourceComponent = comp;
|
||||
}
|
||||
}
|
||||
|
||||
// ComboBox
|
||||
Component {
|
||||
id: myComboBox
|
||||
Rectangle {
|
||||
MyComboBoxSelector {
|
||||
id: myComboBoxSelector
|
||||
parent: myListViewRoot // this needs to be parent to display the selector over the whole ListView
|
||||
onAccepted: myListViewModel[myComboBoxContent.modelIndex].myValue = myComboBoxSelector.returnValue;
|
||||
}
|
||||
|
||||
id: myComboBoxContent
|
||||
property int modelIndex: model.index
|
||||
color: mouse.pressed ? "#11000000" : "white"
|
||||
width: root.width
|
||||
height: Math.round(textLayout.height*AppStyle.listViewDelegateHeightBasedOnContentFactor)
|
||||
ColumnLayout {
|
||||
id: textLayout
|
||||
spacing: AppStyle.listViewDelegateTitleAndValueSpacing
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
Text {
|
||||
id: comboBoxTitle
|
||||
anchors.left: parent.left
|
||||
anchors.margins: AppStyle.listViewDelegateTitleAndValueMargins
|
||||
color: "black"
|
||||
font.pixelSize: AppStyle.listViewDelegateTitleFontSize
|
||||
text: myTitle
|
||||
Layout.preferredHeight: contentHeight
|
||||
}
|
||||
Text {
|
||||
id: comboBoxValue
|
||||
anchors.left: parent.left
|
||||
anchors.margins: AppStyle.listViewDelegateTitleAndValueMargins
|
||||
color: "grey"
|
||||
font.pixelSize: myValue != "" ? AppStyle.listViewDelegateValueFontSize : 0
|
||||
//setup value from Index if necessary
|
||||
text: myValueIsIndex ? myValuesList[parseInt(myValue)].value : myValue
|
||||
Layout.preferredHeight: contentHeight
|
||||
}
|
||||
}
|
||||
Rectangle {
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.bottom: parent.bottom
|
||||
width: parent.width - AppStyle.listViewDelegateSeperatorLineIndent
|
||||
height: AppStyle.listViewDelegateSeperatorLineHeight
|
||||
color: "lightgrey"
|
||||
}
|
||||
MouseArea {
|
||||
id: mouse
|
||||
anchors.fill: parent
|
||||
onClicked: {
|
||||
//call selector overlay and set inital values
|
||||
myComboBoxSelector.show(myTitle, myValuesList, myValue, myValueIsIndex)
|
||||
}
|
||||
}
|
||||
Component.onCompleted: {
|
||||
//after building the delegate content set the final height to the root item
|
||||
root.height = Qt.binding(function() { return height })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Spinbox
|
||||
Component {
|
||||
id: mySpinBox
|
||||
Rectangle {
|
||||
MySpinBoxSelector {
|
||||
id: mySpinBoxSelector
|
||||
parent: myListViewRoot // this needs to be parent to display the selector over the whole ListView
|
||||
onAccepted: myListViewModel[mySpinBoxContent.modelIndex].myValue = mySpinBoxSelector.returnValue;
|
||||
}
|
||||
|
||||
id: mySpinBoxContent
|
||||
property int modelIndex: model.index
|
||||
color: mouse.pressed ? "#11000000" : "white"
|
||||
width: root.width
|
||||
height: Math.round(textLayout.height*AppStyle.listViewDelegateHeightBasedOnContentFactor)
|
||||
ColumnLayout {
|
||||
id: textLayout
|
||||
spacing: AppStyle.listViewDelegateTitleAndValueSpacing
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
Text {
|
||||
id: spinBoxTitle
|
||||
anchors.left: parent.left
|
||||
anchors.margins: AppStyle.listViewDelegateTitleAndValueMargins
|
||||
color: "black"
|
||||
font.pixelSize: AppStyle.listViewDelegateTitleFontSize
|
||||
text: myTitle
|
||||
Layout.preferredHeight: contentHeight
|
||||
}
|
||||
Text {
|
||||
id: spinBoxValue
|
||||
anchors.left: parent.left
|
||||
anchors.margins: AppStyle.listViewDelegateTitleAndValueMargins
|
||||
color: "grey"
|
||||
font.pixelSize: myValue != "" ? AppStyle.listViewDelegateValueFontSize : 0
|
||||
text: myPrefix+myValue
|
||||
Layout.preferredHeight: contentHeight
|
||||
}
|
||||
}
|
||||
Rectangle {
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.bottom: parent.bottom
|
||||
width: parent.width - AppStyle.listViewDelegateSeperatorLineIndent
|
||||
height: AppStyle.listViewDelegateSeperatorLineHeight
|
||||
color: "lightgrey"
|
||||
}
|
||||
MouseArea {
|
||||
id: mouse
|
||||
anchors.fill: parent
|
||||
onClicked: {
|
||||
//call selector overlay and set inital value
|
||||
mySpinBoxSelector.show(myId, myTitle, myMinValue, myMaxValue, myValue, myPrefix)
|
||||
}
|
||||
}
|
||||
Component.onCompleted: {
|
||||
//after building the delegate content set the final height to the root item
|
||||
root.height = Qt.binding(function() { return height })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// BlindsRaiseInterval
|
||||
Component {
|
||||
id: myBlindsRaiseInterval
|
||||
Rectangle {
|
||||
id: myBlindsRaiseIntervalContent
|
||||
MyBlindsRaiseIntervalSelector {
|
||||
id: myBlindsRaiseIntervalSelector
|
||||
parent: myListViewRoot // this needs to be parent to display the selector over the whole ListView
|
||||
onAccepted: {
|
||||
//call update the currentItem with selection from the comboBox selector
|
||||
myListViewModel[myBlindsRaiseIntervalContent.modelIndex].myRaiseOnHandsType = myBlindsRaiseIntervalSelector.raiseOnHandsType;
|
||||
myListViewModel[myBlindsRaiseIntervalContent.modelIndex].myRaiseOnHandsInterval = myBlindsRaiseIntervalSelector.raiseOnHandsInterval;
|
||||
myListViewModel[myBlindsRaiseIntervalContent.modelIndex].myRaiseOnMinutesInterval = myBlindsRaiseIntervalSelector.raiseOnMinutesInterval;
|
||||
//here we also need to trigger the textStringBuild from the model again
|
||||
blindsRaiseIntevalValue.buildTextString();
|
||||
}
|
||||
}
|
||||
|
||||
property int modelIndex: model.index
|
||||
color: mouse.pressed ? "#11000000" : "white"
|
||||
width: root.width
|
||||
height: Math.round(textLayout.height*AppStyle.listViewDelegateHeightBasedOnContentFactor)
|
||||
ColumnLayout {
|
||||
id: textLayout
|
||||
spacing: AppStyle.listViewDelegateTitleAndValueSpacing
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
Text {
|
||||
id: blindsRaiseIntevalTitle
|
||||
anchors.left: parent.left
|
||||
anchors.margins: AppStyle.listViewDelegateTitleAndValueMargins
|
||||
color: "black"
|
||||
font.pixelSize: AppStyle.listViewDelegateTitleFontSize
|
||||
text: myTitle
|
||||
Layout.preferredHeight: blindsRaiseIntevalTitle.contentHeight
|
||||
}
|
||||
Text {
|
||||
id: blindsRaiseIntevalValue
|
||||
anchors.left: parent.left
|
||||
anchors.margins: AppStyle.listViewDelegateTitleAndValueMargins
|
||||
color: "grey"
|
||||
font.pixelSize: AppStyle.listViewDelegateValueFontSize
|
||||
text: ""
|
||||
Layout.preferredHeight: blindsRaiseIntevalValue.contentHeight
|
||||
|
||||
function buildTextString() {
|
||||
if(myRaiseOnHandsType == "1") text = qsTr("Raise blinds every")+" "+myRaiseOnHandsInterval+" "+qsTr("hands");
|
||||
else text = qsTr("Raise blinds every")+" "+myRaiseOnMinutesInterval+" "+qsTr("minutes");
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
buildTextString();
|
||||
}
|
||||
}
|
||||
}
|
||||
Rectangle {
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.bottom: parent.bottom
|
||||
width: parent.width - AppStyle.listViewDelegateSeperatorLineIndent
|
||||
height: AppStyle.listViewDelegateSeperatorLineHeight
|
||||
color: "lightgrey"
|
||||
}
|
||||
MouseArea {
|
||||
id: mouse
|
||||
anchors.fill: parent
|
||||
onClicked: {
|
||||
//call selector overlay and set inital values
|
||||
myBlindsRaiseIntervalSelector.show(myTitle, myRaiseOnHandsType, myRaiseOnHandsInterval, myRaiseOnMinutesInterval, myListViewModel)
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
//after building the delegate content set the final height to the root item
|
||||
root.height = Qt.binding(function() { return height })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Component {
|
||||
id: myBlindsRaiseMode // Always double vs. Manual blinds List
|
||||
Rectangle {
|
||||
id: myBlindsRaiseModeContent
|
||||
MyBlindsRaiseModeSelector {
|
||||
id: myBlindsRaiseModeSelector
|
||||
parent: myListViewRoot // this needs to be parent to display the selector over the whole ListView
|
||||
onAccepted: {
|
||||
//call update the currentItem with selection from the comboBox selector
|
||||
myListViewModel[myBlindsRaiseModeContent.modelIndex].myAlwaysDoubleBlinds = (myBlindsRaiseModeSelector.alwaysDoubleBlinds ? "1" : "0");
|
||||
myListViewModel[myBlindsRaiseModeContent.modelIndex].myManualBlindsList = (myBlindsRaiseModeSelector.manualBlindsList);
|
||||
myListViewModel[myBlindsRaiseModeContent.modelIndex].myAfterMBAlwaysDoubleBlinds = (myBlindsRaiseModeSelector.afterMBAlwaysDoubleBlinds ? "1" : "0");
|
||||
myListViewModel[myBlindsRaiseModeContent.modelIndex].myAfterMBAlwaysRaiseAbout = (myBlindsRaiseModeSelector.afterMBAlwaysRaiseAbout ? "1" : "0");
|
||||
myListViewModel[myBlindsRaiseModeContent.modelIndex].myAfterMBAlwaysRaiseValue = (myBlindsRaiseModeSelector.afterMBAlwaysRaiseValue);
|
||||
myListViewModel[myBlindsRaiseModeContent.modelIndex].myAfterMBStayAtLastBlind = (myBlindsRaiseModeSelector.afterMBStayAtLastBlind ? "1" : "0");
|
||||
//here we also need to trigger the textStringBuild from the model again
|
||||
blindsRaiseModeValue.buildTextString();
|
||||
}
|
||||
}
|
||||
|
||||
property int modelIndex: model.index
|
||||
color: mouse.pressed ? "#11000000" : "white"
|
||||
width: root.width
|
||||
height: Math.round(textLayout.height*AppStyle.listViewDelegateHeightBasedOnContentFactor)
|
||||
ColumnLayout {
|
||||
id: textLayout
|
||||
spacing: AppStyle.listViewDelegateTitleAndValueSpacing
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
Text {
|
||||
id: blindsRaiseModeTitle
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: AppStyle.listViewDelegateTitleAndValueMargins
|
||||
color: "black"
|
||||
font.pixelSize: AppStyle.listViewDelegateTitleFontSize
|
||||
text: myTitle
|
||||
Layout.preferredHeight: contentHeight
|
||||
}
|
||||
Text {
|
||||
id: blindsRaiseModeValue
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: AppStyle.listViewDelegateTitleAndValueMargins
|
||||
color: "grey"
|
||||
font.pixelSize: AppStyle.listViewDelegateValueFontSize
|
||||
text: ""
|
||||
wrapMode: Text.WordWrap //maybe blinds list are too long
|
||||
Layout.preferredHeight: contentHeight
|
||||
|
||||
function buildTextString() {
|
||||
if(myAlwaysDoubleBlinds == "1") {
|
||||
text = qsTr("Always double blinds");
|
||||
}
|
||||
else {
|
||||
//build manual blindsList
|
||||
var tempString = ""
|
||||
for (var i=0; i < myManualBlindsList.length; i++) {
|
||||
tempString = tempString + "$" + myManualBlindsList[i] + ", ";
|
||||
}
|
||||
text = tempString.substring(0, tempString.length - 2);
|
||||
if(myAfterMBAlwaysDoubleBlinds == "1") {
|
||||
text = text + "\n" + qsTr("afterwards always double blinds");
|
||||
}
|
||||
else if (myAfterMBAlwaysRaiseAbout == "1") {
|
||||
text = text + "\n" + qsTr("afterwards always raise about $") + myAfterMBAlwaysRaiseValue;
|
||||
}
|
||||
else {
|
||||
text = text + "\n" + qsTr("afterwards keep last blind")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
buildTextString();
|
||||
}
|
||||
}
|
||||
}
|
||||
Rectangle {
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.bottom: parent.bottom
|
||||
width: parent.width - AppStyle.listViewDelegateSeperatorLineIndent
|
||||
height: AppStyle.listViewDelegateSeperatorLineHeight
|
||||
color: "lightgrey"
|
||||
}
|
||||
MouseArea {
|
||||
id: mouse
|
||||
anchors.fill: parent
|
||||
onClicked: {
|
||||
//call selector overlay and set inital values
|
||||
myBlindsRaiseModeSelector.show(myTitle, myAlwaysDoubleBlinds == "1", myManualBlindsList, myAfterMBAlwaysDoubleBlinds == "1", myAfterMBAlwaysRaiseAbout == "1", myAfterMBAlwaysRaiseValue, myAfterMBStayAtLastBlind == "1", myListViewModel, myListViewRoot);
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
//after building the delegate content set the final height to the root item
|
||||
root.height = Qt.binding(function() { return height })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
listViewFactoryLoader.setSourceComponent(componentMap[myType])
|
||||
}
|
||||
}
|
||||
|
||||
// Column {
|
||||
// anchors.verticalCenter: parent.verticalCenter
|
||||
// anchors.left: parent.left
|
||||
// anchors.leftMargin: 30
|
||||
// Text {
|
||||
// id: comboBoxTitle
|
||||
// color: "#0F0F0F"
|
||||
// font.pixelSize: parent.height*0.30
|
||||
// renderType: Text.NativeRendering
|
||||
// text: title
|
||||
// anchors.left: parent.left
|
||||
// }
|
||||
// Text {
|
||||
// id: comboBoxValue
|
||||
// color: "#0F0F0F"
|
||||
// font.pixelSize: parent.height*0.30
|
||||
// renderType: Text.NativeRendering
|
||||
// text: value
|
||||
// anchors.left: parent.left
|
||||
// }
|
||||
// }
|
||||
// Rectangle { //seperator
|
||||
// anchors.horizontalCenter: parent.horizontalCenter
|
||||
// anchors.bottom: parent.bottom
|
||||
// width: parent.width - 30
|
||||
// height: 1
|
||||
// color: "lightgrey"
|
||||
// }
|
||||
// MouseArea {
|
||||
// id: mouse
|
||||
// anchors.fill: parent
|
||||
// onClicked: root.clicked()
|
||||
|
||||
// }
|
||||
|
||||
|
||||
// Image {
|
||||
// anchors.right: parent.right
|
||||
// anchors.rightMargin: 20
|
||||
// anchors.verticalCenter: parent.verticalCenter
|
||||
// source: "../../images/navigation_next_item.png"
|
||||
// }
|
||||
|
||||
//// CheckBox {
|
||||
//// id: myCheckBox
|
||||
//// anchors.verticalCenter: parent.verticalCenter
|
||||
//// x: rect1.width-rect1.width*0.10
|
||||
//// style: CheckBoxStyle {
|
||||
//// indicator: Rectangle {
|
||||
//// color: "#FAFAFA"
|
||||
//// implicitWidth: rect1.width*0.04
|
||||
//// implicitHeight: rect1.width*0.04
|
||||
//// radius: 3
|
||||
//// border.color: control.activeFocus ? "darkblue" : "gray"
|
||||
//// border.width: 1
|
||||
//// Rectangle {
|
||||
//// visible: control.checked
|
||||
//// color: "#555"
|
||||
//// border.color: "#333"
|
||||
//// radius: 1
|
||||
//// anchors.margins: 4
|
||||
//// anchors.fill: parent
|
||||
//// }
|
||||
//// }
|
||||
//// }
|
||||
//// }
|
||||
|
||||
|
||||
@@ -0,0 +1,125 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Layouts 1.1
|
||||
import QtQuick.Controls 1.2
|
||||
import QtQuick.Controls.Styles 1.2
|
||||
import "../js/colors.js" as GlobalColors
|
||||
import "../js/tools.js" as GlobalTools
|
||||
import "styles/"
|
||||
|
||||
Item {
|
||||
id: root
|
||||
anchors.fill: parent
|
||||
|
||||
property string titleString: ""
|
||||
property string prefix: ""
|
||||
property string returnValue: ""
|
||||
property string myIdString: ""
|
||||
property int minValue: 0
|
||||
property int maxValue: 0
|
||||
property int initialTextFieldValue: 0
|
||||
property int initialSliderValue: 0
|
||||
property bool ready: false
|
||||
|
||||
signal accepted
|
||||
|
||||
function show(myId, myTitle, myMinValue, myMaxValue, myValue, myPrefix) {
|
||||
myIdString = myId;
|
||||
titleString = myTitle;
|
||||
minValue = myMinValue;
|
||||
maxValue = myMaxValue;
|
||||
returnValue = myValue;
|
||||
textField.text = myValue;
|
||||
prefix = myPrefix;
|
||||
|
||||
mySelector.show()
|
||||
// textField.focus = true;
|
||||
}
|
||||
|
||||
function selected(newSelection) {
|
||||
returnValue = newSelection;
|
||||
mySelector.hide()
|
||||
root.accepted()
|
||||
}
|
||||
|
||||
MyAbstractSelector {
|
||||
id: mySelector
|
||||
titleText: titleString
|
||||
button1Text: qsTr("CANCEL")
|
||||
onButton1Clicked: hide()
|
||||
button2Text: qsTr("OK")
|
||||
onButton2Clicked: {
|
||||
textField.correctValue();
|
||||
root.selected(textField.text);
|
||||
}
|
||||
|
||||
container: ColumnLayout {
|
||||
anchors.fill: parent
|
||||
TextField {
|
||||
id: textField
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
//make space for the prefix
|
||||
anchors.leftMargin: AppStyle.spinBoxSelectorTextFieldPrefixExtraLeftMargin
|
||||
validator: IntValidator{bottom: minValue; top: maxValue;}
|
||||
|
||||
function correctValue() {
|
||||
text = GlobalTools.correctTextFieldIntegerValue(root, text, minValue);
|
||||
}
|
||||
|
||||
onFocusChanged: { if(root.ready && !focus) correctValue(); }
|
||||
onEditingFinished: { if(root.ready) correctValue(); }
|
||||
|
||||
style: MyTextFieldStyle {
|
||||
prefix: root.prefix
|
||||
myTextField: textField
|
||||
}
|
||||
}
|
||||
Slider {
|
||||
id: slider
|
||||
width: parent.width
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
maximumValue: maxValue
|
||||
minimumValue: minValue
|
||||
//don't initialize the slider value to avoid the stepSize kills the preselection Value
|
||||
//because of the binding to the TextField value
|
||||
stepSize: minimumValue * 10
|
||||
on__HandlePosChanged: {
|
||||
if(root.ready) { //wait until the whole component is ready, otherwise setting min and max changes text field value
|
||||
if (slider.value > minimumValue && slider.value < maximumValue)
|
||||
textField.text = slider.value - minimumValue
|
||||
else
|
||||
textField.text = slider.value
|
||||
}
|
||||
}
|
||||
style: SliderStyle {
|
||||
handle: Rectangle {
|
||||
width: AppStyle.sliderHandleWidth
|
||||
height: width
|
||||
radius: width
|
||||
antialiasing: true
|
||||
color: Qt.lighter(GlobalColors.accentColor, 1.2)
|
||||
}
|
||||
groove: Item {
|
||||
implicitHeight: AppStyle.sliderGrooveHeight
|
||||
implicitWidth: slider.width
|
||||
Rectangle {
|
||||
height: AppStyle.sliderGrooveRectHeight
|
||||
width: slider.width
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
color: "#666"
|
||||
Rectangle {
|
||||
antialiasing: true
|
||||
radius: 1
|
||||
color: GlobalColors.accentColor
|
||||
height: parent.height
|
||||
width: parent.width * control.value / control.maximumValue
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Component.onCompleted: ready = true
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
pragma Singleton
|
||||
import QtQuick 2.4
|
||||
import QtQuick.Window 2.0
|
||||
|
||||
QtObject {
|
||||
id: myAppStyle
|
||||
|
||||
property int appHeight: 0
|
||||
property int appWidth: 0
|
||||
|
||||
property int fontSizeH1: Math.round(appHeight*0.10)
|
||||
property int fontSizeH2: Math.round(appHeight*0.09)
|
||||
property int fontSizeH3: Math.round(appHeight*0.08)
|
||||
property int fontSizeH4: Math.round(appHeight*0.07)
|
||||
property int fontSizeH5: Math.round(appHeight*0.06)
|
||||
property int fontSizeH6: Math.round(appHeight*0.05)
|
||||
|
||||
property int radioButtonLabelFontSize: fontSizeH5
|
||||
property int textFieldFontSize: fontSizeH3
|
||||
|
||||
property int rowLayoutSpacing: Math.round(appHeight*0.06)
|
||||
property int columnLayoutSpacing: Math.round(appHeight*0.02)
|
||||
|
||||
//Selector Box (white on darken background)
|
||||
property int selectorBoxHeight: Math.round(appHeight*0.8)
|
||||
property int selectorBoxWidth: Math.round(appWidth*0.6)
|
||||
property int selectorBoxRadius: Math.round(appWidth*0.01)
|
||||
property int selectorBoxTitleFontSize: fontSizeH4
|
||||
property bool selectorBoxTitleFontBold: false
|
||||
property int selectorBoxTitleTopMargin: -Math.round(appHeight*0.02)
|
||||
property int selectorBoxValueFontSize: fontSizeH5
|
||||
property int selectorBoxButtonFontSize: fontSizeH5
|
||||
property int selectorBoxButtonMouseAreaMargin: -Math.round(appHeight*0.02)
|
||||
property int selectorBoxButtonRowLayoutSpacing: Math.round(appHeight*0.10)
|
||||
property bool selectorBoxButtonFontBold: false
|
||||
property int selectorBoxContentMargins: Math.round(appHeight*0.05)
|
||||
property int selectorBoxRealContentLeftMargin: Math.round(appHeight*0.05)
|
||||
property int selectorBoxRealContentRightMargin: Math.round(appHeight*0.05)
|
||||
|
||||
//SpinBoxSelector
|
||||
property int spinBoxSelectorTextFieldPrefixExtraLeftMargin: Math.round(appHeight*0.03)
|
||||
|
||||
//SliderStyle
|
||||
property int sliderHandleWidth: Math.round(appHeight*0.10)
|
||||
property int sliderGrooveHeight: Math.round(appHeight*0.033)
|
||||
property int sliderGrooveRectHeight: Math.round(appHeight*0.025)
|
||||
|
||||
//ListViewDelegate
|
||||
property real listViewDelegateHeightBasedOnContentFactor: 1.5
|
||||
property int listViewDelegateTitleAndValueMargins: 30
|
||||
property int listViewDelegateTitleAndValueSpacing: -3
|
||||
property int listViewDelegateTitleFontSize: fontSizeH5
|
||||
property int listViewDelegateValueFontSize: fontSizeH6
|
||||
property int listViewDelegateSeperatorLineIndent: 30
|
||||
property int listViewDelegateSeperatorLineHeight: 1
|
||||
|
||||
Component.onCompleted: {
|
||||
console.log("pixelDensity: "+Screen.pixelDensity);
|
||||
console.log("logicalPixelDensity: " +Screen.logicalPixelDensity);
|
||||
console.log("devicePixelRatio: " +Screen.devicePixelRatio);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
import QtQuick 2.4
|
||||
import QtQuick.Controls.Styles 1.2
|
||||
import "../../js/colors.js" as GlobalColors
|
||||
import "."
|
||||
|
||||
RadioButtonStyle {
|
||||
property var myRadioBtn
|
||||
property string labelString: ""
|
||||
indicator: Rectangle {
|
||||
implicitWidth: Math.round(appWindow.height*0.05)
|
||||
implicitHeight: Math.round(appWindow.height*0.05)
|
||||
radius: Math.round(appWindow.height*0.03)
|
||||
border.color: myRadioBtn.checked ? GlobalColors.accentColor : "grey"
|
||||
border.width: Math.round(appWindow.height*0.005)
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
visible: control.checked
|
||||
color: myRadioBtn.checked ? GlobalColors.accentColor : "grey"
|
||||
radius: Math.round(appWindow.height*0.03)
|
||||
anchors.margins: Math.round(appWindow.height*0.01)
|
||||
}
|
||||
}
|
||||
label: Text {
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: 10
|
||||
font.pixelSize: AppStyle.radioButtonLabelFontSize
|
||||
text: labelString
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
onClicked: myRadioBtn.clicked()
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
import QtQuick 2.4
|
||||
import QtQuick.Controls 1.2
|
||||
import QtQuick.Controls.Styles 1.2
|
||||
import "../../js/colors.js" as GlobalColors
|
||||
import "."
|
||||
|
||||
TextFieldStyle {
|
||||
property string prefix: ""
|
||||
property int prefixIndent: prefix != "" ? AppStyle.textFieldFontSize*0.33 : 0
|
||||
property var myTextField
|
||||
|
||||
textColor: "black"
|
||||
font.pixelSize: AppStyle.textFieldFontSize
|
||||
background: Item { //bottom line with colored focus indicator
|
||||
implicitHeight: AppStyle.textFieldFontSize + Math.round(AppStyle.textFieldFontSize*0.25)
|
||||
implicitWidth: myTextField.width
|
||||
Text { //prefix
|
||||
visible: prefix != "" ? true : false
|
||||
color: "black"
|
||||
font.pixelSize: AppStyle.textFieldFontSize
|
||||
text: prefix
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: -prefixIndent
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: Math.round(AppStyle.appHeight*0.008)
|
||||
}
|
||||
Rectangle {
|
||||
color: GlobalColors.accentColor
|
||||
opacity: myTextField.activeFocus ? 0.8 : 0
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: - prefixIndent
|
||||
width: myTextField.width + prefixIndent
|
||||
height: Math.round(AppStyle.appHeight*0.005)
|
||||
}
|
||||
Rectangle {
|
||||
color: "black"
|
||||
opacity: myTextField.activeFocus ? 0.6 : 0.4
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: Math.round(AppStyle.appHeight*0.005)
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: - prefixIndent
|
||||
width: myTextField.width + prefixIndent
|
||||
height: Math.round(AppStyle.appHeight*0.005)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
singleton AppStyle AppStyle.qml
|
||||
@@ -0,0 +1,156 @@
|
||||
#include "createlocalgameviewimpl.h"
|
||||
#include "startviewimpl.h"
|
||||
#include "configfile.h"
|
||||
#include "mylistviewitemdata.h"
|
||||
#include "gamedata.h"
|
||||
#include <QtQml>
|
||||
|
||||
CreateLocalGameViewImpl::CreateLocalGameViewImpl(QObject *parent, QQmlApplicationEngine *e, boost::shared_ptr<ConfigFile> c, StartViewImpl *s )
|
||||
: QObject(parent) ,myQmlEngine(e), myConfig(c), myStartView(s)
|
||||
{
|
||||
//Build the listView data structure
|
||||
MyListViewItemData *item = NULL;
|
||||
|
||||
//ComboBox number of players
|
||||
item = new MyListViewItemData;
|
||||
item->setMyId("comboBox_NumberOfPlayers");
|
||||
item->setMyTitle(tr("Number of players"));
|
||||
item->setMyType("ComboBox");
|
||||
const int n = 9;
|
||||
for (int i = 10; i > (10-n); --i) item->appendToMyValuesList(QString::number(i));
|
||||
item->setMyValueIsIndex(false);
|
||||
myListData.append(item);
|
||||
|
||||
//SpinBox start cash-
|
||||
item = new MyListViewItemData;
|
||||
item->setMyId("spinBox_StartCash");
|
||||
item->setMyTitle(tr("Start cash"));
|
||||
item->setMyType("SpinBox");
|
||||
item->setMyMaxValue("1000000");
|
||||
item->setMyMinValue("1000");
|
||||
item->setMyPrefix("$");
|
||||
myListData.append(item);
|
||||
|
||||
//SpinBox start blind
|
||||
item = new MyListViewItemData;
|
||||
item->setMyId("spinBox_FirstSmallBlind");
|
||||
item->setMyTitle(tr("First small blind"));
|
||||
item->setMyType("SpinBox");
|
||||
item->setMyMaxValue("20000");
|
||||
item->setMyMinValue("5");
|
||||
item->setMyPrefix("$");
|
||||
myListData.append(item);
|
||||
|
||||
//Blinds raise interval selector
|
||||
item = new MyListViewItemData;
|
||||
item->setMyId("selector_BlindsRaiseInterval");
|
||||
item->setMyTitle(tr("Blinds raise interval"));
|
||||
item->setMyType("BlindsRaiseInterval");
|
||||
myListData.append(item);
|
||||
|
||||
//Blinds raise mode selector
|
||||
item = new MyListViewItemData;
|
||||
item->setMyId("selector_BlindsRaiseMode");
|
||||
item->setMyTitle(tr("Blinds raise mode"));
|
||||
item->setMyType("BlindsRaiseMode");
|
||||
myListData.append(item);
|
||||
|
||||
//ComboBox game speed
|
||||
item = new MyListViewItemData;
|
||||
item->setMyId("comboBox_GameSpeed");
|
||||
item->setMyTitle(tr("Game speed"));
|
||||
item->setMyType("ComboBox");
|
||||
const int m = 11;
|
||||
for (int i = 11; i > (11-m); --i) item->appendToMyValuesList(QString::number(i));
|
||||
item->setMyValueIsIndex(false);
|
||||
myListData.append(item);
|
||||
|
||||
myQmlEngine->rootContext()->setContextProperty("CreateLocalGameViewData", QVariant::fromValue(myListData));
|
||||
}
|
||||
|
||||
CreateLocalGameViewImpl::~CreateLocalGameViewImpl()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
MyListViewItemData* CreateLocalGameViewImpl::listItem(QString id)
|
||||
{
|
||||
for (int i = 0; i < myListData.size(); ++i) {
|
||||
if (static_cast<MyListViewItemData*>(myListData.at(i))->myId() == id)
|
||||
return static_cast<MyListViewItemData*>(myListData.at(i));
|
||||
}
|
||||
qDebug("ERROR: listItem in createLocalGameViewImpl could not be found");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
void CreateLocalGameViewImpl::readConfigValues()
|
||||
{
|
||||
listItem("comboBox_NumberOfPlayers")->setMyValue(QString::number(myConfig->readConfigInt("NumberOfPlayers")));
|
||||
listItem("spinBox_StartCash")->setMyValue(QString::number(myConfig->readConfigInt("StartCash")));
|
||||
listItem("spinBox_FirstSmallBlind")->setMyValue(QString::number(myConfig->readConfigInt("FirstSmallBlind")));
|
||||
listItem("selector_BlindsRaiseInterval")->setMyRaiseOnHandsType(QString::number(myConfig->readConfigInt("RaiseBlindsAtHands")));
|
||||
listItem("selector_BlindsRaiseInterval")->setMyRaiseOnHandsInterval(QString::number(myConfig->readConfigInt("RaiseSmallBlindEveryHands")));
|
||||
listItem("selector_BlindsRaiseInterval")->setMyRaiseOnMinutesInterval(QString::number(myConfig->readConfigInt("RaiseSmallBlindEveryMinutes")));
|
||||
listItem("selector_BlindsRaiseMode")->setMyAlwaysDoubleBlinds(QString::number(myConfig->readConfigInt("AlwaysDoubleBlinds")));
|
||||
|
||||
std::list<int> myList = myConfig->readConfigIntList("ManualBlindsList");
|
||||
std::list<int>::iterator it1;
|
||||
listItem("selector_BlindsRaiseMode")->clearMyManualBlindsList();
|
||||
for(it1= myList.begin(); it1 != myList.end(); ++it1) {
|
||||
listItem("selector_BlindsRaiseMode")->appendToMyManualBlindsList(QString::number(*it1));
|
||||
}
|
||||
|
||||
listItem("selector_BlindsRaiseMode")->setMyAfterMBAlwaysDoubleBlinds(QString::number(myConfig->readConfigInt("AfterMBAlwaysDoubleBlinds")));
|
||||
listItem("selector_BlindsRaiseMode")->setMyAfterMBAlwaysRaiseAbout(QString::number(myConfig->readConfigInt("AfterMBAlwaysRaiseAbout")));
|
||||
listItem("selector_BlindsRaiseMode")->setMyAfterMBAlwaysRaiseValue(QString::number(myConfig->readConfigInt("AfterMBAlwaysRaiseValue")));
|
||||
listItem("selector_BlindsRaiseMode")->setMyAfterMBStayAtLastBlind(QString::number(myConfig->readConfigInt("AfterMBStayAtLastBlind")));
|
||||
listItem("comboBox_GameSpeed")->setMyValue(QString::number(myConfig->readConfigInt("GameSpeed")));
|
||||
}
|
||||
|
||||
void CreateLocalGameViewImpl::startGame()
|
||||
{
|
||||
qDebug() << "Start Game from CreateLocalGameViewImpl:";
|
||||
qDebug() << "Number of players: " << listItem("comboBox_NumberOfPlayers")->myValue();
|
||||
|
||||
GameData gameData;
|
||||
gameData.maxNumberOfPlayers = listItem("comboBox_NumberOfPlayers")->myValue().toInt();
|
||||
gameData.startMoney = listItem("spinBox_StartCash")->myValue().toInt();
|
||||
gameData.firstSmallBlind = listItem("spinBox_FirstSmallBlind")->myValue().toInt();
|
||||
if(listItem("selector_BlindsRaiseInterval")->myRaiseOnHandsType() == "1") {
|
||||
gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
|
||||
gameData.raiseSmallBlindEveryHandsValue = listItem("selector_BlindsRaiseInterval")->myRaiseOnHandsInterval().toInt();
|
||||
} else {
|
||||
gameData.raiseIntervalMode = RAISE_ON_MINUTES;
|
||||
gameData.raiseSmallBlindEveryMinutesValue = listItem("selector_BlindsRaiseInterval")->myRaiseOnMinutesInterval().toInt();
|
||||
}
|
||||
|
||||
if(listItem("selector_BlindsRaiseMode")->myAlwaysDoubleBlinds() == "1") {
|
||||
gameData.raiseMode = DOUBLE_BLINDS;
|
||||
} else {
|
||||
gameData.raiseMode = MANUAL_BLINDS_ORDER;
|
||||
std::list<int> tempBlindList;
|
||||
int i;
|
||||
bool ok = true;
|
||||
for(i = 0; i < listItem("selector_BlindsRaiseMode")->myManualBlindsList().count(); i++) {
|
||||
tempBlindList.push_back(listItem("selector_BlindsRaiseMode")->myManualBlindsList().at(i).toInt());
|
||||
}
|
||||
gameData.manualBlindsList = tempBlindList;
|
||||
|
||||
if(listItem("selector_BlindsRaiseMode")->myAfterMBAlwaysDoubleBlinds() == "1") {
|
||||
gameData.afterManualBlindsMode = AFTERMB_DOUBLE_BLINDS;
|
||||
} else {
|
||||
if(listItem("selector_BlindsRaiseMode")->myAfterMBAlwaysRaiseAbout() == "1") {
|
||||
gameData.afterManualBlindsMode = AFTERMB_RAISE_ABOUT;
|
||||
gameData.afterMBAlwaysRaiseValue = listItem("selector_BlindsRaiseMode")->myAfterMBAlwaysRaiseValue().toInt();
|
||||
} else {
|
||||
gameData.afterManualBlindsMode = AFTERMB_STAY_AT_LAST_BLIND;
|
||||
}
|
||||
}
|
||||
}
|
||||
gameData.guiSpeed = listItem("comboBox_GameSpeed")->myValue().toInt();
|
||||
gameData.delayBetweenHandsSec = 7;
|
||||
gameData.playerActionTimeoutSec = 20;
|
||||
|
||||
myStartView->startLocalGame(gameData);
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
#ifndef CREATELOCALGAMEVIEWIMPL_H
|
||||
#define CREATELOCALGAMEVIEWIMPL_H
|
||||
#include "boost/shared_ptr.hpp"
|
||||
#include <QtCore>
|
||||
#include <QQmlListProperty>
|
||||
#include <QQmlApplicationEngine>
|
||||
|
||||
class ConfigFile;
|
||||
class MyListViewItemData;
|
||||
class StartViewImpl;
|
||||
|
||||
class CreateLocalGameViewImpl : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
Q_INVOKABLE void readConfigValues();
|
||||
Q_INVOKABLE void startGame();
|
||||
|
||||
CreateLocalGameViewImpl(QObject *parent, QQmlApplicationEngine *engine, boost::shared_ptr<ConfigFile>, StartViewImpl*);
|
||||
~CreateLocalGameViewImpl();
|
||||
|
||||
MyListViewItemData* listItem(QString id);
|
||||
|
||||
signals:
|
||||
|
||||
public slots:
|
||||
private:
|
||||
QQmlApplicationEngine *myQmlEngine;
|
||||
QList<QObject*> myListData;
|
||||
boost::shared_ptr<ConfigFile> myConfig;
|
||||
StartViewImpl *myStartView;
|
||||
};
|
||||
|
||||
#endif // CREATELOCALGAMEVIEWIMPL_H
|
||||
@@ -0,0 +1,371 @@
|
||||
#ifndef MYLISTVIEWITEMDATA_H
|
||||
#define MYLISTVIEWITEMDATA_H
|
||||
|
||||
#include <QObject>
|
||||
#include <QQmlListProperty>
|
||||
|
||||
class MyListViewItemData : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(QString myId READ myId WRITE setMyId NOTIFY myIdChanged)
|
||||
Q_PROPERTY(QString myTitle READ myTitle WRITE setMyTitle NOTIFY myTitleChanged)
|
||||
Q_PROPERTY(QString myType READ myType WRITE setMyType NOTIFY myTypeChanged)
|
||||
Q_PROPERTY(QString myValue READ myValue WRITE setMyValue NOTIFY myValueChanged)
|
||||
|
||||
//ComboBox special
|
||||
Q_PROPERTY(QStringList myValuesList READ myValuesList WRITE setMyValuesList NOTIFY myValuesListChanged)
|
||||
Q_PROPERTY(bool myValueIsIndex READ myValueIsIndex WRITE setMyValueIsIndex NOTIFY myValueIsIndexChanged)
|
||||
|
||||
//SpinBox special
|
||||
Q_PROPERTY(QString myMaxValue READ myMaxValue WRITE setMyMaxValue NOTIFY myMaxValueChanged)
|
||||
Q_PROPERTY(QString myMinValue READ myMinValue WRITE setMyMinValue NOTIFY myMinValueChanged)
|
||||
Q_PROPERTY(QString myPrefix READ myPrefix WRITE setMyPrefix NOTIFY myPrefixChanged)
|
||||
|
||||
//BlindsRaiseInterval-Selector special
|
||||
Q_PROPERTY(QString myRaiseOnHandsType READ myRaiseOnHandsType WRITE setMyRaiseOnHandsType NOTIFY myRaiseOnHandsTypeChanged)
|
||||
Q_PROPERTY(QString myRaiseOnHandsInterval READ myRaiseOnHandsInterval WRITE setMyRaiseOnHandsInterval NOTIFY myRaiseOnHandsIntervalChanged)
|
||||
Q_PROPERTY(QString myRaiseOnMinutesInterval READ myRaiseOnMinutesInterval WRITE setMyRaiseOnMinutesInterval NOTIFY myRaiseOnMinutesIntervalChanged)
|
||||
|
||||
//BlindsRaiseMode-Selector special
|
||||
Q_PROPERTY(QString myAlwaysDoubleBlinds READ myAlwaysDoubleBlinds WRITE setMyAlwaysDoubleBlinds NOTIFY myAlwaysDoubleBlindsChanged)
|
||||
Q_PROPERTY(QStringList myManualBlindsList READ myManualBlindsList WRITE setMyManualBlindsList NOTIFY myManualBlindsListChanged)
|
||||
Q_PROPERTY(QString myAfterMBAlwaysDoubleBlinds READ myAfterMBAlwaysDoubleBlinds WRITE setMyAfterMBAlwaysDoubleBlinds NOTIFY myAfterMBAlwaysDoubleBlindsChanged)
|
||||
Q_PROPERTY(QString myAfterMBAlwaysRaiseAbout READ myAfterMBAlwaysRaiseAbout WRITE setMyAfterMBAlwaysRaiseAbout NOTIFY myAfterMBAlwaysRaiseAboutChanged)
|
||||
Q_PROPERTY(QString myAfterMBAlwaysRaiseValue READ myAfterMBAlwaysRaiseValue WRITE setMyAfterMBAlwaysRaiseValue NOTIFY myAfterMBAlwaysRaiseValueChanged)
|
||||
Q_PROPERTY(QString myAfterMBStayAtLastBlind READ myAfterMBStayAtLastBlind WRITE setMyAfterMBStayAtLastBlind NOTIFY myAfterMBStayAtLastBlindChanged)
|
||||
|
||||
QString m_myId;
|
||||
|
||||
QString m_myTitle;
|
||||
|
||||
QString m_myType;
|
||||
|
||||
QString m_myValue;
|
||||
|
||||
bool m_myValueIsIndex;
|
||||
|
||||
QString m_myMaxValue;
|
||||
|
||||
QString m_myMinValue;
|
||||
|
||||
QString m_myPrefix;
|
||||
|
||||
QString m_myRaiseOnHandsType;
|
||||
|
||||
QString m_myRaiseOnHandsInterval;
|
||||
|
||||
QString m_myRaiseOnMinutesInterval;
|
||||
|
||||
QString m_myAlwaysDoubleBlinds;
|
||||
|
||||
QString m_myAfterMBAlwaysDoubleBlinds;
|
||||
|
||||
QString m_myAfterMBAlwaysRaiseAbout;
|
||||
|
||||
QString m_myAfterMBStayAtLastBlind;
|
||||
|
||||
QString m_myAfterMBAlwaysRaiseValue;
|
||||
|
||||
QStringList m_myManualBlindsList;
|
||||
|
||||
QStringList m_myValuesList;
|
||||
|
||||
public:
|
||||
inline MyListViewItemData(QObject *parent = 0) : QObject(parent) {}
|
||||
inline ~MyListViewItemData() {}
|
||||
|
||||
QString myId() const
|
||||
{
|
||||
return m_myId;
|
||||
}
|
||||
|
||||
QString myTitle() const
|
||||
{
|
||||
return m_myTitle;
|
||||
}
|
||||
|
||||
QString myType() const
|
||||
{
|
||||
return m_myType;
|
||||
}
|
||||
|
||||
QString myValue() const
|
||||
{
|
||||
return m_myValue;
|
||||
}
|
||||
|
||||
bool myValueIsIndex() const
|
||||
{
|
||||
return m_myValueIsIndex;
|
||||
}
|
||||
|
||||
QString myMaxValue() const
|
||||
{
|
||||
return m_myMaxValue;
|
||||
}
|
||||
|
||||
QString myMinValue() const
|
||||
{
|
||||
return m_myMinValue;
|
||||
}
|
||||
|
||||
QString myPrefix() const
|
||||
{
|
||||
return m_myPrefix;
|
||||
}
|
||||
|
||||
QString myRaiseOnHandsType() const
|
||||
{
|
||||
return m_myRaiseOnHandsType;
|
||||
}
|
||||
|
||||
QString myRaiseOnHandsInterval() const
|
||||
{
|
||||
return m_myRaiseOnHandsInterval;
|
||||
}
|
||||
|
||||
QString myRaiseOnMinutesInterval() const
|
||||
{
|
||||
return m_myRaiseOnMinutesInterval;
|
||||
}
|
||||
|
||||
QString myAlwaysDoubleBlinds() const
|
||||
{
|
||||
return m_myAlwaysDoubleBlinds;
|
||||
}
|
||||
|
||||
QString myAfterMBAlwaysDoubleBlinds() const
|
||||
{
|
||||
return m_myAfterMBAlwaysDoubleBlinds;
|
||||
}
|
||||
|
||||
QString myAfterMBAlwaysRaiseAbout() const
|
||||
{
|
||||
return m_myAfterMBAlwaysRaiseAbout;
|
||||
}
|
||||
|
||||
QString myAfterMBStayAtLastBlind() const
|
||||
{
|
||||
return m_myAfterMBStayAtLastBlind;
|
||||
}
|
||||
|
||||
QString myAfterMBAlwaysRaiseValue() const
|
||||
{
|
||||
return m_myAfterMBAlwaysRaiseValue;
|
||||
}
|
||||
|
||||
QStringList myManualBlindsList() const
|
||||
{
|
||||
return m_myManualBlindsList;
|
||||
}
|
||||
|
||||
void appendToMyManualBlindsList(QString str)
|
||||
{
|
||||
m_myManualBlindsList.append(str);
|
||||
}
|
||||
|
||||
void clearMyManualBlindsList()
|
||||
{
|
||||
m_myManualBlindsList.clear();
|
||||
}
|
||||
|
||||
QStringList myValuesList() const
|
||||
{
|
||||
return m_myValuesList;
|
||||
}
|
||||
|
||||
void appendToMyValuesList(QString str)
|
||||
{
|
||||
m_myValuesList.append(str);
|
||||
}
|
||||
|
||||
void clearMyValuesList()
|
||||
{
|
||||
m_myValuesList.clear();
|
||||
}
|
||||
signals:
|
||||
|
||||
void myIdChanged(QString myId);
|
||||
|
||||
void myTitleChanged(QString myTitle);
|
||||
|
||||
void myTypeChanged(QString myType);
|
||||
|
||||
void myValueChanged(QString myValue);
|
||||
|
||||
void myValueIsIndexChanged(bool myValueIsIndex);
|
||||
|
||||
void myMaxValueChanged(QString myMaxValue);
|
||||
|
||||
void myMinValueChanged(QString myMinValue);
|
||||
|
||||
void myPrefixChanged(QString myPrefix);
|
||||
|
||||
void myRaiseOnHandsTypeChanged(QString myRaiseOnHandsType);
|
||||
|
||||
void myRaiseOnHandsIntervalChanged(QString myRaiseOnHandsInterval);
|
||||
|
||||
void myRaiseOnMinutesIntervalChanged(QString myRaiseOnMinutesInterval);
|
||||
|
||||
void myAlwaysDoubleBlindsChanged(QString myAlwaysDoubleBlinds);
|
||||
|
||||
void myAfterMBAlwaysDoubleBlindsChanged(QString myAfterMBAlwaysDoubleBlinds);
|
||||
|
||||
void myAfterMBAlwaysRaiseAboutChanged(QString myAfterMBAlwaysRaiseAbout);
|
||||
|
||||
void myAfterMBAlwaysRaiseValueChanged(QString myAfterMBAlwaysRaiseValue);
|
||||
|
||||
void myAfterMBStayAtLastBlindChanged(QString myAfterMBStayAtLastBlind);
|
||||
|
||||
void myManualBlindsListChanged(QStringList myManualBlindsList);
|
||||
|
||||
void myValuesListChanged(QStringList myValuesList);
|
||||
|
||||
public slots:
|
||||
void setMyId(QString myId)
|
||||
{
|
||||
if (m_myId == myId)
|
||||
return;
|
||||
|
||||
m_myId = myId;
|
||||
emit myIdChanged(myId);
|
||||
}
|
||||
void setMyTitle(QString myTitle)
|
||||
{
|
||||
if (m_myTitle == myTitle)
|
||||
return;
|
||||
|
||||
m_myTitle = myTitle;
|
||||
emit myTitleChanged(myTitle);
|
||||
}
|
||||
void setMyType(QString myType)
|
||||
{
|
||||
if (m_myType == myType)
|
||||
return;
|
||||
|
||||
m_myType = myType;
|
||||
emit myTypeChanged(myType);
|
||||
}
|
||||
void setMyValue(QString myValue)
|
||||
{
|
||||
if (m_myValue == myValue)
|
||||
return;
|
||||
|
||||
m_myValue = myValue;
|
||||
emit myValueChanged(myValue);
|
||||
}
|
||||
void setMyValueIsIndex(bool myValueIsIndex)
|
||||
{
|
||||
if (m_myValueIsIndex == myValueIsIndex)
|
||||
return;
|
||||
|
||||
m_myValueIsIndex = myValueIsIndex;
|
||||
emit myValueIsIndexChanged(myValueIsIndex);
|
||||
}
|
||||
void setMyMaxValue(QString myMaxValue)
|
||||
{
|
||||
if (m_myMaxValue == myMaxValue)
|
||||
return;
|
||||
|
||||
m_myMaxValue = myMaxValue;
|
||||
emit myMaxValueChanged(myMaxValue);
|
||||
}
|
||||
void setMyMinValue(QString myMinValue)
|
||||
{
|
||||
if (m_myMinValue == myMinValue)
|
||||
return;
|
||||
|
||||
m_myMinValue = myMinValue;
|
||||
emit myMinValueChanged(myMinValue);
|
||||
}
|
||||
void setMyPrefix(QString myPrefix)
|
||||
{
|
||||
if (m_myPrefix == myPrefix)
|
||||
return;
|
||||
|
||||
m_myPrefix = myPrefix;
|
||||
emit myPrefixChanged(myPrefix);
|
||||
}
|
||||
void setMyRaiseOnHandsType(QString myRaiseOnHandsType)
|
||||
{
|
||||
if (m_myRaiseOnHandsType == myRaiseOnHandsType)
|
||||
return;
|
||||
|
||||
m_myRaiseOnHandsType = myRaiseOnHandsType;
|
||||
emit myRaiseOnHandsTypeChanged(myRaiseOnHandsType);
|
||||
}
|
||||
void setMyRaiseOnHandsInterval(QString myRaiseOnHandsInterval)
|
||||
{
|
||||
if (m_myRaiseOnHandsInterval == myRaiseOnHandsInterval)
|
||||
return;
|
||||
|
||||
m_myRaiseOnHandsInterval = myRaiseOnHandsInterval;
|
||||
emit myRaiseOnHandsIntervalChanged(myRaiseOnHandsInterval);
|
||||
}
|
||||
void setMyRaiseOnMinutesInterval(QString myRaiseOnMinutesInterval)
|
||||
{
|
||||
if (m_myRaiseOnMinutesInterval == myRaiseOnMinutesInterval)
|
||||
return;
|
||||
|
||||
m_myRaiseOnMinutesInterval = myRaiseOnMinutesInterval;
|
||||
emit myRaiseOnMinutesIntervalChanged(myRaiseOnMinutesInterval);
|
||||
}
|
||||
void setMyAlwaysDoubleBlinds(QString myAlwaysDoubleBlinds)
|
||||
{
|
||||
if (m_myAlwaysDoubleBlinds == myAlwaysDoubleBlinds)
|
||||
return;
|
||||
|
||||
m_myAlwaysDoubleBlinds = myAlwaysDoubleBlinds;
|
||||
emit myAlwaysDoubleBlindsChanged(myAlwaysDoubleBlinds);
|
||||
}
|
||||
void setMyAfterMBAlwaysDoubleBlinds(QString myAfterMBAlwaysDoubleBlinds)
|
||||
{
|
||||
if (m_myAfterMBAlwaysDoubleBlinds == myAfterMBAlwaysDoubleBlinds)
|
||||
return;
|
||||
|
||||
m_myAfterMBAlwaysDoubleBlinds = myAfterMBAlwaysDoubleBlinds;
|
||||
emit myAfterMBAlwaysDoubleBlindsChanged(myAfterMBAlwaysDoubleBlinds);
|
||||
}
|
||||
void setMyAfterMBAlwaysRaiseAbout(QString myAfterMBAlwaysRaiseAbout)
|
||||
{
|
||||
if (m_myAfterMBAlwaysRaiseAbout == myAfterMBAlwaysRaiseAbout)
|
||||
return;
|
||||
|
||||
m_myAfterMBAlwaysRaiseAbout = myAfterMBAlwaysRaiseAbout;
|
||||
emit myAfterMBAlwaysRaiseAboutChanged(myAfterMBAlwaysRaiseAbout);
|
||||
}
|
||||
void setMyAfterMBAlwaysRaiseValue(QString myAfterMBAlwaysRaiseValue)
|
||||
{
|
||||
if (m_myAfterMBAlwaysRaiseValue == myAfterMBAlwaysRaiseValue)
|
||||
return;
|
||||
|
||||
m_myAfterMBAlwaysRaiseValue = myAfterMBAlwaysRaiseValue;
|
||||
emit myAfterMBAlwaysRaiseValueChanged(myAfterMBAlwaysRaiseValue);
|
||||
} void setMyAfterMBStayAtLastBlind(QString myAfterMBStayAtLastBlind)
|
||||
{
|
||||
if (m_myAfterMBStayAtLastBlind == myAfterMBStayAtLastBlind)
|
||||
return;
|
||||
|
||||
m_myAfterMBStayAtLastBlind = myAfterMBStayAtLastBlind;
|
||||
emit myAfterMBStayAtLastBlindChanged(myAfterMBStayAtLastBlind);
|
||||
}
|
||||
|
||||
void setMyManualBlindsList(QStringList myManualBlindsList)
|
||||
{
|
||||
if (m_myManualBlindsList == myManualBlindsList)
|
||||
return;
|
||||
|
||||
m_myManualBlindsList = myManualBlindsList;
|
||||
emit myManualBlindsListChanged(myManualBlindsList);
|
||||
}
|
||||
void setMyValuesList(QStringList myValuesList)
|
||||
{
|
||||
if (m_myValuesList == myValuesList)
|
||||
return;
|
||||
|
||||
m_myValuesList = myValuesList;
|
||||
emit myValuesListChanged(myValuesList);
|
||||
}
|
||||
};
|
||||
|
||||
#endif // MYLISTVIEWITEMDATA_H
|
||||
@@ -0,0 +1,43 @@
|
||||
#include "qmlconfig.h"
|
||||
#include "configfile.h"
|
||||
|
||||
QmlConfig::QmlConfig(boost::shared_ptr<ConfigFile> c)
|
||||
:QObject(), myConfig(c)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
QmlConfig::~QmlConfig() {}
|
||||
QmlConfig::QmlConfig(const QmlConfig&) :QObject() {}
|
||||
|
||||
QString QmlConfig::readConfigString(QString varName) {
|
||||
return QString::fromUtf8(myConfig->readConfigString(varName.toStdString()).c_str());
|
||||
}
|
||||
|
||||
QStringList QmlConfig::readConfigStringList(QString listName)
|
||||
{
|
||||
std::list<std::string> myList = myConfig->readConfigStringList(listName.toStdString());
|
||||
std::list<std::string>::iterator it1;
|
||||
QStringList returnList;
|
||||
|
||||
for(it1= myList.begin(); it1 != myList.end(); ++it1) {
|
||||
returnList.append(QString::fromStdString(*it1));
|
||||
}
|
||||
return returnList;
|
||||
}
|
||||
|
||||
QString QmlConfig::readConfigIntString(QString varName) {
|
||||
return QString::number(myConfig->readConfigInt(varName.toStdString()));
|
||||
}
|
||||
|
||||
QStringList QmlConfig::readConfigIntStringList(QString listName)
|
||||
{
|
||||
std::list<int> myList = myConfig->readConfigIntList(listName.toStdString());
|
||||
std::list<int>::iterator it1;
|
||||
QStringList returnList;
|
||||
|
||||
for(it1= myList.begin(); it1 != myList.end(); ++it1) {
|
||||
returnList.append(QString::number(*it1,10));
|
||||
}
|
||||
return returnList;
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
#ifndef QMLCONFIG_H
|
||||
#define QMLCONFIG_H
|
||||
#include <QtCore>
|
||||
#include <boost/shared_ptr.hpp>
|
||||
|
||||
class ConfigFile;
|
||||
|
||||
class QmlConfig: public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
|
||||
Q_INVOKABLE QString readConfigString(QString);
|
||||
Q_INVOKABLE QStringList readConfigStringList(QString);
|
||||
Q_INVOKABLE QString readConfigIntString(QString);
|
||||
Q_INVOKABLE QStringList readConfigIntStringList(QString);
|
||||
|
||||
QmlConfig(boost::shared_ptr<ConfigFile>);
|
||||
~QmlConfig();
|
||||
QmlConfig(const QmlConfig&);
|
||||
|
||||
private:
|
||||
boost::shared_ptr<ConfigFile> myConfig;
|
||||
};
|
||||
|
||||
#endif // QMLCONFIG_H
|
||||
@@ -0,0 +1,42 @@
|
||||
#include <QtCore>
|
||||
#include <QtQml>
|
||||
#include <QQmlApplicationEngine>
|
||||
#include <QQmlContext>
|
||||
#include <configfile.h>
|
||||
|
||||
#include "qmlconfig.h"
|
||||
#include "qmlwrapper.h"
|
||||
#include "startviewimpl.h"
|
||||
#include "createlocalgameviewimpl.h"
|
||||
|
||||
QmlWrapper::QmlWrapper(boost::shared_ptr<ConfigFile> c)
|
||||
:QObject(), myConfig(c)
|
||||
{
|
||||
myQmlEngine = new QQmlApplicationEngine;
|
||||
myQmlConfig = new QmlConfig(myConfig);
|
||||
|
||||
//TODO create Session and Log here
|
||||
|
||||
myStartViewImpl = new StartViewImpl(this);
|
||||
myCreateLocalGameViewImpl = new CreateLocalGameViewImpl(this, myQmlEngine, myConfig, myStartViewImpl);
|
||||
|
||||
//Add c++ content to QML here
|
||||
myQmlEngine->rootContext()->setContextProperty("Config", myQmlConfig);
|
||||
myQmlEngine->rootContext()->setContextProperty("StartViewImpl", myStartViewImpl);
|
||||
myQmlEngine->rootContext()->setContextProperty("CreateLocalGameViewImpl", myCreateLocalGameViewImpl);
|
||||
|
||||
myQmlEngine->load(QUrl(QStringLiteral("qrc:/main.qml")));
|
||||
}
|
||||
|
||||
QmlWrapper::~QmlWrapper()
|
||||
{
|
||||
myQmlEngine->deleteLater();
|
||||
}
|
||||
|
||||
QmlWrapper::QmlWrapper(const QmlWrapper&)
|
||||
:QObject()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
#ifndef QMLWRAPPER_H
|
||||
#define QMLWRAPPER_H
|
||||
#include <QtCore>
|
||||
#include "boost/shared_ptr.hpp"
|
||||
|
||||
class QQmlApplicationEngine;
|
||||
class ConfigFile;
|
||||
class QmlConfig;
|
||||
class CreateLocalGameViewImpl;
|
||||
class StartViewImpl;
|
||||
|
||||
class QmlWrapper: public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
QmlWrapper(boost::shared_ptr<ConfigFile>);
|
||||
~QmlWrapper();
|
||||
QmlWrapper(const QmlWrapper&);
|
||||
|
||||
public slots:
|
||||
|
||||
private:
|
||||
QQmlApplicationEngine *myQmlEngine;
|
||||
boost::shared_ptr<ConfigFile> myConfig;
|
||||
QmlConfig *myQmlConfig;
|
||||
CreateLocalGameViewImpl *myCreateLocalGameViewImpl;
|
||||
StartViewImpl *myStartViewImpl;
|
||||
};
|
||||
|
||||
#endif // QMLWRAPPER_H
|
||||
@@ -0,0 +1,54 @@
|
||||
#include "startviewimpl.h"
|
||||
#include "mylistviewitemdata.h"
|
||||
#include "gamedata.h"
|
||||
|
||||
StartViewImpl::StartViewImpl(QObject *parent) : QObject(parent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
StartViewImpl::~StartViewImpl()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void StartViewImpl::startLocalGame(GameData &gd)
|
||||
{
|
||||
// // Stop local game.
|
||||
// myGuiInterface->getMyW()->stopTimer();
|
||||
|
||||
|
||||
// Frage 1. Was ist nochmal ServerGuiInterface? Wofür? Was macht es?
|
||||
|
||||
// if (!myServerGuiInterface) {
|
||||
// // Create pseudo Gui Wrapper for the server.
|
||||
// myServerGuiInterface.reset(new ServerGuiWrapper(myConfig, mySession->getGui(), mySession->getGui(), mySession->getGui()));
|
||||
// {
|
||||
// boost::shared_ptr<Session> session(new Session(myServerGuiInterface.get(), myConfig, 0));
|
||||
// session->init(mySession->getAvatarManager());
|
||||
// myServerGuiInterface->setSession(session);
|
||||
// }
|
||||
// }
|
||||
|
||||
// // Terminate existing network games.
|
||||
// mySession->terminateNetworkClient();
|
||||
// myServerGuiInterface->getSession()->terminateNetworkServer();
|
||||
|
||||
|
||||
|
||||
// Frage 2. Warum an dieser Stelle die StartView-Session an Lobby und StartNetworkDialog?
|
||||
|
||||
// myGameLobbyDialog->setSession(getSession());
|
||||
// myStartNetworkGameDialog->setSession(getSession());
|
||||
|
||||
// myServerGuiInterface->getSession()->startNetworkServer(false,true);
|
||||
// mySession->startNetworkClientForLocalServer(gd);
|
||||
|
||||
// myGuiInterface->getMyW()->show();
|
||||
// myGuiInterface->getMyW()->networkGameModification();
|
||||
|
||||
// assert(getSession());
|
||||
// getSession()->sendStartEvent(true);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
#ifndef STARTVIEWIMPL_H
|
||||
#define STARTVIEWIMPL_H
|
||||
#include <QtCore>
|
||||
|
||||
class CreateLocalGameViewImpl;
|
||||
class GameData;
|
||||
|
||||
class StartViewImpl : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
StartViewImpl(QObject *parent = 0);
|
||||
~StartViewImpl();
|
||||
|
||||
signals:
|
||||
|
||||
public slots:
|
||||
Q_INVOKABLE void startLocalGame(GameData &gd);
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif // STARTVIEWIMPL_H
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user