2011-07-02 14:49:09 +00:00
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/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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2012-12-25 15:06:23 +01:00
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* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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2011-07-02 14:49:09 +00:00
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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2012-12-25 15:06:23 +01:00
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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2011-07-02 14:49:09 +00:00
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*****************************************************************************/
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2009-09-04 22:53:24 +00:00
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/* Server database callback for async database operations. */
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#ifndef _SERVERDBCALLBACK_H_
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#define _SERVERDBCALLBACK_H_
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2010-04-01 16:20:57 +00:00
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#include <db/dbdefs.h>
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2009-09-13 15:36:08 +00:00
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#include <string>
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2013-02-24 16:22:51 +01:00
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#include <list>
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#include <boost/shared_ptr.hpp>
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2009-09-13 15:36:08 +00:00
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2009-09-04 22:53:24 +00:00
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// Callback operations are posted using the io service,
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// and will therefore be executed in the io service thread.
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class ServerDBCallback
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{
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public:
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virtual ~ServerDBCallback();
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2009-09-13 15:36:08 +00:00
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virtual void ConnectSuccess() = 0;
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2013-02-24 16:22:51 +01:00
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virtual void ConnectFailed(std::string error) = 0;
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2009-09-13 15:36:08 +00:00
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2013-02-24 16:22:51 +01:00
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virtual void QueryError(std::string error) = 0;
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2009-10-03 17:03:51 +00:00
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2013-02-24 16:22:51 +01:00
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virtual void PlayerLoginSuccess(unsigned requestId, boost::shared_ptr<DBPlayerData> dbPlayerData) = 0;
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2009-09-24 20:10:40 +00:00
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virtual void PlayerLoginFailed(unsigned requestId) = 0;
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2010-07-14 14:30:16 +00:00
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virtual void PlayerLoginBlocked(unsigned requestId) = 0;
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2009-09-04 22:53:24 +00:00
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2011-01-09 00:22:00 +00:00
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virtual void AvatarIsBlacklisted(unsigned requestId) = 0;
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virtual void AvatarIsOK(unsigned requestId) = 0;
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2011-03-20 22:38:03 +00:00
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virtual void CreateGameSuccess(unsigned requestId) = 0;
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2009-09-24 20:10:40 +00:00
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virtual void CreateGameFailed(unsigned requestId) = 0;
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2010-12-24 16:46:49 +00:00
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virtual void ReportAvatarSuccess(unsigned requestId, unsigned replyId) = 0;
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virtual void ReportAvatarFailed(unsigned requestId, unsigned replyId) = 0;
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2012-04-08 16:54:31 +00:00
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virtual void ReportGameSuccess(unsigned requestId, unsigned replyId) = 0;
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virtual void ReportGameFailed(unsigned requestId, unsigned replyId) = 0;
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2013-02-24 16:22:51 +01:00
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virtual void PlayerAdminList(unsigned requestId, std::list<DB_id> adminList) = 0;
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2013-02-26 23:15:33 +01:00
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virtual void BlockPlayerSuccess(unsigned requestId, unsigned replyId) = 0;
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virtual void BlockPlayerFailed(unsigned requestId, unsigned replyId) = 0;
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2009-09-04 22:53:24 +00:00
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};
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#endif
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