Files
pokerth/src/net/common/clientstate.cpp
T

2093 lines
78 KiB
C++
Raw Normal View History

2011-07-02 14:38:06 +00:00
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
2011-07-02 14:38:06 +00:00
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
2011-07-02 14:38:06 +00:00
*****************************************************************************/
#include <net/clientstate.h>
#include <net/clientthread.h>
#include <net/clientcontext.h>
2009-05-10 22:21:20 +00:00
#include <net/senderhelper.h>
#include <net/netpacket.h>
#include <net/clientexception.h>
#include <net/socket_helper.h>
#include <net/socket_msg.h>
#include <net/downloadhelper.h>
#include <core/avatarmanager.h>
#include <core/crypthelper.h>
2007-12-12 13:37:45 +00:00
#include <qttoolsinterface.h>
#include <game.h>
#include <playerinterface.h>
2011-02-08 16:00:43 +00:00
#include <tinyxml.h>
#include <boost/bind.hpp>
#include <boost/foreach.hpp>
#include <boost/iostreams/filtering_streambuf.hpp>
#include <boost/iostreams/copy.hpp>
#include <boost/iostreams/filter/zlib.hpp>
#include <boost/filesystem.hpp>
#include <iostream>
#include <fstream>
#include <sstream>
using namespace std;
using namespace boost::filesystem;
#ifdef BOOST_ASIO_HAS_STD_CHRONO
using namespace std::chrono;
#else
using namespace boost::chrono;
#endif
#define CLIENT_WAIT_TIMEOUT_MSEC 50
#define CLIENT_CONNECT_TIMEOUT_SEC 10
ClientState::~ClientState()
{
}
//-----------------------------------------------------------------------------
ClientStateInit &
ClientStateInit::Instance()
{
static ClientStateInit state;
return state;
}
ClientStateInit::ClientStateInit()
{
}
ClientStateInit::~ClientStateInit()
{
}
void
ClientStateInit::Enter(boost::shared_ptr<ClientThread> client)
{
ClientContext &context = client->GetContext();
if (context.GetServerAddr().empty())
throw ClientException(__FILE__, __LINE__, ERR_SOCK_SERVERADDR_NOT_SET, 0);
if (context.GetServerPort() < 1024)
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_PORT, 0);
client->CreateContextSession();
client->GetCallback().SignalNetClientConnect(MSG_SOCK_INIT_DONE);
if (context.GetUseServerList())
client->SetState(ClientStateStartServerListDownload::Instance());
else
client->SetState(ClientStateStartResolve::Instance());
}
void
ClientStateInit::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
// Nothing to do.
}
//-----------------------------------------------------------------------------
ClientStateStartResolve &
ClientStateStartResolve::Instance()
{
static ClientStateStartResolve state;
return state;
}
ClientStateStartResolve::ClientStateStartResolve()
{
}
ClientStateStartResolve::~ClientStateStartResolve()
{
}
void
ClientStateStartResolve::Enter(boost::shared_ptr<ClientThread> client)
{
ClientContext &context = client->GetContext();
ostringstream portStr;
portStr << context.GetServerPort();
boost::asio::ip::tcp::resolver::query q(context.GetServerAddr(), portStr.str());
context.GetResolver()->async_resolve(
q,
boost::bind(&ClientStateStartResolve::HandleResolve,
this,
boost::asio::placeholders::error,
boost::asio::placeholders::iterator,
client));
}
void
ClientStateStartResolve::Exit(boost::shared_ptr<ClientThread> client)
{
client->GetContext().GetResolver()->cancel();
}
void
ClientStateStartResolve::HandleResolve(const boost::system::error_code& ec, boost::asio::ip::tcp::resolver::iterator endpoint_iterator,
boost::shared_ptr<ClientThread> client)
{
if (!ec && &client->GetState() == this) {
client->GetCallback().SignalNetClientConnect(MSG_SOCK_RESOLVE_DONE);
// Use the first resolver result.
ClientStateStartConnect::Instance().SetRemoteEndpoint(endpoint_iterator);
client->SetState(ClientStateStartConnect::Instance());
} else {
if (ec != boost::asio::error::operation_aborted)
throw ClientException(__FILE__, __LINE__, ERR_SOCK_RESOLVE_FAILED, 0);
}
}
//-----------------------------------------------------------------------------
ClientStateStartServerListDownload &
ClientStateStartServerListDownload::Instance()
{
static ClientStateStartServerListDownload state;
return state;
}
ClientStateStartServerListDownload::ClientStateStartServerListDownload()
{
}
ClientStateStartServerListDownload::~ClientStateStartServerListDownload()
{
}
void
ClientStateStartServerListDownload::Enter(boost::shared_ptr<ClientThread> client)
{
2012-02-04 21:39:24 +00:00
path tmpServerListPath(client->GetCacheServerListFileName());
if (tmpServerListPath.empty())
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_SERVERLIST_URL, 0);
2012-02-04 21:39:24 +00:00
if (exists(tmpServerListPath)) {
// Download the current server list once a day.
// If the previous file is older than one day, delete it.
2012-02-04 21:39:24 +00:00
// Also delete the file if it is empty.
if (file_size(tmpServerListPath) == 0 || (last_write_time(tmpServerListPath) + 86400 < time(NULL))) {
remove(tmpServerListPath);
}
}
if (exists(tmpServerListPath)) {
// Use the existing server list.
client->SetState(ClientStateReadingServerList::Instance());
} else {
// Download the server list.
boost::shared_ptr<DownloadHelper> downloader(new DownloadHelper);
2012-02-04 21:39:24 +00:00
downloader->Init(client->GetContext().GetServerListUrl(), tmpServerListPath.directory_string());
ClientStateDownloadingServerList::Instance().SetDownloadHelper(downloader);
client->SetState(ClientStateDownloadingServerList::Instance());
}
}
void
ClientStateStartServerListDownload::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
// Nothing to do.
}
//-----------------------------------------------------------------------------
ClientStateDownloadingServerList &
ClientStateDownloadingServerList::Instance()
{
static ClientStateDownloadingServerList state;
return state;
}
ClientStateDownloadingServerList::ClientStateDownloadingServerList()
{
}
ClientStateDownloadingServerList::~ClientStateDownloadingServerList()
{
}
void
ClientStateDownloadingServerList::Enter(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().expires_from_now(
milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
client->GetStateTimer().async_wait(
boost::bind(
&ClientStateDownloadingServerList::TimerLoop, this, boost::asio::placeholders::error, client));
}
void
ClientStateDownloadingServerList::Exit(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().cancel();
}
void
ClientStateDownloadingServerList::SetDownloadHelper(boost::shared_ptr<DownloadHelper> helper)
{
m_downloadHelper = helper;
}
void
ClientStateDownloadingServerList::TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client)
{
if (!ec && &client->GetState() == this) {
if (m_downloadHelper->Process()) {
m_downloadHelper.reset();
client->SetState(ClientStateReadingServerList::Instance());
} else {
client->GetStateTimer().expires_from_now(
milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
client->GetStateTimer().async_wait(
boost::bind(
&ClientStateDownloadingServerList::TimerLoop, this, boost::asio::placeholders::error, client));
}
}
}
//-----------------------------------------------------------------------------
ClientStateReadingServerList &
ClientStateReadingServerList::Instance()
{
static ClientStateReadingServerList state;
return state;
}
ClientStateReadingServerList::ClientStateReadingServerList()
{
}
ClientStateReadingServerList::~ClientStateReadingServerList()
{
}
void
ClientStateReadingServerList::Enter(boost::shared_ptr<ClientThread> client)
{
ClientContext &context = client->GetContext();
path zippedServerListPath(context.GetCacheDir());
zippedServerListPath /= context.GetServerListUrl().substr(context.GetServerListUrl().find_last_of('/') + 1);
path xmlServerListPath;
if (extension(zippedServerListPath) == ".z") {
xmlServerListPath = change_extension(zippedServerListPath, "");
// Unzip the file using zlib.
try {
ifstream inFile(zippedServerListPath.directory_string().c_str(), ios_base::in | ios_base::binary);
ofstream outFile(xmlServerListPath.directory_string().c_str(), ios_base::out | ios_base::trunc);
boost::iostreams::filtering_streambuf<boost::iostreams::input> in;
in.push(boost::iostreams::zlib_decompressor());
in.push(inFile);
boost::iostreams::copy(in, outFile);
} catch (...) {
throw ClientException(__FILE__, __LINE__, ERR_SOCK_UNZIP_FAILED, 0);
}
} else
xmlServerListPath = zippedServerListPath;
// Parse the server address.
TiXmlDocument doc(xmlServerListPath.directory_string());
if (doc.LoadFile()) {
client->ClearServerInfoMap();
int serverCount = 0;
unsigned lastServerInfoId = 0;
TiXmlHandle docHandle(&doc);
const TiXmlElement *nextServer = docHandle.FirstChild("ServerList" ).FirstChild("Server").ToElement();
while (nextServer) {
ServerInfo serverInfo;
{
int tmpId;
2009-04-12 11:29:37 +00:00
nextServer->QueryIntAttribute("id", &tmpId);
serverInfo.id = (unsigned)tmpId;
}
const TiXmlNode *nameNode = nextServer->FirstChild("Name");
const TiXmlNode *sponsorNode = nextServer->FirstChild("Sponsor");
const TiXmlNode *countryNode = nextServer->FirstChild("Country");
const TiXmlNode *addr4Node = nextServer->FirstChild("IPv4Address");
const TiXmlNode *addr6Node = nextServer->FirstChild("IPv6Address");
const TiXmlNode *sctpNode = nextServer->FirstChild("SCTP");
2012-12-23 14:38:20 +01:00
const TiXmlNode *portNode = nextServer->FirstChild("ProtobufPort");
// IPv6 support for avatar servers depends on this address and on libcurl.
const TiXmlNode *avatarNode = nextServer->FirstChild("AvatarServerAddress");
2009-04-05 11:34:40 +00:00
if (!nameNode || !nameNode->ToElement() || !addr4Node || !addr4Node->ToElement()
|| !addr6Node || !addr6Node->ToElement() || !portNode || !portNode->ToElement())
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_SERVERLIST_XML, 0);
serverInfo.name = nameNode->ToElement()->Attribute("value");
serverInfo.ipv4addr = addr4Node->ToElement()->Attribute("value");
serverInfo.ipv6addr = addr6Node->ToElement()->Attribute("value");
portNode->ToElement()->QueryIntAttribute("value", &serverInfo.port);
// Optional parameters:
if (sponsorNode && sponsorNode->ToElement())
serverInfo.sponsor = sponsorNode->ToElement()->Attribute("value");
if (countryNode && countryNode->ToElement())
serverInfo.country = countryNode->ToElement()->Attribute("value");
if (sctpNode && sctpNode->ToElement()) {
int tmpSctp;
2009-04-05 11:34:40 +00:00
sctpNode->ToElement()->QueryIntAttribute("value", &tmpSctp);
serverInfo.supportsSctp = tmpSctp == 1 ? true : false;
}
if (avatarNode && avatarNode->ToElement())
serverInfo.avatarServerAddr = avatarNode->ToElement()->Attribute("value");
client->AddServerInfo(serverInfo.id, serverInfo);
nextServer = nextServer->NextSiblingElement();
lastServerInfoId = serverInfo.id;
serverCount++;
}
if (serverCount == 1) {
client->UseServer(lastServerInfoId);
client->GetCallback().SignalNetClientConnect(MSG_SOCK_SERVER_LIST_DONE);
client->SetState(ClientStateStartResolve::Instance());
} else if (serverCount > 1) {
client->GetCallback().SignalNetClientServerListShow();
client->SetState(ClientStateWaitChooseServer::Instance());
} else
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_SERVERLIST_XML, 0);
} else
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_SERVERLIST_XML, 0);
}
void
ClientStateReadingServerList::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
// Nothing to do.
}
//-----------------------------------------------------------------------------
ClientStateWaitChooseServer &
ClientStateWaitChooseServer::Instance()
{
static ClientStateWaitChooseServer state;
return state;
}
ClientStateWaitChooseServer::ClientStateWaitChooseServer()
{
}
ClientStateWaitChooseServer::~ClientStateWaitChooseServer()
{
}
void
ClientStateWaitChooseServer::Enter(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().expires_from_now(
milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
client->GetStateTimer().async_wait(
boost::bind(
&ClientStateWaitChooseServer::TimerLoop, this, boost::asio::placeholders::error, client));
}
void
ClientStateWaitChooseServer::Exit(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().cancel();
}
void
ClientStateWaitChooseServer::TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client)
{
if (!ec && &client->GetState() == this) {
unsigned serverId;
if (client->GetSelectedServer(serverId)) {
client->UseServer(serverId);
client->GetCallback().SignalNetClientConnect(MSG_SOCK_SERVER_LIST_DONE);
client->SetState(ClientStateStartResolve::Instance());
} else {
client->GetStateTimer().expires_from_now(
milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
client->GetStateTimer().async_wait(
boost::bind(
&ClientStateWaitChooseServer::TimerLoop, this, boost::asio::placeholders::error, client));
}
}
}
//-----------------------------------------------------------------------------
ClientStateStartConnect &
ClientStateStartConnect::Instance()
{
static ClientStateStartConnect state;
return state;
}
ClientStateStartConnect::ClientStateStartConnect()
{
}
ClientStateStartConnect::~ClientStateStartConnect()
{
}
void
ClientStateStartConnect::Enter(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().expires_from_now(
seconds(CLIENT_CONNECT_TIMEOUT_SEC));
client->GetStateTimer().async_wait(
boost::bind(
&ClientStateStartConnect::TimerTimeout, this, boost::asio::placeholders::error, client));
boost::asio::ip::tcp::endpoint endpoint = *m_remoteEndpointIterator;
client->GetContext().GetSessionData()->GetAsioSocket()->async_connect(
endpoint,
boost::bind(&ClientStateStartConnect::HandleConnect,
this,
boost::asio::placeholders::error,
++m_remoteEndpointIterator,
client));
}
void
ClientStateStartConnect::Exit(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().cancel();
}
void
ClientStateStartConnect::SetRemoteEndpoint(boost::asio::ip::tcp::resolver::iterator endpointIterator)
{
m_remoteEndpointIterator = endpointIterator;
}
void
ClientStateStartConnect::HandleConnect(const boost::system::error_code& ec, boost::asio::ip::tcp::resolver::iterator endpoint_iterator,
boost::shared_ptr<ClientThread> client)
{
if (&client->GetState() == this) {
if (!ec) {
client->GetCallback().SignalNetClientConnect(MSG_SOCK_CONNECT_DONE);
client->SetState(ClientStateStartSession::Instance());
} else if (endpoint_iterator != boost::asio::ip::tcp::resolver::iterator()) {
// Try next resolve entry.
ClientContext &context = client->GetContext();
2009-08-17 10:11:51 +00:00
boost::system::error_code ec;
context.GetSessionData()->GetAsioSocket()->close(ec);
boost::asio::ip::tcp::endpoint endpoint = *endpoint_iterator;
context.GetSessionData()->GetAsioSocket()->async_connect(
endpoint,
boost::bind(&ClientStateStartConnect::HandleConnect,
this,
boost::asio::placeholders::error,
++m_remoteEndpointIterator,
client));
} else {
if (ec != boost::asio::error::operation_aborted) {
if (client->GetContext().GetAddrFamily() == AF_INET6) {
throw ClientException(__FILE__, __LINE__, ERR_SOCK_CONNECT_IPV6_FAILED, ec.value());
} else {
throw ClientException(__FILE__, __LINE__, ERR_SOCK_CONNECT_FAILED, ec.value());
}
}
}
}
}
void
ClientStateStartConnect::TimerTimeout(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client)
{
if (!ec && &client->GetState() == this) {
2009-08-17 10:11:51 +00:00
boost::system::error_code ec;
client->GetContext().GetSessionData()->GetAsioSocket()->close(ec);
if (client->GetContext().GetAddrFamily() == AF_INET6) {
throw ClientException(__FILE__, __LINE__, ERR_SOCK_CONNECT_IPV6_TIMEOUT, 0);
} else {
throw ClientException(__FILE__, __LINE__, ERR_SOCK_CONNECT_TIMEOUT, 0);
}
}
}
//-----------------------------------------------------------------------------
AbstractClientStateReceiving::AbstractClientStateReceiving()
{
}
AbstractClientStateReceiving::~AbstractClientStateReceiving()
{
}
void
AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
{
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_PlayerInfoReplyMessage) {
const PlayerInfoReplyMessage &infoReply = tmpPacket->GetMsg()->playerinforeplymessage();
unsigned playerId = infoReply.playerid();
if (infoReply.has_playerinfodata()) {
PlayerInfo tmpInfo;
const PlayerInfoReplyMessage::PlayerInfoData &netInfo = infoReply.playerinfodata();
tmpInfo.playerName = netInfo.playername();
tmpInfo.ptype = netInfo.ishuman() ? PLAYER_TYPE_HUMAN : PLAYER_TYPE_COMPUTER;
2012-09-23 23:19:53 +02:00
tmpInfo.isGuest = netInfo.playerrights() == netPlayerRightsGuest;
tmpInfo.isAdmin = netInfo.playerrights() == netPlayerRightsAdmin;
if (netInfo.has_countrycode()) {
tmpInfo.countryCode = netInfo.countrycode();
}
if (netInfo.has_avatardata()) {
tmpInfo.hasAvatar = true;
memcpy(tmpInfo.avatar.GetData(), netInfo.avatardata().avatarhash().data(), MD5_DATA_SIZE);
tmpInfo.avatarType = static_cast<AvatarFileType>(netInfo.avatardata().avatartype());
}
client->SetPlayerInfo(
playerId,
tmpInfo);
} else {
client->SetUnknownPlayer(playerId);
}
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_RemovedFromGameMessage) {
const RemovedFromGameMessage &netRemoved = tmpPacket->GetMsg()->removedfromgamemessage();
client->ClearPlayerDataList();
// Resubscribe Lobby messages.
client->ResubscribeLobbyMsg();
// Show Lobby.
client->GetCallback().SignalNetClientWaitDialog();
int removeReason;
switch (netRemoved.removedfromgamereason()) {
2012-12-21 01:01:01 +01:00
case RemovedFromGameMessage::kickedFromGame :
removeReason = NTF_NET_REMOVED_KICKED;
break;
case RemovedFromGameMessage::gameIsFull :
removeReason = NTF_NET_REMOVED_GAME_FULL;
break;
case RemovedFromGameMessage::gameIsRunning :
removeReason = NTF_NET_REMOVED_ALREADY_RUNNING;
break;
case RemovedFromGameMessage::gameTimeout :
removeReason = NTF_NET_REMOVED_TIMEOUT;
break;
case RemovedFromGameMessage::removedStartFailed :
removeReason = NTF_NET_REMOVED_START_FAILED;
break;
case RemovedFromGameMessage::gameClosed :
removeReason = NTF_NET_REMOVED_GAME_CLOSED;
break;
2012-12-21 01:01:01 +01:00
default :
removeReason = NTF_NET_REMOVED_ON_REQUEST;
break;
}
client->GetCallback().SignalNetClientRemovedFromGame(removeReason);
client->SetState(ClientStateWaitJoin::Instance());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GamePlayerLeftMessage) {
// A player left the game.
const GamePlayerLeftMessage &netLeft = tmpPacket->GetMsg()->gameplayerleftmessage();
if (client->GetGame()) {
boost::shared_ptr<PlayerInterface> tmpPlayer = client->GetGame()->getPlayerByUniqueId(netLeft.playerid());
if (tmpPlayer) {
tmpPlayer->setIsKicked(netLeft.gameplayerleftreason() == GamePlayerLeftMessage::leftKicked);
}
}
// Signal to GUI and remove from data list.
int removeReason;
switch (netLeft.gameplayerleftreason()) {
case GamePlayerLeftMessage::leftKicked :
removeReason = NTF_NET_REMOVED_KICKED;
break;
default :
removeReason = NTF_NET_REMOVED_ON_REQUEST;
break;
}
client->RemovePlayerData(netLeft.playerid(), removeReason);
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameAdminChangedMessage) {
// New admin for the game.
const GameAdminChangedMessage &netChanged = tmpPacket->GetMsg()->gameadminchangedmessage();
// Set new game admin and signal to GUI.
client->SetNewGameAdmin(netChanged.newadminplayerid());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GamePlayerJoinedMessage) {
// Another player joined the network game.
const GamePlayerJoinedMessage &netPlayerJoined = tmpPacket->GetMsg()->gameplayerjoinedmessage();
boost::shared_ptr<PlayerData> playerData = client->CreatePlayerData(netPlayerJoined.playerid(), netPlayerJoined.isgameadmin());
client->AddPlayerData(playerData);
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameSpectatorJoinedMessage) {
// Another spectator joined the network game.
const GameSpectatorJoinedMessage &netSpectatorJoined = tmpPacket->GetMsg()->gamespectatorjoinedmessage();
// Request player info if needed.
PlayerInfo info;
if (!client->GetCachedPlayerInfo(netSpectatorJoined.playerid(), info)) {
client->RequestPlayerInfo(netSpectatorJoined.playerid());
}
client->ModifyGameInfoAddSpectatorDuringGame(netSpectatorJoined.playerid());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameSpectatorLeftMessage) {
// A spectator left the network game.
const GameSpectatorLeftMessage &netSpectatorLeft = tmpPacket->GetMsg()->gamespectatorleftmessage();
// Signal to GUI and remove from data list.
int removeReason;
switch (netSpectatorLeft.gamespectatorleftreason()) {
case GamePlayerLeftMessage::leftKicked :
removeReason = NTF_NET_REMOVED_KICKED;
break;
default :
removeReason = NTF_NET_REMOVED_ON_REQUEST;
break;
}
client->ModifyGameInfoRemoveSpectatorDuringGame(netSpectatorLeft.playerid(), removeReason);
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_TimeoutWarningMessage) {
const TimeoutWarningMessage &tmpTimeout = tmpPacket->GetMsg()->timeoutwarningmessage();
client->GetCallback().SignalNetClientShowTimeoutDialog((NetTimeoutReason)tmpTimeout.timeoutreason(), tmpTimeout.remainingseconds());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_ChatMessage) {
// Chat message - display it in the GUI.
const ChatMessage &netMessage = tmpPacket->GetMsg()->chatmessage();
string playerName;
if (netMessage.chattype() == ChatMessage::chatTypeBroadcast) {
client->GetCallback().SignalNetClientGameChatMsg("(global notice)", netMessage.chattext());
client->GetCallback().SignalNetClientLobbyChatMsg("(global notice)", netMessage.chattext());
} else if (netMessage.chattype() == ChatMessage::chatTypeBot) {
client->GetCallback().SignalNetClientGameChatMsg("(chat bot)", netMessage.chattext());
client->GetCallback().SignalNetClientLobbyChatMsg("(chat bot)", netMessage.chattext());
} else if (netMessage.chattype() == ChatMessage::chatTypeGame) {
unsigned playerId = netMessage.playerid();
boost::shared_ptr<PlayerData> tmpPlayer = client->GetPlayerDataByUniqueId(playerId);
if (tmpPlayer.get())
playerName = tmpPlayer->GetName();
if (!playerName.empty())
client->GetCallback().SignalNetClientGameChatMsg(playerName, netMessage.chattext());
} else if (netMessage.chattype() == ChatMessage::chatTypeLobby) {
unsigned playerId = netMessage.playerid();
PlayerInfo info;
if (client->GetCachedPlayerInfo(playerId, info))
client->GetCallback().SignalNetClientLobbyChatMsg(info.playerName, netMessage.chattext());
} else if (netMessage.chattype() == ChatMessage::chatTypePrivate) {
unsigned playerId = netMessage.playerid();
PlayerInfo info;
if (client->GetCachedPlayerInfo(playerId, info))
client->GetCallback().SignalNetClientPrivateChatMsg(info.playerName, netMessage.chattext());
}
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_ChatRejectMessage) {
const ChatRejectMessage &netMessage = tmpPacket->GetMsg()->chatrejectmessage();
client->GetCallback().SignalNetClientGameChatMsg("(notice)", "Chat rejected: " + netMessage.chattext());
client->GetCallback().SignalNetClientLobbyChatMsg("(notice)", "Chat rejected: " + netMessage.chattext());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_DialogMessage) {
// Message box - display it in the GUI.
const DialogMessage &netDialog = tmpPacket->GetMsg()->dialogmessage();
client->GetCallback().SignalNetClientMsgBox(netDialog.notificationtext());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_PlayerListMessage) {
const PlayerListMessage &netPlayerList = tmpPacket->GetMsg()->playerlistmessage();
if (netPlayerList.playerlistnotification() == PlayerListMessage::playerListNew) {
client->GetCallback().SignalLobbyPlayerJoined(netPlayerList.playerid(), client->GetPlayerName(netPlayerList.playerid()));
} else if (netPlayerList.playerlistnotification() == PlayerListMessage::playerListLeft) {
client->GetCallback().SignalLobbyPlayerLeft(netPlayerList.playerid());
}
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameListNewMessage) {
// A new game was created on the server.
const GameListNewMessage &netListNew = tmpPacket->GetMsg()->gamelistnewmessage();
// Request player info for players if needed.
GameInfo tmpInfo;
list<unsigned> requestList;
// All players.
for (int i = 0; i < netListNew.playerids_size(); i++) {
PlayerInfo info;
unsigned playerId = netListNew.playerids(i);
if (!client->GetCachedPlayerInfo(playerId, info)) {
requestList.push_back(playerId);
}
tmpInfo.players.push_back(playerId);
}
// All spectators.
for (int i = 0; i < netListNew.spectatorids_size(); i++) {
PlayerInfo info;
unsigned playerId = netListNew.spectatorids(i);
if (!client->GetCachedPlayerInfo(playerId, info)) {
requestList.push_back(playerId);
}
tmpInfo.spectators.push_back(playerId);
}
// Send request for multiple players (will only act if list is non-empty).
client->RequestPlayerInfo(requestList);
tmpInfo.adminPlayerId = netListNew.adminplayerid();
tmpInfo.isPasswordProtected = netListNew.isprivate();
tmpInfo.mode = static_cast<GameMode>(netListNew.gamemode());
tmpInfo.name = netListNew.gameinfo().gamename();
NetPacket::GetGameData(netListNew.gameinfo(), tmpInfo.data);
client->AddGameInfo(netListNew.gameid(), tmpInfo);
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameListUpdateMessage) {
// An existing game was updated on the server.
const GameListUpdateMessage &netListUpdate = tmpPacket->GetMsg()->gamelistupdatemessage();
2012-09-23 23:19:53 +02:00
if (netListUpdate.gamemode() == netGameClosed)
client->RemoveGameInfo(netListUpdate.gameid());
else
client->UpdateGameInfoMode(netListUpdate.gameid(), static_cast<GameMode>(netListUpdate.gamemode()));
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameListPlayerJoinedMessage) {
const GameListPlayerJoinedMessage &netListJoined = tmpPacket->GetMsg()->gamelistplayerjoinedmessage();
client->ModifyGameInfoAddPlayer(netListJoined.gameid(), netListJoined.playerid());
// Request player info if needed.
PlayerInfo info;
if (!client->GetCachedPlayerInfo(netListJoined.playerid(), info)) {
client->RequestPlayerInfo(netListJoined.playerid());
}
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameListPlayerLeftMessage) {
const GameListPlayerLeftMessage &netListLeft = tmpPacket->GetMsg()->gamelistplayerleftmessage();
client->ModifyGameInfoRemovePlayer(netListLeft.gameid(), netListLeft.playerid());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameListSpectatorJoinedMessage) {
const GameListSpectatorJoinedMessage &netListJoined = tmpPacket->GetMsg()->gamelistspectatorjoinedmessage();
client->ModifyGameInfoAddSpectator(netListJoined.gameid(), netListJoined.playerid());
// Request player info if needed.
PlayerInfo info;
if (!client->GetCachedPlayerInfo(netListJoined.playerid(), info)) {
client->RequestPlayerInfo(netListJoined.playerid());
}
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameListSpectatorLeftMessage) {
const GameListSpectatorLeftMessage &netListLeft = tmpPacket->GetMsg()->gamelistspectatorleftmessage();
client->ModifyGameInfoRemoveSpectator(netListLeft.gameid(), netListLeft.playerid());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameListAdminChangedMessage) {
const GameListAdminChangedMessage &netListAdmin = tmpPacket->GetMsg()->gamelistadminchangedmessage();
client->UpdateGameInfoAdmin(netListAdmin.gameid(), netListAdmin.newadminplayerid());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_StartKickPetitionMessage) {
const StartKickPetitionMessage &netStartPetition = tmpPacket->GetMsg()->startkickpetitionmessage();
client->StartPetition(netStartPetition.petitionid(), netStartPetition.proposingplayerid(),
netStartPetition.kickplayerid(), netStartPetition.kicktimeoutsec(), netStartPetition.numvotesneededtokick());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_KickPetitionUpdateMessage) {
const KickPetitionUpdateMessage &netPetitionUpdate = tmpPacket->GetMsg()->kickpetitionupdatemessage();
client->UpdatePetition(netPetitionUpdate.petitionid(), netPetitionUpdate.numvotesagainstkicking(),
netPetitionUpdate.numvotesinfavourofkicking(), netPetitionUpdate.numvotesneededtokick());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_EndKickPetitionMessage) {
const EndKickPetitionMessage &netEndPetition = tmpPacket->GetMsg()->endkickpetitionmessage();
client->EndPetition(netEndPetition.petitionid());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AvatarHeaderMessage) {
const AvatarHeaderMessage &netAvatarHeader = tmpPacket->GetMsg()->avatarheadermessage();
client->AddTempAvatarFile(netAvatarHeader.requestid(), netAvatarHeader.avatarsize(), static_cast<AvatarFileType>(netAvatarHeader.avatartype()));
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AvatarDataMessage) {
const AvatarDataMessage &netAvatarData = tmpPacket->GetMsg()->avatardatamessage();
vector<unsigned char> fileData(netAvatarData.avatarblock().size());
memcpy(&fileData[0], netAvatarData.avatarblock().data(), netAvatarData.avatarblock().size());
client->StoreInTempAvatarFile(netAvatarData.requestid(), fileData);
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AvatarEndMessage) {
const AvatarEndMessage &netAvatarEnd = tmpPacket->GetMsg()->avatarendmessage();
client->CompleteTempAvatarFile(netAvatarEnd.requestid());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_UnknownAvatarMessage) {
const UnknownAvatarMessage &netUnknownAvatar = tmpPacket->GetMsg()->unknownavatarmessage();
client->SetUnknownAvatar(netUnknownAvatar.requestid());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_ReportAvatarAckMessage) {
const ReportAvatarAckMessage &netReportAck = tmpPacket->GetMsg()->reportavatarackmessage();
unsigned msgCode;
switch (netReportAck.reportavatarresult()) {
case ReportAvatarAckMessage::avatarReportAccepted:
msgCode = MSG_NET_AVATAR_REPORT_ACCEPTED;
break;
case ReportAvatarAckMessage::avatarReportDuplicate:
msgCode = MSG_NET_AVATAR_REPORT_DUP;
break;
default:
msgCode = MSG_NET_AVATAR_REPORT_REJECTED;
break;
}
client->GetCallback().SignalNetClientMsgBox(msgCode);
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_ReportGameAckMessage) {
const ReportGameAckMessage &netReportAck = tmpPacket->GetMsg()->reportgameackmessage();
2012-04-09 10:22:24 +00:00
unsigned msgCode;
switch (netReportAck.reportgameresult()) {
case ReportGameAckMessage::gameReportAccepted:
2012-04-09 10:22:24 +00:00
msgCode = MSG_NET_GAMENAME_REPORT_ACCEPTED;
break;
case ReportGameAckMessage::gameReportDuplicate:
2012-04-09 10:22:24 +00:00
msgCode = MSG_NET_GAMENAME_REPORT_DUP;
break;
default:
msgCode = MSG_NET_GAMENAME_REPORT_REJECTED;
break;
}
client->GetCallback().SignalNetClientMsgBox(msgCode);
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AdminRemoveGameAckMessage) {
const AdminRemoveGameAckMessage &netRemoveAck = tmpPacket->GetMsg()->adminremovegameackmessage();
unsigned msgCode;
switch (netRemoveAck.removegameresult()) {
case AdminRemoveGameAckMessage::gameRemoveAccepted:
msgCode = MSG_NET_ADMIN_REMOVE_GAME_ACCEPTED;
break;
default:
msgCode = MSG_NET_ADMIN_REMOVE_GAME_REJECTED;
break;
}
client->GetCallback().SignalNetClientMsgBox(msgCode);
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AdminBanPlayerAckMessage) {
const AdminBanPlayerAckMessage &netBanAck = tmpPacket->GetMsg()->adminbanplayerackmessage();
unsigned msgCode;
switch (netBanAck.banplayerresult()) {
case AdminBanPlayerAckMessage::banPlayerAccepted:
msgCode = MSG_NET_ADMIN_BAN_PLAYER_ACCEPTED;
break;
case AdminBanPlayerAckMessage::banPlayerPending:
msgCode = MSG_NET_ADMIN_BAN_PLAYER_PENDING;
break;
case AdminBanPlayerAckMessage::banPlayerNoDB:
msgCode = MSG_NET_ADMIN_BAN_PLAYER_NODB;
break;
case AdminBanPlayerAckMessage::banPlayerDBError:
msgCode = MSG_NET_ADMIN_BAN_PLAYER_DBERROR;
break;
default:
msgCode = MSG_NET_ADMIN_BAN_PLAYER_REJECTED;
break;
}
client->GetCallback().SignalNetClientMsgBox(msgCode);
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_StatisticsMessage) {
const StatisticsMessage &netStatistics = tmpPacket->GetMsg()->statisticsmessage();
unsigned numStats = netStatistics.statisticsdata_size();
// Request player info for players if needed.
if (numStats) {
ServerStats tmpStats;
for (unsigned i = 0; i < numStats; i++) {
if (netStatistics.statisticsdata(i).statisticstype() == StatisticsMessage::StatisticsData::statNumberOfPlayers)
tmpStats.numberOfPlayersOnServer = netStatistics.statisticsdata(i).statisticsvalue();
}
client->UpdateStatData(tmpStats);
}
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_ErrorMessage) {
// Server reported an error.
const ErrorMessage &netError = tmpPacket->GetMsg()->errormessage();
// Show the error.
throw ClientException(__FILE__, __LINE__, NetPacket::NetErrorToGameError(netError.errorreason()), 0);
}
InternalHandlePacket(client, tmpPacket);
}
//-----------------------------------------------------------------------------
ClientStateStartSession &
ClientStateStartSession::Instance()
{
static ClientStateStartSession state;
return state;
}
ClientStateStartSession::ClientStateStartSession()
{
}
ClientStateStartSession::~ClientStateStartSession()
{
}
void
ClientStateStartSession::Enter(boost::shared_ptr<ClientThread> client)
{
// Now we finally start receiving data.
client->StartAsyncRead();
}
void
ClientStateStartSession::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateStartSession::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
{
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AnnounceMessage) {
// Server has send announcement - check data.
const AnnounceMessage &netAnnounce = tmpPacket->GetMsg()->announcemessage();
// Check current game version.
if (netAnnounce.latestgameversion().majorversion() != POKERTH_VERSION_MAJOR
|| netAnnounce.latestgameversion().minorversion() != POKERTH_VERSION_MINOR) {
client->GetCallback().SignalNetClientNotification(NTF_NET_NEW_RELEASE_AVAILABLE);
} else if (POKERTH_BETA_REVISION && netAnnounce.latestbetarevision() != POKERTH_BETA_REVISION) {
client->GetCallback().SignalNetClientNotification(NTF_NET_OUTDATED_BETA);
}
ClientContext &context = client->GetContext();
// CASE 1: Authenticated login (username, challenge/response for password).
if (netAnnounce.servertype() == AnnounceMessage::serverTypeInternetAuth) {
client->GetCallback().SignalNetClientLoginShow();
client->SetState(ClientStateWaitEnterLogin::Instance());
}
// CASE 2: Unauthenticated login (network game or dedicated server without auth backend).
else if (netAnnounce.servertype() == AnnounceMessage::serverTypeInternetNoAuth
|| netAnnounce.servertype() == AnnounceMessage::serverTypeLAN) {
boost::shared_ptr<NetPacket> init(new NetPacket);
init->GetMsg()->set_messagetype(PokerTHMessage::Type_InitMessage);
InitMessage *netInit = init->GetMsg()->mutable_initmessage();
netInit->mutable_requestedversion()->set_majorversion(NET_VERSION_MAJOR);
netInit->mutable_requestedversion()->set_minorversion(NET_VERSION_MINOR);
netInit->set_buildid(0);
2012-01-28 11:23:26 +00:00
if (!context.GetSessionGuid().empty()) {
netInit->set_mylastsessionid(context.GetSessionGuid());
2012-01-28 11:23:26 +00:00
}
if (!context.GetServerPassword().empty()) {
netInit->set_authserverpassword(context.GetServerPassword());
}
netInit->set_login(InitMessage::unauthenticatedLogin);
netInit->set_nickname(context.GetPlayerName());
string avatarFile = client->GetQtToolsInterface().stringFromUtf8(context.GetAvatarFile());
if (!avatarFile.empty()) {
MD5Buf tmpMD5;
if (client->GetAvatarManager().GetHashForAvatar(avatarFile, tmpMD5)) {
// Send MD5 hash of avatar.
netInit->set_avatarhash(tmpMD5.GetData(), MD5_DATA_SIZE);
}
}
client->GetSender().Send(context.GetSessionData(), init);
client->SetState(ClientStateWaitSession::Instance());
}
}
}
//-----------------------------------------------------------------------------
ClientStateWaitEnterLogin &
ClientStateWaitEnterLogin::Instance()
{
static ClientStateWaitEnterLogin state;
return state;
}
ClientStateWaitEnterLogin::ClientStateWaitEnterLogin()
{
}
ClientStateWaitEnterLogin::~ClientStateWaitEnterLogin()
{
}
void
ClientStateWaitEnterLogin::Enter(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().expires_from_now(
milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
client->GetStateTimer().async_wait(
boost::bind(
&ClientStateWaitEnterLogin::TimerLoop, this, boost::asio::placeholders::error, client));
}
void
ClientStateWaitEnterLogin::Exit(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().cancel();
}
void
2011-12-11 17:12:26 +00:00
ClientStateWaitEnterLogin::HandlePacket(boost::shared_ptr<ClientThread> /*client*/, boost::shared_ptr<NetPacket> tmpPacket)
{
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_ErrorMessage) {
// Server reported an error.
const ErrorMessage &netError = tmpPacket->GetMsg()->errormessage();
// Show the error.
throw ClientException(__FILE__, __LINE__, NetPacket::NetErrorToGameError(netError.errorreason()), 0);
}
}
void
ClientStateWaitEnterLogin::TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client)
{
if (!ec && &client->GetState() == this) {
ClientThread::LoginData loginData;
if (client->GetLoginData(loginData)) {
ClientContext &context = client->GetContext();
boost::shared_ptr<NetPacket> init(new NetPacket);
init->GetMsg()->set_messagetype(PokerTHMessage::Type_InitMessage);
InitMessage *netInit = init->GetMsg()->mutable_initmessage();
netInit->mutable_requestedversion()->set_majorversion(NET_VERSION_MAJOR);
netInit->mutable_requestedversion()->set_minorversion(NET_VERSION_MINOR);
netInit->set_buildid(0);
if (!context.GetSessionGuid().empty()) {
netInit->set_mylastsessionid(context.GetSessionGuid());
}
if (!context.GetServerPassword().empty()) {
netInit->set_authserverpassword(context.GetServerPassword());
}
2009-11-15 08:41:29 +00:00
context.SetPlayerName(loginData.userName);
// Handle guest login first.
if (loginData.isGuest) {
2009-11-15 08:41:29 +00:00
context.SetPassword("");
context.SetPlayerRights(PLAYER_RIGHTS_GUEST);
netInit->set_login(InitMessage::guestLogin);
netInit->set_nickname(context.GetPlayerName());
client->GetSender().Send(context.GetSessionData(), init);
client->SetState(ClientStateWaitSession::Instance());
2009-11-15 08:41:29 +00:00
}
// If the player is not a guest, authenticate.
else {
2009-11-15 08:41:29 +00:00
context.SetPassword(loginData.password);
netInit->set_login(InitMessage::authenticatedLogin);
2009-11-15 08:41:29 +00:00
// Send authentication user data for challenge/response in init.
boost::shared_ptr<SessionData> tmpSession = context.GetSessionData();
tmpSession->CreateClientAuthSession(client->GetAuthContext(), context.GetPlayerName(), context.GetPassword());
if (!tmpSession->AuthStep(1, ""))
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PASSWORD, 0);
string outUserData(tmpSession->AuthGetNextOutMsg());
netInit->set_clientuserdata(outUserData);
2009-11-15 08:41:29 +00:00
string avatarFile = client->GetQtToolsInterface().stringFromUtf8(context.GetAvatarFile());
if (!avatarFile.empty()) {
2009-11-15 08:41:29 +00:00
MD5Buf tmpMD5;
if (client->GetAvatarManager().GetHashForAvatar(avatarFile, tmpMD5)) {
2009-11-15 08:41:29 +00:00
// TODO: use sha1.
netInit->set_avatarhash(tmpMD5.GetData(), MD5_DATA_SIZE);
2009-11-15 08:41:29 +00:00
}
}
client->GetSender().Send(context.GetSessionData(), init);
client->SetState(ClientStateWaitAuthChallenge::Instance());
}
} else {
client->GetStateTimer().expires_from_now(
milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
client->GetStateTimer().async_wait(
boost::bind(
&ClientStateWaitEnterLogin::TimerLoop, this, boost::asio::placeholders::error, client));
}
}
}
//-----------------------------------------------------------------------------
2009-10-22 22:55:19 +00:00
ClientStateWaitAuthChallenge &
ClientStateWaitAuthChallenge::Instance()
{
static ClientStateWaitAuthChallenge state;
return state;
}
ClientStateWaitAuthChallenge::ClientStateWaitAuthChallenge()
{
}
ClientStateWaitAuthChallenge::~ClientStateWaitAuthChallenge()
{
}
void
2010-03-30 17:10:37 +00:00
ClientStateWaitAuthChallenge::Enter(boost::shared_ptr<ClientThread> /*client*/)
2009-10-22 22:55:19 +00:00
{
}
void
ClientStateWaitAuthChallenge::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitAuthChallenge::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
{
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AuthServerChallengeMessage) {
const AuthServerChallengeMessage &netAuth = tmpPacket->GetMsg()->authserverchallengemessage();
string challengeStr(netAuth.serverchallenge());
boost::shared_ptr<SessionData> tmpSession = client->GetContext().GetSessionData();
if (!tmpSession->AuthStep(2, challengeStr.c_str()))
2009-10-22 22:55:19 +00:00
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PASSWORD, 0);
string outUserData(tmpSession->AuthGetNextOutMsg());
boost::shared_ptr<NetPacket> packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AuthClientResponseMessage);
AuthClientResponseMessage *outAuth = packet->GetMsg()->mutable_authclientresponsemessage();
outAuth->set_clientresponse(outUserData);
client->GetSender().Send(tmpSession, packet);
client->SetState(ClientStateWaitAuthVerify::Instance());
2009-10-22 22:55:19 +00:00
}
}
//-----------------------------------------------------------------------------
ClientStateWaitAuthVerify &
ClientStateWaitAuthVerify::Instance()
{
static ClientStateWaitAuthVerify state;
return state;
}
ClientStateWaitAuthVerify::ClientStateWaitAuthVerify()
{
}
ClientStateWaitAuthVerify::~ClientStateWaitAuthVerify()
{
}
void
ClientStateWaitAuthVerify::Enter(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitAuthVerify::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitAuthVerify::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
{
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AuthServerVerificationMessage) {
2009-10-22 22:55:19 +00:00
// Check subtype.
const AuthServerVerificationMessage &netAuth = tmpPacket->GetMsg()->authserververificationmessage();
string verificationStr(netAuth.serververification());
boost::shared_ptr<SessionData> tmpSession = client->GetContext().GetSessionData();
if (!tmpSession->AuthStep(3, verificationStr.c_str()))
2009-10-22 22:55:19 +00:00
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PASSWORD, 0);
client->SetState(ClientStateWaitSession::Instance());
2009-10-22 22:55:19 +00:00
}
}
//-----------------------------------------------------------------------------
ClientStateWaitSession &
ClientStateWaitSession::Instance()
{
static ClientStateWaitSession state;
return state;
}
ClientStateWaitSession::ClientStateWaitSession()
{
}
ClientStateWaitSession::~ClientStateWaitSession()
{
}
void
2009-10-22 22:55:19 +00:00
ClientStateWaitSession::Enter(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitSession::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitSession::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
{
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_InitAckMessage) {
// Everything is fine - we are in the lobby.
const InitAckMessage &netInitAck = tmpPacket->GetMsg()->initackmessage();
client->SetGuiPlayerId(netInitAck.yourplayerid());
client->GetContext().SetSessionGuid(netInitAck.yoursessionid());
client->SetSessionEstablished(true);
client->GetCallback().SignalNetClientConnect(MSG_SOCK_SESSION_DONE);
if (netInitAck.has_rejoingameid())
client->GetCallback().SignalNetClientRejoinPossible(netInitAck.rejoingameid());
client->SetState(ClientStateWaitJoin::Instance());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AvatarRequestMessage) {
// Before letting us join the lobby, the server requests our avatar.
const AvatarRequestMessage &netAvatarRequest = tmpPacket->GetMsg()->avatarrequestmessage();
// TODO compare SHA1.
NetPacketList tmpList;
int avatarError = client->GetAvatarManager().AvatarFileToNetPackets(
client->GetQtToolsInterface().stringFromUtf8(client->GetContext().GetAvatarFile()),
netAvatarRequest.requestid(),
tmpList);
if (!avatarError)
client->GetSender().Send(client->GetContext().GetSessionData(), tmpList);
else
throw ClientException(__FILE__, __LINE__, avatarError, 0);
}
}
//-----------------------------------------------------------------------------
ClientStateWaitJoin &
ClientStateWaitJoin::Instance()
{
static ClientStateWaitJoin state;
return state;
}
ClientStateWaitJoin::ClientStateWaitJoin()
{
}
ClientStateWaitJoin::~ClientStateWaitJoin()
{
}
void
ClientStateWaitJoin::Enter(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitJoin::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitJoin::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
{
ClientContext &context = client->GetContext();
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_JoinGameAckMessage) {
const JoinGameAckMessage &netJoinAck = tmpPacket->GetMsg()->joingameackmessage();
// Successfully joined a game.
client->SetGameId(netJoinAck.gameid());
GameData tmpData;
NetPacket::GetGameData(netJoinAck.gameinfo(), tmpData);
client->SetGameData(tmpData);
client->ModifyGameInfoClearSpectatorsDuringGame();
// Player number is 0 on init. Will be set when the game starts.
boost::shared_ptr<PlayerData> playerData(
new PlayerData(client->GetGuiPlayerId(), 0, PLAYER_TYPE_HUMAN,
2012-12-21 01:01:01 +01:00
context.GetPlayerRights(), netJoinAck.areyougameadmin()));
playerData->SetName(context.GetPlayerName());
playerData->SetAvatarFile(context.GetAvatarFile());
client->AddPlayerData(playerData);
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_JOIN);
client->SetState(ClientStateWaitGame::Instance());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_JoinGameFailedMessage) {
// Failed to join a game.
const JoinGameFailedMessage &netJoinFailed = tmpPacket->GetMsg()->joingamefailedmessage();
int failureCode;
switch (netJoinFailed.joingamefailurereason()) {
case JoinGameFailedMessage::invalidGame :
failureCode = NTF_NET_JOIN_GAME_INVALID;
break;
case JoinGameFailedMessage::gameIsFull :
failureCode = NTF_NET_JOIN_GAME_FULL;
break;
case JoinGameFailedMessage::gameIsRunning :
failureCode = NTF_NET_JOIN_ALREADY_RUNNING;
break;
case JoinGameFailedMessage::invalidPassword :
failureCode = NTF_NET_JOIN_INVALID_PASSWORD;
break;
case JoinGameFailedMessage::notAllowedAsGuest :
failureCode = NTF_NET_JOIN_GUEST_FORBIDDEN;
break;
case JoinGameFailedMessage::notInvited :
failureCode = NTF_NET_JOIN_NOT_INVITED;
break;
case JoinGameFailedMessage::gameNameInUse :
failureCode = NTF_NET_JOIN_GAME_NAME_IN_USE;
break;
case JoinGameFailedMessage::badGameName :
failureCode = NTF_NET_JOIN_GAME_BAD_NAME;
break;
case JoinGameFailedMessage::invalidSettings :
failureCode = NTF_NET_JOIN_INVALID_SETTINGS;
break;
case JoinGameFailedMessage::ipAddressBlocked :
failureCode = NTF_NET_JOIN_IP_BLOCKED;
break;
case JoinGameFailedMessage::rejoinFailed :
failureCode = NTF_NET_JOIN_REJOIN_FAILED;
break;
default :
failureCode = NTF_NET_INTERNAL;
break;
}
client->GetCallback().SignalNetClientNotification(failureCode);
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_InviteNotifyMessage) {
const InviteNotifyMessage &netInvNotify = tmpPacket->GetMsg()->invitenotifymessage();
if (netInvNotify.playeridwho() == client->GetGuiPlayerId()) {
client->GetCallback().SignalSelfGameInvitation(netInvNotify.gameid(), netInvNotify.playeridbywhom());
}
}
}
//-----------------------------------------------------------------------------
ClientStateWaitGame &
ClientStateWaitGame::Instance()
{
static ClientStateWaitGame state;
return state;
}
ClientStateWaitGame::ClientStateWaitGame()
{
}
ClientStateWaitGame::~ClientStateWaitGame()
{
}
void
ClientStateWaitGame::Enter(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitGame::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitGame::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
{
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_StartEventMessage) {
const StartEventMessage &netStartEvent = tmpPacket->GetMsg()->starteventmessage();
if (netStartEvent.starteventtype() == StartEventMessage::rejoinEvent) {
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_SYNCREJOIN);
2011-10-26 21:51:29 +00:00
} else {
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_SYNCSTART);
}
client->SetState(ClientStateSynchronizeStart::Instance());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_InviteNotifyMessage) {
const InviteNotifyMessage &netInvNotify = tmpPacket->GetMsg()->invitenotifymessage();
2010-03-30 13:09:03 +00:00
client->GetCallback().SignalPlayerGameInvitation(
netInvNotify.gameid(),
netInvNotify.playeridwho(),
netInvNotify.playeridbywhom());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_RejectInvNotifyMessage) {
const RejectInvNotifyMessage &netRejNotify = tmpPacket->GetMsg()->rejectinvnotifymessage();
client->GetCallback().SignalRejectedGameInvitation(
netRejNotify.gameid(),
netRejNotify.playerid(),
static_cast<DenyGameInvitationReason>(netRejNotify.playerrejectreason()));
2010-03-30 13:02:43 +00:00
}
}
//-----------------------------------------------------------------------------
ClientStateSynchronizeStart &
ClientStateSynchronizeStart::Instance()
{
static ClientStateSynchronizeStart state;
return state;
}
ClientStateSynchronizeStart::ClientStateSynchronizeStart()
{
}
ClientStateSynchronizeStart::~ClientStateSynchronizeStart()
{
}
void
ClientStateSynchronizeStart::Enter(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().expires_from_now(
milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
client->GetStateTimer().async_wait(
boost::bind(
&ClientStateSynchronizeStart::TimerLoop, this, boost::asio::placeholders::error, client));
}
void
ClientStateSynchronizeStart::Exit(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().cancel();
}
void
ClientStateSynchronizeStart::TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client)
{
if (!ec && &client->GetState() == this) {
if (client->IsSynchronized()) {
// Acknowledge start.
boost::shared_ptr<NetPacket> startAck(new NetPacket);
startAck->GetMsg()->set_messagetype(PokerTHMessage::Type_StartEventAckMessage);
StartEventAckMessage *netStartAck = startAck->GetMsg()->mutable_starteventackmessage();
netStartAck->set_gameid(client->GetGameId());
client->GetSender().Send(client->GetContext().GetSessionData(), startAck);
// Unsubscribe lobby messages.
client->UnsubscribeLobbyMsg();
client->SetState(ClientStateWaitStart::Instance());
} else {
client->GetStateTimer().expires_from_now(
milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
client->GetStateTimer().async_wait(
boost::bind(
&ClientStateSynchronizeStart::TimerLoop, this, boost::asio::placeholders::error, client));
}
}
}
void
ClientStateSynchronizeStart::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
{
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameStartInitialMessage) {
// Try to start anyway. Terminating here is very bad because rejoin is not possible then.
// Unsubscribe lobby messages.
client->UnsubscribeLobbyMsg();
client->SetState(ClientStateWaitStart::Instance());
// Forward the game start message to the next state.
client->GetState().HandlePacket(client, tmpPacket);
}
}
//-----------------------------------------------------------------------------
ClientStateWaitStart &
ClientStateWaitStart::Instance()
{
static ClientStateWaitStart state;
return state;
}
ClientStateWaitStart::ClientStateWaitStart()
{
}
ClientStateWaitStart::~ClientStateWaitStart()
{
}
void
ClientStateWaitStart::Enter(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitStart::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitStart::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
{
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameStartInitialMessage
2012-12-21 01:01:01 +01:00
|| tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameStartRejoinMessage) {
PlayerIdList tmpPlayerList;
unsigned tmpHandId = 0;
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameStartInitialMessage) {
// Start the network game as client.
const GameStartInitialMessage &netStartModeInitial = tmpPacket->GetMsg()->gamestartinitialmessage();
StartData startData;
startData.startDealerPlayerId = netStartModeInitial.startdealerplayerid();
startData.numberOfPlayers = netStartModeInitial.playerseats_size();
client->SetStartData(startData);
// Set player numbers using the game start data slots.
unsigned numPlayers = netStartModeInitial.playerseats_size();
// Request player info for players if needed.
if (numPlayers) {
for (unsigned i = 0; i < numPlayers; i++) {
unsigned playerId = netStartModeInitial.playerseats(i);
boost::shared_ptr<PlayerData> tmpPlayer = client->GetPlayerDataByUniqueId(playerId);
if (!tmpPlayer)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
tmpPlayer->SetNumber(i);
}
} else {
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PLAYER_COUNT, 0);
}
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameStartRejoinMessage) {
const GameStartRejoinMessage &netStartModeRejoin = tmpPacket->GetMsg()->gamestartrejoinmessage();
StartData startData;
startData.startDealerPlayerId = netStartModeRejoin.startdealerplayerid();
startData.numberOfPlayers = netStartModeRejoin.rejoinplayerdata_size();
client->SetStartData(startData);
tmpHandId = netStartModeRejoin.handnum();
// Set player numbers using the game start data slots.
unsigned numPlayers = netStartModeRejoin.rejoinplayerdata_size();
// Request player info for players if needed.
if (numPlayers) {
for (unsigned i = 0; i < numPlayers; i++) {
const GameStartRejoinMessage::RejoinPlayerData &playerData = netStartModeRejoin.rejoinplayerdata(i);
boost::shared_ptr<PlayerData> tmpPlayer = client->GetPlayerDataByUniqueId(playerData.playerid());
if (!tmpPlayer) {
// If the player is not found: The corresponding session left. We need to create a generic player object.
// In order to have a complete seat list, we need all players, even those who left.
tmpPlayer = client->CreatePlayerData(playerData.playerid(), false);
client->AddPlayerData(tmpPlayer);
tmpPlayerList.push_back(playerData.playerid());
}
tmpPlayer->SetNumber(i);
tmpPlayer->SetStartCash(playerData.playermoney());
}
} else
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PLAYER_COUNT, 0);
}
client->InitGame();
client->GetGame()->setCurrentHandID(tmpHandId);
// We need to remove the temporary player data objects after creating the game.
2011-12-30 13:07:01 +00:00
BOOST_FOREACH(unsigned tmpPlayerId, tmpPlayerList) {
client->RemovePlayerData(tmpPlayerId, NTF_NET_REMOVED_ON_REQUEST);
}
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_START);
client->SetState(ClientStateWaitHand::Instance());
}
}
//-----------------------------------------------------------------------------
ClientStateWaitHand &
ClientStateWaitHand::Instance()
{
static ClientStateWaitHand state;
return state;
}
ClientStateWaitHand::ClientStateWaitHand()
{
}
ClientStateWaitHand::~ClientStateWaitHand()
{
}
void
ClientStateWaitHand::Enter(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitHand::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
{
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_HandStartMessage) {
// Hand was started.
// These are the cards. Good luck.
const HandStartMessage &netHandStart = tmpPacket->GetMsg()->handstartmessage();
int myCards[2];
string userPassword(client->GetContext().GetPassword());
if (netHandStart.has_plaincards() && userPassword.empty()) {
const HandStartMessage::PlainCards &plainCards = netHandStart.plaincards();
myCards[0] = (int)plainCards.plaincard1();
myCards[1] = (int)plainCards.plaincard2();
} else if (netHandStart.has_encryptedcards() && !userPassword.empty()) {
const string &encryptedCards = netHandStart.encryptedcards();
string plainCards;
if (!CryptHelper::AES128Decrypt((const unsigned char *)userPassword.c_str(),
(unsigned)userPassword.size(),
(const unsigned char *)encryptedCards.data(),
(unsigned)encryptedCards.size(),
plainCards)) {
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
}
istringstream cardDataStream(plainCards);
unsigned tmpPlayerId, tmpGameId;
int tmpHandNum;
cardDataStream >> tmpPlayerId;
cardDataStream >> tmpGameId;
cardDataStream >> tmpHandNum;
if (tmpPlayerId != client->GetGuiPlayerId()
|| tmpGameId != client->GetGameId()
|| tmpHandNum != client->GetGame()->getCurrentHandID() + 1) {
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
}
cardDataStream >> myCards[0];
cardDataStream >> myCards[1];
}
// Retrieve state for each seat (not based on player id).
unsigned numPlayers = netHandStart.seatstates_size();
// Request player info for players if needed.
for (int i = 0; i < (int)numPlayers; i++) {
NetPlayerState seatState = netHandStart.seatstates(i);
int numberDiff = client->GetStartData().numberOfPlayers - client->GetOrigGuiPlayerNum();
boost::shared_ptr<PlayerInterface> tmpPlayer = client->GetGame()->getPlayerByNumber((i + numberDiff) % client->GetStartData().numberOfPlayers);
if (!tmpPlayer)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
switch (seatState) {
2012-09-23 23:19:53 +02:00
case netPlayerStateNormal :
tmpPlayer->setIsSessionActive(true);
break;
2012-09-23 23:19:53 +02:00
case netPlayerStateSessionInactive :
tmpPlayer->setIsSessionActive(false);
break;
2012-09-23 23:19:53 +02:00
case netPlayerStateNoMoney :
tmpPlayer->setMyCash(0);
break;
}
}
2011-01-12 23:35:45 +00:00
// Basic synchronisation before a new hand is started.
client->GetGui().waitForGuiUpdateDone();
// Start new hand.
client->GetGame()->getSeatsList()->front()->setMyHoleCards(myCards);
client->GetGame()->initHand();
client->GetGame()->getCurrentHand()->setSmallBlind(netHandStart.smallblind());
client->GetGame()->getCurrentHand()->getCurrentBeRo()->setMinimumRaise(2 * netHandStart.smallblind());
client->GetGame()->startHand();
client->GetGui().dealHoleCards();
client->GetGui().refreshGameLabels(GAME_STATE_PREFLOP);
client->GetGui().refreshPot();
client->GetGui().waitForGuiUpdateDone();
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_HAND_START);
client->SetState(ClientStateRunHand::Instance());
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_EndOfGameMessage) {
boost::shared_ptr<Game> curGame = client->GetGame();
2011-10-11 19:18:11 +00:00
if (curGame) {
const EndOfGameMessage &netEndOfGame = tmpPacket->GetMsg()->endofgamemessage();
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(netEndOfGame.winnerplayerid());
if (!tmpPlayer)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
client->GetGui().logPlayerWinGame(tmpPlayer->getMyName(), curGame->getMyGameID());
// Resubscribe Lobby messages.
client->ResubscribeLobbyMsg();
// Show Lobby dialog.
client->GetCallback().SignalNetClientWaitDialog();
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_END);
client->SetState(ClientStateWaitGame::Instance());
}
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AfterHandShowCardsMessage) {
const AfterHandShowCardsMessage &showCards = tmpPacket->GetMsg()->afterhandshowcardsmessage();
const PlayerResult &r = showCards.playerresult();
boost::shared_ptr<PlayerInterface> tmpPlayer = client->GetGame()->getPlayerByUniqueId(r.playerid());
if (!tmpPlayer)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
int tmpCards[2];
int bestHandPos[5];
tmpCards[0] = static_cast<int>(r.resultcard1());
tmpCards[1] = static_cast<int>(r.resultcard2());
tmpPlayer->setMyHoleCards(tmpCards);
for (int num = 0; num < 5; num++) {
bestHandPos[num] = r.besthandposition(num);
}
if (r.cardsvalue()) {
tmpPlayer->setMyCardsValueInt(r.cardsvalue());
}
tmpPlayer->setMyBestHandPosition(bestHandPos);
tmpPlayer->setMyCash(r.playermoney());
tmpPlayer->setLastMoneyWon(r.moneywon());
client->GetCallback().SignalNetClientPostRiverShowCards(r.playerid());
client->GetClientLog()->logHoleCardsHandName(client->GetGame()->getActivePlayerList(), tmpPlayer, true);
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_PlayerIdChangedMessage) {
2011-10-11 19:18:11 +00:00
boost::shared_ptr<Game> curGame = client->GetGame();
if (curGame) {
// Perform Id change.
const PlayerIdChangedMessage &idChanged = tmpPacket->GetMsg()->playeridchangedmessage();
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(idChanged.oldplayerid());
2011-10-11 19:18:11 +00:00
if (!tmpPlayer)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
tmpPlayer->setMyUniqueID(idChanged.newplayerid());
// This player is now active again.
2011-12-23 19:32:56 +00:00
tmpPlayer->setMyStayOnTableStatus(true);
2011-10-11 19:18:11 +00:00
// Also update the dealer, if necessary.
curGame->replaceDealer(idChanged.oldplayerid(), idChanged.newplayerid());
// Update the player name, if necessary.
PlayerInfo info;
if (client->GetCachedPlayerInfo(idChanged.newplayerid(), info)) {
tmpPlayer->setMyName(info.playerName);
}
2011-10-11 19:18:11 +00:00
}
}
}
//-----------------------------------------------------------------------------
ClientStateRunHand &
ClientStateRunHand::Instance()
{
static ClientStateRunHand state;
return state;
}
ClientStateRunHand::ClientStateRunHand()
{
}
ClientStateRunHand::~ClientStateRunHand()
{
}
void
ClientStateRunHand::Enter(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateRunHand::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
{
boost::shared_ptr<Game> curGame = client->GetGame();
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_PlayersActionDoneMessage) {
const PlayersActionDoneMessage &netActionDone = tmpPacket->GetMsg()->playersactiondonemessage();
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(netActionDone.playerid());
if (!tmpPlayer)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
bool isBigBlind = false;
2012-09-23 23:19:53 +02:00
if (netActionDone.gamestate() == netStatePreflopSmallBlind) {
curGame->getCurrentHand()->getCurrentBeRo()->setSmallBlindPositionId(tmpPlayer->getMyUniqueID());
tmpPlayer->setMyButton(BUTTON_SMALL_BLIND);
2012-09-23 23:19:53 +02:00
} else if (netActionDone.gamestate() == netStatePreflopBigBlind) {
curGame->getCurrentHand()->getCurrentBeRo()->setBigBlindPositionId(tmpPlayer->getMyUniqueID());
tmpPlayer->setMyButton(BUTTON_BIG_BLIND);
isBigBlind = true;
} else { // no blind -> log
if (netActionDone.playeraction()) {
2012-09-20 22:14:17 +02:00
assert((int)netActionDone.totalplayerbet() >= tmpPlayer->getMySet());
client->GetGui().logPlayerActionMsg(
tmpPlayer->getMyName(),
netActionDone.playeraction(),
netActionDone.totalplayerbet() - tmpPlayer->getMySet());
client->GetClientLog()->logPlayerAction(
tmpPlayer->getMyName(),
client->GetClientLog()->transformPlayerActionLog(PlayerAction(netActionDone.playeraction())),
netActionDone.totalplayerbet() - tmpPlayer->getMySet()
);
2013-12-19 14:27:24 +01:00
if (tmpPlayer->getMyID() == 0) {
client->EndPing();
}
}
// Update last players turn only after the blinds.
2011-10-26 22:29:47 +00:00
curGame->getCurrentHand()->setPreviousPlayerID(tmpPlayer->getMyID());
}
tmpPlayer->setMyAction(PlayerAction(netActionDone.playeraction()));
tmpPlayer->setMySetAbsolute(netActionDone.totalplayerbet());
tmpPlayer->setMyCash(netActionDone.playermoney());
curGame->getCurrentHand()->getCurrentBeRo()->setHighestSet(netActionDone.highestset());
curGame->getCurrentHand()->getCurrentBeRo()->setMinimumRaise(netActionDone.minimumraise());
curGame->getCurrentHand()->getBoard()->collectSets();
curGame->getCurrentHand()->switchRounds();
//log blinds sets after setting bigblind-button
if (isBigBlind) {
client->GetGui().logNewBlindsSetsMsg(
curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getCurrentBeRo()->getSmallBlindPositionId())->getMySet(),
curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getCurrentBeRo()->getBigBlindPositionId())->getMySet(),
curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getCurrentBeRo()->getSmallBlindPositionId())->getMyName(),
curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getCurrentBeRo()->getBigBlindPositionId())->getMyName());
client->GetClientLog()->logNewHandMsg(
curGame->getCurrentHandID(),
curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getDealerPosition())->getMyID()+1,
curGame->getCurrentHand()->getSmallBlind(),
curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getCurrentBeRo()->getSmallBlindPositionId())->getMyID()+1,
curGame->getCurrentHand()->getSmallBlind()*2,
curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getCurrentBeRo()->getBigBlindPositionId())->getMyID()+1,
curGame->getSeatsList()
);
}
// Stop the timeout for the player.
client->GetGui().stopTimeoutAnimation(tmpPlayer->getMyID());
// Unmark last player in GUI.
client->GetGui().refreshGroupbox(tmpPlayer->getMyID(), 3);
// Refresh GUI
if (tmpPlayer->getMyID() == 0)
client->GetGui().disableMyButtons();
client->GetGui().refreshAction(tmpPlayer->getMyID(), tmpPlayer->getMyAction());
client->GetGui().refreshPot();
client->GetGui().refreshSet();
client->GetGui().refreshCash();
client->GetGui().refreshButton();
client->GetGui().updateMyButtonsState();
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_PlayersTurnMessage) {
const PlayersTurnMessage &netPlayersTurn = tmpPacket->GetMsg()->playersturnmessage();
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(netPlayersTurn.playerid());
if (!tmpPlayer)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
// Set round.
2012-09-20 22:14:17 +02:00
if (curGame->getCurrentHand()->getCurrentRound() != static_cast<GameState>(netPlayersTurn.gamestate())) {
ResetPlayerActions(*curGame);
curGame->getCurrentHand()->setCurrentRound(static_cast<GameState>(netPlayersTurn.gamestate()));
client->GetClientLog()->setCurrentRound(static_cast<GameState>(netPlayersTurn.gamestate()));
// Refresh actions.
client->GetGui().refreshSet();
client->GetGui().refreshAction();
}
// Next player's turn.
curGame->getCurrentHand()->getCurrentBeRo()->setCurrentPlayersTurnId(tmpPlayer->getMyID());
// Mark current player in GUI.
int guiStatus = 2;
if (!tmpPlayer->getMyActiveStatus())
guiStatus = 0;
else if (tmpPlayer->getMyAction() == PLAYER_ACTION_FOLD)
guiStatus = 1;
client->GetGui().refreshGroupbox(tmpPlayer->getMyID(), guiStatus);
client->GetGui().refreshAction(tmpPlayer->getMyID(), PLAYER_ACTION_NONE);
// Start displaying the timeout for the player.
client->GetGui().startTimeoutAnimation(tmpPlayer->getMyID(), client->GetGameData().playerActionTimeoutSec);
if (tmpPlayer->getMyID() == 0) // Is this the GUI player?
client->GetGui().meInAction();
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_DealFlopCardsMessage) {
const DealFlopCardsMessage &netDealFlop = tmpPacket->GetMsg()->dealflopcardsmessage();
int tmpCards[5];
tmpCards[0] = static_cast<int>(netDealFlop.flopcard1());
tmpCards[1] = static_cast<int>(netDealFlop.flopcard2());
tmpCards[2] = static_cast<int>(netDealFlop.flopcard3());
tmpCards[3] = tmpCards[4] = 0;
curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
curGame->getCurrentHand()->getBoard()->collectPot();
2011-10-26 22:29:47 +00:00
curGame->getCurrentHand()->setPreviousPlayerID(-1);
client->GetGui().logDealBoardCardsMsg(GAME_STATE_FLOP, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
client->GetClientLog()->setCurrentRound(GAME_STATE_FLOP);
client->GetClientLog()->logBoardCards(tmpCards);
client->GetGui().refreshGameLabels(GAME_STATE_FLOP);
client->GetGui().refreshPot();
client->GetGui().refreshSet();
client->GetGui().dealBeRoCards(1);
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_DealTurnCardMessage) {
const DealTurnCardMessage &netDealTurn = tmpPacket->GetMsg()->dealturncardmessage();
int tmpCards[5];
curGame->getCurrentHand()->getBoard()->getMyCards(tmpCards);
tmpCards[3] = static_cast<int>(netDealTurn.turncard());
curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
curGame->getCurrentHand()->getBoard()->collectPot();
2011-10-26 22:29:47 +00:00
curGame->getCurrentHand()->setPreviousPlayerID(-1);
client->GetGui().logDealBoardCardsMsg(GAME_STATE_TURN, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
client->GetClientLog()->setCurrentRound(GAME_STATE_TURN);
client->GetClientLog()->logBoardCards(tmpCards);
client->GetGui().refreshGameLabels(GAME_STATE_TURN);
client->GetGui().refreshPot();
client->GetGui().refreshSet();
client->GetGui().dealBeRoCards(2);
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_DealRiverCardMessage) {
const DealRiverCardMessage &netDealRiver = tmpPacket->GetMsg()->dealrivercardmessage();
int tmpCards[5];
curGame->getCurrentHand()->getBoard()->getMyCards(tmpCards);
tmpCards[4] = static_cast<int>(netDealRiver.rivercard());
curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
curGame->getCurrentHand()->getBoard()->collectPot();
2011-10-26 22:29:47 +00:00
curGame->getCurrentHand()->setPreviousPlayerID(-1);
client->GetGui().logDealBoardCardsMsg(GAME_STATE_RIVER, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
client->GetClientLog()->setCurrentRound(GAME_STATE_RIVER);
client->GetClientLog()->logBoardCards(tmpCards);
client->GetGui().refreshGameLabels(GAME_STATE_RIVER);
client->GetGui().refreshPot();
client->GetGui().refreshSet();
client->GetGui().dealBeRoCards(3);
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AllInShowCardsMessage) {
const AllInShowCardsMessage &netAllInShow = tmpPacket->GetMsg()->allinshowcardsmessage();
curGame->getCurrentHand()->setAllInCondition(true);
// Set player numbers using the game start data slots.
unsigned numPlayers = netAllInShow.playersallin_size();
// Request player info for players if needed.
for (unsigned i = 0; i < numPlayers; i++) {
const AllInShowCardsMessage::PlayerAllIn &p = netAllInShow.playersallin(i);
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(p.playerid());
if (!tmpPlayer)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
int tmpCards[2];
tmpCards[0] = static_cast<int>(p.allincard1());
tmpCards[1] = static_cast<int>(p.allincard2());
tmpPlayer->setMyHoleCards(tmpCards);
}
client->GetGui().flipHolecardsAllIn();
if(curGame->getCurrentHand()->getCurrentRound()<GAME_STATE_RIVER) {
client->GetClientLog()->logHoleCardsHandName(
curGame->getActivePlayerList()
);
}
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_EndOfHandHideCardsMessage) {
const EndOfHandHideCardsMessage &hideCards = tmpPacket->GetMsg()->endofhandhidecardsmessage();
curGame->getCurrentHand()->getBoard()->collectPot();
// Reset player sets
ResetPlayerSets(*curGame);
client->GetGui().refreshPot();
client->GetGui().refreshSet();
// Synchronize with GUI.
client->GetGui().waitForGuiUpdateDone();
// End of Hand, but keep cards hidden.
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(hideCards.playerid());
if (!tmpPlayer)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
tmpPlayer->setMyCash(hideCards.playermoney());
tmpPlayer->setLastMoneyWon(hideCards.moneywon());
list<unsigned> winnerList;
winnerList.push_back(tmpPlayer->getMyUniqueID());
curGame->getCurrentHand()->getBoard()->setPot(0);
curGame->getCurrentHand()->getBoard()->setWinners(winnerList);
// logging
client->GetClientLog()->logHandWinner(curGame->getActivePlayerList(), tmpPlayer->getMyCardsValueInt(), winnerList);
client->GetGui().postRiverRunAnimation1();
// Wait for next Hand.
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_SERVER_HAND_END);
client->SetState(ClientStateWaitHand::Instance());
// logging
client->GetClientLog()->logPlayerSitsOut(curGame->getActivePlayerList());
client->GetClientLog()->logGameWinner(curGame->getActivePlayerList());
client->GetClientLog()->logAfterHand();
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_EndOfHandShowCardsMessage) {
const EndOfHandShowCardsMessage &showCards = tmpPacket->GetMsg()->endofhandshowcardsmessage();
curGame->getCurrentHand()->getBoard()->collectPot();
// Reset player sets
ResetPlayerSets(*curGame);
client->GetGui().refreshPot();
client->GetGui().refreshSet();
// Synchronize with GUI.
client->GetGui().waitForGuiUpdateDone();
// End of Hand, show cards.
list<unsigned> winnerList;
list<unsigned> showList;
int highestValueOfCards = 0;
unsigned numResults = showCards.playerresults_size();
// Request player info for players if needed.
for (unsigned i = 0; i < numResults; i++) {
const PlayerResult &r = showCards.playerresults(i);
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(r.playerid());
if (!tmpPlayer)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
int tmpCards[2];
int bestHandPos[5];
tmpCards[0] = static_cast<int>(r.resultcard1());
tmpCards[1] = static_cast<int>(r.resultcard2());
tmpPlayer->setMyHoleCards(tmpCards);
for (int num = 0; num < 5; num++) {
bestHandPos[num] = r.besthandposition(num);
}
if (r.has_cardsvalue()) {
tmpPlayer->setMyCardsValueInt(r.cardsvalue());
}
tmpPlayer->setMyBestHandPosition(bestHandPos);
if (tmpPlayer->getMyCardsValueInt() > highestValueOfCards)
highestValueOfCards = tmpPlayer->getMyCardsValueInt();
tmpPlayer->setMyCash(r.playermoney());
tmpPlayer->setLastMoneyWon(r.moneywon());
if (r.moneywon())
winnerList.push_back(r.playerid());
showList.push_back(r.playerid());
}
curGame->getCurrentHand()->setCurrentRound(GAME_STATE_POST_RIVER);
client->GetClientLog()->setCurrentRound(GAME_STATE_POST_RIVER);
curGame->getCurrentHand()->getCurrentBeRo()->setHighestCardsValue(highestValueOfCards);
curGame->getCurrentHand()->getBoard()->setPot(0);
curGame->getCurrentHand()->getBoard()->setWinners(winnerList);
curGame->getCurrentHand()->getBoard()->setPlayerNeedToShowCards(showList);
// logging
client->GetClientLog()->logHoleCardsHandName(curGame->getActivePlayerList());
client->GetClientLog()->logHandWinner(curGame->getActivePlayerList(), highestValueOfCards, winnerList);
client->GetGui().postRiverRunAnimation1();
// Wait for next Hand.
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_HAND_END);
client->SetState(ClientStateWaitHand::Instance());
// logging
client->GetClientLog()->logPlayerSitsOut(curGame->getActivePlayerList());
client->GetClientLog()->logGameWinner(curGame->getActivePlayerList());
client->GetClientLog()->logAfterHand();
}
// Synchronize with GUI.
client->GetGui().waitForGuiUpdateDone();
}
void
ClientStateRunHand::ResetPlayerActions(Game &curGame)
{
// Reset player actions
PlayerListIterator i = curGame.getSeatsList()->begin();
PlayerListIterator end = curGame.getSeatsList()->end();
while (i != end) {
int action = (*i)->getMyAction();
if (action != 1 && action != 6)
2011-10-26 22:29:47 +00:00
(*i)->setMyAction(PLAYER_ACTION_NONE);
(*i)->setMySetNull();
++i;
}
}
void
ClientStateRunHand::ResetPlayerSets(Game &curGame)
{
PlayerListIterator i = curGame.getSeatsList()->begin();
PlayerListIterator end = curGame.getSeatsList()->end();
while (i != end) {
(*i)->setMySetNull();
++i;
}
}
//-----------------------------------------------------------------------------
ClientStateFinal &
ClientStateFinal::Instance()
{
static ClientStateFinal state;
return state;
}